My Assistant
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Oct 19 2008, 07:48 PM
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#26
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
Wow, it's been awhile since I posted anything in this thread. Anyway, my players are headed to Los Angeles for their next adventure. So I created the following maps:
Off-Ramp Ambush! A Pasadena ranch-house. Make-shift shanty encampments atop the flooded buildings of southwest LA. |
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Nov 3 2008, 01:43 PM
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#27
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Target ![]() Group: Members Posts: 2 Joined: 3-November 08 Member No.: 16,564 |
Greetings!
Unfortunately I am not allowed to share them, as they are copyrighted, but I took photos of official floor plans where the emergency exits and so forth are printed as floor plans. They have the advantage that they are real buildings, so things like "darn, I forgot the toilets" can't happen and the floor layout makes sense. Yay for mobile phones w/ camera ^^ So when I am at public buildings, like university buildings or public transit stations, I keep an eye for the emergency plans ;) |
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Nov 9 2008, 11:55 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 21-February 07 Member No.: 11,050 |
Nice maps in this thread ,Wesley's shanty town will be of use in my own LA campaign. Right now I'm trying to make a few of my own maps, any one know of some good programs that can use meters instead of feet for scale? I got a few modern game maps but there all in the standard D20 1"=5' scale and stuff in meters would be nice since trying to convert is turning out to be to much trouble.
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Nov 25 2008, 01:13 PM
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#29
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Those are some nice maps. It's nice to see others that also put work into doing proper plans. (IMG:style_emoticons/default/smile.gif) I'm not going to bother separating it all out, but there are some maps in this location that I did: Yak House K. |
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Jan 5 2009, 01:13 PM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 15-December 06 From: Rugby, England Member No.: 10,374 |
Excellent work, ladies and gents. I feel that several of these might feature in stuff I run over the next while.
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Jan 9 2009, 02:51 PM
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#31
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Target ![]() Group: Members Posts: 44 Joined: 14-October 08 From: Aberdeen, UK Member No.: 16,491 |
Hello
A couple of simple maps so far, but more will be added as our online campaign unfolds: Derbytown - a "custom" part of Seattle to start off the campaign - located somewhere out in Redmond Barrens in our campaign, but coudl be squeezed in elsewhere: http://overchord.net/dsimages/derbytown.jpeg Small bar: http://overchord.net/dsimages/bar.png Created with Inkscape, and I have a few more ready that will be uploaded when they are released in the campaign if there is any interest in using them for your own campaigns. |
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Jan 9 2009, 04:10 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
Greetings! Unfortunately I am not allowed to share them, as they are copyrighted, but I took photos of official floor plans where the emergency exits and so forth are printed as floor plans. They have the advantage that they are real buildings, so things like "darn, I forgot the toilets" can't happen and the floor layout makes sense. Yay for mobile phones w/ camera ^^ So when I am at public buildings, like university buildings or public transit stations, I keep an eye for the emergency plans (IMG:style_emoticons/default/wink.gif) I can picture this now... You are in a small dark room with a bright light in your face. The Homeland security goon raises his hand to beat you again and you cry out, 'I swear, the blueprint for the courthouse with an assault plan drawn over it is for SHADOWRUN! I am not a terrorist!!!' |
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Jan 9 2009, 11:18 PM
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#33
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Target ![]() Group: Members Posts: 37 Joined: 4-January 09 From: Indianapolis, IN, UCAS Member No.: 16,731 |
I can picture this now... You are in a small dark room with a bright light in your face. The Homeland security goon raises his hand to beat you again and you cry out, 'I swear, the blueprint for the courthouse with an assault plan drawn over it is for SHADOWRUN! I am not a terrorist!!!' Russia's "Hobbit Games" are a cross between a LARP and a major SCA war. Thus, they require a lot of preparation. In 1990 or 1991, the captain of one of the teams used mail extensively in preparing his team for the event, and most of his communications were in-character. One fine day, he was detained by the KGB, and asked in no uncertain terms to disclose all names, purposes and aims of his terrorist organization. He was also ordered to turn over the key to the "Tengwar" encryption scheme, and to disclose the real identity of the mastermind known by the code name "Sauron". Link to the story (in Russian, of course) is here. |
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Jan 13 2009, 01:13 AM
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
Here's the Hong Kong power station that my players hit in the Emergence campaign. It was loosely modeled after the real-life Penny's Bay power plant on Lantau Island.
