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> T-Town, A game in Alabama
fistandantilus4....
post Jul 14 2009, 05:23 AM
Post #426


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While "Action FLASH Jackson" is revving up his engines, MITNick veers the tiny drone to "The Prison", sending back the feeds to the team to see what's in store for them.
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ludomastro
post Jul 15 2009, 06:58 PM
Post #427


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The tiny little drone quickly moves down the corridor and finds large thick growths that seem to remind the team of roots. However, these appear to be tied into the eletrical grid wherever they are found. Finally the drone reaches the doors Tinman indicated as "the prison." The doors appear to be sealed shut and there is a light over the card reader slot.
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fistandantilus4....
post Jul 16 2009, 04:00 AM
Post #428


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Well, the way looks clear. Let's jander down there and see what there is to see. After you Real Action Hero.

The dwarf hefts his shotgun, again watching the groups back, and more proud of himself for doing so as there may actually be something behind them soon.
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ludomastro
post Jul 16 2009, 04:48 AM
Post #429


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As the team makes its way down the corridor there are creeks and pops and the occasional hiss that seem to come from the roots - if that is indeed what they are. Although nowhere near as thick, there is also the same yellow gas from earlier that threatened the group's ability to breath. However, it is in much lower supply here. The team makes it to the door without any problems.
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fistandantilus4....
post Jul 25 2009, 10:17 PM
Post #430


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I say we do a pre-ermptive burn and just torch these damn things before they become a problem. I seen this horror trid before. We leave these "seemingly harmless" plants behind us, and later when we're gettin' chased by the big nasty lurkin' down the way, these things are what we trip over, adn the thing eats somebody.

Toast these things wizkid.
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Redjack
post Jul 27 2009, 02:11 AM
Post #431


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Flash smiles, "I'm all for a little fire- Hell, a lot of fire! Burn it!"
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SinN
post Aug 2 2009, 06:08 PM
Post #432


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Chester rolls up his sleeves on his oversized hoody, cracks his knuckles, and holds his hand out and starts quietly chanting as the flames wiz around his hands, finnaly with a loud shout he sends fire ball winding down the hallway, torching the plant life in sight.

Magic-7
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ludomastro
post Aug 3 2009, 05:57 AM
Post #433


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As the fireball roars down the hallway, there is the popping and hissing sound of steam pouring through the the root system. Somewhere there is a noise - not unlike a scream.

The brief flash fades, leaving the charred remains of the larger root system with ash elsewhere. The whole area is thick with the smell of smoke.

The sprinkler system drips fetid water thick with algae as the fire alarms begin sounding. Otherwise, there is a stillness in the air.
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fistandantilus4....
post Aug 3 2009, 10:05 PM
Post #434


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MITNick quickly scans the systems that he has access to, checking for the fire suppression routines, and how to suppress them.
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ludomastro
post Aug 5 2009, 01:27 AM
Post #435


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MITNick is quickly able to locate the appropriate valves and audio files. Once turned off the area returns to relative quiet with the occasional pop and hiss of burning wood and the smell of fetid water.
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fistandantilus4....
post Aug 7 2009, 12:08 AM
Post #436


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Ew... 'fetid'.

Let's get going.


The Shrubs-'o'-Death gone, and the murderous sprinkler system stifled, MITNick bravely urges Flash to lead the way, intent on finding Tinman's core, the cyberdeck, or hell, even a 3 1/2" floppy would be interesting at this point.
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SinN
post Aug 11 2009, 12:40 AM
Post #437


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Chester walks quietly next to Flash as he scans the astraly periodicly just to make sure. He isnt looking for anything in particular, just potential threats. As he does this, he speaks to the team:

Anyone get the eerie feeling we're still being watched?
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Meriss
post Aug 11 2009, 02:24 AM
Post #438


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Steve rolls his eyes and pipes up from the back.

"Every motherfraggin' day of my life."
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ludomastro
post Aug 11 2009, 05:05 AM
Post #439


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Chester notes faint auras - the after-image of life snuffed out. However, there is still the hint of life beyond the walls and floor.

The team soon reaches the door Tinman indicated. Steve notes that there is a control panel off to the side of the door.
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fistandantilus4....
post Aug 25 2009, 08:18 PM
Post #440


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Annoyed at the delay, MITNick finds some balls deep down and approaches the door panel, giving it a look over, and making sure everyone is ready for him to give the key card a try.
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ludomastro
post Aug 26 2009, 05:54 AM
Post #441


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MITNick and the team are greeted by a room full of different equipment. Sitting on a table is a now out-of-date cyberdeck. Power is still on in the room but a few screens are still dark. There is a large tree like growth coming through the room. It appears to be a root.


Roll Perception
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fistandantilus4....
post Aug 26 2009, 07:32 PM
Post #442


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1 hit

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ludomastro
post Aug 27 2009, 04:58 AM
Post #443


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The team hears the faint voice of the Tinman from a long disused speaker in a side console.

MITNick
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fistandantilus4....
post Aug 27 2009, 09:11 PM
Post #444


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MITNick lends an ear to the Tinman, while looking over the mainframe system and the deck. Getting an idea of what they're looking at might help decide if it's safe to simply takte the thing, and what else might be coming along with it.
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Redjack
post Aug 28 2009, 05:10 AM
Post #445


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Flash moves into the room with his typical bravado, SMG tilted sideways, gangsta-style. He looks around, visually sweeping for threats and security.
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ludomastro
post Aug 28 2009, 05:30 AM
Post #446


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Tinman is giving instructions on how to disconnect various equipment and provide him a temporary home. It is fairly obvious once he explains it.
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fistandantilus4....
post Aug 29 2009, 12:22 AM
Post #447


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MITNick cant help but grumble aswhequickly follows the instructions laid out by the AI.

Goddam fraggin' waste.Come sneak out some deck, just ta' hand it over with some J, loaded up with a fraggin' AI. No way these guys'll see anything but dollar signs.

Frag it all. That talkin' microchip knows what it's doin', knows where it's goin'. Ain't my place ta' tell it it's gonna get cut up from shiny code bits. What the fra was this place, that a thinkin' program started here anyway.


Hey Tinman, what the frag was this place anyways? People eatin' plants don't exactly seem the type o' research that leads to tricked out decks and talkin' progs, ya' know.

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ludomastro
post Aug 29 2009, 07:28 AM
Post #448


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A most excellent question. This was a research facility for several different branches of the company. Bio-medical, genetics and programing were under one roof. However, even I can not tell you why they were working together. It is my understanding that the plant was an accident.
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Redjack
post Aug 30 2009, 04:22 AM
Post #449


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Flash watches as MITNick does as he's told. The ork however keeps watch on the surroundings, listening as the duo dialog.
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fistandantilus4....
post Sep 1 2009, 01:34 AM
Post #450


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MITNick gives an interested little Hmm... as he continues his work.

Any other convenently travel sized "research projects" still around? Or maybe some mainframes still in good condition? The little dwarf can't help the fact that his voice rises slightly as he considers the potential pot 'o' gold here. There might be something to that old dwarven greed sterotype after all.
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