Low Light Contacts, Am I out of my mind? |
Low Light Contacts, Am I out of my mind? |
Jul 26 2008, 03:01 PM
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#1
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Target Group: Members Posts: 62 Joined: 29-June 08 Member No.: 16,095 |
I could have sworn I saw this in a source book somewhere. Maybe I was dreaming about it or something.
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Jul 26 2008, 03:15 PM
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#2
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Running Target Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
You mean contact lenses with low light vision?
They're in the equipment section of the SR4 core rules. |
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Jul 26 2008, 03:27 PM
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#3
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Target Group: Members Posts: 62 Joined: 29-June 08 Member No.: 16,095 |
Aha, cool, that'll make my little elf poser a little more elf-like.
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Jul 26 2008, 10:04 PM
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#4
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Moving Target Group: Members Posts: 188 Joined: 24-June 08 From: California Free State Member No.: 16,080 |
How would you realistically work that? Making a contact that collects more light and focuses it into the eye? What would happen if you stepped out into the sun?
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Jul 26 2008, 10:30 PM
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#5
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Moving Target Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 |
Backlit, or image-enhanced, or just the same tech as night vision scopes with a limiter built in that adjusts the compensation based on how much ambient light is available...
...hell, they've got photogrey lenses today that darken with exposure to the sun, this is just the opposite. You just need something that amplifies the light received, but responds to the overall light level so it reacts less the more light there actually is. That could be computer-controlled or just a property of the material. There is the old trope of blinding the guy with night-vision goggles by turning the lights on, but by 2070 I think they've worked that defect out. |
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Jul 27 2008, 03:06 AM
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#6
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
There is the issue of "do your eyes glow at night?", which is because in order for your eyes to see something has to be producing light. In this case the contacts need to be creating some light the hits your retina.
If they don't glow are they opaque, which means you are actually looking at the little LCD screen inside the contacts for ALL vision? This means that mages won't wear them, as that's clearly blocking LOS. Even then, as contact float on a fluid layer on your eyes, wouldn't you tend to get some light leakage around the edges that was obvious to anyone using Low light vision? Or you cold use it as a transparent overlay that puts the low light imagery onto, and is somehow just one way opaque. Again, that would also seem to glow, but wouldn't block LoS. Or is is something clever that sidesteps this? How do other people see this? |
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Jul 27 2008, 03:08 AM
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#7
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Such contacts could paint what they image directly onto your retina using low power laser beams. Results no light or glow to be seen.
WMS |
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Jul 27 2008, 03:23 AM
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#8
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Moving Target Group: Members Posts: 305 Joined: 15-January 08 From: Milwaukee, WI Member No.: 15,298 |
I'm pretty sure that it's like WMS says, but this does mean that the image is an electronic vision mode, and so, does not work for mages. That's the province of cybereyes, which work because you spent essence for them, though, I've argued that, because the image from the Low-Light is electronic, it shouldn't work for mages, and of Cat's Eyes bioware, which there's no question over.
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Jul 27 2008, 07:34 AM
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#9
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Moving Target Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 |
Ah but what will really bake your noodle is. Not how does the low light work on my contact lens but how about the ultrasound? mag vision, enhanced vision,thermographic, and for those with money after the start of the game all the above and smart link all on your contact lens <cues evil laugh>
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Jul 27 2008, 08:31 AM
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#10
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Moving Target Group: Members Posts: 193 Joined: 11-May 08 From: In a small, padded room inside my head. Member No.: 15,968 |
Sounds like Coke bottle contacts ta me.
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Jul 27 2008, 08:42 AM
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#11
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Running Target Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
Current-gen FLIR (Forward Looking Infra-Red) doesn't use a super-cold tube to differentiate between heat sources anymore. Instead it uses an image enhancer (the correct term for low-light optics) to pick up the frequency radiated from objects as heat and transforms the image into visible light. The intensity of this radiation is actually able to be combined with traditional image enhancement (low-light) optical systems to create an excellent composite image that it better than either one alone. This technology is the basis for the new 4th-gen night optical systems being tested for the military currently.
The main issue would be developing a clear image enhancing technology that can pick up both frequencies or even one. It would need to be able to collect and enhance the incoming radiation, and still have room to process and send it into the retina in a meaningful way for the whole area of optical field. Pretty damn tall order, you ask me. Honestly, I call BS on FLIR and Image Enhancement contacts because shades and goggles are just about 1000 times cooler than bitchass contact lenses... |
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Jul 27 2008, 04:57 PM
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#12
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Moving Target Group: Members Posts: 305 Joined: 15-January 08 From: Milwaukee, WI Member No.: 15,298 |
I think that contact lenses are cool, so long as they do, like, one thing. Otherwise they get silly. Still, goggles are cooler, though, even if they do nothing.
