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> My PC's are living out of an Airplane, How the hell do I price their lifestyle
masterofm
post Aug 31 2008, 04:10 AM
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So.... your saying your GM is just handing you thing on a silver platter and letting you take over the world. This does not fit into my vision of Shadowrun but if that is the way you want to play it then that is how it gets done. 3-8 sessions in and you have almost taken over Hong Kong is fast in any Shadowrun game. What is your starting BP or karma? Never mind... why bother... If they are taking over Hong Kong why are you even asking about how they are going to pay for their plane? I.... blarg! *head explodes*

Did the mage clean his/her signature after casting spells? It is the way most teams get found out and hammered.
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kzt
post Aug 31 2008, 04:20 AM
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You can accomplish a lot quickly when your GM is Monty Haul....
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merashin
post Aug 31 2008, 04:50 AM
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you can accomplish it really quickly when 3 of the players are evil geniuses, and 1 of those three bought 50 bp worth of explosives, and laws
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kzt
post Aug 31 2008, 05:01 AM
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So you do enough damage to an airplane's engines so it has to make an emergency landing in the middle of combat, but you can hop right in it and fly away? Despite the fact that takes a lot more power to take off than to keep flying? And you can then blithely get a spare engine for the plane and get it installed without anyone seeing anything suspicious? Right....
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merashin
post Aug 31 2008, 05:10 AM
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no, shoot a couple of laws at one engine, it lands, technomancer is jamming all signals from the riggers on board, we wipe out the strike team with a 40 mph bulldozer, and i can't remember how we did the tominos, then we start using our repair drone on the plane, and then the session ends, and i missed the next, so i don't know the whole thing.
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Matsci
post Aug 31 2008, 06:02 AM
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QUOTE (masterofm @ Aug 31 2008, 05:10 AM) *
So.... your saying your GM is just handing you thing on a silver platter and letting you take over the world. This does not fit into my vision of Shadowrun but if that is the way you want to play it then that is how it gets done. 3-8 sessions in and you have almost taken over Hong Kong is fast in any Shadowrun game. What is your starting BP or karma? Never mind... why bother... If they are taking over Hong Kong why are you even asking about how they are going to pay for their plane? I.... blarg! *head explodes*

Did the mage clean his/her signature after casting spells? It is the way most teams get found out and hammered.


The Diffrence from how the players see the world and what's really happening are a great deal different. (IMG:style_emoticons/default/wobble.gif)

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WearzManySkins
post Aug 31 2008, 06:38 AM
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QUOTE (merashin @ Aug 31 2008, 12:10 AM) *
no, shoot a couple of laws at one engine, it lands, technomancer is jamming all signals from the riggers on board, we wipe out the strike team with a 40 mph bulldozer, and i can't remember how we did the tominos, then we start using our repair drone on the plane, and then the session ends, and i missed the next, so i don't know the whole thing.

(IMG:style_emoticons/default/grinbig.gif)

A law hitting an tilt rotor engine in flight, causes the engine to cease functioning ie BOOM engine is now a non working engine. Ie "Its Dead Jim".

Pilot makes some very interesting crash landing rolls, with out damaging the airframe.

Check out the ranges on Jammers until Arsenal came out the ranges SUX, unless your TM is was using the ECCM thingee.

Ok now you have a airframe with a basically non functional engine ie it is blown away. Anti Vehicle/Armor weapons are not gel rounds, they do not inflict stun damage on airframes. Tilt rotors with only one engine do not take off very well.

Your repair drone walks over and pull another engine out your arses and installs it.

Since the strike team did not spread out they let some bozos with a bulldozer kill them. Bulldozers are not anywhere near a tank. They are not designed to be shot at. Too many exposed things, hydrolic lines, etc.

I am with KZT on this one.

WMS
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hobgoblin
post Aug 31 2008, 01:26 PM
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oh come on, let them have their fun (IMG:style_emoticons/default/ohplease.gif)
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Matsci
post Aug 31 2008, 05:09 PM
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Meh, It will not matter after next session. No matter what happens, they are screwed.
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merashin
post Aug 31 2008, 05:18 PM
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does anyone know how to counter a thor shot? I have a feeling one is coming our way
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Matsci
post Aug 31 2008, 05:23 PM
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QUOTE (merashin @ Aug 31 2008, 06:18 PM) *
does anyone know how to counter a thor shot? I have a feeling one is coming our way


Nah, you painted yourself into this corner. Have a Backup PC.

That or hemorrhage Edge.
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Ravor
post Aug 31 2008, 05:35 PM
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You leave all of your fancy toys behind, get new faces/voices, and then find the deepest, darkest cave you can find and pray to the spirits that the corps never find you again. Then in ~six months or so you die when they finally track you down.


Or, given the fact that your DM let you have all these fancy toys in the first place, have your Decker/Technomancer hack their way into the Thor platform and rain the ultimate destruction upon all those who stand in the way of your ultimate conquest.

"What are we doing tonight Brain?"

"Why the same as every night."
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Rotbart van Dain...
post Aug 31 2008, 06:15 PM
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QUOTE (merashin @ Aug 31 2008, 07:18 PM) *
does anyone know how to counter a thor shot?

First, good intel (to know when and where it's launched) and high mobility - it takes quite a while for it to come down and it can't exactly fly after you.
Then, ship lasers, interceptor missiles or a mage with a telescope and a physical combat spell... or a levitation/spirit spell to make it deviate from course.
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WearzManySkins
post Aug 31 2008, 06:33 PM
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QUOTE (merashin @ Aug 31 2008, 11:18 AM) *
does anyone know how to counter a thor shot? I have a feeling one is coming our way

Yes be in a suborbital or orbital location maybe even Zurich Orbital. (IMG:style_emoticons/default/grinbig.gif)

Actually best thing is to scrap the current characters, start over, give the players a bump in starting bps, then learn from the experience and game on.

