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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
Dakka Dakka
post Jan 8 2010, 06:20 PM
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He already wrote that he will put it in, you even quoted it. I over-read that earlier in the thread as well.
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Vittek
post Jan 8 2010, 10:36 PM
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QUOTE (DamienKnight @ Jan 6 2010, 12:32 AM) *
charsheet. It does not seem to me that the other two have any problems.


That's embarassing, I'm sorry I didn't take the time to try it out with the attention it needed. Thank you fot your work, again.
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Tyro
post Jan 11 2010, 04:00 PM
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I just noticed that the notes for Reception Enhancer say it gives you a +1 to Reception per rating (should be Perception)
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DamienKnight
post Jan 11 2010, 07:18 PM
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QUOTE (Scythe31337 @ Jan 8 2010, 01:15 AM) *
I opened it in Excel 2007 and got a label in cells not supported error. I searched the thread and looked like I'm not only one with this issue. I tried open office to see if it gave me the same error but it didn't, I had to however enable macros. But the big problem I'm having is the Magic tab. I see a lot of notes(red triangle on the upper right corner of the cell) made like I'm supposed to see labeled columns and other text there but theres nothing but and oddly formated table to the right and down a bit from all the cells. Most of the other Tabs look fine but that one and its in both open office and excel. The last version I had of this was back in 2006 when the original was made. Is this normal?

Ally Spirit tab also shows just says Karma cost and a line and a bunch of notes as well.


The magic and ally spirit pages have content that hides itself using Conditional Formatting. It should only be visible if you select 'Magician' from the special qualities on the Main Sheet, then initiate your mage on the Magic sheet and select the Conjure Ally Spirit metamagic.

QUOTE (Dumori @ Jan 8 2010, 07:12 AM) *
Would you mind keeping an up-to-date attachment on the gwave. as I can't use media
fire from where I get the most free computer time.

I am not involved in the GWAVE. Perhaps someone who is can upload recent versions there. Any takers?
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Vittek
post Jan 11 2010, 08:32 PM
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QUOTE (Dumori @ Jan 8 2010, 01:12 PM) *
Would you mind keeping an up-to-date attachment on the gwave. as I can't use media
fire from where I get the most free computer time.


Done, let me know if it works.
By the way, if anyone has any comments about the wave itself, please share them. I'd like feedback on the structure and on the character creation/advancement split. The main reason I haven't gone any further with it is that, from the lack of feedback, I think no one thinks anything good about it.
Thanks.
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Draco18s
post Jan 11 2010, 08:59 PM
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QUOTE (Dakka Dakka @ Jan 8 2010, 01:20 PM) *
He already wrote that he will put it in, you even quoted it. I over-read that earlier in the thread as well.


Arg. D: I totally read it as "I am not."
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DamienKnight
post Jan 12 2010, 03:00 PM
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QUOTE (Vittek @ Jan 11 2010, 03:32 PM) *
Done, let me know if it works.
By the way, if anyone has any comments about the wave itself, please share them. I'd like feedback on the structure and on the character creation/advancement split. The main reason I haven't gone any further with it is that, from the lack of feedback, I think no one thinks anything good about it.
Thanks.


I have access to GWAVE, but dont really use it. How do I check the wave out Vittek?
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Draco18s
post Jan 12 2010, 05:42 PM
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QUOTE (DamienKnight @ Jan 12 2010, 10:00 AM) *
I have access to GWAVE, but dont really use it. How do I check the wave out Vittek?


Link.
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Tyro
post Jan 13 2010, 03:58 AM
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In Knowledge Skills, "Criminal: Solupa Rings" should be "Criminal: Seoulpa Rings" (link)
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Dakka Dakka
post Jan 13 2010, 07:28 AM
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According to the description of the FN 5-7C (Arsenal p. 22) its RC should stack with every other RC item. It does not with gas vents. The same goes for the Ares Alpha (SR4A p. 318). The FN P93 Praetor (Arsenal p. 24 f.) has one point of stackable RC and the weapon only gets Electronic Firing if the buyer pays extra for this option (+200¥). The sheet doesn't even stack a gas vent with the RC from Electronic Firing.

I don't remember if there are other weapons with special RC.

Several weapons metion their bullpup design in the description even though this has no game effect. The Sernopal vz/88V doesn't.
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Draco18s
post Jan 13 2010, 03:33 PM
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QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
Several weapons metion their bullpup design in the description even though this has no game effect. The Sernopal vz/88V doesn't.


"Bullpups generally allow for a 25% reduction in weapon length."

If you can figure out what kind of game effect that would have, by all means. I would say that it would--at best--make concealing the weapon easier by 1.
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DamienKnight
post Jan 13 2010, 10:50 PM
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QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
According to the description of the FN 5-7C (Arsenal p. 22) its RC should stack with every other RC item. It does not with gas vents. The same goes for the Ares Alpha (SR4A p. 318)

Truly stated. I have setup a chart of default recoil types and amounts for the stock weapons on the Gear_Data page. The 'Integral RC' column was not being added to final tallies for customized weapons. Corrected in the next version.
QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
I don't remember if there are other weapons with special RC.

