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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
bmcoomes
post Apr 1 2010, 04:05 AM
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I see somehow that the martial art advantages to clubs, blades, and unarmed are not adding into weapon damages like it once did. I've looked at the areas involved and I can't see way it's not working.

Edit: I found it the Named list is pulling up AM instead of AL which breaks it.
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bmcoomes
post Apr 1 2010, 04:37 AM
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That reminds me I'd like to see Optimized Cyberlimbs,

Great Work by the way.
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DamienKnight
post Apr 1 2010, 06:36 PM
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[Edit] APRIL FOOLS!

I was going to do a few more bugfixes and release version j before I quit, but forget it! I am too tired of this community, and tired of this sheet. I am going to be taking down all links to the sheet. I will be devoting my time to more fun endeavors.

Below is a list of all of the reasons I am quitting shadowrun and dumpshock FOREVER:

Cyberpunk is so 80s. It hit it's peak with Johnny Mnemonic, and was downhill after that.

Catalyst is lazy. They have removed realism from Shadowrun in order to make the dice rolling easier. Super Cyber Tank Armor is just one example of how broken they have made SR4.

Dumpshock is a headache. Everyone always complains. The sheet will never be good enough for you all.

My gaming group has broken up. They all went to play Warhammer 40k, and I think its dumb to spend hundreds of dollars on a STRATEGY game. Its not even role playing. I role play to immerse into a character who is more capable and interesting than myself. I dont just want gunfights... I want drama.

I no longer have time for the sheet, since I have a big responsibility setting up my Vampire family at http://twilight731.proboards.com/index.cgi?

Honestly, I can't image how I tolerated the annoying whiners on dumpshock. Not everyone... some people were helpful. But there are too many people who just get on here to complain about this or that, and I am done with it.

You guys continue having fun with your overpowered mages and rediculous cyber limbs... I am moving on. Goodbye.

If any of you are wanting to move on to a more mature and interesting role playing game, you are welcome to apply to join me. I am registered at the Twilight RPG as 'DamienKnight'. Send me a PM in their forums and I will help you apply to join my family (if you want to play a vampire character. No Stinky Dogs (werewolves) allowed!)
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Cloud
post Apr 1 2010, 09:33 PM
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QUOTE (DamienKnight @ Apr 1 2010, 12:36 PM) *
My gaming group has broken up. They all went to play Warhammer 40k, and I think its dumb to spend hundreds of dollars on a STRATEGY game. Its not even role playing. I role play to immerse into a character who is more capable and interesting than myself. I dont just want gunfights... I want drama.


Don't be such a baby. I didn't say I'd never play SR again. I can't speak for everyone else but I need a break for a while. Don't try to use us as an excuse to play your stupid vampire game. Maybe if you weren't such a rule nazi, people wouldn't have started playing Warhammer which BTW is an AWESOME game so lay off.

Have a sparkling fun time with your new 'family'

Cloud
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bmcoomes
post Apr 1 2010, 09:40 PM
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Wow! OK have fun with your new endeavor. I don't know if I added it or not but I was only trying to be helpful. Most things I suggest I do my self on the current sheet I have. I but do like to see how you go about it because my excel-fu in not as strong as yours. But anywho have fun man.
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GrimWulf
post Apr 1 2010, 11:59 PM
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Happy April fools to you too DK! Appreciate all your work on this, and your sense of humour! (IMG:style_emoticons/default/biggrin.gif)






______________________
If it's not a joke, sorry to see you go, and please don't remove the links.
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Delarn
post Apr 2 2010, 12:51 AM
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QUOTE (bmcoomes @ Apr 1 2010, 05:40 PM) *
Wow! OK have fun with your new endeavor. I don't know if I added it or not but I was only trying to be helpful. Most things I suggest I do my self on the current sheet I have. I but do like to see how you go about it because my excel-fu in not as strong as yours. But anywho have fun man.


Do you really think it's true ... Any SR player knows Twilight is a travesty ! Happy April Fools !

@DK you are a god at Excel-Jutsu !
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bmcoomes
post Apr 2 2010, 01:09 AM
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really yes he got me, I haven't been thinking about April fools all day. I work at a Jail so we don't get much in the ways of that funny stuff.
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Delarn
post Apr 2 2010, 01:30 AM
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QUOTE (bmcoomes @ Apr 1 2010, 08:09 PM) *
really yes he got me, I haven't been thinking about April fools all day. I work at a Jail so we don't get much in the ways of that funny stuff.


