![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
I would love to play a dwarf B&E expert called Spider (vat job mainly bio wear type O to squeeze the most out of him). Might also try to stick phys add skills in as well. @Dumori All active slots are filled at this time, if you wish you can be listed a reserve player? @All Discuss your ideas/concepts roles here before you get too far into character creation. You are supposed to represent a Shadow Running Team that has known and operated together many times in the past. Bounce what role(s) you see your characters role to the in the Team here. WMS |
|
|
![]()
Post
#27
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
Scab is a coward, a weakling, a weasel.
Shunned but at the same time a member of the Orc community. A blood debt guarantees his position but it is one at the very bottom. However. Scab can get into anywhere. Or out again. You might not like his methods but if it's results you're after he's your man. Well, boy at any rate. Scab lives in his own little underground, a network of caves, tunnels and pipes that he has formed from the living earth, most no wider than a beer can and flooded with water. But a few like underground Cathedrals filled with light reflecting from exotic crystals. (I'm going to buy him a huge Necessities in Lifestyle that is mostly space rather than luxuries.) Often when Scab's name is mentioned some experienced runner will lapse into Monty Python. 'He turned me into a newt!' This usually raises a laugh. Most folks stop laughing when he turns them into a Newt and makes them swim through effluent. |
|
|
![]()
Post
#28
|
|
Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
I'll take the second reserve spot, just in case.
I've got an Elven face magician I've been itching to try out. Yes, I know we already have two mages and an adept, but he's a magician first, relying on his magic to boost his fast-talking abilities, whereas the other two seem to put spellcasting at a secondary priority. You can always use someone who's equipped to handle astral combat. To fit the campaign, I can set him up as someone who could've talked his way into any lifestyle he wanted, but chose the simple life of the underground over the headaches of the surface. People down here need protection from the tormented spirits of the Night of Rage, and it's nice to be able to help someone other than himself. Of course, should that help come at the expense of some third party, well, that's just life in the shadows. He sounds a bit like a rebel without a cause, but it's just a preliminary idea. I've got to take him from the top down with an actual setting in mind. I had a quick question while I design things in the scattershot way I tend to: your wiki's House Rules page has a section on Capacity for vision and hearing gadgets. What capacity should I use for the components? The cyberware listings? |
|
|
![]()
Post
#29
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 ![]() |
For how long do our characters have to be part of the same team?
Might be important for my backstory. @ crizh : Mystic healing basically allows you to use Assensing to heal people if you have an appropriate knowledge skill for stuff like accupuncture, laying on hands etc. You'd have to sink more points into Assensing and swap knowledge skills for that to be useful, but i could pick it up as well and you could use the BP otherwise. Was planning to make my character the first healer/buffer i've ever played, so this would work perfectly, especially as my drain stat happens to also be linked to Assensing. (IMG:style_emoticons/default/grinbig.gif) Until now, candidates for my spell list includes heal, decrease Willpower, increase Intuition, increase reflexes, stunbolt, mana static, one or two control manipulations and probably some more combat spells (yeah, i'm going for Spellcasting 6 and the full 12 spells this time). I might throw in some illusions, too, depending on what mentor spirit i choose, but right now, i'm leaning more towards a mentor with a healing + plant spirit bonus (i think there was one of those in SM, might have to adjust fluff, though). If anybody needs specific buffs, let me now, might have picked them up after working together for some time. BTW, here's a rough first draft/brainstorming for my PC : Attributes : 200 points, softmaxed WIL, INT and MAG, high EDG and CHA, good BOD, average STR, REA + AGI, LOG 2 (my first not-so-bright character ever...this is becomming more and more of an experiment- did i also mention that this is both my first ork PC and the first time i play a metavariant?). Might hardmax Magic if there's enough points. Skill selection : Spellcasting : 6 Assensing : 4 Astral Combat : 2 or 3, probably specialization (mostly for self-defense while projecting- i tend to project all the time for some reason) Conjuring : might get the skill group at 4 or just summoning, not exactly sure right now (yeah, i know how useful binding is...we'll see). No Enchanting, Arcana i'd pick up only to join a group. Combined with the cost for getting a group as a connection, it would pay off only if i'm going for several grades of initiation. Mundane skills : First Aid Dodge Perception Infiltration are all sure bets, as well as some social skills. Probably also : Unarmed Combat Survival Athletics skill group Gearwise, i'm going to load up on at least some foci (spell locks for healing spells are a sure bet, i'm also thinking about a power focus- might seem familiar to crizh, but damn, that's a useful combination). Plus a lvl 6 lodge and decent fake SINs. Besides that, nothing fancy. A good medkit, as much armour as i can carry without encumbrance, a halfway decent comlink (prob. with some kind of agent), a Warhawk carried only to intimidate people and to not stick out as the mage...oh, and lots of drugs. Hurlg mostly, but also some other, mostly awakened, stuff. Wonder how our ex-cop thinks about that (or my character's former enjoyment of street fighting with the police, for that matter). |
|
|
![]()
Post
#30
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
|
|
|
![]()
Post
#31
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 ![]() |
Mongol is built like a bull. He'd likely be the most recent addition to the team. It's possible he's a replacement for a dead member. This would also explain why he's the only real street sam type character. If you'd rather him be more established within the team I can do so. I'd likely have to tweak him a bit more. Lower a few skills, and get him some more gear.
