IPB

Welcome Guest ( Log In | Register )

98 Pages V  « < 46 47 48 49 50 > »   
Reply to this topicStart new topic
> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
Caadium
post Mar 18 2010, 12:28 AM
Post #1176


Moving Target
**

Group: Members
Posts: 604
Joined: 1-December 08
From: Sacramento, California
Member No.: 16,646



QUOTE (DamienKnight @ Mar 17 2010, 02:37 PM) *
As a mystic adept, your Adept powers are listed in the multi-purpose box in the CharSheet. The level you have in '--Mystic Adepts-- Sorcery/Conjuring' should tell you how much magic is available for spellcasting. The only other factor may be Power or Spell foci that are bonded, but which may or may not be active.


What he's talking about is having the value from that "Mystic Adepts -- Sorcery/Conjuring" show in the main page and the charsheet. These are what he uses when playing and he has misrolled because he just looked at the Magic Attribute, but thats what what is rolled for spell-casting.

On the CharSheet it might not be as big of a deal, because you can see the listed adept powers and thus the number of points put into this. He is mostly talking from the standpoint of someone that doesn't print the character out, but use a laptop (or something) to use the excel file as a charsheet in game. With that in mind, he put a box on the main page to see what his magic rating is for the purposes of spellcasting and also a box to track current edge.

At least that is my understanding of his request.
Go to the top of the page
 
+Quote Post
DamienKnight
post Mar 18 2010, 03:03 AM
Post #1177


Moving Target
**

Group: Members
Posts: 944
Joined: 24-January 04
From: MO
Member No.: 6,014



Version 1h is available here.

Version 1h includes:
- Adapsin support
- Phenotype adjustments, including a functional Genetic Optimization for all attributes
- Fixed issue with Vehicle speed/accel mods not stacking correctly
- support for Lingo's in the Language/Knowledge area
- Home Node in the Lifestyles area for AI Characters
- a printable Technomancer Sheet!

Please try out these new features and let me know what you think.

Lingos can be placed under Languages or Knowledge skills. Simply include the word 'Lingo' in the skill name, and select BP spec or Karma spec to denote how the Lingo was purchased.

Adapsin should only affect cyberware installed AFTER the Character underwent the adapsin treatment. To specify which wares were installed POST adapsin, a new column will appear on the Cyberware/Bioware page when Adapsin is added. Place an 'x' in the new column to denote wares installed AFTER the Adapsin treatment to get a 10% essence discount!

Credit for this upgrade goes completely to the community. Everything added was in response to posts in this Thread. Thanks Dumpshock!
Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 18 2010, 05:11 AM
Post #1178


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Wow, way faster than I expected. Thanks!
Go to the top of the page
 
+Quote Post
Tachi
post Mar 18 2010, 07:49 AM
Post #1179


Moving Target
**

Group: Validating
Posts: 664
Joined: 7-October 08
From: South-western UCAS border...
Member No.: 16,449



QUOTE (mindcandy @ Mar 14 2010, 11:33 AM) *
can anyone tell me if it's possible to make the skills list print more skills on the actual character sheet - or print in columns?
one of my guys is playing a skills heavy advisor/face character and there's just not enough room


The only way I've found so far is to use a smaller font in that particular field. 4pt is about the minimum at which you can still read it when printed. Yes, I realize that MS Office 2007 doesn't list the font down to 4pt, just type it in manually instead of selecting it from the drop box while the field is selected. I have yet to find a way to make it into columns.
Go to the top of the page
 
+Quote Post
Tachi
post Mar 18 2010, 07:51 AM
Post #1180


Moving Target
**

Group: Validating
Posts: 664
Joined: 7-October 08
From: South-western UCAS border...
Member No.: 16,449



DK

Sorry i skipped out after our earlier discussion on character sheet changes. I've been offline and writing term-papers. Just downloaded, 1h, give me a few days to play with it and I'll get back to you with some ideas.

BTW

Some of the changes I've been using are:

In the Damage resistance fields of the charsheet,

in # + Armor I changed the script to:
=modBody+Cyberware_Bioware!$O$34+modNaturalDamageResist&" + Armor"

and in the detail listing right after it I changed the scripts to:
=CONCATENATE("Body(",modBody,")+Ware Dmg Rst(",Cyberware_Bioware!$O$34,")","+Nat Dmg Rst(",modNaturalDamageResist & ")")

If you reduce the font size slightly, it fits just fine, and I think it's calculating correctly.