He got me 2 sec too... When I saw that the last post on that forum is so old !
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Llewelyn
post Apr 2 2010, 05:59 AM
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Hmmm looks like I picked the wrong time to try and download an updated Sheet. I spent about 5 minutes looking on that twilight page for a link before I read the April fools post. That is five minutes that I will never get back... nor will the memory of that page ever leave me. That was a very elaborate site for a prank. Good work
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DamienKnight
post Apr 2 2010, 02:50 PM
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QUOTE (Llewelyn @ Apr 2 2010, 12:59 AM) *
Hmmm looks like I picked the wrong time to try and download an updated Sheet. I spent about 5 minutes looking on that twilight page for a link before I read the April fools post. That is five minutes that I will never get back... nor will the memory of that page ever leave me. That was a very elaborate site for a prank. Good work
QUOTE (bmcoomes @ Apr 1 2010, 08:09 PM) *
really yes he got me, I haven't been thinking about April fools all day. I work at a Jail so we don't get much in the ways of that funny stuff.
(IMG:style_emoticons/default/smile.gif)

All links have been restored. Just as a note, I did NOT build that twilight RPG page. Cloud and I cooked up the joke, then I went and found that website and thought it was too perfect!

Just to be clear:

- Johnny Mneumonic was great, but I do NOT believe it was the pinnacle that marked the decline of Cyberpunk. To the contrary, Cyberware research is just blooming, and making Cyberpunk fantasy all the more alluring.

- Catalyst is not lazy, but AWESOME. I met some Catalyst writers at GENCON indy and they are cool people. 4th edition is the best SR by far.

- Dumpshock is great. I have a nerdgasm every time I read a discussion on the technical possibilities of Armor in Cyberlimbs, or how it is just scientifically impossible that a single mage could provide spell defense on more targets than their Intuition.

- My Shadowrun group has not broken up. In fact we just started a new campaign and everyone is loving it. We were visiting a game store and saw some neat Warhammer 40k terrain recently, which gave me the idea.

I just saw 'New Moon' for the second time when it came out on DVD. Twilight is interesting. It crosses bridges between Drama loving wives and Mythicly-Cursed-Monster loving husbands. Twilight broadened my wife's interest enough so that she was able to watch Underworld with me and kinda enjoy it.

But... I would never play an RPG in their Teen-Girl-Targeted Drama world. Puh-lease. Thank you to those who saw the site and instantly realized it was a joke, you do me justice.

Now, back to business:

QUOTE (bmcoomes @ Mar 31 2010, 11:05 PM) *
I see somehow that the martial art advantages to clubs, blades, and unarmed are not adding into weapon damages like it once did. I've looked at the areas involved and I can't see way it's not working.

Edit: I found it the Named list is pulling up AM instead of AL which breaks it.


Thanks for finding this. It will be fixed in version j.

QUOTE (bmcoomes @ Mar 31 2010, 11:37 PM) *
That reminds me I'd like to see Optimized Cyberlimbs,

If you are talking about Attribute Optimization on cyberlimbs, the sheet already has it. Just go to the bottom of the mod list for the arm and you will see 'Customized Agility' etc.

In version J, I implemented a fix that will cause customized limbs to increase the availability of the cyberlimb they are installed on.
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bmcoomes
post Apr 2 2010, 02:57 PM
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QUOTE (DamienKnight @ Apr 2 2010, 07:50 AM) *
If you are talking about Attribute Optimization on cyberlimbs, the sheet already has it. Just go to the bottom of the mod list for the arm and you will see 'Customized Agility' etc.


Nope, I'm talking about the limbs like Evo Kali, and Ultimate Champion Optimized limbs, I add then in but did really input the bonus.

Thanks,
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X-Kalibur
post Apr 2 2010, 07:56 PM
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Two quick things (flags) I'd like to see...

1) A flag for Adapsin

2) A flag for cyberwear suite on the limb/part replacement page
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SpellBinder
post Apr 3 2010, 04:43 AM
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Adapsin is in the Grade dropdown menu now (not a flag), though it actually calculates for bioware as well (easy fix, don't select the adapsin version for anything but cyberware). A column for cyberware suites in the Cyberparts sheet would be nice (I can add it myself, but can't figure how to get the character sheets to group them).

