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Aug 19 2008, 06:22 PM
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#101
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 9-December 06 From: the Maaatlock-Expressway! Member No.: 10,326 |
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Aug 19 2008, 06:28 PM
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#102
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,873 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
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Aug 19 2008, 06:31 PM
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#103
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,162 Joined: 16-November 07 Member No.: 14,229 |
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Aug 19 2008, 09:43 PM
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#104
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
I was gonna say Domionions III...or Dwarf Fortress...
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Aug 19 2008, 09:55 PM
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#105
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Too much to respond to, but I will hit on one point:
Part of this is that you can't really get useful feedback on issues from the people who know what the ideas behind the rules are. (Defensive posturing doesn't count as useful feedback) Particularly when you compare it to something like hero, where there is a rules question forum, and the line developer is the only one who can post answers. Which he normally does in under 24 hours. Most of the answers are of the "The text on 5ER 81, under the heading ..." type, but that's also how the several hundred page long FAQ got built, so some questions are non-obvious or just keep coming up. In one Catalyst Chat, a developer was asked some rules questions, and got them very wrong. I can't recall who it was, and it really doesn't matter; even developers make mistakes. The issue here is that when I have a rules problem, I shouldn't be required to have a solution before I can make a complaint about it. It should be enough that there is a problem, and we need a fix. |
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Aug 19 2008, 10:03 PM
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#106
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
For the record Cain, that was me. Terrible oops, the type of thing that happens when you try to answer too much too fast. If to err is human, than I am extremely human.
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Aug 20 2008, 12:03 AM
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#107
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
For the record Cain, that was me. Terrible oops, the type of thing that happens when you try to answer too much too fast. If to err is human, than I am extremely human. No big deal. It just goes to show that everyone can make a mistake. The point is, however, that not even developers are infallible. Mistakes are made. As long as they're recognized and fixed, it's not a big deal. However, demanding that the customer solve the mistake is not a good response. |
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Aug 20 2008, 04:00 AM
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#108
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
No big deal. It just goes to show that everyone can make a mistake. To err is human. But I'm not sure Steve Long is human.... (IMG:style_emoticons/default/spin.gif) |
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Lo-Fi Version | Time is now: 15th June 2026 - 02:24 AM |
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