I changed the last line of the armor table to show the total cyber/bio armor.
First field just displays "Cyberware/Bioware Armor"

The second field, Bal/Imp, uses the following script:
=(Cyberware_Bioware!$Z$34)&" / "&(Cyberware_Bioware!$Y$34)

And the third field just displays "Adds to armor values above"

I'm not sure if you can use these in Office 2003 (I'm using 2007), but I just thought I'd show you some of my changes that I've been pasting into the charsheet. Honestly, I'm being kinda lazy, if you use them I no longer have to paste them into each new version. (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
Tachi
post Mar 18 2010, 10:46 AM
Post #1181


Moving Target
**

Group: Validating
Posts: 664
Joined: 7-October 08
From: South-western UCAS border...
Member No.: 16,449



Will to Live positive quality is still not activating from the drop down list, you have to turn it on (TRUE it) from the data sheet. At least I do.

1h is looking pretty good so far.
Go to the top of the page
 
+Quote Post
DamienKnight
post Mar 18 2010, 01:36 PM
Post #1182


Moving Target
**

Group: Members
Posts: 944
Joined: 24-January 04
From: MO
Member No.: 6,014



QUOTE (Tachi @ Mar 18 2010, 02:51 AM) *
In the Damage resistance fields of the charsheet,

in # + Armor I changed the script to:
=modBody+Cyberware_Bioware!$O$34+modNaturalDamageResist&" + Armor"

and in the detail listing right after it I changed the scripts to:
=CONCATENATE("Body(",modBody,")+Ware Dmg Rst(",Cyberware_Bioware!$O$34,")","+Nat Dmg Rst(",modNaturalDamageResist & ")")

Can you provide an example where your formula provides a different total than the existing formula?

QUOTE (Tachi @ Mar 18 2010, 02:51 AM) *
I changed the last line of the armor table to show the total cyber/bio armor.
First field just displays "Cyberware/Bioware Armor"

The second field, Bal/Imp, uses the following script:
=(Cyberware_Bioware!$Z$34)&" / "&(Cyberware_Bioware!$Y$34)

The sheet previously had a hardcoded cyberware/bioware field in the armor list. This worked fine, except when characters had armor from Qualities or Mystic armor. I replaced the hard-coded armor fields with a new system.

Go to Gear, select from the bottom of the dropdown list 'Cyber/Bio Armor'. Now you can leave it that way and it lists by itself, or you can make it part of an Outfit, or simply rename it.

You can use this same method to add Mystic Armor, Dragon Skin, Bark Skin etc to the armor list, and group them up however you want.

QUOTE (Tachi @ Mar 18 2010, 05:46 AM) *
Will to Live positive quality is still not activating from the drop down list, you have to turn it on (TRUE it) from the data sheet. At least I do.
Thanks for pointing this out. It seems the switch is not getting flipped because the quality is named 'Will to Live 1' and the switch on Misc_Data is looking for 'Will to Live (1)'. In 1i I removed the parenthesis from the Misc_Data page's reference, and Will to Live is calculating properly now.
QUOTE (SpellBinder @ Mar 18 2010, 12:11 AM) *
Wow, way faster than I expected. Thanks!
My Shadowrun group is starting a new campaign and they were making characters, so I spent a little extra time on it.
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 18 2010, 07:42 PM
Post #1183


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Caadium @ Mar 17 2010, 08:28 PM) *
What he's talking about is having the value from that "Mystic Adepts -- Sorcery/Conjuring" show in the main page and the charsheet. These are what he uses when playing and he has misrolled because he just looked at the Magic Attribute, but thats what what is rolled for spell-casting.

On the CharSheet it might not be as big of a deal, because you can see the listed adept powers and thus the number of points put into this. He is mostly talking from the standpoint of someone that doesn't print the character out, but use a laptop (or something) to use the excel file as a charsheet in game. With that in mind, he put a box on the main page to see what his magic rating is for the purposes of spellcasting and also a box to track current edge.

At least that is my understanding of his request.


Correct.
Go to the top of the page
 
+Quote Post
DamienKnight
post Mar 18 2010, 08:36 PM
Post #1184


Moving Target
**

Group: Members
Posts: 944
Joined: 24-January 04
From: MO
Member No.: 6,014



QUOTE (Draco18s @ Mar 18 2010, 02:42 PM) *
Correct.


Added a bracketed number next to Magic Rating on the MainSheet and CharSheet which represented a Mystic Adepts Spellcasting_Rating. This basically is just a count of their Sorcery/Conjuring Adept power. Look for this new feature in 1i.