He came to Seattle after his tribe was destroyed in the Mongolian desert wars. He bribed a member of the 10,000 Daggers mercenary organization that he had worked with in the past (if there is another merc type concept this contact could be a PC) to help smuggle him onto a cargo ship as a seaman. He quickly fell in with the Ork Underground seeing them as the largest and most powerful tribe in Seattle that might be able to make use of his skills. The fact that a fixer associated with the OU was also the only com-code he had on his arrival helped. He's spent the past few weeks doing small jobs for them trying to ingratiate himself into the organization and he seems to have enough potential to be of real use to the Underground. I'm still a bit fuzzy as to how all the dots will fit together but I'll be able to work it out. As far as role within the team. Mongol is muscle, pure and simple. He has the Firearms group, Close Combat Group, Heavy Weapons, and Demolitions. He's also got the Stealth and Athletics groups so he is almost as good at sneaking over a wall as he is at firing an anti-tank rocket. He's a very versatile combatant, and while he's far from optimized he can fill just about any role in a fight reasonably well. He's got a reasonable willpower so mages and the like aren't a massive threat. *edit* he can also drive reasonably well, though he doesn't own a vehicle. Again, that would be a priority for him. What he is not, is a Face. His native language is Chinese, and he only has 2 ranks in English, 4 in Or'zet. He also has a Charisma of 2 and an Intimidate skill of 2. No Etiquette. He doesn't know enough about Seattle culture to avoid putting his foot in his mouth. This would be a priority for him to advance with Karma however. He's not actually rude or unfriendly, just out of his element. The other thing he is not is a Hacker. He has the Computer Illiterate negative quality, and a stock CMT Clip running Redcap Nix. The only gear of his that can be affected by hackers however is the smartlink in his glasses. The rest of his ware is passive. Still though, he's going to need a hacker to hold his hand, even to figure out how to deposit his earnings into a bank account. Black Tar Heroin (or it's 6th world equivalent) and ammunition is the currency he's used to. Despite his lack of social skills he will try very hard to give a good impression to the team. He knows he's low man on the totem pole and is very loyal to people he adopts into his 'tribe'. He's looking for a new family and a new purpose in life and the Ork Underground seems to be his best bet. He also has an intense hatred of most of the major media corps, Horizon is the target of most of his anger, he has no idea who actually funded his tribe, Horizon is just the biggest target. Upon his escape he realized how the rest of his world sees the pain and suffering he's endured throughout his life as nothing but entertainment (the extermination of his tribe was one of the first things he saw on a real trid set) and would likely be rather cold towards any Desert Wars fans within the team. |
|
|
![]()
Post
#32
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
A very good example of a Ordeal type of Initiation, is the one that AH posted, of being nailed to the Rune Tree, one light wound, and hang there for 9 more days each day taking another light wound. Total of 10 light wounds, hanging there is not resting so you heal none while hanging around. (IMG:style_emoticons/default/grinbig.gif)
But the payoff for that Ordeal is very nice for a RPing aspect. WMS |
|
|
![]()
Post
#33
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 ![]() |
I just want to tell you all how much I'm looking forward to this! I also know very well that I will need some help building this drone rigger. I've never had a rigger character (well, just ONE chopper rigger back in the SR3 days), so I'm a little sketchy on the rules. I also do not own a copy of Unwired... so there might be loopholes I am not aware of.
