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Aug 22 2008, 11:46 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
The Arsenal minigun rules mention that LMGs, MGs, and HMGs can be constructed as miniguns. How would one do this?
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Aug 22 2008, 11:52 PM
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
At a guess, I'd say get a bunch of barrels, an electric motor, some batteries, and re-work the feeding system.
Oh, wait, you mean in the rules, don't you? |
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Aug 22 2008, 11:55 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 |
If you mean by "one" Joe Average Shadowrunner with a screwdriver... He can't (IMG:style_emoticons/default/smile.gif)
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Aug 23 2008, 12:11 AM
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#4
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
buncha L/M/HMG's strapped to a turning electrical motor . . only problem would be the ammo-feed *snickers*
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Aug 23 2008, 12:19 AM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 160 Joined: 26-February 02 Member No.: 282 |
While there's no explict rules for it, taking a regular machinegun and and using the HV mod on it, would kind of work.
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Aug 23 2008, 01:27 AM
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
The medium and heavy miniguns are listed as vehicle mounted weapons, Gatling not mentioned in name but rules are mentioned in descriptions.
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Aug 23 2008, 01:40 AM
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#7
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Target ![]() Group: Members Posts: 35 Joined: 3-February 08 From: Ares HQ Member No.: 15,623 |
Use the build rules.
Looks like Threshold 12 to 16+, minigun is intricate or exotic weapon to build. Interval of 2 Weeks to 1 Month. (2 weeks maybe if you have a facility) I'd require at least a Shop but I'd prefer a facility because building a gun is difficult but a Minigun is a greater undertaking. As for parts? (IMG:style_emoticons/default/nuyen.gif) For a Light Minigun I'd say 4 LMG's, Medium Minigun 6 MMG's and for a heavy Minigun 8 HMG's. Like Canray said a electric motor (gas would be funny), power source for motor, feeding system/feeding port. Heat Shielding, Heat Sinks, for the heavy I'd say a full on cooling system (Specter gun ships have Liquid nitrogen cooling systems for there Miniguns if my memory is correct. Timed Firing mechanism (dont want that gun throwing rounds between the barrels), Handles, Trigger. I know that this is a ridiculous list but keep in mind that a Minigun is a hell of a gun. I hope this gives you an idea. I just put it all out there to the best of my knowledge this is what you would need + some custom stuff that I cant even think of a name for. You'll have to forgive the amount of realism I'd rather give you too much than not enough. |
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Aug 23 2008, 02:05 AM
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
Like Canray said a electric motor (gas would be funny), power source for motor, feeding system/feeding port. What can be said about chainsaws also applies to miniguns : electric motors just can't compete stylewise. Damn, my lifelong dream of building a character who has a specialization in chainsaw in every skill has just been replaced by something even better... |
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Aug 23 2008, 03:40 AM
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
The Arsenal minigun rules mention that LMGs, MGs, and HMGs can be constructed as miniguns. How would one do this? Well, the Arsenal rules also state that a heavy barrel is for automatic weapon recoil control so...yeah. (IMG:style_emoticons/default/ohplease.gif) You either make it a mini-gun from the get-go or you don't at all. |
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Aug 23 2008, 04:20 AM
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#10
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
As noted by others above, you need:
For man portable weapons, it seems that number of barrels actually goes down as caliber goes up (probably due to weight issues). So I would suggest (based on common examples):
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Aug 23 2008, 05:06 AM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 |
Somebody already said, but I'm going to repeat, that the MMG and HMG gatlings are listed as vehicle mount weapons.
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Aug 23 2008, 05:37 AM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
Hm... do said weapons cause recoil when fired from a weapon mount?
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Aug 23 2008, 05:58 AM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 193 Joined: 11-May 08 From: In a small, padded room inside my head. Member No.: 15,968 |
RL miniguns come in all sizes from .22 caliber (.223), to 30mm and everthing in between with 3 to 6 barrels. There is also a 12 guage shotgun version, (though I believe that was a Hollywood invention). As for making one yourself, go for it. Just don't invite me over to watch the first firing of it. I don't want to clean up the mess. (IMG:style_emoticons/default/grinbig.gif)
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Aug 23 2008, 06:16 AM
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#14
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
By man portable I did not mean to suggest that they could be fired from the hip, but rather that the components (gun, tripod, ammo) are man portable. In real life the minigun from Predator (a MMG) is a crewed gun. What you could not see in the film was the multiple crew carrying and feeding the belted ammo to the gun. There have been prototype 5.56mm (LMG) minigun's, but they have not been widely fielded as far as I know. I would guess that since no minigun is practical as a carried weapon, once you are making a vehicle or emplacement weapon you might as well go MMG or bigger.
