My Assistant
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Aug 18 2008, 02:21 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 697 Joined: 18-August 07 Member No.: 12,735 |
What about the Flashbacks negative quality?
I can see how this works well in a home game... but enforcing level 5 flash backs is going to be hard in a convention setting... there isn't a hard way to note if somebody had a flashback... and if it only hits every couple weeks, it seems to complicated to worry about. |
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Aug 18 2008, 01:56 PM
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#27
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Shooting Target ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 1,784 Joined: 28-July 04 From: Cleveland, OH Member No.: 6,522 |
In this case that's one of those things that should be noted on the back of the character's adventure debriefing log.
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Aug 18 2008, 03:33 PM
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#28
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
It occurs to me that some qualities, like Flashbacks, tends to draw the narrative attention toward a single character. While this works fine in a serial home game (I like to give my players turns at being the star, once a campaign gets rolling), in a campaign like Missions it seems somewhat unfair to hog the spotlight in a convention game.
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Aug 18 2008, 03:35 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 697 Joined: 18-August 07 Member No.: 12,735 |
It occurs to me that some qualities, like Flashbacks, tends to draw the narrative attention toward a single character. While this works fine in a serial home game (I like to give my players turns at being the star, once a campaign gets rolling), in a campaign like Missions it seems somewhat unfair to hog the spotlight in a convention game. Nah I see flashbacks, since it basically incapacitates a character when it happens as just being a one encounter combat paralysis to an extreme degree...the character is basically useless when having them, and the team has to make due with them. |
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