A few standing glitches still. One is the vehicle mods for the Ferret and Lone Star iBall; while the Ferret does catch that extra four mod slots, the iBall isn't tagged, and both minidrones have a total of 8 slots while the sheet says 5. The Arsenal errata also adds a fourth option for the Firefight martial arts style, a +1 to dodge ranged attacks if in melee.

The Gearhead quality (RC, page 98) has two versions for 5 or 15 points. Also, great that Neoteny/Gnome now tracks on the character sheets, but only the first one works; the other two don't deduct the physical condition properly.

Running Wild, page 34 to 35 outlines a new skill group and four new skills that would be nice to have added to the list.

Beyond that, great work as always DK.

Added: Forgot to mention the additional lifestyle positives listed on page 39 of Running Wild.
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Pax
post Apr 5 2010, 12:47 AM
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Hello,

I was wondering if there is a provision in the generator that I have not located that allows for headware comlinks to be optimized like carried comlinks, with better ratings, enhancements and add-ons, etc? If not, is it feasible to incorporate this into a future release?

Love the generator, thank you for your hard work on it!

Respectfully,


Pax
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Sombranox
post Apr 5 2010, 05:20 AM
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QUOTE (DamienKnight @ Mar 31 2010, 10:43 AM) *
1) Book and Page reference please
2) Complete list of missing drugs?
3) Book and page reference, or at least list what the cost should be. Commlink-Accessory is a good place for it, but 0 is a bad price, I agree.
4) No, I like having 7s highlighted. Its like restricted gear... its a big deal, so it needs to be easy for a GM to spot when reviewing a character.
5) Thanks for finding this error, and the page reference. Auto-soft prices will be updated in the next version.


Thanks! I wouldve quit a long time ago except for the bugfinding and feedback I get from Dumpshock users.



1) RC 91 Pilot Origin Quality

2) There were more than I thought, looks like the original SR didn't have a chart for costs of these.
Bliss, SR 248, SRA 257, SRA 335 (Chart)
Cram, SR 249, SRA 257, SRA 335 (Chart) (wrong price in sheet, should be 10
Deepweed, SR 249, SRA 257, SRA 335 (Chart)
Jazz, SR 249, SRA 257, SRA 335 (Chart)
Kamikaze, SR 249, SRA 258, SRA 335 (Chart)
Long Haul, SR 249, SRA 258, SRA 335 (Chart)
Nitro, SR 249, SRA 258, SRA 335 (Chart)
Novacoke, SR 249, SRA 258, SRA 335 (Chart)
Psyche, SR 250, SRA 258, SRA 335 (Chart)
Zen, SR 250, SRA 258, SRA 335 (Chart)
Guts, AR 74, (not listed on the chart on pg 76 irritatingly)

3) unwired 198-199 (chart on 199). Since it takes a modification slot, I'd rather see it in the mod drop down of the hacking page (or both places) than in the accessories, but all good

4) Eh, no more restricted than exceptional attribute and you don't highlight those when maxing, but it's a trivial thing. No big.


Thanks
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Delarn
post Apr 5 2010, 01:33 PM
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QUOTE (Sombranox @ Apr 5 2010, 12:20 AM) *
1) RC 91 Pilot Origin Quality


There should be the Eghost one too.
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DamienKnight
post Apr 5 2010, 03:22 PM
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QUOTE (Pax @ Apr 4 2010, 07:47 PM) *
I was wondering if there is a provision in the generator that I have not located that allows for headware comlinks to be optimized like carried comlinks, with better ratings, enhancements and add-ons, etc? If not, is it feasible to incorporate this into a future release?
When you get a headware commlink, you just pay for the surgery and the additional cost of having the commlink put in your head. You can use the Hacking page to track the statistics of the commlink in your head.

QUOTE (Delarn @ Apr 5 2010, 08:33 AM) *
There should be the Eghost one too.
This Negative quality is called 'Ghost in the Machine' and is only available to select if you are an AI. Change your character to AI and look for the negative quality, you will see it is already on the sheet.

