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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
lemlo
post Jun 11 2010, 06:11 PM
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So, I have have to say, I love this sheet and would like to thank DK for all of this work.

Question, though. Is anyone else having trouble with version K? When I try to open the sheet I get a file error in excel. The file loads, but none of the dropdowns on the main sheet are working. I haven't had this issue with any previous versions of the sheet. I have a pretty old version of office, so I'm wondering if there is a compatibility issue that's tripping me up. Just wondering if anyone else has experienced this issue.
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ShadowWalker
post Jun 11 2010, 06:13 PM
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QUOTE (DamienKnight @ Jun 9 2010, 02:15 PM) *
1. I do not change the settings to cannon before I release the sheet, nor do I ever plan to.

2. The calculation was fried. Fixed in version L.

3. The confitional formatting is looking for negative qualities exceeding 35 or 70, instead of qualities less than -35 or -70. A quick 'Conditional Formatting' fix and it is good to go in version L.


There is a 'Weapons Default Recoil' table for weapons with built in recoil. When I added Thunderbolt L and S I forgot to add them to this table. Fixed in version L.


Where do I find version L?
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Draco18s
post Jun 11 2010, 06:45 PM
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QUOTE (WarpedAzz @ Jun 11 2010, 02:35 AM) *
How do I get the points I used on Martial Arts to come off my total?


You don't. The points you're talking about are the maneuvers. Having martial arts allows you two maneuvers, it doesn't give them to you for free.

I'll admit the book isn't very clear, but after going over the section several times for one character I interpreted it correctly.
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Tyro
post Jun 11 2010, 06:50 PM
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QUOTE (ShadowWalker @ Jun 11 2010, 11:13 AM) *
Where do I find version L?

The latest out is Version K. DK's saying that when version L is released, it will have the aforementioned features.
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Raven the Tricks...
post Jun 11 2010, 08:40 PM
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The ArmTech MGL-6 is listed as SS, it is SA

Foam Explosives are 100xrating (IMG:style_emoticons/default/nuyen.gif) per kg, not a flat 100.
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WarpedAzz
post Jun 11 2010, 10:40 PM
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QUOTE (Draco18s @ Jun 11 2010, 06:45 PM) *
You don't. The points you're talking about are the maneuvers. Having martial arts allows you two maneuvers, it doesn't give them to you for free.

I'll admit the book isn't very clear, but after going over the section several times for one character I interpreted it correctly.


I made a character with martial arts, and two maneuvers. 9 points in total but they weren't deducted from my total.

I also noticed when adding a customized ingram lmg the end rang band starts at 400 instead of 401. Same with the skr model 100, with the last range band starting at 80
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Mäx
post Jun 12 2010, 04:56 PM
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QUOTE (DamienKnight @ Jun 9 2010, 09:15 PM) *
1. I do not change the settings to cannon before I release the sheet, nor do I ever plan to.

I'm sorry to say this, but that is really really stupid atitude to take when relesing a character generator.
This is an amazing char sheet, thats badly hampered by not being raw as stardard.
House/optional rule togles are a great addition to a charsheet, except when some of them are on as standard and have such a wierd descriptions that even someone who is relativly rule savy has to spent a quite a long time to figure out how to set those options so that the sheet works as RAW.
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estradling
post Jun 12 2010, 11:57 PM
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QUOTE (Mäx @ Jun 12 2010, 09:56 AM) *
I'm sorry to say this, but that is really really stupid atitude to take when relesing a character generator.
This is an amazing char sheet, thats badly hampered by not being raw as stardard.
House/optional rule togles are a great addition to a charsheet, except when some of them are on as standard and have such a wierd descriptions that even someone who is relativly rule savy has to spent a quite a long time to figure out how to set those options so that the sheet works as RAW.