(Although in my games a metahuman of sufficient Strength and Body may use such an MMG/HMG) |
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Aug 23 2008, 06:38 AM
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#15
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Target ![]() Group: Members Posts: 9 Joined: 6-April 08 Member No.: 15,855 |
Hm... do said weapons cause recoil when fired from a weapon mount? Depends on how big. A Gatling gun can be as small as 10 mm, and as large as 30. A 20 mm is not an insignificant amount of recoil at all, and is the kind mounted on many modern fighters like the f-22A. Then theres things like the 30 mm GAU that you'd find on an A-10. These things produce muzzle force equivalent to half the thrust from both of the A-10s engines combined. |
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Aug 23 2008, 07:44 AM
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
You know, no matter how many times I see that gun, stand next to it, read about it or watch videos, I never fail to be awed by it.
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Aug 23 2008, 09:20 AM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 193 Joined: 11-May 08 From: In a small, padded room inside my head. Member No.: 15,968 |
That is the sound of angels watching over infantry.
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Aug 23 2008, 01:01 PM
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#18
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Gattling guns are fairly simple weapons in a lot of ways. Don't forget that the prototype was one of the ORIGINAL Gattling Guns that was taken from a museum and had an electric motor put on it.
Most of the complex bits that are put onto it are to ensure bullet feed, as Gravity-Feed ammo systems aren't exactly what you'd call "Reliable". That said, if you want a Ghetto-Gattling, you could build an original design of a Gattling Gun, and get a motor for it, and just handle the expected misfeeds/jams. All you'd need is a High School Metalshop, and the appropriate alloys. (OK, probably a College one just to be sure.). |
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Aug 23 2008, 01:57 PM
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Arsenal Pg. 124
MMG/minigun: GE Vigilant Light Autocannon HMG/minigun: GE Vanquisher Heavy Autocannon These weapons appear to be the larger miniguns, as they use mingun rules as per there descriptions. |
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Aug 23 2008, 04:14 PM
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#20
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 748 Joined: 22-April 07 From: Vermont Member No.: 11,507 |
The GE Autocannons and GM Cannons are not MMG or HMG based they are much bigger. Below is a combined list of SR4 weapons, with the real world caliber that beast matches the descriptions.
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Aug 23 2008, 04:30 PM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 168 Joined: 23-April 07 From: Aurora, CO Member No.: 11,514 |
Thanks MJBurrage you beat me to the punch.
Back on topic of building one, how about this... IIRC SR assumes that half of the cost of something is materials. So.... we use the cost of the class of weapon we want to minigunize (IMG:style_emoticons/default/grinbig.gif) and cut the cost in half. For S&G's say an LMG costs 1500 (IMG:style_emoticons/default/nuyen.gif) ... that means parts are 750 (IMG:style_emoticons/default/nuyen.gif) multiply by the number of barrels (for a true to word minigun... 6 barrels) then add the High velocity mod and you are pretty close. This is not exact but would be a good base. It will end up costing more than just buying one from a company.... but hey, they get all the fancy nanobots and stuff to do it. |
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Aug 23 2008, 06:53 PM
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
As noted by others above, you need:
And 2-5 additional bolts and firing pins. You might as well make that "3-6 Machine guns" because you're going to be using most of the important parts anyway. |
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Aug 23 2008, 08:55 PM
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#23
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 |
Let me give a bit of perspective. This is the GAU-8
http://upload.wikimedia.org/wikipedia/comm...s_VW_Type_1.jpg Note the VW bug next to it. It is a custom build from start to finish. Arsenal however has some of the more ridiculous rules in weapons building I have come across. If you would wish to make it better I can really recommend BTRC's Guns, Guns, Guns. |
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Aug 24 2008, 12:31 AM
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#24
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
While all of this real-world stuff is good and interesting, to be frank I don't care. I need rules help here.
So. It appears there are no rules for modding a gun into a minigun. So, can anyone tell me if a gun on a weapon mount causes recoil? IE, does ti take the negative dice mod? If so, how can it be comped for? |
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Aug 24 2008, 02:20 AM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 30-January 06 Member No.: 8,212 |
On another rl note. Miniguns are actually more "accurate" than a normal version of said machine gun. At least from a vehicle mount standpoint. Since they put more rounds downfield in the same amount of time. The little bit of time you are on target causes more rounds to hit the target.
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