Complete list of Integral Stacking Recoil weapons:
FN 5-7C
Ruger Thunderbolt
FN P93 Praetor
HK Urban Combat
Ares Alpha
Ares HVAR

All of these should work now. Let me know if you find any exceptions, or if there is anything I am missing from this list.
QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
The FN P93 Praetor (Arsenal p. 24 f.) .... only gets Electronic Firing if the buyer pays extra for this option (+200¥).

Added the 'FN P93 Praetor E' to the sheet. Costs 200 more than standard Praetor. Includes Electronic firing.

QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
Several weapons metion their bullpup design in the description even though this has no game effect. The Sernopal vz/88V doesn't.

Ehhh... what!?

QUOTE (Draco18s @ Jan 13 2010, 10:33 AM) *
"Bullpups generally allow for a 25% reduction in weapon length."

If you can figure out what kind of game effect that would have, by all means. I would say that it would--at best--make concealing the weapon easier by 1.

Indeed, if someone wanted to houserule an effect for Bullpup, it would be easier for them to do so with the SR4CG_DK because it notes Bullpup in the description. I think in 3rd it was a point of recoil. I am glad they removed that in 4th because it didnt really make much sense to me. Concealability is a good point Dracos. In the sheet, as by RAW, it is just tasty fluff.
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Dakka Dakka
post Jan 14 2010, 12:13 AM
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QUOTE (DamienKnight @ Jan 13 2010, 11:50 PM) *
Ehhh... what!?
I just wanted to say that to me it looks better either to put in the fluff (bullpup design) in every weapon that fits the description or generally leave it out.
I now realize that contrary to the other weapons the description mentions no bullpup on the Sernopal. the image however looks that way. This may be the reason why you omitted it for the vz/88V
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DamienKnight
post Jan 14 2010, 07:10 PM
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QUOTE (Dakka Dakka @ Jan 13 2010, 07:13 PM) *
I just wanted to say that to me it looks better either to put in the fluff (bullpup design) in every weapon that fits the description or generally leave it out.
I now realize that contrary to the other weapons the description mentions no bullpup on the Sernopal. the image however looks that way. This may be the reason why you omitted it for the vz/88V

Ah, I see the point you are making. Yeah, I did not see Bullpup in the description so did not notice that the Artist had rendered it as Bullpup.

The Aug is not described as bullpup, but it definitely is, so apparently they do not always include bullpup in the fluff, even if it is supposed to be. Since that is the case, I will add bullpup to the Sernopal description.
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Draco18s
post Jan 17 2010, 06:10 PM
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Minor issue:

If you enter in a value for a stat less than racial minimum, the sheet accepts this as a valid value including giving BP for it (eg, a stat of 1 with a minimum of 3 costs 20 BP less than the same stat at 3).
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SpellBinder
post Jan 18 2010, 01:05 AM
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On a somewhat similar note, how about a catch to the positive qualities earned with karma? Currently if you flag a positive quality as earned you actually gain karma instead of spend it.

Also, unless I'm missing it somewhere, there's no apparent way to string a Latent Awakening/Dracomorphosis/Technomancer to a later expression (like the Infected is setup) without fouling up the BP total and getting a few other in-sheet errors. It can almost work for a Dracoform, using the "Infected After Character Creation" box, but the BP and Karma still don't tally right.
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bmcoomes
post Jan 18 2010, 01:46 AM
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I've come across were on the gear page and character sheet page is the ammo-per 10 if I buy ammo it doesn't mutliply the amount correctly.
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Draco18s
post Jan 18 2010, 04:02 PM
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QUOTE (bmcoomes @ Jan 17 2010, 08:46 PM) *
I've come across were on the gear page and character sheet page is the ammo-per 10 if I buy ammo it doesn't mutliply the amount correctly.


Check the gear data (hidden) sheet. The costs columns are probably wrong; there's a whole slew of them that have 0 costs, a few of those have bad page numbers, and a scant few others that have a rating*n cost and flat cost incorrectly assigned (eg. there was one item that had 0 flat and rating*50 cost, but the item itself didn't have ratings--offhand I don't recall what it was).
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Delarn
post Jan 18 2010, 07:55 PM
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How do you get access to the Datasheet ?
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DamienKnight
post Jan 18 2010, 09:57 PM
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QUOTE (Delarn @ Jan 18 2010, 02:55 PM) *
How do you get access to the Datasheet ?


In excel 2003 it is 'Format->Sheet->Unhide' then select the sheet from the list.

Also, in excel 2003, 'Tools->Macro->Macros' select 'Developer_mode'. That macro will unlock all pages, and gives you the option of unhiding ALL of the data pages. Run the same macro again to lock the pages back up and hide the data pages again.
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DamienKnight
post Jan 18 2010, 10:25 PM
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QUOTE (SpellBinder @ Jan 17 2010, 08:05 PM) *
On a somewhat similar note, how about a catch to the positive qualities earned with karma? Currently if you flag a positive quality as earned you actually gain karma instead of spend it.

