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> Low level pc's, need to start from scratch
kevyn668
post Dec 19 2003, 07:07 PM
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@Rev:
interested in that, too.

(dying for some SR action) :)
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krishcane
post Dec 19 2003, 07:50 PM
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QUOTE (nezumi)
Wow, a 40 BP game? With no skills, that's an average of 3 in every stat. They're worse than the average janitor.


Nah, it's about the average janitor -- 6 attributes at 3 = 18 attr. pts = 36 BPs. The leftover 4 BPs can give you a couple of low level active skills -- for example, Cleaning (Toilets) 2(4).

Of course, if you want to be a troll (10 BPs) then you're going to have either lower-than-average attributes or some serious personal flaws.

You'd be surprised with that people produced -- a decker (who ever Blue hosts could dump), a shaman (who can barely cast spells and has never conjured), an adept (scrawny little girl who only survives by her magical powers), and a couple of low-end mundane ganger wannabes. Of course, every took Flaw points to get just a little extra BPs.

Someone even produced a ghoul face (who wasn't played) as a proof-of-concept.

--K
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Glyph
post Dec 20 2003, 07:47 AM
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QUOTE (krishcane)
Opposition of course comes in the form of muggers, drunken bar patrons, and mundane dogs.

... and the occasional Immortal Elf. :D
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The Jake
post Dec 21 2003, 01:29 AM
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QUOTE (Sphynx)
Be VERY careful here Bums. The problem with most 'ganger' campaigns is that the players don't really improve.

Unless you're handing out buttloads of Cash, and providing nice white hospitals for gear installation, you can throw the idea of 'advancement through cyber' out the window.

Gangers also don't usually have any type of access to Magic Groups, so Magic users will also greatly suffer, giving you a game of primarily mundane characters with very little cyber and little hope of improving it.

If you are using a proper street level campaign and are introducing organised crime, and allow the players to work their way up (ala Grand Theft Auto, Scarface, etc) then there is no reason why a character could not obtain good cyber or gear.

Especially if they manage to establish their own sources of revenue (e.g. BTLs, smuggling, prostitution, gambling) and if they're paying their dues to whoever runs things in the area (e.g. Mafia, Yaks, etc).

This is something I was contemplating doing in SR. Biggest weakness are those characters that require large sources of cash (deckers, riggers, samurai, etc). And if they're willing to sell their souls to someone in a large crime family that should be more than sufficient to help them get a legup early on (this is even covered in the Underworld Sourcebook as well).

- J.
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krishcane
post Dec 21 2003, 04:40 PM
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You don't always need big amounts of cash. Samurai can start their careers with a mindset more than anything else -- the only piece of 'ware that's critical is the Smartlink, and that's only 2500 nuyen. For the riggers, VCR I is 12,000 nuyen. For the deckers, entry-level cyberdeck, Allegiance Sigma, is 14,000 nuyen. Does it suck? Sure it does, but in talented hands you can still run the LTG, set up phone calls, and dump tortoise users. It's enough to write a script on, decrypt a low-end file, etc etc. You can make a living.

Cyberware gets even cheaper if you get it used. Sure it's got a few Stress points and glitches, but it's half price! 1250 nuyen for a Smartlink! A mere 6000 nuyen for a VCR I! You can borrow that kind of cash for a few promises, or steal a few cars and raise it. Once you make some money, maybe you can buy something off-the-shelf new.

--K
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Sepherim
post Dec 22 2003, 12:31 AM
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As a small note, Mr Johnson's Little Black Book will feature a small section talking about low-level and high-level campaigns.
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