Please note, in version 1h and several previous, the printable Magic sheet lists a Mystic Adept's effective spellcasting/summoning Magic Rating at the top.
Go to the top of the page
 
+Quote Post
Mickle5125
post Mar 18 2010, 10:11 PM
Post #1185


Shooting Target
****

Group: Members
Posts: 1,745
Joined: 30-November 07
From: St. Louis Streets
Member No.: 14,433



I'm not seeing the stone Homunculus, plasteel homunculus, or wicker man in the gear lists
Go to the top of the page
 
+Quote Post
Brol_The_Mighty
post Mar 19 2010, 12:47 AM
Post #1186


Moving Target
**

Group: Members
Posts: 132
Joined: 30-January 08
Member No.: 15,579



Just a quick note. The only reason I had brought up the perma infusions, was from the Mysterious Implant quality options listed on pg. 106 of RC
Go to the top of the page
 
+Quote Post
estradling
post Mar 19 2010, 12:56 AM
Post #1187


Target
*

Group: Members
Posts: 58
Joined: 29-September 08
Member No.: 16,385



Thank you for all you work on this DamienKnight.

I found a few things on the Hacking Tab. Under Common Use Programs.

The Purge Program Cost is not included in the Programs Cost Summary Cell

For all Common Use Programs except Purge (Could not test it) the cost of the Option 1 is incorrect

For example if you buy Analyze at 6 it cost 600. If you and something like Ergonomic it should only up by 300 more for a total of 900. However it goes to 1400.
Go to the top of the page
 
+Quote Post
Dwight
post Mar 19 2010, 03:28 AM
Post #1188


Moving Target
**

Group: Members
Posts: 595
Joined: 20-January 09
Member No.: 16,795



Wow, this thing is still going? Glad people are still getting use out of it. Thanks to everyone that picked up the torch to keep it up-to-date.


EDIT: To be clear, I'm 'blakkie'. I haven't used that handle in a number of years now.
Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 19 2010, 03:52 AM
Post #1189


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Lots of use, lots of bugs (always an ongoing effort regardless of what your project is (IMG:style_emoticons/default/wink.gif) ), and lots of ideas.

And DK, any chance of having the metagenic quality Impaired Attribute expanded upon to actually reduce a select attribute's maximum by 1?
Go to the top of the page
 
+Quote Post
Draco18s
post Mar 19 2010, 03:57 AM
Post #1190


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (DamienKnight @ Mar 18 2010, 04:36 PM) *
Added a bracketed number next to Magic Rating on the MainSheet and CharSheet which represented a Mystic Adepts Spellcasting_Rating. This basically is just a count of their Sorcery/Conjuring Adept power. Look for this new feature in 1i.


Thanks Damien.

QUOTE
Please note, in version 1h and several previous, the printable Magic sheet lists a Mystic Adept's effective spellcasting/summoning Magic Rating at the top.


I haven't opened my sheet in a while to check, but I don't recall ever having seen it before--guess I don't use that page often enough.
Go to the top of the page
 
+Quote Post
DamienKnight
post Mar 19 2010, 03:47 PM
Post #1191


Moving Target
**

Group: Members
Posts: 944
Joined: 24-January 04
From: MO
Member No.: 6,014



QUOTE (Dwight @ Mar 18 2010, 10:28 PM) *
Wow, this thing is still going? Glad people are still getting use out of it. Thanks to everyone that picked up the torch to keep it up-to-date.

EDIT: To be clear, I'm 'blakkie'. I haven't used that handle in a number of years now.

You should check out the most recent copy, its groovy.

QUOTE (SpellBinder @ Mar 18 2010, 10:52 PM) *
Any chance of having the metagenic quality Impaired Attribute expanded upon to actually reduce a select attribute's maximum by 1?

Good idea, will do.
Go to the top of the page
 
+Quote Post
Tachi
post Mar 19 2010, 11:44 PM
Post #1192


Moving Target
**

Group: Validating
Posts: 664
Joined: 7-October 08
From: South-western UCAS border...
Member No.: 16,449



QUOTE (DamienKnight @ Mar 18 2010, 08:36 AM) *
Can you provide an example where your formula provides a different total than the existing formula?

I looked at it and found that you were right (I forgot to account for the maximum limit of 1/2 Body) in every way but one, you might want to change the "D8" in the right hand cell to "modBODY" so that it displays the modified body score from things like the Suprathyroid. Right now it just shows the natural body score and the numbers don't actually add up correctly, though the left cell (# + Armor) calculates it correctly, it just looks wrong because the right cell with the numbers listed seperately shows numbers that won't add up to that number.

