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> Grit, Adding more grit into Shadowrun
DV8
post Aug 27 2008, 02:43 PM
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QUOTE (Sir_Psycho @ Aug 27 2008, 03:55 PM) *
Spend a little less time on shadowrunning, and more time on everyday life. However, in everyday life, a strung out gang will hijack your monorail and start assaulting and mugging the passengers. You go down to the stuffer shack and some wacko is threatening to set the cashier on fire. Maybe the runners bump into that critter that's been eating the squatters on your block this week. Your little sister has a cram addiction and her dealer is coming to you for the money she owes.

In many games, Shadowrunning is the dangerous part of the game. You go on the shadowrun and you might not come back alive. But if you do, then you can spend your cash on drugs and hookers or use Build/Repair skills or heal, and then you do it again. If a GM has players that become lax in their paranoia when they've finished a run, that's the best time to get them with the grit.

This is probably the best advice I've seen all thread.
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Rasumichin
post Aug 27 2008, 09:58 PM
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QUOTE (Blade @ Aug 27 2008, 03:10 PM) *
It's already quite gritty if your PC don't have any better thing to spend their money on that drugs and hookers. Too many PC spend it on gear or even save it in hope of retirement!


Wait, drugs don't count as gear?
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