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Which Shadowrun game was better in your opinion?
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Crimson Jack
post Dec 20 2003, 10:47 PM
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Remember these games? Shadowrun came out for each system about the same time. At the time, there weren't any sci/fi RPGs out there. Which do you think was the better 16-bit game?
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Ancient History
post Dec 20 2003, 10:51 PM
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Genesis. If I ever found a translation of the Nipponese Sega CD, things might be different.
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Crimson Jack
post Dec 20 2003, 10:59 PM
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Why, what was up with that one?
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Fresno Bob
post Dec 20 2003, 10:59 PM
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The genesis one was way better. It had more of a shadowrun feel.
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Zolhex
post Dec 20 2003, 11:09 PM
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QUOTE (Voorhees)
The genesis one was way better. It had more of a shadowrun feel.

I do concur genesis was better.
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Nion
post Dec 20 2003, 11:58 PM
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Yeah, the genesis one was better.
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Ancient History
post Dec 21 2003, 12:08 AM
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Genesis was better, but the Sega CD looks pretty awesome, even without trolls.
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Ol' Scratch
post Dec 21 2003, 12:13 AM
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Which one had the troll sammy named something like Winston Marrs? I think you could hire him at the Big Rhino. That's the only one of the two I enjoyed, but I haven't played either of them in forever and can't remember which was which. :)
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Ancient History
post Dec 21 2003, 12:50 AM
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Winston was in Genesis. The most excpetional characters in the SNES were the fox shapeshifter mage, Jamagician, and the little pyro dwarf merc.
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Mr. Man
post Dec 21 2003, 12:51 AM
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QUOTE (Crimson Jack)
Why, what was up with that one?

The Sega CD Shadowrun was never translated to english because the platform folded shortly after it was released. Rumor has it that it's the best console Shadowrun game. Here is a page on it.
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Sahandrian
post Dec 21 2003, 01:27 AM
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Genesis for flavor, though the SNES one had better gameplay and a smoother difficulty curve.
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Logo
post Dec 21 2003, 01:46 AM
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Well, the SNES game got me interested in Shadowrun, so I'll have to vote for that one :)
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mfb
post Dec 21 2003, 03:42 AM
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the SNES game had better gameplay? man, you're hogging the kind shit.
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Dogsoup
post Dec 21 2003, 03:48 AM
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SNES, love almost every part of the story. While the Genesis version perhaps sported real SR mechanics, I found it rather unplayable.
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Ancient History
post Dec 21 2003, 04:11 AM
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There were benefits to both versions.

In the SNES version, there were a number of characters, critters and lcoations that were pretty cool. Actual face-to-face conversations with people, including street docs, was fun! Besides, who can forget waking up on a slab in the morgue and going to a Maria Mercurial concert?

The big pain most people had in the SNES version was that the rules (hit points, magic points, attributes over 6 unaugmented, etc) were way away from SR rules. In addition, it was the "point and click" system, combined with keyword-based conversation. The Decking, many felt, was especially lame.

The graphics were not incredible (except the headshots, which were generally nice)...and this was a system that gave us Chronotrigger, so you expected a tad better. On the other hand, it had a nice soundtrack.


The Genesis version was much truer to the plot and rules of Shadowrun as a whole, includign a number of already-established characters (Harlequin, Jane "Frosty" Foster, Julius Strouthers, Rikki Ratboy, etc) and locations (the Renraku Arcology mall, Tarislar, Underworld 93, the Rat's Nest, the Jackal's Lantern, Glow City, Sinsearch, etc)

Most people disliked the game because the plot was much more convoluted than in the SNES version, with both a number of sub-quests, actual shadowrun, and random encounters that could be serious setbacks. You might not have a cortical bomb ticking away in your skull, but you will likely lose at least one program to tar pits. Another beef people had with the system was that a lot of locations and pictures were reused (with different color schemes), and character death didn't happen. Let me repeat: there is no way to die in the Genesis version of Shadowrun.