I will try to have a decent character background written up tonight, or at the latest, tomorrow. I'm already starting to think I might switch him to a troll. Somehow, I'm picturing this very twitchy, overly paranoid, overweight, "short" troll, with one eye bigger than the other and a slight limp... who believes that everyone should have tinfoil in their hats to prevent the Illuminati from reading their minds with their cover satellites. Or something equally insane (IMG:style_emoticons/default/wink.gif) And while I thinking of it, if anyone already has some suggestions of things I should check out rigger/drone/whatever wise, do tell! I've been reading on all the new drones in Arsenal, and altought I'd love to get all of them, I do find myself very fond of the idea of having a lot of mini drones that travel as swarms (carried by a small "fleet" of carrier drones). |
|
|
![]()
Post
#34
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 ![]() |
Here is a draft of Mongol, assuming he is pretty much fresh off the boat, having only been in Seattle for a few weeks at most. If you'd rather he be more established within the group it'd be easy enough to fix. I'll drop his intimidate to 1, give him an etiquette of 1, and since he still has 4545:nuyen: and 1 BP left after chargen I'll spend them on a more permanent squatter lifestyle and buy him some heavier guns to represent his having accumulated some new gear after his arrival. I used Invisible Castle for his starting cash roll.
[ Spoiler ]
|
|
|
![]()
Post
#35
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 ![]() |
Microdrones make for great relay stations when you want to hack enemy cyberware...
@WMS : i was thinking along the lines of that ordeal, too. Some urban survival related quest might also come into consideration. Connection wise, i might take some connections from your list in the wiki (Dem Bones is practically set, works perfect with the medical background). Is there an AB+ chapter in Seattle? |
|
|
![]()
Post
#36
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 ![]() |
Hm... I'm starting to see my guy as the "legit" front of the group, maybe even it's pseudo face. He's gonna be good at all the biotech stuff, forensics, and not a wee bit of shooting as well. Probably buy him at least a shop but with an eye towards getting a fullblown clinic up and running (probably why he's running, betaware clinics don't buy themselves).
|
|
|
![]()
Post
#37
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 ![]() |
He'd have a ready made customer in the form of Mongol too once they start getting some money and Mongol starts replacing the crap ware that he has now.
|
|
|
![]()
Post
#38
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 ![]() |
*coughs*
Well there's that too (IMG:style_emoticons/default/smile.gif) OU's a great place for a good hearted shadow doc to set up, plenty of privacy and plenty of customers. |
|
|
![]()
Post
#39
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 ![]() |
Wow, this is the team with the best medical support i've ever played in.
First aid, heal spells, mystical healing and full-blown medical care at hospital level...good news for our meatshields. |
|
|
![]()
Post
#40
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
@All
My mistake for not clarifying this 200 bp attribute cap is still in effect for character generation. The Attribute cap does not effect edge. Also check out the Code Of Conduct in RC. @Rasumichin AB+? Also remember some of the Teams missions may be in tunnels some may not be very large, so large drones will be interesting. Yes you can take connections from those on the Wiki page. (IMG:style_emoticons/default/wink.gif) Also the Serious Wounds Optional Rule is effect also. @imperialus Chinese? Mandarin or Cantonese? or a different dialect? or you can just leave it Chinese. Chinese Language WMS |
|
|
![]()
Post
#41
|
|
Moving Target ![]() ![]() Group: Members Posts: 521 Joined: 24-August 04 From: Northeast, USA Member No.: 6,595 ![]() |
Here are my initial thoughts for Glitch:
<==QUALITIES==> SINner - Wanted Criminal (cyber crime) +10 Addiction, Moderate (net games, Virtual WoW or some such) or Media Junkie (Moderate) +10 Reality Impaired (-1 to social tests in the real world) +5 Allergy, Common, Mild (peanuts) +10 Chatty (+2 to social skills in the Matrix) -5 Analytical Mind (+2 to Data Search and Software tests) -5 Codeslinger (not sure which Matrix Action yet) +10 For a net of +15 points. Glitch is going to be pretty puny for an Ork (Body 4-5, STR 3-4) with high Reaction(5) and Intuition (5). Edge in the 4-5 range. Some cyber but not alot... mostly related to his commlink and control rig. His gear will include a Satellite link to get a signal almost anywhere, a bunch of microdrones, and a fist full of fake SINs. |
|
|
![]()
Post
#42
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 ![]() |
@All My mistake for not clarifying this 200 bp attribute cap is still in effect for character generation. The Attribute cap does not effect edge. Also check out the Code Of Conduct in RC. @Rasumichin AB+? Also remember some of the Teams missions may be in tunnels some may not be very large, so large drones will be interesting. Yes you can take connections from those on the Wiki page. (IMG:style_emoticons/default/wink.gif) Also the Serious Wounds Optional Rule is effect also. @imperialus Chinese? Mandarin or Cantonese? or a different dialect? or you can just leave it Chinese. Chinese Language WMS Will fix the attributes... wow... more skills... Re: Chinese. I'll change his native language to Cantonese (that's the one from northern China right?) With the extra BP's not going into attributes anymore I'll add "other dialects" as a sort of blanket language skill if that's ok with you. Code of Contact in RC? My acronym-fu fails me. AB+ is the Anarchist Black Cross. They're in Runners Companion. p126. |
|
|
![]()
Post
#43
|
|
Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 22-June 07 Member No.: 11,979 ![]() |
Spike was put on the 3rd shift with Lonestar for two reasons. One: She is suited to the night and busting down the criminals who tend to use it more often than the day, and Two: She's a loud mouth and tends to rub the wrong way with some people. She's got a wide range of knowledge including Wheeled vehicles (And the repairing there of), hardware (Such as door locks, electronics, etc), SMGs are her favorite weapons, but she didn't ignore Pistols. She's also well trained in unarmed defense. She's very athletic and has stayed in great shape, and with a few of her stranger mutations, she's a great jumper and runner. I see her as more of the muscle of the group, alongside our Desert Wars veteran. She could also branch out into rigging eventually, though she isn't trained with computers, nor does she have suitable cyberware for that. Still, she makes a great team driver. For now she only has her sports car, but if the team got a van, she could drive that just as well.
