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> The Agency: Fear & Loathing OOC
DireRadiant
post Oct 23 2008, 05:50 PM
Post #76


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We should be prepared to do as many as we can.

There are other ideas as well, I just posted some to get a discussion going.
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De Badd Ass
post Oct 26 2008, 09:03 PM
Post #77


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QUOTE (dionysus @ Oct 18 2008, 11:55 AM) *
Re. the target vehicle: I thought I had mentioned that it was a t-bird; if not my apologies. Also, you know its contents are warded.

If everybody could give perception (astral or otherwise) checks, that'd be great. Also let me know if you're using any sensors (thermal, radar, etc).


1) I thought it was a ground vehicle is why I bound an earth spirit. Fortunately, I also bound an air spirit (Raven favors air spirits).

2) My Visual Perception: 6d6.hits(5) → [3,2,2,6,6,4] = (2)
My Astral Perception: 7d6.hits(5) → [6,3,6,1,6,5,1] = (4)

3) I'll ask the air spirit to (astral) patrol the route until further notice, and notify me everytime it spots a moving warded area.

Spirit's Astral Perception: 12d6.hits(5) → [3,5,6,2,2,3,1,5,4,3,1,1] = (3)

4) I will notify the watch whenever the spirit detects a ward. I will astrally project at that time.
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BlackHat
post Oct 27 2008, 06:37 PM
Post #78


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I don't think we have a nimrod, or an air-vehicle that can fit everyone (correct me if I am wrong), so sending an air spirit (or even an earth spirit - I think it can still fly, right?) after the thing seems like our best bet.

Other questions
1) Does anyone have anything that we could actually use as a tracker round? (Trackers? Gel rounds? RFIDs? blood? etc)
2) Does anyone have a long-range gun (sniper rifle) that will be able to reliably tag a TBird.

Also, it seems like a good idea to have Oracle attempt the easy question of verifying that the first TBird we see is actually the one we're looking for - so we don't waste spirit services sending them after red-herrings.

Assuming we don't have the vehicle or tracker rounds mentioned - I think that leaves astral tracking as our best bet. We can then physically travel to wherever the spirit is led to.

If it is warded, there might be a enemy mage following astrally, though, so sending a spirit might tip them off that we are on our way. Worth mentioning - but I don't see any other way around it, since we're out of other options for following the thing to its destination.
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ludomastro
post Oct 28 2008, 01:51 AM
Post #79


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Grandpa has his sniper rifle which should work to hit the thing. I didn't think about tracer rounds but he might have.

So, GM, does he have some tracer rounds on him?
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ludomastro
post Nov 8 2008, 08:15 PM
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QUOTE (Alex @ Oct 27 2008, 06:51 PM) *
Grandpa has his sniper rifle which should work to hit the thing. I didn't think about tracer rounds but he might have.

So, GM, does he have some tracer rounds on him?


Well, GM, what say you?
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dionysus
post Nov 8 2008, 09:01 PM
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Yep, you got some tracers.
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De Badd Ass
post Nov 9 2008, 08:39 PM
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Do we have a way of verifying that this is the target? Can we photograph it and transmit the video to the Johnson or client?

Meanwhile, Ziro tells his Bound Spirit to keep watching, and summons an unbound spirit to follow this vehicle until relieved.

Ziro Conjures a Force 6 Air Spirit
Roll Magic + Summoning + Focus + Mentor = 15d6
Spirit Rolls Force to challenge summoning = 6d6
Roll Willpower + Logic to mitigate Drain = 9d6
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [2,6,4,4,6,6,1,3,4,1,5,2,2,6,3] = (5)
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [3,1,1,4,3,2] = (0)
15d6.hits(5);6d6.hits(5);9d6.hits(5) → [6,4,3,4,2,2,1,5,1] = (2)

