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#76
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Moving Target ![]() ![]() Group: Members Posts: 714 Joined: 26-February 02 From: .nl Member No.: 116 ![]() |
Spend a little less time on shadowrunning, and more time on everyday life. However, in everyday life, a strung out gang will hijack your monorail and start assaulting and mugging the passengers. You go down to the stuffer shack and some wacko is threatening to set the cashier on fire. Maybe the runners bump into that critter that's been eating the squatters on your block this week. Your little sister has a cram addiction and her dealer is coming to you for the money she owes. In many games, Shadowrunning is the dangerous part of the game. You go on the shadowrun and you might not come back alive. But if you do, then you can spend your cash on drugs and hookers or use Build/Repair skills or heal, and then you do it again. If a GM has players that become lax in their paranoia when they've finished a run, that's the best time to get them with the grit. This is probably the best advice I've seen all thread. |
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#77
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 ![]() |
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Lo-Fi Version | Time is now: 19th February 2025 - 11:18 PM |
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