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> The Agency: Fear & Loathing OOC
dionysus
post Sep 30 2008, 11:18 PM
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@ziro: the Johnson said your ride will be ready in 4 days, so hopefully that's enough time for what you want to do.
Let me know what you need and we'll move on.
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DireRadiant
post Oct 1 2008, 07:03 PM
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Cha 4 Neg 4 Pheromones 3 = 11 [4,3,1,1,5,6,3,4,2,1,4] = 2 hits
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dionysus
post Oct 1 2008, 07:15 PM
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Cha 5 + Negotiation 5 = 10 = 1 hit

That'll get you what you're looking for.
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De Badd Ass
post Oct 2 2008, 03:04 AM
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QUOTE (dionysus @ Sep 30 2008, 07:18 PM) *
@ziro: the Johnson said your ride will be ready in 4 days, so hopefully that's enough time for what you want to do.
Let me know what you need and we'll move on.


Revised

Ziro will bind spirits in the interval. He contacts Dr. Claire in advance.

Day 0: Ziro contacts Talismonger to order replacement Binding Materials.
Turns out he mis-gaged the costs. He thought they would be 1,500 * Force or 7,500. Turns out the cost is 500 * Force (see erata). 7,500 is enough to bind 3 Force 5 Spirits (Note: Ziro padded the cost by 1,000 (IMG:style_emoticons/default/nuyen.gif) to cover medical treatment + pain and suffering).

Ziro decides to purchase Force 6 Binding Materials instead - two sets at 3,000 nuyen each. He'll use his own materials for the ritual, and use the purchased materials to restock his inventory.

((Note: I made the same mistake during character generation. Ziro bought 5 sets of Force 5 Binding Materials for 5*5*1,500 = 37,500 (IMG:style_emoticons/default/nuyen.gif) . To correct that error, make it 13 sets of Force 6 materials, 13*6*500= 37,500))

While the Talismonger is checking availability, Ziro second guesses the purchase. Thirteen sets of Binding Materials is a substantial investment. He figures he could find other uses for the cred. He tells the Talismonger to hold off on the purchase.

Day 1: Ziro conjures a Force 6 Earth Spirit.
Roll Magic + Summoning + Focus = 13d6
Spirit Rolls Force to challenge summoning = 6d6
Roll Willpower + Logic to mitigate Drain = 9d6
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [1,4,6,4,1,2,2,4,1,6,6,6,5] = (5)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [1,6,1,6,5,3] = (3)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [6,3,6,3,2,1,2,5,4] = (3)


Ziro casts Heal on himself.
Roll Magic + Spellcasting + Fetish + Focus -1 = 14d6; Drain 9d6
DV = 3; Drain = 1

14d6.hits(5);9d6.hits(5) → [2,2,5,6,5,3,6,2,2,5,3,3,4,2] = (5)
14d6.hits(5);9d6.hits(5) → [6,6,6,1,3,2,3,4,5] = (4)

(3 points of Physical Damage = -1 Die)

Ziro spends 6 hours in Binding Ritual
Roll Magic + Binding + Focus = 13d6
Spirit Rolls Force*2 to challenge binding = 12d6
Roll Willpower + Logic to mitigate Drain = 9d6
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [2,4,3,3,3,4,5,1,4,1,1,1,1] = (1)
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [6,1,3,3,1,5,1,5,1,1,3,5] = (4)
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [4,3,5,2,5,3,6,5,4] = (4)

Use edge to reroll failures on the Binding test.
12d6.hits(5);12d6.hits(5) → [4,5,3,1,4,6,1,6,6,3,6,1] = (5)


Dr. Claire treats wounds.
Roll Magic + Spellcasting + Mentor Bonus + Fetish Bonus
Roll Charisma + Willpower to mitigate Drain
DV = 4, Drain = 4 - 2 = 2

14d6.hits(5);8d6.hits(5) → [5,1,3,4,3,4,3,5,5,4,4,2,3,4] = (3)
14d6.hits(5);8d6.hits(5) → [2,3,6,2,1,6,3,1] = (2)

Roll Logic + First Aid + Medical Facility - Awakened
16d6.hits(5) → [6,6,6,1,5,4,4,3,6,6,1,1,4,6,2,1] = (7)

Bottom Line:
Force 6 Earth Spirit Bound; 3 Services owed
Edge used = 1
Binding Materials = 3,000
Heal Spell First Aid = 200


