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> Using Unwired in Shadowrun Missions NYC
cryptoknight
post Aug 18 2008, 02:21 AM
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What about the Flashbacks negative quality?

I can see how this works well in a home game... but enforcing level 5 flash backs is going to be hard in a convention setting... there isn't a hard way to note if somebody had a flashback... and if it only hits every couple weeks, it seems to complicated to worry about.
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the_dunner
post Aug 18 2008, 01:56 PM
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In this case that's one of those things that should be noted on the back of the character's adventure debriefing log.
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Aaron
post Aug 18 2008, 03:33 PM
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It occurs to me that some qualities, like Flashbacks, tends to draw the narrative attention toward a single character. While this works fine in a serial home game (I like to give my players turns at being the star, once a campaign gets rolling), in a campaign like Missions it seems somewhat unfair to hog the spotlight in a convention game.
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cryptoknight
post Aug 18 2008, 03:35 PM
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QUOTE (Aaron @ Aug 18 2008, 09:33 AM) *
It occurs to me that some qualities, like Flashbacks, tends to draw the narrative attention toward a single character. While this works fine in a serial home game (I like to give my players turns at being the star, once a campaign gets rolling), in a campaign like Missions it seems somewhat unfair to hog the spotlight in a convention game.



Nah I see flashbacks, since it basically incapacitates a character when it happens as just being a one encounter combat paralysis to an extreme degree...the character is basically useless when having them, and the team has to make due with them.
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