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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
Warlordtheft
post Aug 27 2010, 02:57 AM
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Hey, me too. I did download the K version though. Is the L version not up yet?
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Tyro
post Aug 27 2010, 03:06 AM
Post #1652


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It's up. Go back a few pages to the announcement post; the link there worked fine for me.
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Paul Kauphart
post Aug 27 2010, 10:03 AM
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I had the same problem when I first tried to get the version k a few weeks ago, and actually, none of the link where working at that time. I just waited for a day and it worked again.
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Mr. Mage
post Aug 27 2010, 02:32 PM
Post #1654


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QUOTE (Tyro @ Aug 26 2010, 11:06 PM) *
It's up. Go back a few pages to the announcement post; the link there worked fine for me.

Mind linking that particular post/page? If you can that is... Hopefully the first post will be edited to reflect the update.
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Deadmannumberone
post Aug 27 2010, 04:59 PM
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QUOTE (DamienKnight @ Aug 16 2010, 03:05 PM) *


Those links work. The link in DK sig has an ellipse in the middle of it.
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DamienKnight
post Aug 27 2010, 09:08 PM
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QUOTE (Deadmannumberone @ Aug 27 2010, 11:59 AM) *
Those links work. The link in DK sig has an ellipse in the middle of it.


yeah, sorry about that. My signature is now fixed.
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tagz
post Aug 28 2010, 03:30 PM
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QUOTE (Thirty Second Artbomb @ Aug 23 2010, 10:59 AM) *
Gear, Software - Skillsoft Clusters: None of the listed skillsoft clusters are displaying a price. As listed on Unwired p.128, the prices for skillsoft clusters are:
  • DocWagon Paramedic: 14,400¥
  • Knight Errant Self-Defense: 14,400¥
  • Manadyne Archmage: 10,400¥
  • Mitsuhama Home Mechanic: 14,400¥
  • Whisky Noir: 15,200¥

While those are the prices listed in Unwired, they do not reflect the increase in Activeskill costs made in SR4A. If going by a true RAW reading the formula given for calculating the costs will produce much more expensive Skillsoft Clusters.

  • DocWagon Paramedic: 44,800¥
  • Knight Errant Self-Defense: 48,000¥
  • Manadyne Archmage: 33,600¥
  • Mitsuhama Home Mechanic: 44,800¥
  • Whisky Noir: 46,500¥

Not sure which listing you want to use, but there you go.
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Paul Kauphart
post Aug 28 2010, 06:59 PM
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Some more feedback.

In the vehicles sheet, the basic weapon mount doesn't cost anything, while a normal sized weapon mount is 1 slot 1,500¥ and reinforced weapon mount is 2 slot and 4,000¥ (Arsenal p145-146)

Edit : In the same category, the sensors, on a vehicle shouldn't take slots, a medium drone with Improved sensor Array will have space for 3 other mods and 8 sensors. A solution would be to add a cells for sensors selection and sensors capacity.
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LukeZ
post Aug 29 2010, 11:22 PM
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Adept Powers present in the excel file like "Living Focus" where can be found (for the 4th edition)?
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Dumori
post Aug 30 2010, 12:49 PM
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QUOTE (LukeZ @ Aug 30 2010, 12:22 AM) *
Adept Powers present in the excel file like "Living Focus" where can be found (for the 4th edition)?

Digital Grimore IIRC its a pdf only supplement its on CGL's website it has a cost though. Could also be in street magic the magic source book.
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SpellBinder
post Sep 2 2010, 05:55 AM
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QUOTE (LukeZ @ Aug 29 2010, 04:22 PM) *
Adept Powers present in the excel file like "Living Focus" where can be found (for the 4th edition)?

Street Magic, page 178 for that one in particular.
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Kazuhiro
post Sep 3 2010, 01:17 AM
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Hello,

With version K I can't write my own names for contacts. Is this working as intended? Is there a workaround?
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Punchomatic
post Sep 3 2010, 07:35 PM
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So if I take an improved skill as an Adept, how do I get that to show up in the spreadsheet version of the character sheet?
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DamienKnight
post Sep 3 2010, 07:39 PM
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QUOTE (Kazuhiro @ Sep 2 2010, 08:17 PM) *
Hello,

With version K I can't write my own names for contacts. Is this working as intended? Is there a workaround?

I am not aware of that issue. You should try downloading version L (see the link in my signature)

QUOTE (Punchomatic @ Sep 3 2010, 02:35 PM) *
So if I take an improved skill as an Adept, how do I get that to show up in the spreadsheet version of the character sheet?


