My Assistant
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Oct 13 2010, 09:59 PM
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#1726
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
Under the Ally tab... Is there a reason that "Flight" is listed as a Spirit Power? As far as the books indicate, it's a Skill. Unless there's a critter/spirit power of Flight that I missed. Spirits can use the flight skill if it is appropriate to their form, IE the ally spirit takes the form of a bird. In this case they would simply have the FLIGHT skill. Certain types of spirits can innately fly while manifested, as denoted by the (flight) tag next to their Movement attribute. If one of your selected types of spirits is Air or Fire, for example, then you can purchase the Flight power for your Ally spirit, allowing them to fly at their base movement, regardless of their form (so an ally spirit in the form of a person could innately fly if they are given this power). Rather than track which spirit types have the flight ability, the sheet allows you to pick the FLIGHT power for your spirit regardless of what types of spirits you can normally summon. It is the only universal selectable power on the sheet. The great thing about spirit powers for your Ally Spirits is that if you dont think a spirit should be allowed a particular power... you can just not select that power for your ally spirit! If you wish to discuss ally spirit's flight power, please post in the General Discussion forum and PM me a link to the discussion. For now the power will remain in the sheet to facilitate those who support it, and can simply be ignored by those who disagree with it. Also, if a spirit has flight from the innate power, or flight from its physical form, it uses the Flight skill to determine its ability to Run (Dive) or maneuver. A spirit could have the Innate Flight power purchased, but not the skill, in which case they would default to reaction. Is there any chance of getting the pirated software options into the next version of the sheet? Details on P94 of Unwired. Right now, it's difficult to get options that reduce the price of the program into the sheet. Not really. If I add in Pirate Software detailed options, I am going to have to include a way to track software degradation, which is annoying. If you have any great ideas on how to handle tracking of software degradation on the current Hacking sheet, please send me a mockup via a PM and I will look into it. The ability to buy more than one commlink would be really nice. My group does not really get into the details of hacking much, so I have never spent much time gearing the sheet toward hackers. Currently we assume that all software is eventually copied (because the piracy tests are so easy) and so you only need to track your programs once. I suppose you may want to have multiple customized comlinks... I suggest putting your primary comlink on the Hacking page, then using the 'Custom Gear' section on the Gear tab to track secondary comlinks. Simply put the attributes for the comlink indented on the lines after the comlink name itself. Again, unless my group decides to spend alot of time on hacking, I dont see spending much time redesigning the hacking page. If anyone has ideas, or has seen Hacking done better on another sheet somewhere, please send me samples in a PM and I will look into it. I dont mind adding new hacking features, I just dont want to have to spend time designing them, since I have never played a hacker and am not up on all of the rules, and do not intend to change that. |
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Oct 13 2010, 11:26 PM
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#1727
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Spirits can use the flight skill if it is appropriate to their form, IE the ally spirit takes the form of a bird. In this case they would simply have the FLIGHT skill. Certain types of spirits can innately fly while manifested, as denoted by the (flight) tag next to their Movement attribute. If one of your selected types of spirits is Air or Fire, for example, then you can purchase the Flight power for your Ally spirit, allowing them to fly at their base movement, regardless of their form (so an ally spirit in the form of a person could innately fly if they are given this power). Rather than track which spirit types have the flight ability, the sheet allows you to pick the FLIGHT power for your spirit regardless of what types of spirits you can normally summon. It is the only universal selectable power on the sheet. The great thing about spirit powers for your Ally Spirits is that if you dont think a spirit should be allowed a particular power... you can just not select that power for your ally spirit! If you wish to discuss ally spirit's flight power, please post in the General Discussion forum and PM me a link to the discussion. For now the power will remain in the sheet to facilitate those who support it, and can simply be ignored by those who disagree with it. Okay, I just wasn't sure if I'd missed some actual book rule. Was going nuts searching all over the texts for some "Flight" spirit power, but as far as I have been able to find there isn't one. Some spirits can innately fly, as can some ally forms (like the aforementioned bird), but that is not an actual separate power, it's inherent to the form. I wasn't suggesting a change in the sheet, just trying to understand why its set up that way. If it's more or less a house rule, I can just ignore it. I'm primarily using the sheet to keep track of Shadowrun Missions characters, and that campaign does not allow house rules at all. I'm not trying to debate anything, just trying to figure out if it'd be campaign-legal to select the power. Thanks! -k |
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Oct 14 2010, 10:12 AM
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#1728
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Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
Not really. If I add in Pirate Software detailed options, I am going to have to include a way to track software degradation, which is annoying. If you have any great ideas on how to handle tracking of software degradation on the current Hacking sheet, please send me a mockup via a PM and I will look into it. Hmm.... I don't have any idea how to handle degredation. This is an in-game thing, and you have to purchase the updates in game. However, it would be nice to simply get the option of getting software cheaper. So maybe a checkbox for Pirated to get a 90% price reduction for a particular program, and for the common use programs a checkbox for Open Source or Freeware. On the other hand, you might just add a "Refund" field to manually input the money saved on copied software. |