QUOTE (Sombranox @ Apr 5 2010, 12:20 AM) *
1) RC 91 Pilot Origin Quality

2) There were more than I thought, looks like the original SR didn't have a chart for costs of these.
Bliss, SR 248, SRA 257, SRA 335 (Chart)
Cram, SR 249, SRA 257, SRA 335 (Chart) (wrong price in sheet, should be 10
Deepweed, SR 249, SRA 257, SRA 335 (Chart)
Jazz, SR 249, SRA 257, SRA 335 (Chart)
Kamikaze, SR 249, SRA 258, SRA 335 (Chart)
Long Haul, SR 249, SRA 258, SRA 335 (Chart)
Nitro, SR 249, SRA 258, SRA 335 (Chart)
Novacoke, SR 249, SRA 258, SRA 335 (Chart)
Psyche, SR 250, SRA 258, SRA 335 (Chart)
Zen, SR 250, SRA 258, SRA 335 (Chart)
Guts, AR 74, (not listed on the chart on pg 76 irritatingly)

3) unwired 198-199 (chart on 199). Since it takes a modification slot, I'd rather see it in the mod drop down of the hacking page (or both places) than in the accessories, but all good
Awesome! Added all of these. I put the Customized interface on the Hacking page, and also left it on the Gear listing, just added cost to it there.

The only drug I could not find in the table in SR4a was Bliss. I went ahead and made it 10 nuyen. Anyone have know if its price is mentioned anywhere in the books? Maybe in 3rd ed?
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loboaureo
post Apr 5 2010, 05:39 PM
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¿Anyone have tried it in open office?
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bmcoomes
post Apr 5 2010, 05:44 PM
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Yes it's been tried in open office I some things were change for better stability for Open Office but I think it still has some trouble.
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DamienKnight
post Apr 5 2010, 06:50 PM
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QUOTE (loboaureo @ Apr 5 2010, 12:39 PM) *
¿Anyone have tried it in open office?
Yes, it works in open office. Open the file in open office, then save it in the Open Office document format.

The dice rolling macros will not work, but otherwise everything should work just fine.

I prefer Excel because it tends to handle complicated spreadsheets better. It just runs faster with the sheet.

Also, the sheet seems to have bad luck with OO 3 and XP. That may have changed with a recent update, but when I used it on an XP system with Open Office the sheet tended to crash a bit. OO 3 with Vista or Windows 7 will likely give you better results.
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X-Kalibur
post Apr 5 2010, 08:58 PM
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QUOTE (SpellBinder @ Apr 2 2010, 08:43 PM) *
Adapsin is in the Grade dropdown menu now (not a flag), though it actually calculates for bioware as well (easy fix, don't select the adapsin version for anything but cyberware). A column for cyberware suites in the Cyberparts sheet would be nice (I can add it myself, but can't figure how to get the character sheets to group them).


I do not show Adapsin in the grade dropdown menu, and for that matter, it needs to be calculated by a flag or marker somewhere, for later purchases on characters so it does not retroactively apply. On second thought, a marker is best.
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SpellBinder
post Apr 6 2010, 03:35 AM
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It works fine on my sheet, using version 1i (I recall it working retroactively on version 1g, and without a working flag option).

Before I select Adapsin in the Cyberparts sheet the options do not show in the Grade list; it's only Used Std., Used Alpha, Std., Alpha, Beta, and Delta.

After I add Adapsin in the Cyberparts sheet, more options show up in the Grade list; (Adap) Used Std., etc. The essence cost is not retroactive to already installed cyberware. In fact, if you remove Adapsin from the Cyberparts sheet and you have anything with (Adap) in its grade, the whole essence calculation errors out.
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X-Kalibur
post Apr 6 2010, 06:30 PM
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Upgrading to 1i fixed the adapsin (darn you, 0.9g!) that just leaves the cybersuite on replaced parts page.
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DamienKnight
post Apr 6 2010, 06:52 PM
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QUOTE (SpellBinder @ Apr 2 2010, 11:43 PM) *
The Gearhead quality (RC, page 98) has two versions for 5 or 15 points. Also, great that Neoteny/Gnome now tracks on the character sheets, but only the first one works; the other two don't deduct the physical condition properly.

Running Wild, page 34 to 35 outlines a new skill group and four new skills that would be nice to have added to the list.

Added: Forgot to mention the additional lifestyle positives listed on page 39 of Running Wild.


Changed Gearhead to (Specific Vehicle) 5 and (Type of Vehicle) 10. It lists both 10 and 15 for the costs (10 at the top, 15 in the body text). I think 10 is more appropriate.

Added Animal Husbandry Skill group and its related skills.

Added lifestyle qualities from Running wild. For Animal Lover One, Two and Three I put 'Animal Lover (Small)', 'Animal Lover (Medium)' and 'Animal Lover (Any)'.

I should put something in for pet owners...
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