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Jan 15 2009, 01:52 AM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
I can picture this now... You are in a small dark room with a bright light in your face. The Homeland security goon raises his hand to beat you again and you cry out, 'I swear, the blueprint for the courthouse with an assault plan drawn over it is for SHADOWRUN! I am not a terrorist!!!' QFT. Unfortunately I can very easily see this happening. |
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Jan 19 2009, 12:47 AM
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#36
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
Here's a Taoist temple I put together for an adventure.
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Aug 15 2010, 07:59 PM
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#37
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Target ![]() Group: Members Posts: 44 Joined: 13-August 10 From: England. Member No.: 18,928 |
Here is a stuffer-shack I made for running the Food Fight encounter:
http://homepage.mac.com/codemonkey_uk/SR4/FFStuffer.pdf Hope that saves a GM some time, I'm sure this thread is going to save me loads! |
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Aug 31 2010, 04:35 PM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 245 Joined: 17-August 10 Member No.: 18,943 |
n/m
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Sep 1 2010, 12:38 AM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 21-February 07 Member No.: 11,050 |
QFT. Unfortunately I can very easily see this happening. Well when you consider that Steve Jackson games got raided by the Secret Service in 1990 over their "GURPS: Cyberpunk" supplement .......... |
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Sep 1 2010, 08:10 PM
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
Yo... maybe someone of you can help me out here. I already have a small collection of floorplans for many occasions... but i am missing a
"simplified plan for a superfreighter or at least a normal freighter" for a run i am planning. (Also a freight airship... but i think i can draw that myself if no one has somthing like it) But for the freighter: Nothing can be found on the net. If if one finds something it is just a small piece but hyperdetailed... Anyone have something that might fit the bill? |
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Sep 2 2010, 10:04 AM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 902 Joined: 5-September 03 From: Swan Hill, Victoria, Australia Member No.: 5,585 |
Airship? Your best bet would be to contact one of the airfreight thinktanks and ask for a not-too-detailed floorplan/layout for a project.
I swear, someone's going to take over the world with "for a project". Regarding the freighter one - uhm, there's some stuff I found (4 years ago now, so long gone sorry) but a superfreighter/tanker won't give out plans due to industrial confidentially. (Translation, you can easily guess stresspoints and possible "weak points" if you were of evil intent and had some background in engineering. And they'd really not like that spread out too much. Or so the nice people at Mersk told me. After scenting bullshit and asking a shipbuilder, I found out that those plans are expensive, no building firm's going to leave those online for someone to rebadge and resell.) Basically, no supercap container plans for you, I'm sorry. The best you'll get is post WW2 construction stuff (now public domain) and retrofit to suit. ...or simply Google Image search "container ship plans" and get a ton. http://picsdigger.com/keyword/ship%20plans/ Specifically: http://picsdigger.com/image/b806de7f/ Also, global security has some rough stuff: http://www.globalsecurity.org/military/lib...0-17-1/Appc.htm But they're not strictly commercial, more semi-security/military. There's this fan site as well: http://www.gods-inc.de/macavity/IsleOfShad...icles/subs.html -> the commercial subs. Oh yes, using those for our pirate campaign funtime... If you're really desperate, you can try and farm one or two off of the respective shipping companies, but they're pretty low in useful info. Oddly enough, even using a "no naughty pictures" filter for the GIS, there were a lot of naked men. Takes all sorts, I suppose... -Tir. |
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Sep 2 2010, 04:23 PM
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#42
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Its no superfreighter, but I have detailed maps for a cargo ship HERE (and lots of other junk).