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Oct 14 2010, 02:29 PM
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#1729
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
Some spirits can innately fly, as can some ally forms (like the aforementioned bird), but that is not an actual separate power, it's inherent to the form. I think you missed my entire explanation of why I included this as a power and not only as a skill. Some spirits can fly, independent of the flight capabilities of their manifested form. Fire spirts can fly... even if their manifested form is a giant flaming Gecko with no wings. That makes the flight an innate power, which means it should be selectable for Ally spirits. An ally spirit with this power could manifest as a fat little dwarf, but then fly... without wings... because he has purchased the innate power of flight. Hmm.... I don't have any idea how to handle degredation. This is an in-game thing, and you have to purchase the updates in game. However, it would be nice to simply get the option of getting software cheaper. So maybe a checkbox for Pirated to get a 90% price reduction for a particular program, and for the common use programs a checkbox for Open Source or Freeware. On the other hand, you might just add a "Refund" field to manually input the money saved on copied software. Use the karma log to track refunds for software. Great place to add money w/ a comment. Software piracy rules are interesting... as a whole. They give you cheap software with a small nuisance. Without the degredation, its too easy to just get all your software discounted... why would any player pay full price? I dont want to add anything to the sheet that is going to encourage people to abuse a rule. Until I decide to work the whole thing into the sheet including degredation, I will not be adding anything for discounted software. |
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Oct 14 2010, 04:14 PM
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#1730
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I think you missed my entire explanation of why I included this as a power and not only as a skill. Some spirits can fly, independent of the flight capabilities of their manifested form. Fire spirts can fly... even if their manifested form is a giant flaming Gecko with no wings. That makes the flight an innate power, which means it should be selectable for Ally spirits. An ally spirit with this power could manifest as a fat little dwarf, but then fly... without wings... because he has purchased the innate power of flight. Oh, no, I got it, but flight is not a power listed under the "power" sections of each spirit, nor in the powers listing in any of the books. It's under Movement Modes, which by strict RAW means it's not actually a "Spirit Power". Therefore, while it is totally reasonable to add "flight" to the powers list, it's not listed as such in the books, making it a house rule. (Though you'd also have to come up with movement speeds for each form - I really wish they'd made movement based off an attribute instead of just assigned to each creature, would make figuring out movement for new critters easier) I just wanted to confirm if "is this in the books listed specifically as a Spirit Power." It's not, so I can't use it in Shadowrun Missions. All I really wanted to know. Thanks again. -k |
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Oct 17 2010, 07:17 AM
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#1731
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
How do you buy a positive quality with karma?
Putting an x makes it crossed out and not show up on the character sheet, with BP being spent, and karma being spent. So I figure I'm missing something somewhere. |
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Oct 18 2010, 03:04 AM
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#1732
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
It's something that's been in the sheet for a while now, and unchanged. As a short term solution you can use the Skill Group Expand BP cell to counter the spent BP from a karma bought quality.
I've looked at the code, and after about two hours or so of messing around in more cells than I needed to, I did find a way to make it all work; two separate columns need to have their formulas changed. There's a side effect on the karma build system that you'll be doubling the cost of your positive qualities, but then we all should be keen enough not to hit that box and really mess things up to begin with (before the change, in the karma build system you're tripling your karma cost). In the AY column where the cost of positive qualities is calculated, change the formula in AY35 from =IF(AF46>0,AF46,0) to =IF(AND(AF46>0,AG46=""),AF46,0); copy AY35 down through to AY52. This will negate the BP cost for a positive quality marked as karma earned. In the BH column where the list of qualities is lined up for the CharSheet, change the formula in BH21 from =IF(AG46<>"","",IF(X46="","",IF(ISERROR(FIND("<<",X46)),X46&" "&BI21,""))) to =IF(OR(AG46="",AND(AG46<>"",AF46>0)),IF(X46="","",IF(ISERROR(FIND("<<",X46)),X46&" "&BI21,"")),""); copy BH21 down through to BH38. This will keep the name of the positive quality in the CharSheet regardless if tagged as Earned, but negative qualities will still vanish. The BP cost of your positive qualities just won't show up on the CharSheet if you tag them as karma earned. Doesn't seem to hurt anything after doing some testing on my own. Of course this doesn't change the gray cell and strikeout that still happens on the Main_Sheet. |
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Oct 18 2010, 10:22 AM
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#1733
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Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