Bonus pools are not listed on the char sheet currently, except for bonus dice from Skill Specialization.
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Thirty Second Ar...
post Sep 3 2010, 07:48 PM
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Gear - Electronics - Passkeys: None of the passkeys or passkey systems have prices listed. The Passkeys table on Unwired p.201 lists standard passkeys and key systems at 100/15,000, nanotech passkeys and key systems at 1,200/32,000, and alchemical passkeys and key systems at 2,100/110,000. Availability is correctly listed.
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Punchomatic
post Sep 3 2010, 08:38 PM
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Can someone tell me what the default settings should be for a standard character out of the SR4/SR20 rulebook would be on the L version of the spreadsheet?

It seems that buying stats is costing double what it should, and there are some things in there I don't understand such as cyberlimbs discount bodyware and whatnot.
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SpellBinder
post Sep 4 2010, 01:48 AM
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Still using Office 2007 and found a continuing issue with the cyberware rating dropdown not working. Found "Grade" referencing two areas, one with invalidated cell references and the other other referencing the Background sheet for Has_Adapsin. Removing the "Background!" and the duplicate "Grade" clears this issue. There's probably more such references, but I haven't checked everything yet.

Added: Found another issue in the "Complete_Grade_Table" where it tried to check the Background sheet for Has_Adapsin that messed with the Avail., Ess., and Nuyen columns. Taking out the "Background!" where it tries to call upon the Has_Adapsin cell clears it up.
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Kazuhiro
post Sep 4 2010, 05:59 PM
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QUOTE (DamienKnight @ Sep 3 2010, 02:39 PM) *
I am not aware of that issue. You should try downloading version L (see the link in my signature)
I'm thinking it might be because I open it with OpenOffice.org, I'll try it with my least favorite software of all time and see if that's it.

EDIT: Confirmed that this happens with version L too. Let me see where MS Works is buried in my packed-solid hard drive after I deleted all the shortcuts because I hate it so much.
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Punchomatic
post Sep 9 2010, 12:05 AM
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So I've been searching and searching, where are commlinks that Adepts can use? The only ones I can find are in the cyberware section. Thanks!
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Nifft
post Sep 9 2010, 12:21 AM
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QUOTE (Punchomatic @ Sep 8 2010, 07:05 PM) *
So I've been searching and searching, where are commlinks that Adepts can use? The only ones I can find are in the cyberware section. Thanks!

Hacking tab.
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Thirty Second Ar...
post Sep 9 2010, 02:37 AM
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Vehicles: Nordkapp Zugmaschine w/ Trailer (ar) is incorrectly priced at 20,000. Arsenal p.110 lists the price of the cab alone at 90,000, and a cab with the trailer costing +20,000 on top of that. Thus, the total price for the entire vehicle is 110,000.
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Tyro
post Sep 11 2010, 12:50 AM
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Betameth should be 20 (IMG:style_emoticons/default/nuyen.gif) , not 30. Arsenal page 76 (and I double checked the errata; no change).

Tooth storage compartments are listed, but not the breakable variety (SR4 339, avail 12, 500 (IMG:style_emoticons/default/nuyen.gif) )

The Street Knowledge Skill Politics (Military) is missing its end parenthesis.
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orangedragon10
post Sep 11 2010, 04:22 AM
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Hi, I'm new to using the char generator. When I'm putting in my knowledge skills, it increases my used know/lang pts, but it also increases my regular BP points, counting towards the limit. How can I fix this? aren't those BP pts supposed to be free via the know/lang pts?
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Thirty Second Ar...
post Sep 11 2010, 04:52 AM
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QUOTE (orangedragon10 @ Sep 10 2010, 09:22 PM) *
Hi, I'm new to using the char generator. When I'm putting in my knowledge skills, it increases my used know/lang pts, but it also increases my regular BP points, counting towards the limit. How can I fix this? aren't those BP pts supposed to be free via the know/lang pts?

Are you using version 1L?
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orangedragon10
post Sep 11 2010, 05:01 AM
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QUOTE (Thirty Second Artbomb @ Sep 11 2010, 12:52 AM) *
Are you using version 1L?


Says it's version 1K. lol I must be using the wrong version then?

Edit: indeed I was! aw darn I had filled a lot already. oh well, time to do it again (IMG:style_emoticons/default/smile.gif) beats writing it all down. starting my first game tomorrow, should be fun!

This post has been edited by orangedragon10: Sep 11 2010, 05:03 AM
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