Result = 6 Services. Optional Powers: Energy Aura, Psychokinesis



Ziro summons some watcher spirits, too.
Roll Magic + Summoning + Focus = 13d6; hits = hours of service
Spirit Rolls hours of service (max=6) to challenge summoning = 6d6
Roll Willpower + Logic to mitigate Drain = 9d6
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [3,3,1,3,6,5,5,1,3,4,3,1,1] = (3)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [1,1,5,2,3,4] = (1)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [3,6,1,2,2,1,6,2,3] = (2)

13d6.hits(5);6d6.hits(5);9d6.hits(5) → [2,3,2,5,5,5,1,1,6,3,3,2,5] = (5)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [1,2,1,4,6,5] = (2)(1)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [5,6,3,2,6,5,2,1,3] = (4)

13d6.hits(5);6d6.hits(5);9d6.hits(5) → [5,5,5,1,5,3,6,2,1,4,6,3,4] = (6)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [6,1,1,3,1,2] = (1)
13d6.hits(5);6d6.hits(5);9d6.hits(5) → [3,5,3,5,2,6,6,2,2] = (4)
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BlackHat
post Nov 9 2008, 08:44 PM
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Asking questions about the vehicle.

Logic 8 + Arcana 7 + Neocortical 3 + PuSHeD 1 + Encephelon 1 + Analytics 4 = 24 dice

Question 1 "Will this vehicle lead us to our answers?" (needs to be phrased about the future, and with the vehicle as the subject)
#D=20 : 31546241565365253546 n1=2 n6=4 nHit=10
#D=4 : 5334 n1=0 n6=0 nHit=1 (11 hits total)

Question 2 (if there is time before it leaves Oracle's FOV) "Where will this vehicle land?"
#D=20 : 24512413632313525531 n1=4 n6=1 nHit=5
#D=4 : 6543 n1=0 n6=1 nHit=2 (7 hits total)

Wasted my good roll on the easy question. (IMG:style_emoticons/default/biggrin.gif)

If there is time for more, after these are answered, let me know - I'm not sure how long they'll take, or how fast the thing is moving.
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DireRadiant
post Nov 11 2008, 04:27 PM
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Is there the employer supplied transportation ready to move us after this thing?
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dionysus
post Nov 11 2008, 05:52 PM
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@Ziro: understood re. spirits. Quick question (I don't have SM/BBB in front of me) do watchers not count towards unbound spirit limit?
@DR: transportation is available, but will take some time to get to you: you'll be about 1/2 hour behind the target.

@Oracle:
"Will this vehicle lead us to our answers?"
You visions are muddled on this, but the various paths that have this t-bird on them seem to lead towards the darkness you're afraid of. You still can't figure out what it is, but this vehicle seems to be headed in that direction.

"Where will this vehicle land?"
This is much more difficult, you have to sort through so many images of crashes, mechanical failures, hostile fire and pilot errors to get to an actual landing: you see massive towers of steel and glass, rivers of concrete between them carrying a massive flood of people. A huge metroplex, definitely, but it doesn't look familiar.
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ludomastro
post Nov 12 2008, 05:19 AM
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Does anyone have an opinion on Grandpa taking a shot at the T-bird.
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BlackHat
post Nov 12 2008, 11:56 AM
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Yes, please proceed. (IMG:style_emoticons/default/biggrin.gif)
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ludomastro
post Nov 13 2008, 01:05 AM
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Do you want me to roll for the shot?
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De Badd Ass
post Nov 13 2008, 02:24 AM
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QUOTE (dionysus @ Nov 11 2008, 12:52 PM) *
@Ziro: understood re. spirits. Quick question (I don't have SM/BBB in front of me) do watchers not count towards unbound spirit limit?

Yes, Watcher Spirits are counted seperately. A mage can have up to Charisma watcher spirits in addition to 1 unbound spirit and Charisma bound spirits.
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De Badd Ass
post Nov 13 2008, 02:37 AM
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QUOTE (Alex @ Nov 12 2008, 12:19 AM) *
Does anyone have an opinion on Grandpa taking a shot at the T-bird.

