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> My PC's are living out of an Airplane, How the hell do I price their lifestyle
Matsci
post Aug 28 2008, 08:52 PM
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So yeah, through various means, my group "acquired" a Skytrain our of Arsenal, modded it to hell and back, and are now living out of it. The only problem is that I have no clue how to price the lifestyle. They don't need to pay rent, but they still need nourishment, and fuel and such. Any suggestions from those wiser than me?
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FlashbackJon
post Aug 28 2008, 08:56 PM
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Bust open the Advanced Lifestyles in Runner's Companion and simply drop or halve the element that constitutes "rent."

Or leave it exactly as is and assume they're paying for upkeep, maintenance, fuel, or permanent storage for the vehicle (presumably it's not in the sky all the time).
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sunnyside
post Aug 28 2008, 08:56 PM
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I think it would be up to them.

I mean if they just park the thing in the middle of a salt flat and spend their time smelling really bad they could probably get by on squatter level.

On the other end if they want to park the thing in reputable locations, fly around some, have roving gym memberships to stay crisp and clean and order out all the time because they don't have a kitchen I could see them easily being middle or possibly even high.

Considering these things burn fuel by the hundreds of gallons if they want to dress nice, impress the ladies, and be jet setters in UCAS one day, Japan the next, and Africa on the weekend they could push themselves right up to luxury.
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Adarael
post Aug 28 2008, 08:57 PM
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Charge 'em one level lower than whatever amenties the aircraft has, multiplied by the number of people living in it. Like if it has 5 residents and "High Amenities," charge 'em the Medium Lifestyle amount (what is that, 3k a month?) multiplied by 5.

If it doesn't have the amenties mod, well... Squatter it is!
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Jhaiisiin
post Aug 28 2008, 08:58 PM
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Query: Is it stationary? Or do they actually fly it from one place to another?

If stationary, they just need to do basic maintenance on it, so maybe a medium lifestyle.

If they're flying it from one place to another, they need permits, fuel, regular maintenance (which can get really expensive after say, a bird strike on the leading edge of the wing). I'd make them maintain at *least* a high lifestyle if not greater.
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kzt
post Aug 28 2008, 10:04 PM
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At least 10% of the airplane cost per year.
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masterofm
post Aug 28 2008, 10:25 PM
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Look for prices on fuel per gallon and how much mileage you would get out of it and charge the party for how far they want to travel. Tack on a low - squatter lifestlye per person and tack on a medium lifestyle after everything is accounted for general plane upkeep.
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Rad
post Aug 29 2008, 11:25 PM
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A few things to clarify:

1: "Various Means" = Pwnd a Mitsuhama strike team with a bulldozer

2: This thing is stealthed like crazy & we have a technomancer on board--no permits or flight plans thank you.

3: It can land in water and we generally keep it to uninhabited areas to avoid having people figure out we have it

4: We upgraded the amenities, I forget how far

5: It has two full robotic arms, we don't need fuel--we steal planes out of the sky, drain them, and drop them on our enemies

6: We're pretty much staying around hong kong atm, not planning to move for a while, barring another "Oh shit we gotta leave the hemisphere for a few years" situation. Y'know, like when we stole the plane. We won't be returning to seattle for a while...

[edit]

7: We've also got a repair drone and a couple mechanically-inclined characters, we do our own maintenance. Got it from "one rotor shot off mid landing" to "flies better than it did out of the factory" in about an hour with one really good repair roll.
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ludomastro
post Aug 29 2008, 11:30 PM
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QUOTE (Rad @ Aug 29 2008, 05:25 PM) *
5: It has two full robotic arms, we don't need fuel--we steal planes out of the sky, drain them, and drop them on our enemies


(IMG:style_emoticons/default/eek.gif) (IMG:style_emoticons/default/eek.gif) (IMG:style_emoticons/default/eek.gif)

How is that even possible?
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Rad
post Aug 29 2008, 11:34 PM
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Vehicle mod rules in Aresenal, omae. (IMG:style_emoticons/default/cool.gif)

They don't have to make sense, they just have to be RAW. We've informally named the plane the "Outlaw Star"
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DWC
post Aug 29 2008, 11:35 PM
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QUOTE (Alex @ Aug 29 2008, 07:30 PM) *


Unless the skytrain can generate lift in excess of the weights of both planes, with its' forward speed reduced by the additional drag of an awkwardly grasped airplane, it's going to fall out of the sky. Even shifting to a hovering profile means generating thrust in excess of both planes' weights, while addressing the other plane's thrust.

