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> Character Dossier Update Major Revision
ismodred
post Aug 9 2008, 07:29 PM
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Here is the new character dossier that incorporates factions, weapon and vehicle modifications, as well as a host of other changes.

some pages are meant to be printed out multiple times if you need it such as vehicles and weapons, karma, etc...

added a new condition track only page, found my group had to erase alot and messed up the first page (not my fault they can't dodge worth crap)

Character Dossier V 4.2


thanks for the input on previous threads as well as inquires & requests.
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Muspellsheimr
post Aug 12 2008, 09:56 AM
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Much improved on the Augmentation sheet, yet I noticed you still do not have a Head section for implants.

As for your group destroying their sheets from constant erasing, I would suggest what my group does - use binder page sleeves (or whatever they are called) to hold your character sheets, and make all temporary markings in wet-or-dry erase markers.

I would also still like to see a page for custom spells - all my magician characters make extensive use of the Spell Design section of Street Magic, and your sheets really do not allow for that level of customization.
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ismodred
post Aug 22 2008, 08:47 PM
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QUOTE (Muspellsheimr @ Aug 12 2008, 04:56 AM) *
Much improved on the Augmentation sheet, yet I noticed you still do not have a Head section for implants.

As for your group destroying their sheets from constant erasing, I would suggest what my group does - use binder page sleeves (or whatever they are called) to hold your character sheets, and make all temporary markings in wet-or-dry erase markers.

I would also still like to see a page for custom spells - all my magician characters make extensive use of the Spell Design section of Street Magic, and your sheets really do not allow for that level of customization.


Its a simple matter to make a totally blank spell sheet..

head implants huh? i guess i could cut torso in half and make head section. would that be suitable?
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Joel47
post Sep 15 2008, 10:28 PM
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On page 4, the "Affect & Notes" for ranged weapons should be "Effect & Notes". Same on page 7 for vehicles. Also, I agree that torso could be cut in half to make room for headware. Other than that, it's pretty awesome.
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ismodred
post Dec 16 2008, 04:26 AM
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Spare time to do this seems to be hard to come by.

*fixed* - Affect changed to Effect I never can get those straight.

*added* - new page, larger more room blank spell sheet added

*added* - new Page, second ranged weapons sheet added more room for misc guns

*fixed* - augmentations sheet slot for head added

*added* - superscript descriptors on first page for derived attributes as a reminder of what they are based off of.

*added* - new page, Damage Chart, our group uses a d30 for random hit locations when the bullets start flying (except in called shots of course) this also aids in reminding what armor needs to be repaired as it can be lightly marked on the paperdoll.

*fixed* - slight formatting error on skills page

The COMBAT PAD was updated last time to though i think i forgot to mention it, for those of you that don't know, its basically a NPC record sheet with 4 per page.

lastly you will find in my sig a new sheet, ITEMS GENERATION WORKSHEET that I use to keep up with stuff that i have given characters in their searches. How many times they have searched bodies, slums, etc.. and found a syringe, instead of just telling them what is in it i give them a code. When they want to use it on some one they give me the code and i cross ref it back. Players have a bad habit of hanging on to stuff for months before using them and my notes get lost sometimes, this eliminates the problem. (note the second page has blanks for effect notes this is not filled in because of copyright issues, i can provide the publisher file upon request if you want to fill it in yourself)

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Ryu
post Dec 16 2008, 06:45 AM
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Good job!

Heads-up: The link in the opening post broke, because you changed the filename. Your sig is fine, at least if it links to the most current version.
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Muspellsheimr
post Dec 16 2008, 10:13 PM
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QUOTE (p. Magic 4)
Maximum Total Force of All Foci = Magic

There is nothing to support any restriction on the total Force of bound foci outside of character generation - & in character generation, there is a single chart suggesting it is limited to Magic x 5 (which is impossibe to exceed anyways during RAW character generation). I suggest removing this line.

Other than that, it looks good. I especially apreciate the Custom Magic page.

What program would you suggest using to edit in a few house-related things?
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ismodred
post Dec 18 2008, 03:54 PM
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QUOTE (Muspellsheimr @ Dec 16 2008, 06:13 PM) *
There is nothing to support any restriction on the total Force of bound foci outside of character generation - & in character generation, there is a single chart suggesting it is limited to Magic x 5 (which is impossibe to exceed anyways during RAW character generation). I suggest removing this line.