You don't get it do you? He doesn't do it to 'release' a character generator. He does it for his own personal use. Which his is happy enough to share and take feedback on. If you don't like his stance feel free to do your own. As for me I don't agree with it either but I would much rather spend a few second to change the defaults on the sheet then lose the hours of work he has put into it or spend who know how many hours doing my own

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Tyro
post Jun 13 2010, 02:20 AM
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QUOTE (estradling @ Jun 12 2010, 04:57 PM) *
You don't get it do you? He doesn't do it to 'release' a character generator. He does it for his own personal use. Which his is happy enough to share and take feedback on. If you don't like his stance feel free to do your own. As for me I don't agree with it either but I would much rather spend a few second to change the defaults on the sheet then lose the hours of work he has put into it or spend who know how many hours doing my own

Seconded, though I actually like most of the default settings. RAW contains some very stupid rules, and I for one think some things (like Karmagen) should be RAW.
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Draco18s
post Jun 13 2010, 04:51 AM
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QUOTE (WarpedAzz @ Jun 11 2010, 05:40 PM) *
I made a character with martial arts, and two maneuvers. 9 points in total but they weren't deducted from my total.


I may be misunderstanding then, as the sheet counts upwards as you spend points, not downwards. If you mean "deduct" as in "I spent points, but the sheet doesn't seem to think so" that's different from "I should get a refund because this is free and the sheet doesn't think so." Because it should be the former.
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Mäx
post Jun 13 2010, 09:00 PM
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QUOTE (Tyro @ Jun 13 2010, 05:20 AM) *
(like Karmagen) should be RAW.

You do know that karmagen is RAW, right?
Its in Runners Companion.
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Tyro
post Jun 14 2010, 12:05 AM
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QUOTE (Mäx @ Jun 13 2010, 02:00 PM) *
You do know that karmagen is RAW, right?
Its in Runners Companion.



It's an optional rule. I think BP should be done away with.
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Deadmannumberone
post Jun 14 2010, 12:36 AM
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QUOTE (Tyro @ Jun 13 2010, 05:05 PM) *
It's an optional rule. I think BP should be done away with.


I suppose you run Karmagen, with no free knowledge skills or free contacts, right? Or are you running Karmagen with free knowledge skills and contacts to make some extra munchy characters?
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Tyro
post Jun 14 2010, 01:07 AM
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QUOTE (Deadmannumberone @ Jun 13 2010, 05:36 PM) *
I suppose you run Karmagen, with no free knowledge skills or free contacts, right? Or are you running Karmagen with free knowledge skills and contacts to make some extra munchy characters?



Karmagen, (Log + Int) * 6 Karma for free knowledge skills, no free contacts (though I might reconsider that), and a bunch of other house rules, minor or major, to make things better in various ways. Why do you ask?
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Mäx
post Jun 14 2010, 06:14 AM
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QUOTE (Tyro @ Jun 14 2010, 02:05 AM) *
It's an optional rule. I think BP should be done away with.

Actually its an alternative character generation method and is RAW.
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DamienKnight
post Jun 14 2010, 04:03 PM
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QUOTE (Raven the Trickster @ Jun 11 2010, 03:40 PM) *
The ArmTech MGL-6 is listed as SS, it is SA
Foam Explosives are 100xrating (IMG:style_emoticons/default/nuyen.gif) per kg, not a flat 100.

Good call. Fixed in version L.

QUOTE (WarpedAzz @ Jun 11 2010, 05:40 PM) *
I made a character with martial arts, and two maneuvers. 9 points in total but they weren't deducted from my total.
I also noticed when adding a customized ingram lmg the end rang band starts at 400 instead of 401. Same with the skr model 100, with the last range band starting at 80

I am not seeing that problem. Points are deducted properly when I add martial arts and manuevers.

The ranges on the Customized weapons was not adding one for the start of the ranges. Fixed in version L.

QUOTE (Mäx @ Jun 12 2010, 11:56 AM) *
I'm sorry to say this, but that is really really stupid atitude to take when relesing a character generator.
This is an amazing char sheet, thats badly hampered by not being raw as stardard.
House/optional rule togles are a great addition to a charsheet, except when some of them are on as standard and have such a wierd descriptions that even someone who is relativly rule savy has to spent a quite a long time to figure out how to set those options so that the sheet works as RAW.


Hmph. Well...

