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> An air tank in my hand? what?, no seriously, WHAT?
JonathanC
post Aug 26 2008, 07:43 AM
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I was playing around with a character with a pair of cyberhands, and whilst looking for stuff to cram in there, I ran across the Bodyware section of the main book on page 333, which states that any bodyware that has a capacity listed can be put in a cyberlimb. As it happens, the Internal Air Tank is one of these. At the same time, the description of the internal air tank says that it's replacing a lung. Is this an oversight, or is the intent that we have tiny (they'd have to be tiny for capacity 3) air tanks that could supply you for 2 hours by seeping oxygen directly into your bloodstream? Would this really eliminate the need to respirate?
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HeavyMetalYeti
post Aug 26 2008, 09:19 AM
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I don't know about using it to breath, but it would come in handy for using pnuematic tools or weapons.
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paws2sky
post Aug 26 2008, 01:39 PM
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Heh.

I have this image of a runner underwater, sucking on his thumb like it was a SCUBA mouthpiece...

-paws
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sunnyside
post Aug 26 2008, 01:52 PM
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The tank replaces part of a lung.

I imagine it as a small nanomaterial based container for highly pressurized oxygen. Possibly filled with liquid oxygen.
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Tarantula
post Aug 26 2008, 04:03 PM
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Probably compressed air. And they'd probably just run a tube to your lung/s from the hand.

Putting air into bloodstream is the realm of oxyrush nanites.
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sunnyside
post Aug 26 2008, 08:14 PM
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QUOTE (Tarantula @ Aug 26 2008, 12:03 PM) *
Probably compressed air. And they'd probably just run a tube to your lung/s from the hand.

Putting air into bloodstream is the realm of oxyrush nanites.


I'd charge a little extra essence for running a tube to the lungs. (like the old DNI cable option sorta) as it's another invasive thing.

If you want to only have it use up hand capacity either it releases oxygen from some kinda port that you'd suck on or it puts it isn't your bloodstream (which is really a fairly easy thing to do once you're already inside the body).

Note that you'd still have to exhale to clear the CO2 build up periodically.
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nezumi
post Aug 26 2008, 08:15 PM
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I have to imagine the coin tricks you could do that would be incredible... The ability to launch a metal disc with 4500 psi of pressure with not even a flick of the wrist?
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Tarantula
post Aug 26 2008, 08:15 PM
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I'd say, theres no reason to get so technical about how it works, it just does, explain it however you want.
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BRodda
post Aug 26 2008, 08:17 PM
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QUOTE (nezumi @ Aug 26 2008, 03:15 PM) *
I have to imagine the coin tricks you could do that would be incredible... The ability to launch a metal disc with 4500 psi of pressure with not even a flick of the wrist?


I was thinking more like that guy in "No Country for Old Men", that air hammer would be a nasty piece of cypre. I could see gangers loving it.
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paws2sky
post Aug 26 2008, 08:31 PM
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Combine the air tank with a spur or hand razors... you know, for when you have to fight sharks and stuff. (IMG:style_emoticons/default/wobble.gif)

-paws
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Method
post Aug 27 2008, 02:31 AM
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QUOTE (Tarantula)
Putting air into bloodstream is the realm of oxyrush nanites.

They could run the blood through a fine reticular network that allowed greater surface area for gas exchange and modify the local pH a bit to promote better O2 binding to the hemoglobin. I'm sure they have the tech to do that in 2070+. The real limiting factor would be the low fraction of your overall cardiac output that actually gets delivered to the hand. It'd only be like 5-10 percent of your CO at most, so the overall effect would be pretty limited.

So, yeah, you'd probably have to run a tube into the trachea or some other large airway.
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HeavyMetalYeti
post Aug 27 2008, 06:34 AM
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I like the coin trick meself. (IMG:style_emoticons/default/grinbig.gif)
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Tarantula
post Aug 27 2008, 03:09 PM
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There isn't much about the bends in arsenal. Basically says you take 1 box physical per hour after surfacing and are incapacitated until put into a decompression chamber.