Wow your right i ran a search of the PDF last night.. guess i was on Bliss that day. Its been removed.

QUOTE (Muspellsheimr @ Dec 16 2008, 06:13 PM) *
Other than that, it looks good. I especially apreciate the Custom Magic page.


You are welcome.

QUOTE (Muspellsheimr @ Dec 16 2008, 06:13 PM) *
What program would you suggest using to edit in a few house-related things?


All my documents are made in Microsoft Publisher, I don't mind sharing the source file, but i would like to hear about what you want to do first.. i may just incorporate them.. I am already looking at adding a few more things over the Holidays.

QUOTE
Heads-up: The link in the opening post broke, because you changed the filename. Your sig is fine, at least if it links to the most current version.


Fixed. but yep signature is fine and i've made a short page of some of my tools, others i can't because of copyright reasons of course.
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Muspellsheimr
post Dec 20 2008, 11:45 PM
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QUOTE (ismodred @ Dec 18 2008, 09:54 AM) *
All my documents are made in Microsoft Publisher, I don't mind sharing the source file, but i would like to hear about what you want to do first.. i may just incorporate them.. I am already looking at adding a few more things over the Holidays.

Removing the Running, Swimming, & Climbing skills in favor of an Athletics Skill.

A few other various, similar things.


I'm on vacation at the moment, but when I get back next week, I will look into obtaining Publisher, & would apreciate the code.
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Draco18s
post Feb 2 2009, 11:28 PM
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QUOTE (ismodred @ Aug 9 2008, 02:29 PM) *
added a new condition track only page, found my group had to erase alot and messed up the first page (not my fault they can't dodge worth crap)



A bit of a necro, but I have to giggle at that because I totally know what you mean (I'm a player). All my fellow players are either suicidal or stupid (I'm not sure which). So far in the current campaign my character has taken (physical) damage twice: 2 boxes and 4 boxes (that second one was a critter power by a Force 8 spirit--"please resist 14 physical, half impact plus cold" D: ). Taken stun occasionally, but again, never more than 4 boxes at any one time.

I've learned to be smart when it comes to a firefight: get behind something. One of the epic moments in another game was the street sam who decided to take a short cut through the slums, to get to the meeting to plan a run, got interrupted on the way by 2 Just Guys with shotguns. Samurai says, "I pull out my mono-filament sword and run them down" And gets a shotgun blast to the face and ends up nearly dead.

The sam (and our current sniper) is who the quality Common Sense was made for (I actually got a Karma Nod (1 karma for doing something awesome, given out by another player) for having suggested how the sniper get away from the scene of our crime: "Walk down the street in front of the cops in broad daylight wearing a trenchcoat? No, HIDE IN THE BASEMENT where you threw the corpse!")
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Amazeroth
post Mar 23 2009, 10:32 AM
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Erm, I really love your character dossier and I am using it with my technomancer, but I got a question.
There is something called "A.A." and "DP" in the skill section, just beside the "Rank" of the skills.
The same thing is on the Hacking page, at the "Relevant Hacking Skills" Section, something called "A.S" and "DP" again.

What does "A.S", "A.A." and "DP" mean? Could anyone please tell me? Anyone? Please?
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eidolon
post Mar 23 2009, 10:35 PM
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Lately I've been trending toward minimalism in my character sheets no matter the game, but I'll be damned if I'm not impressed with the dossier. What's most awesome about it is that with selective printing, you can cover just about any character type. Very nice.

I grabbed the combat pad as well.

Thanks!
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Muspellsheimr
post Mar 24 2009, 07:20 AM
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Associated Attribute
Associated Skill
Dice Pool
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Tymeaus Jalynsfe...
post Apr 19 2009, 05:19 PM
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Character sheet is interesting...
Grabbed the Pad...
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ismodred
post Jun 3 2009, 10:50 PM
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Thanks muspellshimr for answering.

yeah the basic concept with the skills sheet is two fold.

1) it is a consistent reminder that there are many skills out there that can be defaulted on
2) it virtually eliminates in game adding.. first few games it felt more like fantasy accounting than a fantasy game.

i have it on my to do list to add another page on the dossier to cover the new lycanthrope rules as well expand some of the technical pages.
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