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Jul 27 2008, 04:58 PM
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#13
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Current-gen FLIR (Forward Looking Infra-Red) doesn't use a super-cold tube to differentiate between heat sources anymore. Instead it uses an image enhancer (the correct term for low-light optics) to pick up the frequency radiated from objects as heat and transforms the image into visible light. The intensity of this radiation is actually able to be combined with traditional image enhancement (low-light) optical systems to create an excellent composite image that it better than either one alone. This technology is the basis for the new 4th-gen night optical systems being tested for the military currently. The main issue would be developing a clear image enhancing technology that can pick up both frequencies or even one. It would need to be able to collect and enhance the incoming radiation, and still have room to process and send it into the retina in a meaningful way for the whole area of optical field. Pretty damn tall order, you ask me. Honestly, I call BS on FLIR and Image Enhancement contacts because shades and goggles are just about 1000 times cooler than bitchass contact lenses... Actually it depends on the sensitivity you have for your use/application. For man portable that is true, but non man portable the uses/applications range widely. But the Devs/Freelancers did not have much depth in such, so in SR4 Light Intensification(Low Light), IR(Thermogrpahic) and Image Enhancement are separate features. WMS Edited Italics sections have been added editec. |
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Jul 27 2008, 05:01 PM
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#14
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Moving Target Group: Members Posts: 305 Joined: 15-January 08 From: Milwaukee, WI Member No.: 15,298 |
Of course, actually, Enhancement is a third, seperate vision mod from Low Light and Thermographic.
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Jul 27 2008, 05:14 PM
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#15
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
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Jul 27 2008, 05:42 PM
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#16
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Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
That's the province of cybereyes, which work because you spent essence for them, though, I've argued that, because the image from the Low-Light is electronic, it shouldn't work for mages, and of Cat's Eyes bioware, which there's no question over. Nope you paid the Essence for the eyes, so everything that you squeeze in works. Honestly, I call BS on FLIR and Image Enhancement contacts because shades and goggles are just about 1000 times cooler than bitchass contact lenses... I just go with cybereyes. I mean you can change your eye color, iris shape, and the whites of your eyes... what's cooler than that. OT: Quick question for everyone. Is Image Enhancement a sensor channel for TacNet Software? |
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Jul 27 2008, 06:36 PM
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#17
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Running Target Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
There is the old trope of blinding the guy with night-vision goggles by turning the lights on, but by 2070 I think they've worked that defect out. Yeah, it's called flare compensation. (IMG:style_emoticons/default/wink.gif) |
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Jul 27 2008, 06:42 PM
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#18
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
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Jul 27 2008, 06:46 PM
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#19
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
OT: Quick question for everyone. Is Image Enhancement a sensor channel for TacNet Software? From rereading the TacNet, they are not technically sensors by what is given as examples in UnWired, but they are modifiers to a existing visual sensor. Correct my above statements, it seems that in the fluff vision magnification is a sensor channel, so in light of that vision enhancement would be a sensor channel. WMS |
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Jul 27 2008, 07:14 PM
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#20
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Moving Target Group: Members Posts: 305 Joined: 15-January 08 From: Milwaukee, WI Member No.: 15,298 |
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Jul 27 2008, 07:57 PM
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#21
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Running Target Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
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Jul 27 2008, 08:22 PM
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#22
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Moving Target Group: Members Posts: 305 Joined: 15-January 08 From: Milwaukee, WI Member No.: 15,298 |
It hasn't been, actually. They're the same item, but there is still a distinction. Just like any gun, for the same price, can be made for cased or caseless ammunition, vision magnification is either electronic or optical.
QUOTE (BBB p.333) Vision Magnification: An implanted version of the vision mag enhancement (see p. 324). QUOTE (BBB p.324) It is available as both an optical (ideal for spellcasting at distant targets) or electronic (with real-time image correction) enhancement. For rules on using vision magnification in ranged combat, see p. 141 |
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Jul 27 2008, 08:28 PM
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#23
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Running Target Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
Hm...for external systems, optical magnification is still necessary.
But i really thought that this holds not true once you payed Essence for it. |
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Jul 27 2008, 08:50 PM
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#24
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Moving Target Group: Members Posts: 305 Joined: 15-January 08 From: Milwaukee, WI Member No.: 15,298 |
I looked at the spellcasting targetting section, now, and I guess it's leaning more towards it not making a difference there, but, on the other hand, my impression is that it assumes that no mage would, given the option, get cybereyes with an electronic vision magnification system, rather than an optical one.
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Jul 27 2008, 08:55 PM
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#25
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
my guess is that for reasons of streamlining, optical and electronic is tossed into one option, with either option being fluff to not worry about unless one feel like being anally argumentative.
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