I'm not saying it's not possible, but for a heavy lift tilt rotor to do it does seem more than a little silly. Then again, so do a lot of things in Shadowrun.
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CanRay
post Aug 29 2008, 11:43 PM
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Air Elemental bound to the hull makes the physics cry over the rapeage.

There, explanation done.
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ludomastro
post Aug 30 2008, 12:21 AM
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QUOTE (CanRay @ Aug 29 2008, 05:43 PM) *
Air Elemental bound to the hull makes the physics cry over the rapeage.

There, explanation done.


Thank you CanRay.
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masterofm
post Aug 30 2008, 12:35 AM
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Draining fuel and dropping a plane out of the sky could get you in SERIOUS trouble. You don't know who you are going to piss off with stunts like that. Personally you knock over a plane and drain it's fuel and then drop it on someones head expect to probably destroy or take something that will probably get a AAA sending multiple teams and shadow runners at you. If not you are destroying millions and millions of (IMG:style_emoticons/default/nuyen.gif) on a constant basis and dropping it on whoever you don't like. Expect to get thor shotted after you do like 10 million in damages (a.k.a. 5-10 planes.) Doing stuff like this splashes the pond a little too much I would think in a SR setting.
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Earlydawn
post Aug 30 2008, 01:19 AM
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QUOTE (kzt @ Aug 28 2008, 05:04 PM) *
At least 10% of the airplane cost per year.
For serious. Maintaining an aircraft that presumably moves most of the year is going to be a monumental expense, much less fueling it. They're getting no bargain.

QUOTE (CanRay @ Aug 29 2008, 06:43 PM) *
Air Elemental bound to the hull makes the physics cry over the rapeage.

There, explanation done.
Assuming you're refering to the movement power, Adam has stated that its effect is basically non-existant on larger-than-metahuman objects, so I don't think that would fly.

bahdumpah
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kzt
post Aug 30 2008, 04:02 AM
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QUOTE (Earlydawn @ Aug 29 2008, 06:19 PM) *
Assuming you're refering to the movement power, Adam has stated that its effect is basically non-existant on larger-than-metahuman objects, so I don't think that would fly.

Was that before or after they included the bit in the rulebook about how DocWagon uses spirits with movement power to run their ambulances?
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Jaid
post Aug 30 2008, 04:13 AM
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i don't believe he ever said anything solid, but rather that sufficiently large objects should probably be harder to effect with movement.
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AngelisStorm
post Aug 30 2008, 08:12 AM
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Isn't there a bit of a difference in size between an ambulance and a airplane that a group of people can live in?
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Rotbart van Dain...
post Aug 30 2008, 11:00 AM
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Given that DocWagon uses tilt-wings, too... no.
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Rad
post Aug 30 2008, 11:38 AM
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QUOTE (masterofm @ Aug 29 2008, 05:35 PM) *
Draining fuel and dropping a plane out of the sky could get you in SERIOUS trouble. You don't know who you are going to piss off with stunts like that. Personally you knock over a plane and drain it's fuel and then drop it on someones head expect to probably destroy or take something that will probably get a AAA sending multiple teams and shadow runners at you. If not you are destroying millions and millions of (IMG:style_emoticons/default/nuyen.gif) on a constant basis and dropping it on whoever you don't like. Expect to get thor shotted after you do like 10 million in damages (a.k.a. 5-10 planes.) Doing stuff like this splashes the pond a little too much I would think in a SR setting.


Actually, that was more of a joke--although this is a VTOL craft and the arms themselves have a strength of 30 each. (Equal to the plane's body) Granted, we're playing things a little loose with real-world physics even putting arms on this thing, but this is shadowrun, not the real world. Beleive me, it's in everyone's best interest that I not be able to apply my IRL knowlege of aerodynamics.

As far as repercussions go, we already stole this plane from a AAA after raiding one of their black labs, killing everyone inside, rigging a charge to the geothermal tap powering the place, killing the strike team they sent in, and stealing their plane, armor, and weapons.