Most people agree that aside from re-used pics, the game contains the best graphics of the two, and compares favorably to other Genesis games (hey, how many people loved to use the Invisibility spell and just blend right in?). The soundtrack, again, is pretty good.
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Sahandrian
post Dec 21 2003, 04:11 AM
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Better in the sense that it took more than a random street guy punching you a couple of times to die.
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mfb
post Dec 21 2003, 04:23 AM
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i spent ten minutes trying to get used to the crazy controls before i deleted it in my blind fury.
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Traks
post Dec 21 2003, 08:55 AM
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Yeah, genesis SR ruled, although I am stuck with stupid finding of Feathered Serpent and am too lazy to create the whole map of catacombs. Does anyone have any hints how to get that thingy without wandering for 12 hours? :)
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Zolhex
post Dec 21 2003, 09:34 AM
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QUOTE (Traks)
Yeah, genesis SR ruled, although I am stuck with stupid finding of Feathered Serpent and am too lazy to create the whole map of catacombs. Does anyone have any hints how to get that thingy without wandering for 12 hours? :)

well if no one beats me to it i'll find my map notes later and let ya know. I'd do it now but I am dead tired.
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DV8
post Dec 21 2003, 10:53 AM
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Though the SNES version got me interested in Shadowrun, having an awesome atmospheric feel to it, and an enjoyable storyline, I think the Sega version was it's superior, simply because it was far truer to the game and didn't suffer in playability because of it.

I have the Japanese Sega MegaCD game, and I've managed to run it, but I have no clue what's going on, sadly, because it looks to beat the pants of both the SNES and Sega Genesis/Megadrive game.

Oh, I don't have to tell anyone where they can find the games, right?
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Moonstone Spider
post Dec 21 2003, 11:24 AM
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QUOTE (Traks)
Yeah, genesis SR ruled, although I am stuck with stupid finding of Feathered Serpent and am too lazy to create the whole map of catacombs. Does anyone have any hints how to get that thingy without wandering for 12 hours? :)

Okay, let me see if I can draw an ASCII map of it:


.-----------.
| N >---O
| Terminal, |
O---O---< Village >---O---O
| | `-----------' |
.---^---^---. .---^-------.
| W | | E >---> (to N area)
| | | Lodge, |
O---< >---O---O---< Stark |
`-----------' | `-----------'
O---O
|
.-----^-----.
| S |
|Sinsearach |
O---O---< >---O---O
`-----------' |
Feathered---O---O---O---O
Serpent |
O---O

If that map doesn't work, from the sinsearach villiage go right 1 map then go down 1 map, then left about 3. Make sure you're loaded for bear when you get there (Although at that stage of the game you should have the good gear).
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Shadow
post Dec 21 2003, 11:50 AM
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QUOTE (DV8)
Though the SNES version got me interested in Shadowrun, having an awesome atmospheric feel to it, and an enjoyable storyline, I think the Sega version was it's superior, simply because it was far truer to the game and didn't suffer in playability because of it.

I have the Japanese Sega MegaCD game, and I've managed to run it, but I have no clue what's going on, sadly, because it looks to beat the pants of both the SNES and Sega Genesis/Megadrive game.

Oh, I don't have to tell anyone where they can find the games, right?

Once again DV8 proves he has one of the best SR sites on the web. You should all go there, right now!
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Diesel
post Dec 21 2003, 10:47 PM
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If you press A - B - B - A - C - A - B at the title of the Genesis one, then open your pocsec, there'll be a blank line under Save/load. Open it and cheat away.
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Slamm-O
post Dec 21 2003, 10:56 PM
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dv8, did you get that japanese version to work? the one i grabbed a few months ago never did work, always froze up with i think a crc error or equivalent, was taht a bad copy? i tried all sorts of differetn emulators, and even emule to download it. no luck.

if it did work, can you tell some of us other gaijin what impressions you got?
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Ancient History
post Dec 21 2003, 11:15 PM
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Slamm-O, you might have problems if your emulator's not set on Japanese. I suggest you check the settings and try it again.
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