Fields of Fire (OOC) |
Fields of Fire (OOC) |
Jan 13 2009, 07:53 PM
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#176
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
I can hack. I have Agents (IMG:style_emoticons/default/biggrin.gif)
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Jan 13 2009, 11:07 PM
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#177
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
I'm rigging, have a very good hacker ally, and am taking some small skills in hacking as well (gotta love stealing drones and turning them back on their owners!). I'm also putting considerable effort into scouting. That's right, I'm just that Epic. ^_^
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Jan 14 2009, 11:32 PM
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#178
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
I have replaced the posting of Tam on the web site with something close to what I think he should be.
I would certainly appreciate comments (or corrections.) While he still loves his Ares Alpha, he actually expects to use the Gauss rifle most of the time. Thanks, Joel |
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Jan 15 2009, 07:01 PM
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#179
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Looks pretty good Joel. I might be able to do the same with Abaddon tonight.
Were we not limited to one skill at six? Tam has sixes in Automatics and Heavy Weapons I think. |
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Jan 15 2009, 07:07 PM
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#180
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
No two 6 sixes or one 7
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Jan 15 2009, 08:02 PM
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#181
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Cool.
I've posted most of my alterations on the wiki. I'm still not done with knowledge skills and gear but should have that covered shortly. |
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Jan 17 2009, 04:32 PM
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#182
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
DangerClose is updated. It won't be the same without the FA grenade launcher, or the burst firing rocket launcher, but that's probably for the best.
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Jan 17 2009, 09:07 PM
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#183
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
Lilith's mostly posted
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Jan 17 2009, 09:14 PM
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#184
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
I'm still trying to figure out what to cut to bring Seraph to 1250 Karma - currently overspent by approx. 60. I will likely post the stats later tonight, asking for suggestions.
For now, only the background is up on the wiki. |
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Jan 20 2009, 08:46 PM
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#185
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
some how dust is a god at his role now. And has 35k and 6 karma left to spend. Ideas?
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Jan 20 2009, 10:55 PM
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#186
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Prostitutes and hard drugs?
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Jan 20 2009, 11:25 PM
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#187
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
arts. No need to have him only be a one-demensional soldier. Give him some crazy cool skills with music or something.
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Jan 21 2009, 08:19 AM
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#188
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Allready got him artisan and soical skills no this is really gear ideas.
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Jan 21 2009, 01:09 PM
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#189
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
3 troll sized body cavity escape kits?
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Jan 21 2009, 10:37 PM
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#190
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Whew!
OK, I think I have finally finished Gear and Knowledge Skills. The new and improved Abaddon is complete. |
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Jan 22 2009, 12:25 AM
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#191
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I'm going with ryngu fill capsule rounds and some B&E stuff I think. And see what I've got left after that.
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Jan 22 2009, 04:01 PM
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#192
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Something just dawned on me. Dust is an NPC. Can't you just give him whatever the hell you want to?
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Jan 22 2009, 07:14 PM
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#193
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
well yes and no i could but i want him to be equal-ish to you guys.
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Jan 22 2009, 07:47 PM
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#194
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Should be interesting to see how equal things really are out at 1250 karma. I'm guessing the end result is that everyone ends up absolutely murdering everything until they hit someone targetting their specific vulnerability. Then the instant death happens.
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Jan 22 2009, 08:00 PM
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#195
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
very likely XD well see so should recurite from some more players or should I drop in NPCs or dose any one want to one an extar PC to buff up numbers I like the later ideea less work for me all round XD
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Jan 22 2009, 08:09 PM
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#196
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
In terms of additional people, there are several factors:
1) We could probably use a rigger, with gear, since we lost one. With the increased money, the gear ought to be something! 2) Depending upon what we are trying to accomplish, we could probably use a few more specialists. 3) There presumably ought to be quite a number of support characters. One or two 1250 Karma supporters, with the rest as generics might make sense. If people make those as secondary, then that might work. I would be happy to make up a secondary character. I am tempted to provide a technomancer, although that might be more than Dumori wants. Thanks, Joel |
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Jan 22 2009, 10:51 PM
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#197
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Having spent a few seconds thinking about the sort of Dronomancer I could build with 1250 karma I'm off for a cold shower....
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Jan 22 2009, 11:01 PM
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#198
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Well, I was delayed, & Seraph should be posted soonish.
If we are doing secondary characters, mine would be an armorer, & would require the following weapon to be approved for use: Gauss Pistol [Heavy Pistol] 5P -2AP* SS - 10 ( c ) + Energy N/A 8,000 * Half armor before applying armor penetration. Designed by Nicholas Rhys, the Gauss Pistol is the first hand-held Gauss weapon system. The weapon combines the armor-penetrating force of rail weapons with the portability of heavy pistols. The weapon takes an energy cell to power its magnetic accelerators (same as those used by the Ares laser weapons), in addition to its ammunition clip. Each shot consumes 1 point of energy; each clip has enough power to fire the weapons 10 shots. The weapon uses specialized ammunition costing 200 per 10 rounds. The weapon is not available on the market, & must be obtained through Mr. Rhys. |
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Jan 23 2009, 04:00 AM
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#199
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
nobody's looked through Lilith's gear listing yet, have they? She has 30+ drones, most of which have LMGs or better.
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Jan 23 2009, 05:23 AM
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#200
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Augmented skills (such as Improved Ability) work differently from augmented attributes - you are limited to 1.5 x your current rating, not maximum rating, round down. So, you will need to adjust your Gunnery & Artisan skills.
For your Agent; Homeground is an Autosoft, which are limited to Rating 4. I am unsure about Replicate, & to lazy to look it up. Otherwise, looks pretty good. |
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