Fields of Fire (OOC) |
Fields of Fire (OOC) |
Mar 31 2009, 10:28 PM
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#276
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Yeah, sorry about that. I'll make sure DC's subsequent rounds of questions are broken up more.
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Apr 4 2009, 09:22 PM
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#277
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
No problem DWC. With the full changes document out for SR4A I think we should go throw what rule we are going to use. I'm for all positive changes to be added post hence. Other than that the test threshold changes won't really harm this group. So your input guys.
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Apr 5 2009, 12:12 AM
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#278
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
I did not actually see any changes I liked. They dramatically upped the prices on skillsofts. They increased the karma cost for increasing stats. The caps on pools are probably a good idea, although they would hurt this team some. The change in extended tests essentially halves the possible total, in ways that are particular bad for mediocre pools.
If there are specific changes you as GM think would help the game, let us know. Yours, Joel |
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Apr 5 2009, 12:46 AM
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#279
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
I'm fine either way.
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Apr 5 2009, 12:51 AM
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#280
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Cheaper binding materials and a few cheaper adept powers/changes.
QUOTE • Th e Adept Power Improved Ability now supports Vehicle Skills. • Th e Adept Power Improved Refl exes costs have been revised as follows: Level 1: 1.5 Power Points Level 2: 2.5 Power Points Level 3: 4 Power Points • Th e Adept Power Improved Physical Attribute costs have been revised as follows: .75 Power Points per level 1.5 Power Points per level over Natural Maximum Dart weapons are now in game. And I will be using sleep deprivation as a toxin. And this is might come in to play: QUOTE • Spirit Movement power has been limited slightly. If the target’s Body Attribute exceeds the critter’s Magic, the normal increase to movement is halved. If the target’s Body exceeds the critter’s Magic x2, the power simply has no eff ect. That really all I'm planing on changing. The rest will harm the group a lot or are just clarifications that don't change my RAI much. |
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Apr 5 2009, 01:52 AM
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#281
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Fine with me. I'm guessing there are a few folks who're suffering from sleep deprivation already.
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Apr 5 2009, 02:02 AM
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#282
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Funny thing is, because it's a Toxin, I am good for 120 hours without sleep, at which point I must make a (22 dice) Body + Willpower + Immunity (15 Threshold) Test to avoid dropping for 21 hours.
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Apr 5 2009, 04:00 AM
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#283
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
I can live with folding those changes in.
Shall I re-allocate one point of adept powers? Joel / Tam PS: If so, I'll take suggestions on what to add. 4 more levels of critical strike seems silly, and not likely to help the team. |
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Apr 5 2009, 09:47 AM
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#284
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
Heightened Concentration
Cost: 1 Th e adept is capable of tuning out a single distraction to her task at hand. When using this power, the adept can ignore a single situational negative dice pool modifi er of a value up to her Magic attribute. Th is power requires a Complex Action to activate and maybe be combined with the Adept Centering metamagic. from digital grimoire |
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Apr 5 2009, 11:34 AM
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#285
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Thats what I took
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Apr 5 2009, 07:20 PM
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#286
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Nice. Spend a complex action to gain recoil compensation equal to your magic rating. Not bad at all.
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Apr 5 2009, 07:49 PM
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#287
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I know dust can after one turn perpetration soak -14 dice on top of the 24 dice he rolls with out aiming actions.
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Apr 5 2009, 08:42 PM
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#288
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
where are you getting the -14? I'm seeing dust being able to eliminate a -11...
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Apr 5 2009, 09:10 PM
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#289
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'm not dead, just got on the ferry to France, will post when I have net access tomorrow.
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Apr 5 2009, 09:11 PM
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#290
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Runner Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I'm not dead, just got on the ferry to France, will post when I have net access tomorrow.
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Apr 5 2009, 09:46 PM
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#291
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
Actually, I just rechecked. When we rebuilt the characters I ditched the adept reflexes and spent money for that. So no change to Tam whatsoever. Even without that, due to infusion, etc. his dice pool with his Alpha is 28 (but no use of the smartgun link for firing, if I read the attunement rules right. 8 pts of recoil compensation.) With the Thunderstruck, it is only 23 dice (but he can use the Smartgun link).
Joel / Tam PS: Is "avoid armor" a situational modifier for heightened concentration? I am not sure it should be. |
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Apr 5 2009, 09:57 PM
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#292
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Called Shot to avoid armor - yes, Heightened Concentration works with it, as long as your Magic is high enough. Assuming a Magic of 7, you can use it to avoid any single modifier of -7 or less, but it has no effect at all on -8 or greater.
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Apr 5 2009, 10:05 PM
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#293
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
As long as your pulling the trigger a smartlink will still ad a bonus. you just can't have trigger removal installed. Thats my reading as the key word in my eyes in controlling.
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Apr 5 2009, 10:37 PM
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#294
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Yep. Definitely going to end up with everyone running around one-shotting everything until it happens back to us.
On an unrelated note, anyone want to chit-chat out lunch, or just move on to trying to squeeze the MoD for an astronomical amount of cred? |
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Apr 5 2009, 11:47 PM
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#295
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I was thinking a bit of RP manly waht you guys are thinking so far ball parck ideas on what we should push for ect.
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Apr 5 2009, 11:59 PM
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#296
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
just an fyi: I'm going to be pretty much out of reach until friday-ish. I might post sooner, but it all depends on how much time I have, between work and school.
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Apr 6 2009, 12:03 AM
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#297
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Right then. If you post thing like how much you will needed to function per month in a combat situation. as a rough guide as what we should aim for payment wise with your drone army your likely to eat the most nuyen as well.
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Apr 6 2009, 12:06 AM
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#298
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
roughly 75 thousand to mod the drones for cold-weather, then... repairs (GM's decision on costs) and lots and lots of bullets. and ballista mk II missiles for when we go up against vehicles.
IOW, somewhere between "That's alot of money" and Fort Knox would be enough. |
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Apr 6 2009, 01:36 AM
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#299
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Moving Target Group: Members Posts: 656 Joined: 18-January 06 From: Leesburg, Virginia, USA Member No.: 8,177 |
As long as your pulling the trigger a smartlink will still ad a bonus. you just can't have trigger removal installed. Thats my reading as the key word in my eyes in controlling. Thanks Dumori. I suspect the key for all of us is not to get caught with our figurative pants down. As long as we are ready, we will dish out tons of damage. I will be curious to see how the dice pools play out in combat. Joel |
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Apr 6 2009, 09:48 PM
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#300
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Curses. Wikidot is down.
Mechanically, I'd imagine victory will invariably go to which ever side shoots first, since it's fairly obvious that we're way out past the limits of the sweet spot of the game mechanics. Somehow, I keep thinking it will all end with everyone hauling themselves out of the rubble of the construction site after it is destroyed by a strike from a hacked orbital weapons platform. |
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