My Assistant
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Jun 11 2010, 06:11 PM
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#1426
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Target ![]() Group: Members Posts: 2 Joined: 1-July 09 Member No.: 17,346 |
So, I have have to say, I love this sheet and would like to thank DK for all of this work.
Question, though. Is anyone else having trouble with version K? When I try to open the sheet I get a file error in excel. The file loads, but none of the dropdowns on the main sheet are working. I haven't had this issue with any previous versions of the sheet. I have a pretty old version of office, so I'm wondering if there is a compatibility issue that's tripping me up. Just wondering if anyone else has experienced this issue. |
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Jun 11 2010, 06:13 PM
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#1427
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
1. I do not change the settings to cannon before I release the sheet, nor do I ever plan to. 2. The calculation was fried. Fixed in version L. 3. The confitional formatting is looking for negative qualities exceeding 35 or 70, instead of qualities less than -35 or -70. A quick 'Conditional Formatting' fix and it is good to go in version L. There is a 'Weapons Default Recoil' table for weapons with built in recoil. When I added Thunderbolt L and S I forgot to add them to this table. Fixed in version L. Where do I find version L? |
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Jun 11 2010, 06:45 PM
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#1428
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
How do I get the points I used on Martial Arts to come off my total? You don't. The points you're talking about are the maneuvers. Having martial arts allows you two maneuvers, it doesn't give them to you for free. I'll admit the book isn't very clear, but after going over the section several times for one character I interpreted it correctly. |
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Jun 11 2010, 06:50 PM
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#1429
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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Jun 11 2010, 08:40 PM
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#1430
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 |
The ArmTech MGL-6 is listed as SS, it is SA
Foam Explosives are 100xrating (IMG:style_emoticons/default/nuyen.gif) per kg, not a flat 100. |
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Jun 11 2010, 10:40 PM
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#1431
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Target ![]() Group: Members Posts: 23 Joined: 25-May 10 Member No.: 18,615 |
You don't. The points you're talking about are the maneuvers. Having martial arts allows you two maneuvers, it doesn't give them to you for free. I'll admit the book isn't very clear, but after going over the section several times for one character I interpreted it correctly. I made a character with martial arts, and two maneuvers. 9 points in total but they weren't deducted from my total. I also noticed when adding a customized ingram lmg the end rang band starts at 400 instead of 401. Same with the skr model 100, with the last range band starting at 80 |
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Jun 12 2010, 04:56 PM
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#1432
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
1. I do not change the settings to cannon before I release the sheet, nor do I ever plan to. I'm sorry to say this, but that is really really stupid atitude to take when relesing a character generator. This is an amazing char sheet, thats badly hampered by not being raw as stardard. House/optional rule togles are a great addition to a charsheet, except when some of them are on as standard and have such a wierd descriptions that even someone who is relativly rule savy has to spent a quite a long time to figure out how to set those options so that the sheet works as RAW. |
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Jun 12 2010, 11:57 PM
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#1433
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Target ![]() Group: Members Posts: 58 Joined: 29-September 08 Member No.: 16,385 |
I'm sorry to say this, but that is really really stupid atitude to take when relesing a character generator. This is an amazing char sheet, thats badly hampered by not being raw as stardard. House/optional rule togles are a great addition to a charsheet, except when some of them are on as standard and have such a wierd descriptions that even someone who is relativly rule savy has to spent a quite a long time to figure out how to set those options so that the sheet works as RAW. You don't get it do you? He doesn't do it to 'release' a character generator. He does it for his own personal use. Which his is happy enough to share and take feedback on. If you don't like his stance feel free to do your own. As for me I don't agree with it either but I would much rather spend a few second to change the defaults on the sheet then lose the hours of work he has put into it or spend who know how many hours doing my own |
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Jun 13 2010, 02:20 AM
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#1434
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
You don't get it do you? He doesn't do it to 'release' a character generator. He does it for his own personal use. Which his is happy enough to share and take feedback on. If you don't like his stance feel free to do your own. As for me I don't agree with it either but I would much rather spend a few second to change the defaults on the sheet then lose the hours of work he has put into it or spend who know how many hours doing my own Seconded, though I actually like most of the default settings. RAW contains some very stupid rules, and I for one think some things (like Karmagen) should be RAW. |
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Jun 13 2010, 04:51 AM
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#1435
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
I made a character with martial arts, and two maneuvers. 9 points in total but they weren't deducted from my total. I may be misunderstanding then, as the sheet counts upwards as you spend points, not downwards. If you mean "deduct" as in "I spent points, but the sheet doesn't seem to think so" that's different from "I should get a refund because this is free and the sheet doesn't think so." Because it should be the former. |
