![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Ouch. I consider that a tad unbalanced. I think the free spirit costs should be quality costs, like with drakes. That doesn't actually work. A metahuman can't become a Free Spirit and Free Spirits were never metahuman. It isn't like Vampires where you have metahumans with a disease or Drakes where you have metahumans that can turn into small dragons. |
|
|
![]()
Post
#27
|
|
Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
So you propose having force 6, statline 5 free spirit PCs, with some 400 karma in skills, spells, and connections?
|
|
|
![]()
Post
#28
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
It is not a flaw in the Free Spirit rules (which are flawed, but in other ways), but a flaw in the Karma Character Generation rules, which are, put simply, fucked up.
I have my own Karma Character Generation rules that I feel are balanced - I will be posting them soon (likely before the end of the week), along with a few other adjustments to other issues (such as Metahuman/Varient, Non-Metahuman, & Racial Quality costs), & numerous minor adjustments. But once again, by RAW, Karma Character Generation significantly favors higher Build-Point species, as clearly demonstrated with the Free Spirits. |
|
|
![]()
Post
#29
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
It isn't a flaw at all. It allows you to actually make a decent character instead of a worthless buttmonkey (no offense meant to buttmonkeys).
The standard Free Spirit character is, to put it lightly, a liability to any team he is on. His powerset can more effectively be duplicated by a magician conjuring spirits, he's extremely vulnerable to astral threats, his skills are pitiful, and worse comes to worse the Free Spirit can be forced to act against his teammates with a simple binding ritual. |
|
|
![]()
Post
#30
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
It isn't a flaw at all. It allows you to actually make a decent character instead of a worthless buttmonkey (no offense meant to buttmonkeys). Yes, it is very much a flaw in the Karma character generation - metatypes are all noticably more powerful than a Human character for equal or less cost. Free Spirits are by far the most powerful characters via RAW Karma Generation. This is very much a significant unbalancing flaw in the system. QUOTE The standard Free Spirit character is, to put it lightly, a liability to any team he is on. His powerset can more effectively be duplicated by a magician conjuring spirits, he's extremely vulnerable to astral threats, his skills are pitiful, and worse comes to worse the Free Spirit can be forced to act against his teammates with a simple binding ritual. Once again, that is a problem with the rules for Free Spirits, not with the rules for Karma Generation. |
|
|
![]()
Post
#31
|
|
Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
It would IMO be in this case, but is not generally. Orks for example get about the same 5% advantage in karma that they get in BP. BP and karma system should have a similar balance of options, even if the power level is different.
The tiger-shifter of my GF looks pretty good, but not better than an augmented char would. Getting natural attributes up to 7 is expensive. |
|
|
![]()
Post
#32
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Yes, it is very much a flaw in the Karma character generation - metatypes are all noticably more powerful than a Human character for equal or less cost. Free Spirits are by far the most powerful characters via RAW Karma Generation. This is very much a significant unbalancing flaw in the system. Metatypes are supposed to be more powerful than humans. If they weren't, then they'd just be human. The Free Spirit, do to the location of his hard caps, isn't more powerful than the average magician and never will be. His only advantage over a conjuring magician is monetary, since he doesn't have to bind himself. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 1st June 2025 - 04:55 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.