Day 2: Ziro Conjures a Force 6 Air Spirit
Roll Magic + Summoning + Focus + Mentor = 15d6
Spirit Rolls Force to challenge summoning = 6d6
Roll Willpower + Logic to mitigate Drain = 9d6
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [6,6,2,3,3,3,5,4,1,4,2,1,6,2,2] = (4)
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [4,5,5,5,6,1] = (4)
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [6,3,1,5,1,4,3,2,3] = (2)


Ziro casts Heal on himself.
Roll Magic + Spellcasting + Fetish + Focus = 15d6; Drain 9d6

15d6.hits(5);9d6.hits(5) → [3,2,1,4,6,3,1,3,5,5,4,5,1,3,1] = (4)
15d6.hits(5);9d6.hits(5) → [5,6,2,6,4,5,3,5,2] = (5
)

(6 points of Physical Damage = -2 Die)

Ziro rests, then tries summoning another Force 6 Air Spirit.
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [2,4,6,1,6,3,6,6,1,3,4,5,5,3,3] = (6)
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [6,3,1,3,1,6] = (2)
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [1,5,5,1,3,6,5,4,5] = (5)


Ziro spends 6 hours in Binding Ritual
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [3,2,6,1,5,5,5,5,4,4,6,6,4] = (76)
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [4,5,1,2,1,1,3,1,4,1,5,4] = (2)
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [6,2,2,3,6,4,1,3,6] = (3)


Ziro casts Heal on himself again.
Roll Magic + Spellcasting + Fetish + Focus = 15d6; Drain 9d6

15d6.hits(5);9d6.hits(5) → [3,1,6,3,5,3,1,1,4,1,4,1,2,3,3] = (2)
15d6.hits(5);9d6.hits(5) → [2,2,2,6,3,2,6,4,6] = (3)

Dr. Claire treats wounds.
Roll Logic + First Aid + Medical Facility - Awakened

16d6.hits(5) → [3,5,6,2,1,3,1,4,4,2,2,3,1,5,4,2] = (3)


Bottom Line:
Force 6 Air Spirit Bound; 87 Services owed
Binding Materials = 3,000 (IMG:style_emoticons/default/nuyen.gif)
First Aid = 200
(3 points of Physical Damage = -1 Die)

Day 3: Ziro says, "What the Hell! One more time." and summons a Force 6 Spirit of Man.
Summoning
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [2,6,6,1,3,5,4,2,6,6,6,3,3] = (6)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [2,5,2,1,4,3] = (1)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [1,1,2,5,2,3,5,1,6] = (3)

Binding
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [3,4,4,2,6,6,2,4,5,6,4,5,5] = (65)
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [6,2,5,5,1,6,4,2,4,4,1,2] = (4)
13d6.hits(5);12d6.hits(5);9d6.hits(5) → [2,4,4,2,2,6,1,5,4] = (2)


Ziro goes to Dr. Claire
DV = 6; Drain = 4
14d6.hits(5);8d6.hits(5) → [6,5,1,5,2,5,6,6,2,3,5,5,3,6] = (9)
14d6.hits(5);8d6.hits(5) → [2,1,5,2,2,3,4,2] = (1)

Dr. Claire takes 3 boxes of Stun.
Dr. Claire treats wounds.
Roll Logic + First Aid + Medical Facility - Awakened

16d6.hits(5) → [6,1,1,6,4,3,6,6,4,2,3,5,1,2,4,1] = (5)


Bottom Line:
Force 6 Spirit of Man Bound; 65 Services owed
Binding Materials = 3,000 (IMG:style_emoticons/default/nuyen.gif)
Heal Spell First Aid = 200 (IMG:style_emoticons/default/nuyen.gif)

Ziro has 4 points Physical Damage

Day 4: Ziro rests at the Clinic. = 2,000 nuyen
Dr. Claire treats wounds.
Roll Logic + Medicine + Medical Facility - Awakened

17d6.hits(5) → [1,1,4,6,1,6,5,3,1,2,2,1,4,6,4,3,5] = (5)

Heal Physical Damage: Roll Body*2 + 5
11d6.hits(5) → [6,3,3,3,6,3,1,4,3,6,3] = (3)


Ziro checks himself out of clinic with 1 Box of Physical Damage remaining.