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Sep 2 2010, 06:01 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 689 Joined: 16-September 03 From: Colorado Member No.: 5,623 |
I am working on a run that requires the players to get into a self contained research facility in the wilds of Wales. Any one have a floor plan for a "small" arcology? I tried copying the floor plan of the building I work in as it has generators, a full cafeteria and showers but was defeated by the anti copy protections my company hass built into their website, lol.
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Sep 2 2010, 06:23 PM
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#44
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
I kind of wish this thread had more maps and floor plans. I always find myself hurting for them (I can't draw for shit).
One secret I'd like to share...is that I get 90% of my maps from the overhead level layouts for videogame levels. Especially the Modern Warfare games. I find the maps, divorced from context, to be extremely Shadowrunish. Who needs to make your own when you can go here: http://www.executivecentre.com/en/ Sorry if I'm being thick but how do you tickle that website to get it to produce anything you can use for Shadowrun? |
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Sep 7 2010, 12:31 PM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 902 Joined: 5-September 03 From: Swan Hill, Victoria, Australia Member No.: 5,585 |
I'm not sure if this thread's zombified, but I've always found using the urban decay images great in settign the mood for the "abandoned factory/middle of the wasteland" missions.
Linky : http://www.artificialowl.net/ For our Carib campaign I'm using scenes like: Lighthouse pickup: http://www.artificialowl.net/2009/03/aband...-isaac-cay.html Salvage run: http://www.artificialowl.net/2009/07/what-...discoverer.html Factory showdown: http://www.artificialowl.net/2008/12/aband...vered-with.html Yes, I know they'r not maps, but as handouts, there's nothing better than dropping an A3 of one of these on the table and saying, "This is the info you dragged of that guy's headware memory. With a bit of luck, you think you can find the place going on landmarks and a decent matrix search." And after a few seconds the players go, "Ohhhh....craaaaap" -Tir Seriously, check out the abandoned-in-mid-construction nuclear power station. And then tell me you couldn't imagine a fire-fight to end all firefights around it. |
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Sep 7 2010, 01:18 PM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 147 Joined: 6-March 10 Member No.: 18,253 |
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Sep 7 2010, 08:49 PM
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#47
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
That link's awesome, chinagreen. Thanks!
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Sep 8 2010, 05:25 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
I realize this is probably beating a dead horse. But does anyone have some of any of the megacorps larger buildings? Renraku archology for example?
Yes, one of my groups pretty much has to go there. Yes, they'll probably all die unless they do something very clever. |
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Sep 9 2010, 12:45 PM
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#49
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Moving Target ![]() ![]() Group: Members Posts: 902 Joined: 5-September 03 From: Swan Hill, Victoria, Australia Member No.: 5,585 |
Uhlgm, Reraku is monsterous. As in a mini-city.
You'd be better off using the old standby of having areas "sealed while cleaning is in progress", (roll to see if your players can hear screams and the sounds of electric drills behind the massive bulkheads...) and making them a torturous path "for safety" through the underwarrens and then quick dashes through deserted mallspaces that have bloodstains black and 30 feet up the walls. It's all about the corridors. And survivors. And being chased by things..(IMG:style_emoticons/default/smile.gif) Btw: Lazers are good, as are AV rounds. And Lightning. And Barrier spells. "Wreck Drone" or similar are recommended. So, long story short, just grab a few of the larger mall maps in the thread above, overlay 7 of them in Photoshop or Gimp and make a "sorta" map that might be, say, hurriedly sketched by a survivor by memory. You should not have to make it exact, it should be messy - that way, you've got wriggle-room. -Tir. |
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Sep 9 2010, 03:00 PM
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#50
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Very nice link Tiralee! I will definitely be putting that to good use. (IMG:style_emoticons/default/smile.gif)
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