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Jun 13 2010, 09:00 PM
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#1436
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jun 14 2010, 12:05 AM
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#1437
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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Jun 14 2010, 12:36 AM
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#1438
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 |
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Jun 14 2010, 01:07 AM
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#1439
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
I suppose you run Karmagen, with no free knowledge skills or free contacts, right? Or are you running Karmagen with free knowledge skills and contacts to make some extra munchy characters? Karmagen, (Log + Int) * 6 Karma for free knowledge skills, no free contacts (though I might reconsider that), and a bunch of other house rules, minor or major, to make things better in various ways. Why do you ask? |
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Jun 14 2010, 06:14 AM
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#1440
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jun 14 2010, 04:03 PM
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#1441
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
The ArmTech MGL-6 is listed as SS, it is SA Foam Explosives are 100xrating (IMG:style_emoticons/default/nuyen.gif) per kg, not a flat 100. Good call. Fixed in version L. I made a character with martial arts, and two maneuvers. 9 points in total but they weren't deducted from my total. I also noticed when adding a customized ingram lmg the end rang band starts at 400 instead of 401. Same with the skr model 100, with the last range band starting at 80 I am not seeing that problem. Points are deducted properly when I add martial arts and manuevers. The ranges on the Customized weapons was not adding one for the start of the ranges. Fixed in version L. I'm sorry to say this, but that is really really stupid atitude to take when relesing a character generator. This is an amazing char sheet, thats badly hampered by not being raw as stardard. House/optional rule togles are a great addition to a charsheet, except when some of them are on as standard and have such a wierd descriptions that even someone who is relativly rule savy has to spent a quite a long time to figure out how to set those options so that the sheet works as RAW. Hmph. Well... You don't get it do you? He doesn't do it to 'release' a character generator. He does it for his own personal use. Which his is happy enough to share and take feedback on. If you don't like his stance feel free to do your own. As for me I don't agree with it either but I would much rather spend a few second to change the defaults on the sheet then lose the hours of work he has put into it or spend who know how many hours doing my own Yes. Seconded, though I actually like most of the default settings. RAW contains some very stupid rules, and I for one think some things (like Karmagen) should be RAW. indeed! I may be misunderstanding then, as the sheet counts upwards as you spend points, not downwards. If you mean "deduct" as in "I spent points, but the sheet doesn't seem to think so" that's different from "I should get a refund because this is free and the sheet doesn't think so." Because it should be the former. Huh? You do know that karmagen is RAW, right? Its in Runners Companion. Bam. It's an optional rule. I think BP should be done away with. Agreed. |
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Jun 14 2010, 04:12 PM
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#1442
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
I suppose the rationale behind the Ultrasound sensor being Headware instead of Earware (or Eyeware, as it is used as a visual device) is that despite its name, it is not just a sensor: there is already the Increased sensitivity Earware to sense ultra and infrasound. It is an active device that emits his own signal and gets a 3D mapping from the reflections. The emission must require heavier hardware, thus more space. Hey, if you can fit it into contact lenses, then you should probably be able to stuff it in some cyberears. More issues/omissions: I tested in OO, and equipment upgrades with a cost derived from something other than the rating end up with a price of 0. Could you elaborate on this. I do not follow... Hi, Im having y first play with the shadowrun characte generator. How do I get the points I used on Martial Arts to come off my total? When I put in muscle aug/toner it seems to be giving me 10% off the cost and essence. Is this a mistake? I dont have any discounts on any other Bioware. The final character sheet doesnt seem to be picking up the cyberarms strength for any melee attacks primarily made by that limb. It is just using the average. First, Thanks for using the sheet. I hope you enjoy it! Martial Arts: Are you saying your group is houseruling that martial arts advantages are free? I dont recommend this. They are really pimped, and should be purchased for 10 karma apeice, plus more for maneuvers. Also, if you dont want the quality counting against your quality max, then enable the option on the 'Settings' page called 'Martial arts is not a Quality'. Just set it to true, and you can purchase advantages and manuevers without it counting as a quality. If you want to redeem points spent on martial arts, try adding an entry into the Karma_Log page. Not sure about the aug/toner. Try setting the grade to 'Std.' and see if that fixes it. Do you have biocompatiblity? As for melee damage with cyber arms, you need to calculate it yourself. On the CharSheet page it shows your average strength at the top, and uses that to calculate unarmed. Your cyberlimb specific strength is shown in the Wares area beneath the Limb, so you can calculate the difference and modify your unarmed damage accordingly. |
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Jun 14 2010, 10:05 PM
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#1443
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Target ![]() Group: Members Posts: 13 Joined: 13-June 10 From: Omaha, NE Member No.: 18,700 |
Can't thank you enough! This is such a great generator!