Grand Total 9,400 for 17 services or approx. 550 (IMG:style_emoticons/default/nuyen.gif) /service
11,600 for 15 services or approx. 775 (IMG:style_emoticons/default/nuyen.gif) /service

This post has been edited by De Badd Ass: Oct 8 2008, 10:31 PM
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dionysus
post Oct 6 2008, 04:19 PM
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Posted IC for next stage. Once you guys all get to the cabin, let me know how you want to work the surveillance: who's doing what when.
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dionysus
post Oct 6 2008, 07:11 PM
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Hey, DBA, going over your binding post in more detail: you've used heal spell to deal w/ drain (if I'm understanding what you're writing). That's a no-no.
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De Badd Ass
post Oct 6 2008, 11:21 PM
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QUOTE (dionysus @ Oct 6 2008, 02:11 PM) *
Hey, DBA, going over your binding post in more detail: you've used heal spell to deal w/ drain (if I'm understanding what you're writing). That's a no-no.

Nevermind, then.

I revised the post, replacing Heal Spell with First Aid. Added 1 day of Medical Care. Used the entire 4 days instead of 3. Costs increased 2,200 (IMG:style_emoticons/default/nuyen.gif) , Services decreased 2.

This post has been edited by De Badd Ass: Oct 8 2008, 10:33 PM
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BlackHat
post Oct 7 2008, 12:12 AM
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Oracle will take a watch, as well, and even when resting will keep his eyes open. His perception dice pool is 13, and his astral perception dice pool is also 13. Assume he's buying successes (~3) where he can, both looking around the house, as well as keeping an eye out outside of the place.

I would also like him to use his psychometry on the house - particularly near the surveillance equipment, to see what sorts of impressions he can pick up about what other teams that had stayed here were feeling.
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De Badd Ass
post Oct 8 2008, 10:22 PM
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QUOTE (dionysus @ Oct 6 2008, 03:11 PM) *
Hey, DBA, going over your binding post in more detail: you've used heal spell to deal w/ drain (if I'm understanding what you're writing). That's a no-no.


See revised posts for corrections.
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ludomastro
post Oct 9 2008, 05:58 PM
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Ready.
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dionysus
post Oct 15 2008, 02:47 PM
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Sorry guys, haven't forgotten you, but since DS was out all weekend & work is busy, it may be a couple days.
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DireRadiant
post Oct 15 2008, 03:21 PM
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So we watch drones flying through mountains. How do we spot the one we want? And then what are we doing after that?
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ludomastro
post Oct 15 2008, 05:01 PM
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I have been wondering the same thing. For some reason I was under the impression that we were looking for ground vehicle. Perhaps not. Extra security for the shipment?
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dionysus
post Oct 18 2008, 04:55 PM
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@Oracle, give me a roll for psychometry. The place has been Cleansed, so -6 to the roll.

Re. the target vehicle: I thought I had mentioned that it was a t-bird; if not my apologies. Also, you know its contents are warded.

If everybody could give perception (astral or otherwise) checks, that'd be great. Also let me know if you're using any sensors (thermal, radar, etc).
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BlackHat
post Oct 18 2008, 05:08 PM
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Psychometry 8 + Intuition 5 + Grade 2 + Qualia 1 + Limbic 1 = 17 - 6 cleansing = 11 dice
http://invisiblecastle.com/roller/view/1773757/
[6,6,6,4,5,5,2,4,4,6,2] = 8 hits.

Perception rolls (no enhancements):
Perception 4 + Intuition 5 + Enhanced Perception 4 + Qualia 1 + Limbic 1 = 15 dice
http://invisiblecastle.com/roller/view/1773761/
[5,4,5,6,6,2,2,2,2,2,6,3,1,3,3] = 5 hits

Astral Perception:
Assensing 4 + Intuition 5 + Enhanced Perception 4 + Qualia 1 + Limbic 1 = 15 dice
http://invisiblecastle.com/roller/view/1773762/
[4,3,3,3,4,2,6,2,3,4,1,3,3,1,2] = 1 hit
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dionysus
post Oct 18 2008, 05:55 PM
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@Oracle (psychometry): Mostly the sense you get is boredom, punctuated by a few brief flashes of activity. This place has never been really magically active, so the impressions you get seem a little dull & flat. You do get a couple of strong visual images of thunderbirds coming across the mountain...some of them end quite violently. You *might* be able to use these impressions to pick out your target if you saw it again.
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ludomastro
post Oct 18 2008, 07:05 PM
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Grandpa:

Intuition 4 + Perception 4 + Visual 2 = 10
Enhancements available: Low Light and Thermal
5 Hits
[6,3,6,1,6,2,2,6,3,6] = 5 Hits

Intuition 4 + Stealth 4 (Knowledge) = 8
Looking to see where he would route a T-bird to avoid detection and plan to focus further efforts there.
Critical Glitch
[1,1,2,3,2,2,1,1] = 0 Hits AND a Critical Glitch
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De Badd Ass
post Oct 20 2008, 04:55 PM
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QUOTE (dionysus @ Oct 6 2008, 02:11 PM) *
Hey, DBA, going over your binding post in more detail: you've used heal spell to deal w/ drain (if I'm understanding what you're writing). That's a no-no.

QUOTE (dionysus @ Oct 15 2008, 09:47 AM) *
Sorry guys, haven't forgotten you, but since DS was out all weekend & work is busy, it may be a couple days.

Are my corrections acceptable?
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dionysus
post Oct 20 2008, 05:06 PM
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QUOTE (De Badd Ass @ Oct 20 2008, 12:55 PM) *
Are my corrections acceptable?

Yes, absolutely. Sorry.
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De Badd Ass
post Oct 21 2008, 04:21 PM
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QUOTE (dionysus @ Oct 20 2008, 12:06 PM) *
Yes, absolutely. Sorry.

No problem. I'll follow up with the IC post now.
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DireRadiant
post Oct 23 2008, 02:17 PM
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Could the LAV have carried out a monowheel as part of the gear?
Can I have picked up some tracker and capsule rounds?

Ok, so we spot a TBird, then what? Probably lots of TBirds zip through. Check it for wards? Find a ward, then what? Take down the TBird?

What would be useful to have in the capsule rounds that the rest of the team could use for tracking should we lose contact with the target?
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BlackHat
post Oct 23 2008, 02:25 PM
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I think we don't know what we're going to do yet - We're *supposed* to figure out what it is carrying, and where it is carrying it to. That is pretty hard if it is flying, and we're not - but Oracle has an inkling as to how we're going to overcome that hurdle... but it was pretty vague, so he's not announcing his impression yet. He's keeping an eye to the sky, out the window, though.
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DireRadiant
post Oct 23 2008, 02:40 PM
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Okay, reread the IC thread.

We need to acquire the Target
We need to follow the Target to it's destination
We need to identify the cargo

Target is in a TBird, how do we tell which one? Right now I think we only know it's a TBird and warded and protected.

Do we want to tag the target? I was thinking we need to get all of our tracking options set up.
Astral trailing, directly, or with an item on the TBird.
- Send a Spirit
- Send a Watcher
- Send a Mage
- Hit the TBird with a capsule round with something we can trace astrally. Anyone want to give up a few drops of blood?
Matrix
- Scan the TBird and get it's commcode/subscription
- Hack the TBird
- Tag the TBird with electronic tracking rounds
- Tag the Tbird with gel rounds with sticky clue and rfid tags (Traxcker rounds require doing soem damage, a gel sticky round wouldn't
Physical
- Follow it with our own TBird, anyone got one handy?
- Follow it on other vehicles
- Send drones after it, only a Nimrod, speed 800, might be able to chase a TBird, speed 1000, but a Dalmatian with enough altitude might be able to keep it in tracking range long enough.
- Got a spare satellite?
- Tag it with flourescent paint/scent/radioactive/trace chemicals we can follow.


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BlackHat
post Oct 23 2008, 02:49 PM
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Wow. All good ideas.

Oracle cannot astrally project, but he can astrally percieve. Once he sees the target (even if physically at first, then astrally), he can make predictions about it. One easy prediction might be "Is this the TBird we are looking for?" That might solve the problem of figuring out which TBird we care about. Following that thing after it zooms past us will be a whole different matter.

I might be able to ask something more vague (and each question gets harder) such as "Where is this TBird going to land next?" But, OOC, I have less confidence in that resulting in anything very useful. Yes/No questions are easiest.

Oracle also doesn't have any hacking gizmos, astral tagging gizmos, or gizmos of any sort that are going to help us, directly. So, the above is about the best I can offer. I'm sure someone else has at least one of those areas covered.
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ludomastro
post Oct 23 2008, 05:46 PM
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Grandpa would be in favor of a tracking round and a spirit.
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