For example:
=CONCATENATE("Body (",modBody,") + Cyber/Bio (",Cyberware_Bioware!$O$34,")"," + Dmg.Rst. (",modNaturalDamageResist & ")")

QUOTE
The sheet previously had a hardcoded cyberware/bioware field in the armor list. This worked fine, except when characters had armor from Qualities or Mystic armor. I replaced the hard-coded armor fields with a new system.

Go to Gear, select from the bottom of the dropdown list 'Cyber/Bio Armor'. Now you can leave it that way and it lists by itself, or you can make it part of an Outfit, or simply rename it.

You can use this same method to add Mystic Armor, Dragon Skin, Bark Skin etc to the armor list, and group them up however you want.

Ok, I found it. I never noticed it before, but yeah, that's a good way to do it. However, are mystic armor and cyber armor supposed to add to Encumberance?

QUOTE
Thanks for pointing this out. It seems the switch is not getting flipped because the quality is named 'Will to Live 1' and the switch on Misc_Data is looking for 'Will to Live (1)'. In 1i I removed the parenthesis from the Misc_Data page's reference, and Will to Live is calculating properly now.

No problem, punctuation can be a bitch sometimes.

Go to the top of the page
 
+Quote Post
Tachi
post Mar 20 2010, 12:16 AM
Post #1193


Moving Target
**

Group: Validating
Posts: 664
Joined: 7-October 08
From: South-western UCAS border...
Member No.: 16,449



Also, is there a way to add a peice of armor, or cyber/mystic armor to all outfits?
Go to the top of the page
 
+Quote Post
Dwight
post Mar 20 2010, 01:41 AM
Post #1194


Moving Target
**

Group: Members
Posts: 595
Joined: 20-January 09
Member No.: 16,795



QUOTE (DamienKnight @ Mar 19 2010, 08:47 AM) *
You should check out the most recent copy, its groovy.


Indeed, I saw the feature list. You've been busy. (IMG:style_emoticons/default/smile.gif) Though I'm a bit out of my element with some aspects of it since I haven't used the SR 4e system in some time and am not on the bleeding edge of supplement book rules.

The Karma build system that allows for a relatively easy living character character generator sure is something I had dreamed of back when working on that spreadsheet. Nice to see it come to fruition!
Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 20 2010, 05:01 AM
Post #1195


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Regarding the Adapsin, it's great that it's working now, though there's a few bugs with the current setup. One is that it seems to automatically adjusts all cyberware essence loss on the Cyberware_Bioware sheet, and the fields for the X is not selectable. Also, the essence loss for cyberware in the Cyberparts sheet does not adjust and is not adjustable in relation to the Adapsin.

Kinda why I had suggested adding it to the drop down for the "Grade" list as an extra set of options. Though it doubles the length of that list, at least it will show up for the Cyberparts sheet as well as the Cyberware_Bioware sheet. If I had known it'd be this easy to modify that part of the sheet I'd've just done it myself a good while ago. The only trick would be having the Adapsin options show up after the gene treatment. That's still beyond what I can figure at the moment.

Also, the Neoteny metagenic quality reduces a character's base body score from 8 to 6. This is not reflected in the character sheets, though I think I can write a fix for myself on this one.

Added: Complete success in fixing Neoteny/Gnome Physical Condition modifier.

Added: Dug deeper and found where the Adapsin error is. The cells for cyber essence loss check for the presence of Adapsin and re-calculate rather than trying to check the cells off to the side. Found it surprisingly easy for me to fix, and employ to the cyberparts sheet as well.
Go to the top of the page
 
+Quote Post
Xerxos
post Mar 22 2010, 05:31 PM
Post #1196


Target
*

Group: Members
Posts: 34
Joined: 17-May 08
From: Germany
Member No.: 15,983



Dynamic Handprints (A257, Wares_Data)
Voice Mimic (A263, Wares_Data)

don't work right: the essence cost and availability should stay the same, while only the price should scale with rating (Wares_Data column F=C)
currently essence, availability and price scale with rating ( as if Wares_Data column F were EAC)

I can send you my the file with the error if you like
Go to the top of the page
 
+Quote Post
DamienKnight
post Mar 22 2010, 10:07 PM
Post #1197


Moving Target
**

Group: Members
Posts: 944
Joined: 24-January 04
From: MO
Member No.: 6,014



QUOTE (SpellBinder @ Mar 20 2010, 12:01 AM) *
Regarding the Adapsin, it's great that it's working now, though there's a few bugs with the current setup. One is that it seems to automatically adjusts all cyberware essence loss on the Cyberware_Bioware sheet, and the fields for the X is not selectable. Also, the essence loss for cyberware in the Cyberparts sheet does not adjust and is not adjustable in relation to the Adapsin.

