Game Proposal: A Co-Op, Because there are never enough games to go around. |
Game Proposal: A Co-Op, Because there are never enough games to go around. |
Jul 22 2008, 04:09 AM
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#26
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Oh, yeah, Agency suggestion:
If we base in the CAS you have the CAS equivalent of the FBI and CIA all rolled up together. (That's assuming I am remembering my SR3 correctly.) They could bend either way on the ambiguity scale - not to mention that politicians |
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Jul 22 2008, 04:38 AM
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#27
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Running Target Group: Members Posts: 1,468 Joined: 5-December 06 From: Somewhere in the Flooding, CalFree Member No.: 10,215 |
You can count me as highly interested as well, as both a GM and a PC. This idea sounds vastly entertaining and I would love to help it play out.
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Jul 22 2008, 11:09 AM
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#28
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Just so we're all on the same page:
Here is the list of people who have voiced an interest in the game: Trigger Alex Divine Virus Myself (Mister Juan) Blackhat Dionysus DireRadiant Dumori So, that puts us at 8, which means 1 GM + 7 PCs. Overall, it seems like a very decent numbers. I find that games with too many players tend to bug down since everyone is always finding themselves waiting for others to respond to this and that... and conversations & fights involving many PCs take an incredibly long amount of time. What we have to figure out before launching ourselves into character creation and other debates are: -Houserules -How many characters do we each have in our roster? The current trend seems to suggest 3 or 4. -Do we want all PCs to have the same amount of Karma/BPs at creation? Or do we make one 500bp, one 450bp and two 400bp? -What could this agency we all speak of be? Up to know, someone has suggest CAS law enforcement, or a Corporation troubleshooter team. |
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Jul 22 2008, 12:39 PM
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#29
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I would say that every character in a player's "stable" gets the same amount of karma as the active character so that the game can progress without each GM going, "Ummm, yeah, your Street Sam looks interesting but he's gonna die, so no." I do like this idea, for that reason - otherwise if you get one character that you get a chance to play more often (completely out of your control except by making the other options unappealing) you would become too experienced, because the other players switch it up once in a while. Eventually, you would just be passed over because there is no place for a character with 100 karma on a mission designed for an average-of-14-karma characters. If this is the case, though, Joe LastResort becomes less of a last resort, and more of a dumbed-down placeholder. That is, once could maker a hacker using BBB for one character slot, and then make basically the same hacker, but for real this time, using the rules in Unwired, and he would only have to default to using Joe Placeholder when the GM doesn't have/use Unwired - and doing so would not penalize his 'real' hacker. That character would pretty much never want to use his BBB-hacker in any game where the GM does allowed Unwired, though - since he would have his hacker, Joe ForRealsies for that. I think the idea of having one BBB character is a good one, because not every GM will have every book, but at the same time, as some one who has every book, I have a hard time considering a character that uses only the BBB. In some cases, you would just be in trouble. Like, you COULD make a smuggler using only the BBB, but if he was ever selected by a GM who actually had Arsenal, and planned to use it, that smuggler would quickly be asking himself why he never bought spoof chips or morphing plates - or even smuggling compartments for his vehicle. So would the cops, when they looked up his registration and tracked him down through the Grid. I think there are some concepts that one would really really want to have splat books available for, and maybe one or two where it wouldn't matter (the face, for example, only gains a few things from splat books, and could probably function without them). Of course, if everyone makes their Joe LastResort a face, then as soon as some GM wants to run something using only the BBB, he'll have to assemble a team made entirely of faces (that people are not particularly enthused about using, anyway). If the plan would be to make a team that can function using only the BBB, that seems like a separate exercise that people might want to do, together, so that if the street-sam can't get a lot of great cyberware (including limbs that don't suck), the adept can't actually perform any martial arts maneuvers (or get half of the adept powers) and that the mage is missing a lot of good spells (and metamagic), etc, that we won't be entirely screwed - but that we would still have those roles covered. |
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Jul 22 2008, 01:22 PM
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#30
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I think we should run the agency as a group of like minded fixers in the shadows with a pool of runners they use fits the basic setting and allows for almost any run type. I think 4 charitors on roster 1BBB and 3 what ever your like chummer (within what books people have)
so poll one what books to you have? I have all of them. |
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Jul 22 2008, 02:08 PM
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#31
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
For what "Agency"... As the thread suggests. why not a Shadowrunner Co Op? All the characters are in the co op together, only a certain number of them go on each run, some of the characters handle the a'fixing and a'johnsoning for the Co Op. The more experienced characters started it, the newer members are recruits. The Co Op gets a percentage, which is used for the benefits programs, maintaining contacts, facilities, tools, equipment, safe houses etc.
SCOOP! |
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Jul 22 2008, 04:52 PM
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#32
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Moving Target Group: Members Posts: 619 Joined: 18-April 03 From: The UV Nexus Member No.: 4,474 |
Just so we're all on the same page: Here is the list of people who have voiced an interest in the game: Trigger Alex Divine Virus Myself (Mister Juan) Blackhat Dionysus DireRadiant Dumori Please include me in the list of the definitely interested. I have three character concepts that I can adapt. |
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Jul 22 2008, 11:56 PM
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#33
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Moving Target Group: Members Posts: 801 Joined: 13-March 06 Member No.: 8,374 |
Ok, I am going to create a couple new threads now, since I think we have all the people we can handle. However if we keep getting people interested (at least another 3 people), we could always have two groups of 6.
The "Runner's Co-Op: Rules and Scratch Thread" is for figureing out house rules, character details, etc. All the rough work behind putting the game together. I will keep a record of all rules in the first post, and edit the post regularily to keep it up to date. Runner's Co-Op: Rules and Scratch Thread The "Runner's Co-Op: Roster" is designed for each of us to post in once. Its were we store character sheets, backgrounds, etc. As things change, we just edit the post. Character discussion happens in the scratch thread. Runner's Co-Op: Character Roster Link So, I will see you guys over there. |
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