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> How Does One Construct A Minigun?, Or Are Those Rules Just There To Taunt Me?
tsuyoshikentsu
post Aug 22 2008, 11:46 PM
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The Arsenal minigun rules mention that LMGs, MGs, and HMGs can be constructed as miniguns. How would one do this?
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CanRay
post Aug 22 2008, 11:52 PM
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At a guess, I'd say get a bunch of barrels, an electric motor, some batteries, and re-work the feeding system.

Oh, wait, you mean in the rules, don't you?
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Irian
post Aug 22 2008, 11:55 PM
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If you mean by "one" Joe Average Shadowrunner with a screwdriver... He can't (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Aug 23 2008, 12:11 AM
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buncha L/M/HMG's strapped to a turning electrical motor . . only problem would be the ammo-feed *snickers*
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Sma
post Aug 23 2008, 12:19 AM
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While there's no explict rules for it, taking a regular machinegun and and using the HV mod on it, would kind of work.
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Prime Mover
post Aug 23 2008, 01:27 AM
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The medium and heavy miniguns are listed as vehicle mounted weapons, Gatling not mentioned in name but rules are mentioned in descriptions.
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Oni
post Aug 23 2008, 01:40 AM
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Use the build rules.

Looks like

Threshold 12 to 16+, minigun is intricate or exotic weapon to build.

Interval of 2 Weeks to 1 Month. (2 weeks maybe if you have a facility)

I'd require at least a Shop but I'd prefer a facility because building a gun is difficult but a Minigun is a greater undertaking.


As for parts? (IMG:style_emoticons/default/nuyen.gif)

For a Light Minigun I'd say 4 LMG's, Medium Minigun 6 MMG's and for a heavy Minigun 8 HMG's.

Like Canray said a electric motor (gas would be funny), power source for motor, feeding system/feeding port.

Heat Shielding, Heat Sinks, for the heavy I'd say a full on cooling system (Specter gun ships have Liquid nitrogen cooling systems for there Miniguns if my memory is correct.

Timed Firing mechanism (dont want that gun throwing rounds between the barrels), Handles, Trigger.

I know that this is a ridiculous list but keep in mind that a Minigun is a hell of a gun. I hope this gives you an idea. I just put it all out there to the best of my knowledge this is what you would need + some custom stuff that I cant even think of a name for.

You'll have to forgive the amount of realism I'd rather give you too much than not enough.
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Rasumichin
post Aug 23 2008, 02:05 AM
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QUOTE (Oni @ Aug 23 2008, 02:40 AM) *
Like Canray said a electric motor (gas would be funny), power source for motor, feeding system/feeding port.


What can be said about chainsaws also applies to miniguns : electric motors just can't compete stylewise.
Damn, my lifelong dream of building a character who has a specialization in chainsaw in every skill has just been replaced by something even better...
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psychophipps
post Aug 23 2008, 03:40 AM
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QUOTE (tsuyoshikentsu @ Aug 22 2008, 04:46 PM) *
The Arsenal minigun rules mention that LMGs, MGs, and HMGs can be constructed as miniguns. How would one do this?


Well, the Arsenal rules also state that a heavy barrel is for automatic weapon recoil control so...yeah. (IMG:style_emoticons/default/ohplease.gif)

You either make it a mini-gun from the get-go or you don't at all.
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MJBurrage
post Aug 23 2008, 04:20 AM
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As noted by others above, you need:
  • An electric motor
  • A complete machine gun
  • Two – Five additional barrels
The two most iconic modern Gatling guns are the 20mm M61 Vulcan cannon, and the eponymous 7.62mm minigun. Both use six barrels.
For man portable weapons, it seems that number of barrels actually goes down as caliber goes up (probably due to weight issues). So I would suggest (based on common examples):
  • LMG & MMG – 6 barrels
  • HMG – 3 barrels
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Zen Shooter01
post Aug 23 2008, 05:06 AM
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Somebody already said, but I'm going to repeat, that the MMG and HMG gatlings are listed as vehicle mount weapons.
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tsuyoshikentsu
post Aug 23 2008, 05:37 AM
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Hm... do said weapons cause recoil when fired from a weapon mount?
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HeavyMetalYeti
post Aug 23 2008, 05:58 AM
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RL miniguns come in all sizes from .22 caliber (.223), to 30mm and everthing in between with 3 to 6 barrels. There is also a 12 guage shotgun version, (though I believe that was a Hollywood invention). As for making one yourself, go for it. Just don't invite me over to watch the first firing of it. I don't want to clean up the mess. (IMG:style_emoticons/default/grinbig.gif)
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MJBurrage
post Aug 23 2008, 06:16 AM
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By man portable I did not mean to suggest that they could be fired from the hip, but rather that the components (gun, tripod, ammo) are man portable. In real life the minigun from Predator (a MMG) is a crewed gun. What you could not see in the film was the multiple crew carrying and feeding the belted ammo to the gun. There have been prototype 5.56mm (LMG) minigun's, but they have not been widely fielded as far as I know. I would guess that since no minigun is practical as a carried weapon, once you are making a vehicle or emplacement weapon you might as well go MMG or bigger.
(Although in my games a metahuman of sufficient Strength and Body may use such an MMG/HMG)
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Jetm
post Aug 23 2008, 06:38 AM
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QUOTE (tsuyoshikentsu @ Aug 23 2008, 12:37 AM) *
Hm... do said weapons cause recoil when fired from a weapon mount?