Kinda why I had suggested adding it to the drop down for the "Grade" list as an extra set of options. Though it doubles the length of that list, at least it will show up for the Cyberparts sheet as well as the Cyberware_Bioware sheet. If I had known it'd be this easy to modify that part of the sheet I'd've just done it myself a good while ago. The only trick would be having the Adapsin options show up after the gene treatment. That's still beyond what I can figure at the moment.

Also, the Neoteny metagenic quality reduces a character's base body score from 8 to 6. This is not reflected in the character sheets, though I think I can write a fix for myself on this one.

Added: Complete success in fixing Neoteny/Gnome Physical Condition modifier.

Added: Dug deeper and found where the Adapsin error is. The cells for cyber essence loss check for the presence of Adapsin and re-calculate rather than trying to check the cells off to the side. Found it surprisingly easy for me to fix, and employ to the cyberparts sheet as well.


Dropdown is easier (hate adding columns for a single piece of ware). Version i will now faciliate Adapsin via the Grade column. If you do not have Adapsin, the Grade dropdown will look as normal. If you do have Adapsin, there will be extra '(Adapsin)' options for each grade. Adding it this way made it automatically compatible with Cyberparts without any extra coding in the formulas. Thanks for the Help Spellbinder.

Also, added support for Neoteny in 1i. Good catch.

QUOTE (Xerxos @ Mar 22 2010, 12:31 PM) *
Dynamic Handprints (A257, Wares_Data)
Voice Mimic (A263, Wares_Data)

don't work right: the essence cost and availability should stay the same, while only the price should scale with rating (Wares_Data column F=C)
currently essence, availability and price scale with rating ( as if Wares_Data column F were EAC)

I can send you my the file with the error if you like


Fixed those two items. Removed all 'E' characters in 'x Availability' column (This was antiquated by the + Essence column. Corrected the formulas to correctly calculate x Essence x Rating + Essence.
Go to the top of the page
 
+Quote Post
SpellBinder
post Mar 23 2010, 03:32 AM
Post #1198


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



I did find, in messing around to see what was up with the Dynamic Handprints and such, the essence for a Nanohive doesn't calculate correctly. The default I have for version 1h doesn't up the essence at all for the rating, and when try I fix it to calculate the essence loss per rating it adds the 0.5 and 0.25 before multiplying instead of multiplying the 0.25 before adding the 0.5 base.

One last bit on the cyberware for the moment. Would it be possible to add Suite support for the cyberparts? As far as I can put in, the cost and essence reduction works, but I have yet to figure out how to get it to coordinate the suite hardware on the character sheets.
Go to the top of the page
 
+Quote Post
last_of_the_grea...
post Mar 25 2010, 07:35 AM
Post #1199


Running Target
***

Group: Members
Posts: 1,359
Joined: 25-June 02
From: Vancouver, B.C., Canada (go Canucks!)
Member No.: 2,904



I noticed the karma cost for attributes calculates wrong. It says I spent 365 points when I actually only spent 324.

It's a human with stats of 3, 3, 3, 4, 4, 4, 5, 6 and 8 for edge (he's lucky).
Go to the top of the page
 
+Quote Post
Dakka Dakka
post Mar 25 2010, 08:27 AM
Post #1200


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



In 1h, and in 1f and g as well IIRC, the headers for the Martial Arts Styles and Advantages are swapped, or the columns below are. I'd find it more intuitive to have the style in the left column and the advantage on the right.

Could you implement a way to use armor items in more than one outfit? Especially Armor underwear (FFBA) may well be used with different outfits. FFBA+Suit for social situations or FFBA+Armor Jacket+Helmet when things get messy.

I really like the new settings sheet and the mobile "printout", even though I probably won't use the latter.

You may want to think about a more neutral description for the Super Cyber Tank Armor Rule, something along the lines of "Unless TRUE, Cyberlimb Armor is averaged like Cyberlimb Attributes."

And thanks again for all the work you've done on the sheet.
Go to the top of the page
 
+Quote Post

98 Pages V  « < 46 47 48 49 50 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st August 2025 - 04:52 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.