Sorry if this is a dupe: On the Char Sheet tab, on the Technomancer Sheet: The complex forms list should be wrapped around. Also on the Char Sheet tab, on the Character Sheet 3: Lifestyle reads "Luxury for 1 month. Docwagon Basic" regardless of the character's settings. |
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Jun 14 2010, 11:14 PM
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#1444
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 |
Go into weapons or vehicles and add a mod that references weapon cost or vehicle body (internal smartlink, ceramic/plasteel components, vehicle tag eraser, etc.). They all come up as costing 0 instead of the correct value.
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Jun 15 2010, 01:07 AM
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#1445
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
[quote name='DamienKnight' date='Jun 14 2010, 11:03 AM' post='94180
Huh? [/quote] I was trying to clarify what he meant by "not deducting points" as the sheet increments for expenditures,* so a "deduction" would be a point-refund, which is not how the rules work. *Buying up Agility from 1 to 3 costs 20 points, and the sheet now lists you as having spent 20/400. Not 380/400 remaining. |
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Jun 15 2010, 08:42 AM
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#1446
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jun 15 2010, 02:24 PM
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#1447
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
Can't thank you enough! This is such a great generator! Sorry if this is a dupe: On the Char Sheet tab, on the Technomancer Sheet: The complex forms list should be wrapped around. Also on the Char Sheet tab, on the Character Sheet 3: Lifestyle reads "Luxury for 1 month. Docwagon Basic" regardless of the character's settings. The lifestyle thing is a dupe, but I had not fixed it yet, so thanks for pointing it out. Good catch with the technomancer sheet too, thanks! Both problems now fixed in version L. Go into weapons or vehicles and add a mod that references weapon cost or vehicle body (internal smartlink, ceramic/plasteel components, vehicle tag eraser, etc.). They all come up as costing 0 instead of the correct value. These things calculate fine for me. What spreadsheet program are you using, and what version? |
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Jun 15 2010, 06:59 PM
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#1448
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
On a more helpfull note from me, i think that all of the Program packages from Unwired are missing their price and availebilities.
And for the ease of reference CODE Eastern-Tiger Palladium 6R 6,640¥ Eurosoft Clavicula 10R 4,700¥ FTL Matrixware Net Wizard — 480¥ FTL Matrixware Power Suite — 1,240¥ Pocket Hacker 10F 4,920¥ Singularity Seeker 4 8,200¥ And i seem to suck at using code tacs |
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Jun 15 2010, 07:09 PM
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#1449
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Moving Target ![]() ![]() Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 |
These things calculate fine for me. What spreadsheet program are you using, and what version? Was running Open Office 3.0 with version K. With 3.2 they calculate, but some of them have errors; Weapons: Ceramic/Plasteel components all give cost at 0 Large Modification for Fire Selection Change cost (Weapon x 2) + 2000 instead of (Weapon) + 2000 Vehicles: Missing ECM Metahuman Adjustment needs a number of seats linked to it (could be done the same as tires) Off-Road Suspension returns "#VALUE!" which breaks all fields that are linked to it. No error comes up when applying illegal mods to vehicles (Flying Fox on a Roadmaster, or Hydrofoil on a Nordcapp Zugmaschine) Weapon Mounts are missing the size selection and are not limited by vehicle's body I also noticed some cell formatting issues (though only the first is critical); Cyberparts page - Can't left-click select any cells. Main_Sheet, CharSheet, Initiation Group, Ally_Spirit, Pets, and Mobile_CharSheet pages - Can left-click select any cell, whether protected or not, while the other pages only allow left-click selecting unprotected cells. Magic page - Tradition customization cells not highlighted. Technomancer Sheet - Immursion completion field not highlighted. Hacking page - Program options fields are not highlighted, and dropdown fields highlighted dark cyan, instead of green. Gear - Notes are manual entry with grey highlight instead of blue highlight. |
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Jun 15 2010, 09:00 PM
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#1450
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 |
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Lo-Fi Version | Time is now: 13th April 2022 - 02:44 PM |
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