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#151
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 ![]() |
Follows all the normal rules for Assault Cannons - aka you need a Tripod or Gyromount, but it is doable. Or you need a Strength and Body of 8 or higher, and a willingness to soak a piddling amount of stun damage every time you pull the trigger. (IMG:style_emoticons/default/smile.gif) |
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#152
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
*grins*so I've decided.
Adrian is being replaced by a Rigger Adept pixie. ^___^ |
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#153
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
I think the easiest way to spend the extra karma will be a couple of Grades of Initiation and the Ally Spirit I couldn't afford previously.
I've got a shed-load of extra cash to spend which might take me a while... |
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#154
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Moving Target ![]() ![]() Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 ![]() |
the reported extra cash is flipping me back to looking at buying Synpatic-3, Skillwires-5, and a bunch of full price activesofts.
Still end up with Combat Sense 8. Joel |
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#155
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
The game will use karma based chargen with 1250 karma and 10000 nuyen per karma. And items above aliviabley 18+ items costing karma like this:
availability <18= 0karma 19-22= 1 karma 23-26= 2 karma 27-30= 3 karma 31-34= 4 karma etc Useing a cyber wear availibility rules with alpha +2 beta +4 delta +10 The max of one skill at 7 and one skill group at 5. A max of two atributes at max. Wiki adress and password http://fieldsoffire.wikidot.com password: fieldsoffire inniation: no limt but with in reason Qualitys: max negative : -70 max posative : with in reason Definitions: with in reason: Riquires GMs aproveal nor let few with small amount but full on explots will be stoped Free Knowledge Skills - RAW, Karma generation discourages taking Knowledge skills, because it cuts into your characters more "real" abilities. At (Intuition + Logic ) x 10 free Karma worth, most characters will begin with slightly more Knowledge skills than the Build Point system; not enough to make a huge difference, & more knowledge can add character depth. just now im compiling all the rules and and ruling ive made so its slightly easyer to read and look up as a GM and as a Player. |
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#156
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
Perhaps instead of paying Karma per item above Availability 18, you can do something along the lines of the following (I still say charging Karma per item based on availability is a clumsy way of doing it - this keeps the same general idea while streamlining it).
5 Karma: Availability limit is increased to 22 10 Karma: Availability limit is increased to 26 15 Karma: Availability limit is increased to 30 etc. |
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#157
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
Im afried im a big fan of this system as the one you purposed can be quite expenvcive for one high avilibility item
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#158
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
I have been thinking about it, and may be changing my character as well. Either way, I am somewhat unclear on skill maximums. How many are we allowed to have at rating 6, assuming no 7's?
Edit: Also, by RAW, the maximum rank of Adept powers a Mystic Adept may have is based on it's total Magic attribute, instead of simply those dedicate to Adept. Is this also true for the maximum Force a spell may be cast at (3/3 split; 6 total - is the maximum Force of a spell going to be 3S/6P, or 6S/12P)?. If I remember correctly, this is supposed to be clarified sometime in upcoming Errata/FAQ, but was not said which way it would go. Personally, I support maximum Force being based off total Magic - makes them a bit more playable. I believe I asked before, but do not recall the answer. Is the following allowed? It certainly helps Adepts, who run out of useful Metamagics very rapidly, & I fully support using it (IMG:style_emoticons/default/smile.gif) . Not using it hurts Adepts, particularly at this high of a power level, & using it makes Mystic Adept hybrid builds doable, especially if Force is limited off total Magic. QUOTE (Street Magic Errata) p. 31 Tweaking the Rules
Add the following Tweak: “Adept Initiation. Groups may consider allowing adepts to gain 1 Power Point instead of a Metamagic at Initiation.” |
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#159
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Moving Target ![]() ![]() Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 ![]() |
I had been assuming the use of Initiation powers for Adept Power points. So a response on that is fairly important.
The question of the maximum power level for adept powers and spells does make a big difference for the viability of Mystic Adepts. Joel |
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#160
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
On the subject of optional rules I've rather been assuming that it is ok to buy Metamagics with karma independent of Initiation.