I personally, would say you could reprogram hard oxyrush nanites to combat it, but you'd have to have done it before you went down, (or have 2 systems, one oxyrush, and one reprogrammed oxyrush to combat the bends).

Alternately, if you use the LBA instead, then you don't suffer the bends.
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Wasabi
post Aug 28 2008, 11:08 AM
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QUOTE (paws2sky @ Aug 26 2008, 08:39 AM) *
Heh.

I have this image of a runner underwater, sucking on his thumb like it was a SCUBA mouthpiece...

-paws


paws 4tw!
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hobgoblin
post Aug 28 2008, 02:07 PM
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QUOTE (Tarantula @ Aug 27 2008, 05:09 PM) *
There isn't much about the bends in arsenal. Basically says you take 1 box physical per hour after surfacing and are incapacitated until put into a decompression chamber.

I personally, would say you could reprogram hard oxyrush nanites to combat it, but you'd have to have done it before you went down, (or have 2 systems, one oxyrush, and one reprogrammed oxyrush to combat the bends).

Alternately, if you use the LBA instead, then you don't suffer the bends.


yep, having some way to trap and discard excess oxygen as the pressure drops would basically make you immune to it.

hmm, now i really need to sit down and read the underwater chapter...
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psychophipps
post Aug 28 2008, 02:46 PM
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I have no issue with a cyberhand having a two-hour air tank as long as the player keeps in mind that while it's small, it still has to hold the weight of a two-hour air supply.

Look up the weights of a scuba tank full vs. empty and see if they stay interested in such an obviously ridiculous idea...
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Tarantula
post Aug 28 2008, 02:49 PM
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Do they get a bonus for unarmed attacks with that hand then?
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psychophipps
post Aug 28 2008, 02:54 PM
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QUOTE (Tarantula @ Aug 28 2008, 07:49 AM) *
Do they get a bonus for unarmed attacks with that hand then?


Sure. A +1 DV for each 2 kilos of extra weight. Just balance it with a -1 init and die to-hit for each kilo of the same.
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Tarantula
post Aug 28 2008, 04:47 PM
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Since when does weighing an extra kilo cause an init penalty?

ARs don't get -10 in comparison to pistols, why should this?

As long as they're strong enough to move it around, why should they be penalized at all?
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venenum
post Aug 28 2008, 07:40 PM
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I'm shocked no one thought about a flamethrower yet.
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masterofm
post Aug 28 2008, 09:04 PM
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because if your picking your nose....
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hobgoblin
post Aug 29 2008, 12:19 PM
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QUOTE (masterofm @ Aug 28 2008, 11:04 PM) *
because if your picking your nose....


cyberskull...
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psychophipps
post Aug 29 2008, 02:48 PM
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QUOTE (Tarantula @ Aug 28 2008, 08:47 AM) *
Since when does weighing an extra kilo cause an init penalty?

ARs don't get -10 in comparison to pistols, why should this?

As long as they're strong enough to move it around, why should they be penalized at all?


When this mass isn't correctly balanced like a weapon and is inside of a, again, fairly standard cyberhand? If they pump up the arm strength it's good for moving the extra weight around but not so good when the thing slams into a hard surface and recoils the energy into a non-boosted shoulder joint and/or back.

There is a reason why brass knuckles don't weight 2kg a pop, after all...
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JonathanC
post Aug 31 2008, 04:40 PM
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QUOTE (psychophipps @ Aug 28 2008, 07:46 AM) *
I have no issue with a cyberhand having a two-hour air tank as long as the player keeps in mind that while it's small, it still has to hold the weight of a two-hour air supply.

Look up the weights of a scuba tank full vs. empty and see if they stay interested in such an obviously ridiculous idea...

The fact that the internal air tank only takes up 3 capacity (a single cyberhand holds 4 capacity) suggests that they have miniaturized the process somehow. Actually, it just suggests that the whole thing seems ridiculous...I mean seriously, wouldn't you still need to respirate? It just seems weird to me.
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hobgoblin
post Aug 31 2008, 06:58 PM
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one question could be, are we talking 2 hours of your avarage air (remember that its a mix of gasses, with the biggest component being nitrogen iirc) or 2 hours of pure oxygen, or there about?
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