Not sure what the point is: firing tracers* at the T-bird.

Did you mean tracker rounds? That might be useful. Might want to ask the GM if you have tracker rounds, too.

______________________________
*Tracer rounds are phosphorus bullets usually interspersed with normal bullets in belt ammo. They allow the gunner to see where the bullets are going, especially in the dark.

Tracker rounds, a shadowrun invention, "include a special RFID tag inside the bullet designed to mark a hit target".
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dionysus
post Nov 13 2008, 03:45 AM
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"Trackers" became "tracers" a couple posts up; I was assumming they were equivalent. The ambiguity is noted, tho, so replace "tracers" with "trackers" above.

@Grandpa, roll your shot. You're at a -3 on your roll (-1 medium range, -2 for moving target).
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ludomastro
post Nov 13 2008, 05:15 AM
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QUOTE (dionysus @ Nov 12 2008, 08:45 PM) *
"Trackers" became "tracers" a couple posts up; I was assumming they were equivalent. The ambiguity is noted, tho, so replace "tracers" with "trackers" above.

@Grandpa, roll your shot. You're at a -3 on your roll (-1 medium range, -2 for moving target).


I corrected the IC. Seems to me like the OOC discourse is self evident.

Assuming that the -1 for range is negated by Grandpa's cybereyes:

Agility 5 + Longarms 6 + Specialization 2 - Moving Target 2 = 11
11d6.hits(5) -> [1,6,2,3,3,4,1,4,2,1,3] = (1)
Whew
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De Badd Ass
post Nov 13 2008, 07:06 PM
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QUOTE (BlackHat @ Oct 27 2008, 01:37 PM) *
... so sending an air spirit after the thing seems like our best bet.

...

If it is warded, there might be a enemy mage following astrally, though, so sending a spirit might tip them off that we are on our way. Worth mentioning - but I don't see any other way around it, since we're out of other options for following the thing to its destination.
First, I apologize for just now noticing this post - that is, the "tip them off" part.

Is this a concern? Is this supposed to be a stealth mission?

My 2 (IMG:style_emoticons/default/nuyen.gif) : This isn't the first time this has been tried; the target is probably expecting something. This particular cabin was used before; the previous efforts were probably conducted from here, too. The previous efforts failed; we should expect the target to employ countermeasures.

Let me repeat my previous question: Do you guys want Ziro to follow the T-Bird along with his spirits, or do you want Ziro to remain at the cabin to provide magical protection for the group?
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BlackHat
post Nov 13 2008, 07:11 PM
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Either one. I was mostly throwing the "tip them off" thing out there so we at least think about it. I think you've brought up some good points.
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dionysus
post Nov 16 2008, 02:57 PM
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QUOTE (Alex @ Nov 13 2008, 12:15 AM) *
Agility 5 + Longarms 6 + Specialization 2 - Moving Target 2 = 11
11d6.hits(5) -> [1,6,2,3,3,4,1,4,2,1,3] = (1)
Whew

Looks like a hit.
Are those stealth or security tags? Your choice.

2 minutes until loss of LOS, 3 until you loose the signal from the tag (mountain will block it).
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ludomastro
post Nov 16 2008, 06:29 PM
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Security, please.
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dionysus
post Nov 16 2008, 10:52 PM
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Sounds fine, just make sure you note down the cost.
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dionysus
post Dec 15 2008, 09:40 PM
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It seems like people have sort of lost interest...should we consider this run dead? Or is it just the holidays?
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ludomastro
post Dec 16 2008, 02:33 AM
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One part holidays, two parts "been a long time".

I'll keep watching.
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BlackHat
post Dec 16 2008, 02:51 AM
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Same here. IIRC, we just tagged the Tbird with a tracer round, sent some spirits to track it, and Oracle did his best to predict where it would land (seeing a city, not wilderness, and not a crash). Unless I am mistaken, we don't have a way to keep up with it, so we're waiting to see where it goes, and make plans from there.
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