Initiation gets massively expensive after Grade 6 so I planned to stick to 6 and just buy any additional Metamagics I wanted after that. |
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#161
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
buying metamagics and powerpoints for initation are ok.
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#162
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
& maximum spell Force for Mystic Adepts? What ruling are you going with on this?
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#163
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
he example clearly says in my eyes the mystic adepts magic focused on mana affect only the magic used to roll skill+ magic tests only. So force is caped by full magic not a faction of it.
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#164
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
If anyone is willing, I would apreciate some assistance in designing a Magical Group.
What I know so far: Individual Strictures - Deed, Fraternity, & Secrecy Group Strictures - None or Oath (undecided) Concept - Assassination organization, roughly based on the Dark Brotherhood (Elder Scrolls) Suggestions welcome on flushing this organization out. |
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#165
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
magical assassins would require the oath. Additionally, dues would be required. probably as much as 50% of every hit. I'll have to think more on it later, though.
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#166
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
Edit: Was getting things confused - I'm tired
For dues, I'm going with that already being covered as part of Deed. Someone approaches the organization for service, & they pay you a percentage to execute the hit. Dues being covered by the percentage they take, before you are even aware of the hit. |
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#167
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
did we decide on any free knowledge skill points?
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#168
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
I hope we do, as it would help me immensely, but I do not believe so.
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#169
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 ![]() |
Another quick question. How would you handle making a drum fed weapon into a belt fed one? It's not a listed weapon modification, so I figured I'd check.
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#170
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
Okay, I have decided. I will indeed be changing characters, unless Dumori has a problem with it.
Concept: Human HMHVV I (Vampire), Mystic Adept Assassin; focuses in Adept aspect with bio-augmentation - martial combat. Legal identity as a bounty-hunter. Focuses in heavy defense; prefers melee combat, but skilled with pistols & snipers; stealth expert. Sex addict & sociopath, hobbies include rape & torture. Character description, portrait, & build coming soon. For now, the background I wrote for her 4-6 months ago & never finished. [ Spoiler ]
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#171
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
Another quick question. How would you handle making a drum fed weapon into a belt fed one? It's not a listed weapon modification, so I figured I'd check. By saying nope but you can get two 100 round dums stuck to it for a similar effect. did we decide on any free knowledge skill points? we didn't but im going to be using the house rule Muspellsheimr sent me I like it. I'll post it in the rules section as well ASAP Free Knowledge Skills - RAW, Karma generation discourages taking Knowledge skills, because it cuts into your characters more "real" abilities. At (Intuition + Logic ) x 10 free Karma worth, most characters will begin with slightly more Knowledge skills than the Build Point system; not enough to make a huge difference, & more knowledge can add character depth. |
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#172
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 ![]() |
By saying nope but you can get two 100 round dums stuck to it for a similar effect. Fair enough. Probably not a good idea to have a belt fed, fully automatic grenade launcher anyway, even if only from a perspective of avoiding having to resolve full wide bursts of grenades. |
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#173
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
yeah any exploseive weapon with over SA is a pain to work out though boging downist that big and issuse on PBP. well im yet to start remaking dust as exams are still in full swing though only one on manday now so i can get some work done on feilds
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#174
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Moving Target ![]() ![]() Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 ![]() |
Just trying to figure out who we have, and what skill holes we are going to have.
If I read the email exchanges right, we have lost Tarantula / AD-80 and blackhat / "OverKill" (not sure about Intro / Zé Ninguém and scope_47 / Kiara Godard) AD-80 was our primary rigger / transportation. He was also the only character with good hacking skills and a suite of software to go with it. It does seem we will need that some of the time. (Infiltrating an enemy camp. Drones have to be hacked. Human guards can be taken out, but their biomonitoring / remote status needs to be hacked.) Possibly I am being excessive in worrying about this. Joel |
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#175
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
scope_47 shoudl be back in or was at least intrested when i asked. Yeah a hacker would be a good idea but i can add a NPC one if you guys want.
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