Depends on how big. A Gatling gun can be as small as 10 mm, and as large as 30. A 20 mm is not an insignificant amount of recoil at all, and is the kind mounted on many modern fighters like the f-22A. Then theres things like the 30 mm GAU that you'd find on an A-10. These things produce muzzle force equivalent to half the thrust from both of the A-10s engines combined.
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Jhaiisiin
post Aug 23 2008, 07:44 AM
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You know, no matter how many times I see that gun, stand next to it, read about it or watch videos, I never fail to be awed by it.
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HeavyMetalYeti
post Aug 23 2008, 09:20 AM
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That is the sound of angels watching over infantry.
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CanRay
post Aug 23 2008, 01:01 PM
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Gattling guns are fairly simple weapons in a lot of ways. Don't forget that the prototype was one of the ORIGINAL Gattling Guns that was taken from a museum and had an electric motor put on it.

Most of the complex bits that are put onto it are to ensure bullet feed, as Gravity-Feed ammo systems aren't exactly what you'd call "Reliable".

That said, if you want a Ghetto-Gattling, you could build an original design of a Gattling Gun, and get a motor for it, and just handle the expected misfeeds/jams. All you'd need is a High School Metalshop, and the appropriate alloys. (OK, probably a College one just to be sure.).
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Prime Mover
post Aug 23 2008, 01:57 PM
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Arsenal Pg. 124

MMG/minigun: GE Vigilant Light Autocannon
HMG/minigun: GE Vanquisher Heavy Autocannon

These weapons appear to be the larger miniguns, as they use mingun rules as per there descriptions.
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MJBurrage
post Aug 23 2008, 04:14 PM
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The GE Autocannons and GM Cannons are not MMG or HMG based they are much bigger. Below is a combined list of SR4 weapons, with the real world caliber that beast matches the descriptions.
  •   7P, -1 – Light Sport Rifle (~.30-30)
  •   8P, -1 – Medium Sport Rifle (~.308)
  •   9P, -1 – Heavy Sport Rifle (~.375 H&H)
  •   6P, -1 – LMG / Assault Rifle (~5.56mm)
  •   6P, –2 – MMG (~7.62mm)
  •   7P, -3 – HMG (~.50 BMG) / Light Sniper Rifle (~7.62mm)
  •   8P, -3 – Medium Sniper Rifle (varies)
  •   8P, -4 – Light Autocannon (~15mm)
  •   9P, -4 – Heavy Sniper Rifle (~.50 BMG)
  • 10P, -5 – Assault Cannon (~20mm)
  • 11P, -6 – Heavy Autocannon (~20mm)
  • 13P, -6 – Light Cannon (~25mm)
  • 17P, -8 – Heavy Cannon (~30mm)
Note: Certain calibers are all over the map in effectiveness based on the weapon they are fired from, and while long barrels do add to power IRL (more time to accelerate before leaving the barrel), there is too much variation for my taste in the list, but it is RAW.

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lunchbox311
post Aug 23 2008, 04:30 PM
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Thanks MJBurrage you beat me to the punch.

Back on topic of building one, how about this...

IIRC SR assumes that half of the cost of something is materials.

So.... we use the cost of the class of weapon we want to minigunize (IMG:style_emoticons/default/grinbig.gif) and cut the cost in half.
For S&G's say an LMG costs 1500 (IMG:style_emoticons/default/nuyen.gif) ... that means parts are 750 (IMG:style_emoticons/default/nuyen.gif) multiply by the number of barrels (for a true to word minigun... 6 barrels) then add the High velocity mod and you are pretty close. This is not exact but would be a good base. It will end up costing more than just buying one from a company.... but hey, they get all the fancy nanobots and stuff to do it.
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Heath Robinson
post Aug 23 2008, 06:53 PM
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QUOTE (MJBurrage @ Aug 23 2008, 05:20 AM) *
As noted by others above, you need:
  • An electric motor
  • A complete machine gun
  • Two to Five additional barrels

And 2-5 additional bolts and firing pins. You might as well make that "3-6 Machine guns" because you're going to be using most of the important parts anyway.
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Chrysalis
post Aug 23 2008, 08:55 PM
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Let me give a bit of perspective. This is the GAU-8

http://upload.wikimedia.org/wikipedia/comm...s_VW_Type_1.jpg

Note the VW bug next to it.

It is a custom build from start to finish.

Arsenal however has some of the more ridiculous rules in weapons building I have come across. If you would wish to make it better I can really recommend BTRC's Guns, Guns, Guns.
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tsuyoshikentsu
post Aug 24 2008, 12:31 AM
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While all of this real-world stuff is good and interesting, to be frank I don't care. I need rules help here.

So. It appears there are no rules for modding a gun into a minigun. So, can anyone tell me if a gun on a weapon mount causes recoil? IE, does ti take the negative dice mod? If so, how can it be comped for?
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jago668
post Aug 24 2008, 02:20 AM
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On another rl note. Miniguns are actually more "accurate" than a normal version of said machine gun. At least from a vehicle mount standpoint. Since they put more rounds downfield in the same amount of time. The little bit of time you are on target causes more rounds to hit the target.
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