|
|
|
![]()
Post
#44
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
Will fix the attributes... wow... more skills... Re: Chinese. I'll change his native language to Cantonese (that's the one from northern China right?) With the extra BP's not going into attributes anymore I'll add "other dialects" as a sort of blanket language skill if that's ok with you. Code of Contact in RC? My acronym-fu fails me. AB+ is the Anarchist Black Cross. They're in Runners Companion. p126. Sorry Code of Conduct.... (IMG:style_emoticons/default/embarrassed.gif) Runner Companion page 99. AB+ Yes there is one of those in Seattle. Extra BP's can go into the expensive but interesting Group Contacts too. WMS |
|
|
![]()
Post
#45
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 ![]() |
Do we have a sniper? A doctor sniper... start the "long distance, high velocity, surgery" jokes...
Man... I haven't really settled on a personality yet but the skill set is intriguing as hell to me now (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#46
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 ![]() |
@All My mistake for not clarifying this 200 bp attribute cap is still in effect for character generation. The Attribute cap does not effect edge. I hope it doesn't affect Magic as well... Still wondering about my choice of metamagic techniques (i'll take 2 grades of initiation), but will most likely stick to psychometry and invoking (yeah, i've settled for the conjuring skill group, even though binding gets terribly expensive when you can't craft binding materials of your own). Besides that, i'm almost done with chargen, except for gear and spell selection. As far as drones are concerned, if we have a large mini- or microdrone force, i could pick up the repair spell to fix them if they get shot at too much. |
|
|
![]()
Post
#47
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 ![]() |
Let's talk group dynamic and team history.
Who hires us? How many of us are doing it for the money and how many of us are doing it for the warm feeling you get when you smash a Humanis head in? Is there an OU "City Center"? A vaguely centralized organization that tries to handle the metaplot problems? |
|
|
![]()
Post
#48
|
|
Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 22-June 07 Member No.: 11,979 ![]() |
It won't affect Magic. That would be stupid. As far as initiation goes, why no love for the sammies? We're stuck with our 50 BP for cyberware (IMG:style_emoticons/default/frown.gif)
|
|
|
![]()
Post
#49
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
I hope it doesn't affect Magic as well... Still wondering about my choice of metamagic techniques (i'll take 2 grades of initiation), but will most likely stick to psychometry and invoking (yeah, i've settled for the conjuring skill group, even though binding gets terribly expensive when you can't craft binding materials of your own). Besides that, i'm almost done with chargen, except for gear and spell selection. As far as drones are concerned, if we have a large mini- or microdrone force, i could pick up the repair spell to fix them if they get shot at too much. The spreadsheet I have used for SR4 for a long time has Cost of Magic/Resonance and Edge not part of the 200 Stat Cap. So they are not counted as part of the cap. Initiation Grade 1 is 13 bps/karma, to increase the Magic Attribute from a 6 to a 7 is 21. Initiation Grade 2 is 16 bps/karma to increase the Magic Attribute from a 7 to a 8 is 24. Paying full costs for that above is 77.*eyebrow raised* Yes groups and ordeals can reduce the amount spent for the initiation but the costs to increase the magic rating do not change. WMS |
|
|
![]()
Post
#50
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
As for the layout of the Ork Underground, the Tourist Areas are where most non orks can be found and accepted.
Different groups have different places they call the Center of the Ork Underground. Like SOS(Sons Of Sauron) would not gather near the tourist areas unless a dire need to. But City Hall is as close as you can get to a center. WMS |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 30th April 2025 - 07:08 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.