I'd say we're already in "super pissed-off AAA" mode. (IMG:style_emoticons/default/biggrin.gif)

Thing is, we covered our tracks so perfectly there's nothing for them to go on to actually find us. The plane's stealthed to hell, and we've also adopted such uber-paranoid security measures that it'd be damn near impossible to even tie our various activities to the same group of people--let alone identify or locate said group. Thor shots don't do you any good if you don't know where to aim, and by the time things get hot enough that taking out a city to get us becomes an acceptable option, we'll have already left the hemisphere.

Besides, runner teams and corporate strike forces we can handle. To quote our GM from tonight's session: "That's it, I'm not sending any more strike teams after you."

We beat them in 1 IP, without any of our guys taking a hit. Unfortunately, he seems to be looking at dragons now.

QUOTE (Earlydawn @ Aug 29 2008, 06:19 PM) *
For serious. Maintaining an aircraft that presumably moves most of the year is going to be a monumental expense, much less fueling it. They're getting no bargain.


Except that it's not moving, hardly ever in fact. Too high profile. We just got our hands on the means to blackmail our way into control of an airport, as well a various utilities around Hong Kong, so we'll have a better means of fueling and storing this thing soon. Meantime it's parked out in the middle of nowhere and serving as a fully stealthed base of operations from which we launch our fully stealthed amphibious submersible citymaster and fully stealthed amphibious motorcycle.

As for splashing the pond, we're way beyond that. We're trying to take over the world, omae--the normal bounds of an SR setting were left bleeding in the dust with that MCT strike team we fragged.

At the moment we're cementing relations with 9x9 and surreptitiously taking over Hong Kong. From there we'll expand our power base.

As for what the GM decided on, we upgraded the plane to medium amenities, and have to pay a group lifestyle cost to cover food, security and such. I forget the exact figure it worked out to, as I'm not the one handling the group account, but he used the alternate lifestyle rules in Runner's Companion to factor in the plane's accomodations.

Our sniper's comment when the GM asked us what kind of entertainment we wanted:

"We have high explosives and low morals, we have all the entertainment we need."
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CanRay
post Aug 30 2008, 02:06 PM
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QUOTE (Rad @ Aug 30 2008, 06:38 AM) *
"We have high explosives and low morals, we have all the entertainment we need."

*Sniff* I haven't heard that sentence since I moved away from home...

Now I feel homesick.
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DTFarstar
post Aug 30 2008, 08:36 PM
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I wish I had heard that phrase before. It may become a new mantra in my games.

Chris
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hobgoblin
post Aug 30 2008, 08:51 PM
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(IMG:style_emoticons/default/rotfl.gif) (IMG:style_emoticons/default/notworthy.gif)

im right now in a mental state somewhere between those two (IMG:style_emoticons/default/biggrin.gif)

given the threads i have been reading here lately i needed this one (IMG:style_emoticons/default/silly.gif)

this is clearly in the realm of pink mohawks meets the a-team (IMG:style_emoticons/default/wink.gif)
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WearzManySkins
post Aug 30 2008, 09:21 PM
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(IMG:style_emoticons/default/grinbig.gif)
Ok even with on board mechanical types, you will still need a facility to perform certain maintenance functions, like engine or rotor drive train etc.

Stealth gear/items will need similar maintenance also.

I will not even go as to how you stealthed this airframe. Truly stealthed airframes are designed that way from the beginning not a mod job later on.

As for grabbing other airframes while in flight....Blanket No.

What are doing for the various lubricants? which are different that lubricants used on non rotor airframes.

But your GM does not have as many ways to "locate" such a thing as your airframe.

Why locate you when I can lure you into a "trap" location of my choosing. (IMG:style_emoticons/default/devil.gif)

Wonderful thing about EMP Weapons/Pulse spells and the like, render TM and hacker mute.

As for the GM never put out something that you do now want/wish your players to get a hold of.

As for the spirit movement power that is true but unfortunately the airframe is not build for such speeds....

WMS
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merashin
post Aug 31 2008, 03:49 AM
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he probably didn't expect us to get it, because of two things, we were fighting several mitsuhama tomino's with a strike team (we had to shoot down the plane to get at the strike team, we only hit an engine, so we could repair it), and we were only maybe 3 or 4 sessions in, not enough to have enough karma to develop
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