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DWC
post Mar 31 2009, 10:28 PM
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Yeah, sorry about that. I'll make sure DC's subsequent rounds of questions are broken up more.
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Dumori
post Apr 4 2009, 09:22 PM
Post #277


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No problem DWC. With the full changes document out for SR4A I think we should go throw what rule we are going to use. I'm for all positive changes to be added post hence. Other than that the test threshold changes won't really harm this group. So your input guys.
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JoelHalpern
post Apr 5 2009, 12:12 AM
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I did not actually see any changes I liked. They dramatically upped the prices on skillsofts. They increased the karma cost for increasing stats. The caps on pools are probably a good idea, although they would hurt this team some. The change in extended tests essentially halves the possible total, in ways that are particular bad for mediocre pools.
If there are specific changes you as GM think would help the game, let us know.

Yours,
Joel
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DWC
post Apr 5 2009, 12:46 AM
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I'm fine either way.
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Dumori
post Apr 5 2009, 12:51 AM
Post #280


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Cheaper binding materials and a few cheaper adept powers/changes.
QUOTE
• Th e Adept Power Improved Ability now supports Vehicle Skills.
• Th e Adept Power Improved Refl exes costs have been revised as
follows:
Level 1: 1.5 Power Points
Level 2: 2.5 Power Points
Level 3: 4 Power Points
• Th e Adept Power Improved Physical Attribute costs have been
revised as follows:
.75 Power Points per level
1.5 Power Points per level over Natural Maximum

Dart weapons are now in game. And I will be using sleep deprivation as a toxin.
And this is might come in to play:
QUOTE
• Spirit Movement power has been limited slightly. If the target’s
Body Attribute exceeds the critter’s Magic, the normal increase
to movement is halved. If the target’s Body exceeds the critter’s
Magic x2, the power simply has no eff ect.

That really all I'm planing on changing.

The rest will harm the group a lot or are just clarifications that don't change my RAI much.
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DWC
post Apr 5 2009, 01:52 AM
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Fine with me. I'm guessing there are a few folks who're suffering from sleep deprivation already.
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Muspellsheimr
post Apr 5 2009, 02:02 AM
Post #282


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Funny thing is, because it's a Toxin, I am good for 120 hours without sleep, at which point I must make a (22 dice) Body + Willpower + Immunity (15 Threshold) Test to avoid dropping for 21 hours.
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JoelHalpern
post Apr 5 2009, 04:00 AM
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I can live with folding those changes in.
Shall I re-allocate one point of adept powers?
Joel / Tam

PS: If so, I'll take suggestions on what to add. 4 more levels of critical strike seems silly, and not likely to help the team.
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Mickle5125
post Apr 5 2009, 09:47 AM
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Heightened Concentration
Cost: 1
Th e adept is capable of tuning out a single distraction to her
task at hand. When using this power, the adept can ignore a single
situational negative dice pool modifi er of a value up to her Magic
attribute. Th is power requires a Complex Action to activate and
maybe be combined with the Adept Centering metamagic.

from digital grimoire
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Dumori
post Apr 5 2009, 11:34 AM
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Thats what I took
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DWC
post Apr 5 2009, 07:20 PM
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Nice. Spend a complex action to gain recoil compensation equal to your magic rating. Not bad at all.
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Dumori
post Apr 5 2009, 07:49 PM
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I know dust can after one turn perpetration soak -14 dice on top of the 24 dice he rolls with out aiming actions.
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Mickle5125
post Apr 5 2009, 08:42 PM
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where are you getting the -14? I'm seeing dust being able to eliminate a -11...
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crizh
post Apr 5 2009, 09:10 PM
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I'm not dead, just got on the ferry to France, will post when I have net access tomorrow.
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crizh
post Apr 5 2009, 09:11 PM
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I'm not dead, just got on the ferry to France, will post when I have net access tomorrow.
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JoelHalpern
post Apr 5 2009, 09:46 PM
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Actually, I just rechecked. When we rebuilt the characters I ditched the adept reflexes and spent money for that. So no change to Tam whatsoever. Even without that, due to infusion, etc. his dice pool with his Alpha is 28 (but no use of the smartgun link for firing, if I read the attunement rules right. 8 pts of recoil compensation.) With the Thunderstruck, it is only 23 dice (but he can use the Smartgun link).

Joel / Tam

PS: Is "avoid armor" a situational modifier for heightened concentration? I am not sure it should be.
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Muspellsheimr
post Apr 5 2009, 09:57 PM
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Called Shot to avoid armor - yes, Heightened Concentration works with it, as long as your Magic is high enough. Assuming a Magic of 7, you can use it to avoid any single modifier of -7 or less, but it has no effect at all on -8 or greater.
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Dumori
post Apr 5 2009, 10:05 PM
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As long as your pulling the trigger a smartlink will still ad a bonus. you just can't have trigger removal installed. Thats my reading as the key word in my eyes in controlling.
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DWC
post Apr 5 2009, 10:37 PM
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Yep. Definitely going to end up with everyone running around one-shotting everything until it happens back to us.

On an unrelated note, anyone want to chit-chat out lunch, or just move on to trying to squeeze the MoD for an astronomical amount of cred?
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Dumori
post Apr 5 2009, 11:47 PM
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I was thinking a bit of RP manly waht you guys are thinking so far ball parck ideas on what we should push for ect.
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Mickle5125
post Apr 5 2009, 11:59 PM
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just an fyi: I'm going to be pretty much out of reach until friday-ish. I might post sooner, but it all depends on how much time I have, between work and school.
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Dumori
post Apr 6 2009, 12:03 AM
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Right then. If you post thing like how much you will needed to function per month in a combat situation. as a rough guide as what we should aim for payment wise with your drone army your likely to eat the most nuyen as well.
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Mickle5125
post Apr 6 2009, 12:06 AM
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roughly 75 thousand to mod the drones for cold-weather, then... repairs (GM's decision on costs) and lots and lots of bullets. and ballista mk II missiles for when we go up against vehicles.


IOW, somewhere between "That's alot of money" and Fort Knox would be enough.
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JoelHalpern
post Apr 6 2009, 01:36 AM
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QUOTE (Dumori @ Apr 5 2009, 05:05 PM) *
As long as your pulling the trigger a smartlink will still ad a bonus. you just can't have trigger removal installed. Thats my reading as the key word in my eyes in controlling.


Thanks Dumori. I suspect the key for all of us is not to get caught with our figurative pants down. As long as we are ready, we will dish out tons of damage.
I will be curious to see how the dice pools play out in combat.
Joel
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DWC
post Apr 6 2009, 09:48 PM
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Curses. Wikidot is down.

Mechanically, I'd imagine victory will invariably go to which ever side shoots first, since it's fairly obvious that we're way out past the limits of the sweet spot of the game mechanics. Somehow, I keep thinking it will all end with everyone hauling themselves out of the rubble of the construction site after it is destroyed by a strike from a hacked orbital weapons platform.
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