WMS
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Rotbart van Dain...
post Aug 31 2008, 06:49 PM
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QUOTE (WearzManySkins @ Aug 31 2008, 08:33 PM) *
Yes be in a suborbital or orbital location maybe even Zurich Orbital.

Or, the next best thing - a flying airplane. (IMG:style_emoticons/default/biggrin.gif)
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kzt
post Aug 31 2008, 07:17 PM
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You don't need a thor shot. You can't see or hear the plane that drops 6 2000LB JDAMs on you from 30,000 feet.
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Jhaiisiin
post Aug 31 2008, 07:18 PM
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Another thing to consider. Assume the plane was tricked out prior to the steal. The corp, realizing the loss of that tech was really a problem, immediately sets R&D into finding ways to counter their own stealthing tech, and implements a prototype as soon as they're able. They send out a fresh team equipped with the prototype tech to track down the runners and/or the plane. If they find the plane, they have orders to vaporize the blasted thing. If they find the team, they wipe them out. Realizing that if the former happens, they'll be able to track that to the runners if they're careful about it.

Make an epic cat and mouse game out of the runners' equipment being targeted and systematically destroyed, and force them on the offensive just to keep themselves alive. Maybe eventually reach a settlement with the corp (Something like run for us, and never again against us and we *won't* kill you and everyone you know).
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Negalith
post Sep 1 2008, 04:12 AM
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I bet by the time Shadowrun takes place, satellite imaging is very fast and very detailed. I would suspect that with imaging recognition software and advanced spy satellites, many AAA corps (on their own or by contracting out) could locate just about any aircraft sitting on a runway almost anyplace on earth. There are only so many of those kinds of planes… and in a data age, you can bet agencies like the future FAA can look up exactly where 99% of the planes are at any given time. A simple cross reference and the odds of finding / identifying your plane are very high.
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Rotbart van Dain...
post Sep 1 2008, 12:11 PM
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QUOTE (Jhaiisiin @ Aug 31 2008, 09:18 PM) *
Another thing to consider. Assume the plane was tricked out prior to the steal. The corp, realizing the loss of that tech was really a problem, immediately sets R&D into finding ways to counter their own stealthing tech, and implements a prototype as soon as they're able.

And there's a really fair chance that the project will be cut before it's ever finished.
Just because the exec got replaced (because he wasted tooo much money) and the new one want's to impress with cutting costs.
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masterofm
post Sep 1 2008, 03:13 PM
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It always helps to have backup characters, but when the GM says make one because you have just shot yourselves in the foot hardcore it seems to me that strapping arms onto a plane and thinking it's inconspicious might not be the best move. One of the players/GMs at my table put it nicely. The only reason you survive right now is because it costs more money to hunt you down and kill you then to leave you alone, but the minute those rolls reverse you and your team are just dead. The minute you ping anywhere you just die.
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Jhaiisiin
post Sep 2 2008, 01:20 AM
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Ummm.. what do you mean "by the time Shadowrun takes place"? Satellites today can read your license plate without fail.
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CanRay
post Sep 2 2008, 02:06 AM
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And yet can't tell one building from a Chinese Embassy. (IMG:style_emoticons/default/nyahnyah.gif)

Or tell Fighter Pilots about Canadian Training Missions going on that they've been made aware of during their briefings! (IMG:style_emoticons/default/mad.gif)
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toturi
post Sep 2 2008, 03:11 AM
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QUOTE (Negalith @ Sep 1 2008, 12:12 PM) *
I bet by the time Shadowrun takes place, satellite imaging is very fast and very detailed. I would suspect that with imaging recognition software and advanced spy satellites, many AAA corps (on their own or by contracting out) could locate just about any aircraft sitting on a runway almost anyplace on earth. There are only so many of those kinds of planes… and in a data age, you can bet agencies like the future FAA can look up exactly where 99% of the planes are at any given time. A simple cross reference and the odds of finding / identifying your plane are very high.

A AAA corp may be able to identify the plane, the corp should have the resources to be able to do so. However, can the person in charge of the project authorise the resources and manpower to do so? Sure, if you stole Lowfyr's personal aircraft... But given the bureacratic infighting within a corp, not to mention the infighting that will occur within a cross-corp authority like Corp Court (which has jurisdiction over the corps) and friction between the CC and national authorities, how much resources and information do you think they would share? You can bet that there is likely to be as little as they can possibly make it while appearing to be cooperative and if they do not want to even appear to be cooperative, then you can make it zero.
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Ravor
post Sep 2 2008, 04:04 AM
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Once you start dropping planes on your enemies I would imagine that the status quo which keeps Runners safe vanishes in a puff of smoke because it quickly becomes everyone's best interest to put down these rabid mutts. Sure there is going to be infighting amongst the various factions but that doesn't mean the Runners are going to survive the crossfire.
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WearzManySkins
post Sep 2 2008, 04:23 AM
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One note not in the SR4 rules, but in RL anytime a Active Jammer is turned on, it can and will be detected at twice the ranger of the active jammer, at least. A skilled EW operator withe some basic gear can go well beyond that 2x range.

Since all Jammers in SR4 are active....yes they may not be able to pin point your location but they will now the general location, the longer the active jammer is operating the more exact the location fix.

WMS
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