QUOTE (estradling @ Jun 12 2010, 06:57 PM) *
You don't get it do you? He doesn't do it to 'release' a character generator. He does it for his own personal use. Which his is happy enough to share and take feedback on. If you don't like his stance feel free to do your own. As for me I don't agree with it either but I would much rather spend a few second to change the defaults on the sheet then lose the hours of work he has put into it or spend who know how many hours doing my own

Yes.

QUOTE (Tyro @ Jun 12 2010, 09:20 PM) *
Seconded, though I actually like most of the default settings. RAW contains some very stupid rules, and I for one think some things (like Karmagen) should be RAW.

indeed!

QUOTE (Draco18s @ Jun 12 2010, 11:51 PM) *
I may be misunderstanding then, as the sheet counts upwards as you spend points, not downwards. If you mean "deduct" as in "I spent points, but the sheet doesn't seem to think so" that's different from "I should get a refund because this is free and the sheet doesn't think so." Because it should be the former.

Huh?

QUOTE (Mäx @ Jun 13 2010, 04:00 PM) *
You do know that karmagen is RAW, right?
Its in Runners Companion.

Bam.

QUOTE (Tyro @ Jun 13 2010, 07:05 PM) *
It's an optional rule. I think BP should be done away with.

Agreed.
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DamienKnight
post Jun 14 2010, 04:12 PM
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QUOTE (Traul @ Jun 10 2010, 11:07 AM) *
I suppose the rationale behind the Ultrasound sensor being Headware instead of Earware (or Eyeware, as it is used as a visual device) is that despite its name, it is not just a sensor: there is already the Increased sensitivity Earware to sense ultra and infrasound. It is an active device that emits his own signal and gets a 3D mapping from the reflections. The emission must require heavier hardware, thus more space.

Hey, if you can fit it into contact lenses, then you should probably be able to stuff it in some cyberears.

QUOTE (Deadmannumberone @ Jun 10 2010, 03:40 PM) *
More issues/omissions:

I tested in OO, and equipment upgrades with a cost derived from something other than the rating end up with a price of 0.


Could you elaborate on this. I do not follow...

QUOTE (WarpedAzz @ Jun 11 2010, 02:35 AM) *
Hi,
Im having y first play with the shadowrun characte generator.
How do I get the points I used on Martial Arts to come off my total?
When I put in muscle aug/toner it seems to be giving me 10% off the cost and essence. Is this a mistake? I dont have any discounts on any other Bioware.


The final character sheet doesnt seem to be picking up the cyberarms strength for any melee attacks primarily made by that limb. It is just using the average.


First, Thanks for using the sheet. I hope you enjoy it!

Martial Arts: Are you saying your group is houseruling that martial arts advantages are free? I dont recommend this. They are really pimped, and should be purchased for 10 karma apeice, plus more for maneuvers. Also, if you dont want the quality counting against your quality max, then enable the option on the 'Settings' page called 'Martial arts is not a Quality'. Just set it to true, and you can purchase advantages and manuevers without it counting as a quality. If you want to redeem points spent on martial arts, try adding an entry into the Karma_Log page.

Not sure about the aug/toner. Try setting the grade to 'Std.' and see if that fixes it. Do you have biocompatiblity?

As for melee damage with cyber arms, you need to calculate it yourself. On the CharSheet page it shows your average strength at the top, and uses that to calculate unarmed. Your cyberlimb specific strength is shown in the Wares area beneath the Limb, so you can calculate the difference and modify your unarmed damage accordingly.


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Sally
post Jun 14 2010, 10:05 PM
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Can't thank you enough! This is such a great generator!

Sorry if this is a dupe:

On the Char Sheet tab, on the Technomancer Sheet:
The complex forms list should be wrapped around.

Also on the Char Sheet tab, on the Character Sheet 3:
Lifestyle reads "Luxury for 1 month. Docwagon Basic" regardless of the character's settings.
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Deadmannumberone
post Jun 14 2010, 11:14 PM
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Go into weapons or vehicles and add a mod that references weapon cost or vehicle body (internal smartlink, ceramic/plasteel components, vehicle tag eraser, etc.). They all come up as costing 0 instead of the correct value.
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Draco18s
post Jun 15 2010, 01:07 AM
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[quote name='DamienKnight' date='Jun 14 2010, 11:03 AM' post='94180
Huh?
[/quote]

I was trying to clarify what he meant by "not deducting points" as the sheet increments for expenditures,* so a "deduction" would be a point-refund, which is not how the rules work.

