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> Free Spirit Character Build Series, Free Spirit Build Examples, both effective and not
hyzmarca
post Aug 25 2008, 10:40 PM
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QUOTE (Ryu @ Aug 25 2008, 06:35 PM) *
Ouch. I consider that a tad unbalanced. I think the free spirit costs should be quality costs, like with drakes.


That doesn't actually work. A metahuman can't become a Free Spirit and Free Spirits were never metahuman. It isn't like Vampires where you have metahumans with a disease or Drakes where you have metahumans that can turn into small dragons.
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Ryu
post Aug 25 2008, 10:43 PM
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So you propose having force 6, statline 5 free spirit PCs, with some 400 karma in skills, spells, and connections?
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Muspellsheimr
post Aug 26 2008, 02:15 AM
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It is not a flaw in the Free Spirit rules (which are flawed, but in other ways), but a flaw in the Karma Character Generation rules, which are, put simply, fucked up.

I have my own Karma Character Generation rules that I feel are balanced - I will be posting them soon (likely before the end of the week), along with a few other adjustments to other issues (such as Metahuman/Varient, Non-Metahuman, & Racial Quality costs), & numerous minor adjustments.

But once again, by RAW, Karma Character Generation significantly favors higher Build-Point species, as clearly demonstrated with the Free Spirits.
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hyzmarca
post Aug 26 2008, 02:32 AM
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It isn't a flaw at all. It allows you to actually make a decent character instead of a worthless buttmonkey (no offense meant to buttmonkeys).

The standard Free Spirit character is, to put it lightly, a liability to any team he is on. His powerset can more effectively be duplicated by a magician conjuring spirits, he's extremely vulnerable to astral threats, his skills are pitiful, and worse comes to worse the Free Spirit can be forced to act against his teammates with a simple binding ritual.
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Muspellsheimr
post Aug 26 2008, 08:17 AM
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QUOTE (hyzmarca @ Aug 25 2008, 07:32 PM) *
It isn't a flaw at all. It allows you to actually make a decent character instead of a worthless buttmonkey (no offense meant to buttmonkeys).

Yes, it is very much a flaw in the Karma character generation - metatypes are all noticably more powerful than a Human character for equal or less cost. Free Spirits are by far the most powerful characters via RAW Karma Generation. This is very much a significant unbalancing flaw in the system.

QUOTE
The standard Free Spirit character is, to put it lightly, a liability to any team he is on. His powerset can more effectively be duplicated by a magician conjuring spirits, he's extremely vulnerable to astral threats, his skills are pitiful, and worse comes to worse the Free Spirit can be forced to act against his teammates with a simple binding ritual.

Once again, that is a problem with the rules for Free Spirits, not with the rules for Karma Generation.
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Ryu
post Aug 26 2008, 08:48 AM
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It would IMO be in this case, but is not generally. Orks for example get about the same 5% advantage in karma that they get in BP. BP and karma system should have a similar balance of options, even if the power level is different.

The tiger-shifter of my GF looks pretty good, but not better than an augmented char would. Getting natural attributes up to 7 is expensive.
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hyzmarca
post Aug 26 2008, 01:11 PM
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QUOTE (Muspellsheimr @ Aug 26 2008, 03:17 AM) *
Yes, it is very much a flaw in the Karma character generation - metatypes are all noticably more powerful than a Human character for equal or less cost. Free Spirits are by far the most powerful characters via RAW Karma Generation. This is very much a significant unbalancing flaw in the system.


Metatypes are supposed to be more powerful than humans. If they weren't, then they'd just be human. The Free Spirit, do to the location of his hard caps, isn't more powerful than the average magician and never will be. His only advantage over a conjuring magician is monetary, since he doesn't have to bind himself.

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