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> T-Town, A game in Alabama
fistandantilus4....
post May 15 2009, 04:57 AM
Post #401


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Burn it! Cook the damn thing!
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Redjack
post May 18 2009, 03:14 AM
Post #402


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Flash proceeds smugly along as the team moves forward with the elemental. He even smirks as the vines pulls back at their approach. When they make another pass at the team nearer the security station he growls at the irony of not having a machete and levels his SMG.
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ludomastro
post May 20 2009, 03:19 AM
Post #403


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A group of three vine clusters retract their tentacles before launching them at MITNick. A second cluster of three also launch tentacles, but at Steve. Unlike the first attack, these tentacles seem to have some weight to them.
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Redjack
post May 25 2009, 09:51 PM
Post #404


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Flash begins cursing "damn mages and worthless elementals" as the vines snake out at him around the flaming column. Being more of the stand and fight guy, he lets rip a pair bursts, one at each of the first two tentacles reaching for him.
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fistandantilus4....
post May 29 2009, 12:09 AM
Post #405


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MITNick dives back as the vines launch themselves at him from an impossible length. He barely has time for his eyes to go wide and yell before the killer plants are on him.
Rolls
[ Spoiler ]


GET IT OFF ME! GET IT OFF ME! JUST DON'T BURN IT!
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ludomastro
post May 30 2009, 04:15 AM
Post #406


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MITNick is grabbed by the tentacles from the plant and it squeezes him - not trying to crush him so much as hold him in place.

The bursts from Flash's gun strike true as he drops one of the things after him.

Chester appears to be directing traffic as the elemental burns the densest cluster of tentacles.

Roll Perception.
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fistandantilus4....
post Jun 1 2009, 09:15 PM
Post #407


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MITNick struggles against the vines, trying vainly to break free. The only tool he has at hand is the shotgun, but the idea of ricocheting slugs kills that idea damn quick.
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ludomastro
post Jun 2 2009, 03:59 AM
Post #408


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Chester keeps moving and throwing spells while the spirit does the same. They eliminate most of the vines and then turn to help.

Roll Initiative
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fistandantilus4....
post Jun 4 2009, 10:36 PM
Post #409


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Initiative= 6
[ Spoiler ]
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Redjack
post Jun 10 2009, 05:34 AM
Post #410


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Init(7) [1,1,4,5,4,2,6] 2 hits = 9
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Redjack
post Jun 15 2009, 11:43 AM
Post #411


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Flash continues cursing the 'Plants from Aztlan' and firing.
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ludomastro
post Jun 16 2009, 05:31 AM
Post #412


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With the renewed effort the team is able to extinguish the plants, although Chester is having a little trouble extinguishing his elemental.

Perception.
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fistandantilus4....
post Jun 17 2009, 03:38 AM
Post #413


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Perception
[ Spoiler ]

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ludomastro
post Jun 19 2009, 07:35 AM
Post #414


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Steve spots something near where the plants were located and calls out Got something. Looks like a keycard. You figure this is what the tinman was talking about?
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Redjack
post Jun 21 2009, 11:24 PM
Post #415


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Flash is looking in exactly the wrong direction as Steve makes his find. He scratches his head. How did I miss that...? I'm slipping.
"Let's get on with it then."
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fistandantilus4....
post Jun 22 2009, 02:11 PM
Post #416


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MITNick struggles as he pulls himself from the charred remains of the vines, stumbling and flailing, trying to keep from pointing the shotgun at anything with a pulse.
G'damn mother fraggin' slimy frag'n' oct'pus plant all grabbin' and twistin' and gettin' in ma' frickin' pants and pullin' at ma damn face and HOLY goddamn things in my pants MOTHER @%@#%@#%!$!

MITnick tears out the pieces of plant fiber that went up his pants, chucking the vine to the ground, then stomping out all that remains of the plant until it's a charred little pile. Eventually, he looks up at Steve with the key guard.

Yeah, that'd be it. Let's get to the el'vator.

G'damn little squirt, don't see him gettin' a fraggin' plant enema. Bet he wouldn't be so calm and collected then...


The dwarf continues muttering as he heads back towards the elevator.
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ludomastro
post Jun 22 2009, 05:57 PM
Post #417


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The group is quickly able to reach the elevator and finds the voice of Tinman in the speakers once again.

Good. You made it back in one piece. Enter the card and come down to my level.

Once the team is on the indicated level the doors open and they are treated to a worm's eye view of roots and other large thick appendages of what is surely the plant's doing.
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Meriss
post Jun 24 2009, 01:25 PM
Post #418


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"Says the spider to the idiot fly" mutters Steve darkly.
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fistandantilus4....
post Jun 26 2009, 12:50 AM
Post #419


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Uh ... hey Flash man, how's 'bout takin' point again? I'll send the buggie ahead.

Hey Tinman, don't s'pose yer feelin' helpful and wanna give us some directions? Or say ... tips for avoidin' more things that want to dismember us?


MITNick again "fearlessly" sends the drone ahead to scout.
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ludomastro
post Jun 26 2009, 04:43 AM
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I believe that you will encounter more plant things shortly. Other than that, follow the AR map and you should be fine.

The team is greeted by the sound of slithering in the distance.
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SinN
post Jun 28 2009, 11:02 PM
Post #421


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Chester ignites a flame in his hand.

Im ready.
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ludomastro
post Jul 1 2009, 08:28 PM
Post #422


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As the team exits the elevator they are again greeted by humidity and the smell of plants. There are no lights working in the hallway area. However, there are emergency lights in the area indicated by Tinman as the "the prison."
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Redjack
post Jul 2 2009, 03:30 AM
Post #423


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Flash swaps out his partially spent clip for a full one as they ride the elevator. Mentally, he checks the safety and validates the round count. "I'm ready to blow this pop sickle stand and crank it up. Damn monster plants. Time for a stand up fire fight!" He snickers at the last, impressed with his play on words.
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Meriss
post Jul 5 2009, 11:09 PM
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"Does anyone else have a bad feelin' about this?" mutters Steve as he nervously shifts the grip on his pistol.
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Redjack
post Jul 8 2009, 02:03 AM
Post #425


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Flash grunts. "Let's just do it."
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