Also, unless I'm missing it somewhere, there's no apparent way to string a Latent Awakening/Dracomorphosis/Technomancer to a later expression (like the Infected is setup) without fouling up the BP total and getting a few other in-sheet errors. It can almost work for a Dracoform, using the "Infected After Character Creation" box, but the BP and Karma still don't tally right.



If you flag a positive quality as bought off with karma, then it gives you karma back equal to the quality. How are you buying a positive quality off with karma anyway?

Selecting that it was bought off with karma is like marking it off the list. If you lose a positive quality, and dont get any BP back for it, select 'Bought off' then give yourself a karma penalty on the karma page. That option is there for when negative qualities are bought off with karma. Why would you want to buy off Positive qualities with Karma?

With version f, I went ahead and set the sheet to not charge BP when you select 'infected after character creation' for a Drake. Good suggestion.

As it turns out, this works out pretty well with the 'Buying off positive qualities'. If you have Latent dracomorphisis, you can select 'Drake', then select 'infected after character creation', then for the Latent Dracomorphasis, select 'Bought off with karma' and your karma BP should be totally balanced. NeatO!

Currently there is no support for Latent Awakening for a mage or phys ad. I suggest when you finally awaken with a Latent awakened mage, you simply select 'Magician' then Adjust your Karma as necessary on the Karma Log.
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Tyro
post Jan 19 2010, 12:04 AM
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"Consipracy Theories" (in knowledge skills) should be "Conspiracy Theories".

I would recommend that Regional (Seattle) (in knowledge skills) be changed to Regional [Campaign City] or similar - just my (IMG:style_emoticons/default/nuyen.gif) 0.02

I also think Criminal (Vory) should be included.
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Delarn
post Jan 19 2010, 01:02 AM
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QUOTE (DamienKnight @ Jan 18 2010, 09:57 PM) *
In excel 2003 it is 'Format->Sheet->Unhide' then select the sheet from the list.

Also, in excel 2003, 'Tools->Macro->Macros' select 'Developer_mode'. That macro will unlock all pages, and gives you the option of unhiding ALL of the data pages. Run the same macro again to lock the pages back up and hide the data pages again.


Thanks. I would like to know if adding the complete AI rules into the Technomancer part ? Inherent program, rating and all.
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SpellBinder
post Jan 19 2010, 09:08 AM
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True regarding the Latent Dracomorphosis, never thought of it that way. As for the magic side, I forgot about the boxes for modifying the karma and build points totals. Guess the BP could be corrected through there as well.

Otherwise regarding the positive qualities, I was not thinking of buying it off but as something that might be awarded by a game master to a character with the added cost of karma. Especially the Martial Arts quality that, as it seems to be laid out in Arsenal can be bought after character creation at a cost of 10 karma each time. That is, as long as a character can find an instructor to teach him/her.

And as for the Knowledge skill suggestions, spelling corrections aside, I hope people haven't forgotten that one can also type in anything aside from choosing from the drop down list, including modifying existing entries.
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DamienKnight
post Jan 19 2010, 07:37 PM
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QUOTE (Tyro @ Jan 18 2010, 07:04 PM) *
"Consipracy Theories" (in knowledge skills) should be "Conspiracy Theories".
I also think Criminal (Vory) should be included.

Thanks, will fix in version f.

QUOTE (Delarn @ Jan 18 2010, 08:02 PM) *
Thanks. I would like to know if adding the complete AI rules into the Technomancer part ? Inherent program, rating and all.

I have never played an AI, and no member of my group is interested in it. I dont mind adding it to the sheet, but I really do not want to read through the rules enough to understand what needs to be done to the sheet to make it more AI compliant.

If you really desire a fleshed out AI option, help me out. List for me what changes need to be made to the sheet, and give me book and page reference numbers I can look up for each change. I will tread the muddy waters of AI, but not without a guide.

QUOTE (SpellBinder @ Jan 19 2010, 04:08 AM) *
True regarding the Latent Dracomorphosis, never thought of it that way. As for the magic side, I forgot about the boxes for modifying the karma and build points totals. Guess the BP could be corrected through there as well.

Otherwise regarding the positive qualities, I was not thinking of buying it off but as something that might be awarded by a game master to a character with the added cost of karma. Especially the Martial Arts quality that, as it seems to be laid out in Arsenal can be bought after character creation at a cost of 10 karma each time. That is, as long as a character can find an instructor to teach him/her.

And as for the Knowledge skill suggestions, spelling corrections aside, I hope people haven't forgotten that one can also type in anything aside from choosing from the drop down list, including modifying existing entries.

Latenent Dracomorphasis incorrectly charges BP even when selecting 'Infected after Creation'. Fixed in version f.

I had not considered the problems with purchasing positive qualities POST character creation on a character built with the BP system. Considering that, I would be willing to cause both Positive and negative qualities to REMOVE karma when that option is selected.

And you are correct, the Knowledge skills list is for reference. You can freeform enter in knowledge skills and the sheet will continue working just fine. The same goes for Active skills, just keep in mind the flag for Group skills [GS] affects calculations.
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