*Buying up Agility from 1 to 3 costs 20 points, and the sheet now lists you as having spent 20/400. Not 380/400 remaining.
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Mäx
post Jun 15 2010, 08:42 AM
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QUOTE (RedFish @ Jun 1 2010, 12:10 PM) *
They are all optional/houserules. Hence the name "optional" rules.

EDIT: To clarify: FALSE should be the default setting on all of them.

If it was even so that the False is the RAW positon on all of them, it wouldn't be so bad.
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DamienKnight
post Jun 15 2010, 02:24 PM
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QUOTE (Sally @ Jun 14 2010, 05:05 PM) *
Can't thank you enough! This is such a great generator!

Sorry if this is a dupe:

On the Char Sheet tab, on the Technomancer Sheet:
The complex forms list should be wrapped around.

Also on the Char Sheet tab, on the Character Sheet 3:
Lifestyle reads "Luxury for 1 month. Docwagon Basic" regardless of the character's settings.


The lifestyle thing is a dupe, but I had not fixed it yet, so thanks for pointing it out. Good catch with the technomancer sheet too, thanks!

Both problems now fixed in version L.

QUOTE (Deadmannumberone @ Jun 14 2010, 06:14 PM) *
Go into weapons or vehicles and add a mod that references weapon cost or vehicle body (internal smartlink, ceramic/plasteel components, vehicle tag eraser, etc.). They all come up as costing 0 instead of the correct value.

These things calculate fine for me. What spreadsheet program are you using, and what version?
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Mäx
post Jun 15 2010, 06:59 PM
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On a more helpfull note from me, i think that all of the Program packages from Unwired are missing their price and availebilities.
And for the ease of reference
CODE
Eastern-Tiger Palladium          6R        6,640¥
Eurosoft Clavicula                 10R            4,700¥
FTL Matrixware Net Wizard                 —           480¥
FTL Matrixware Power Suite                 —         1,240¥
Pocket Hacker                    10F        4,920¥
Singularity Seeker                  4            8,200¥


And i seem to suck at using code tacs
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Deadmannumberone
post Jun 15 2010, 07:09 PM
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QUOTE (DamienKnight @ Jun 15 2010, 08:24 AM) *
These things calculate fine for me. What spreadsheet program are you using, and what version?


Was running Open Office 3.0 with version K. With 3.2 they calculate, but some of them have errors;

Weapons:
Ceramic/Plasteel components all give cost at 0
Large Modification for Fire Selection Change cost (Weapon x 2) + 2000 instead of (Weapon) + 2000

Vehicles:
Missing ECM
Metahuman Adjustment needs a number of seats linked to it (could be done the same as tires)
Off-Road Suspension returns "#VALUE!" which breaks all fields that are linked to it.
No error comes up when applying illegal mods to vehicles (Flying Fox on a Roadmaster, or Hydrofoil on a Nordcapp Zugmaschine)
Weapon Mounts are missing the size selection and are not limited by vehicle's body

I also noticed some cell formatting issues (though only the first is critical);
Cyberparts page - Can't left-click select any cells.
Main_Sheet, CharSheet, Initiation Group, Ally_Spirit, Pets, and Mobile_CharSheet pages - Can left-click select any cell, whether protected or not, while the other pages only allow left-click selecting unprotected cells.
Magic page - Tradition customization cells not highlighted.
Technomancer Sheet - Immursion completion field not highlighted.
Hacking page - Program options fields are not highlighted, and dropdown fields highlighted dark cyan, instead of green.
Gear - Notes are manual entry with grey highlight instead of blue highlight.
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Traul
post Jun 15 2010, 09:00 PM
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QUOTE (DamienKnight @ Jun 14 2010, 06:12 PM) *
Hey, if you can fit it into contact lenses, then you should probably be able to stuff it in some cyberears.

Sure. It is the same as the datajack: it should fit, but not for 1 Capacity.
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