Software piracy rules are interesting... as a whole. They give you cheap software with a small nuisance. Without the degredation, its too easy to just get all your software discounted... why would any player pay full price? I dont want to add anything to the sheet that is going to encourage people to abuse a rule. Until I decide to work the whole thing into the sheet including degredation, I will not be adding anything for discounted software. Huh? Rules responsibilty has and always will be a player responsibility. If you don't trust your players don't play with them. Having a checkbox on the sheet will allow the GM to quickly and easily check back on this, while any kind of on the fly manipulation will usually remain intransparent. It also doesn't seem to make sense (from a game world or any perspective) to have to buy hacking software LEGALLY, from legal software vendors. Who then KNOW about all illegal activity undertaken with the software. Now I understand that software cost is mostly a balance mechanism. As are all other costs. But that is and has always been a poor excuse. Cracking the copy protection on software is largely a trivial task. Writing your own programs is largely impossible, simply for time constraints. However, the piracy rules in unwired make it comparatively easy to get what you want pretty cheaply, so.... Going back to request for ideas to track Degredation: On the Karma log tab, resolve the game date to calculate passed time for all entries. Maybe do this by defining a Game Start Date. Then, write a formula that calculates degredation for each full month passed. Excel does date subtraction automatically, you only need one more (hidden) box for number of days passed. On the hacking tab add a column for effective software grade. Getting it to do updates per program will be a bitch though. I would think a checkbox to update ALL software on the Karma Log would work. |
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Oct 19 2010, 04:09 PM
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#1734
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
great sheet, thanks for all your hard work.
can't seem to get the cyberparts page working under open office though, anyone have any suggestions, or do I need to track down a copy of MSoffice? |
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Oct 19 2010, 04:39 PM
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#1735
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
Going back to request for ideas to track Degredation: On the Karma log tab, resolve the game date to calculate passed time for all entries. Maybe do this by defining a Game Start Date. Then, write a formula that calculates degredation for each full month passed. Excel does date subtraction automatically, you only need one more (hidden) box for number of days passed. On the hacking tab add a column for effective software grade. Getting it to do updates per program will be a bitch though. I would think a checkbox to update ALL software on the Karma Log would work. Tracking in game dates is a good idea. The date field currently in the Karma Log is intended for RL dates, but I could add a second field for tracking game dates. My group has often discussed the merits of an in game calendar, for tracking passage of game time between runs, listing when gear will be acquired, etc. Putting a calendar in the character sheet could be handy for tracking an individual characters time related info. Can we make a short list of what Charsheet items are time affected? Here is what I can think of off the top of my head: Software Degredation Docwagon Contracts Lifestyle Gear Acquisition Skill Training Times Building/Artificing Day Job $ I almost feel like it would be useful to include an option for tracking hourly activities over time. For certain tasks, Perhaps it could work so that the player enters in a Task Code, Start Date, Hours required for completion, minimum time spent per day, max time spent per day, max break time. The sheet would then figure out when the job would be completed and flag the calendar for that event, assuming the player spends the Max time per day on the task. The player could then add individual time deviations to a specific calendar day, and the sheet would factor that in for final completion date. This could also add value to wares/powers that allow you to be awake and useful more hours in a day, and help track the real penalty of the Day Job flaw. This would be a big change, so it will take some design and review time and may not go into the sheet for a bit, but its something that I think the sheet could really benefit from. |
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Oct 19 2010, 07:37 PM
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#1736
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Target ![]() Group: New Member Probation Posts: 1 Joined: 19-October 10 Member No.: 19,123 |
First of all nice work.
But there are a few things i noticed Why is there no living personna stat block on the character sheet When i buy the stealth program for a hacker in the hacking section, it dosn't list on the character sheet. Thanks T Also i noticed it dosn't give a hackers stats while using the matrix either This post has been edited by khaine: Oct 19 2010, 07:40 PM |
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Oct 20 2010, 04:23 PM
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#1737
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
great sheet, thanks for all your hard work. can't seem to get the cyberparts page working under open office though, anyone have any suggestions, or do I need to track down a copy of MSoffice? Could you be more specific about the problems you are experiencing on the Cyberparts page in Open Office? |
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Oct 21 2010, 08:00 AM
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#1738
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Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
Tracking in game dates is a good idea. The date field currently in the Karma Log is intended for RL dates, but I could add a second field for tracking game dates. My group has often discussed the merits of an in game calendar, for tracking passage of game time between runs, listing when gear will be acquired, etc. Putting a calendar in the character sheet could be handy for tracking an individual characters time related info. Can we make a short list of what Charsheet items are time affected? Here is what I can think of off the top of my head: Software Degredation Docwagon Contracts Lifestyle Gear Acquisition Skill Training Times Building/Artificing Day Job $ I almost feel like it would be useful to include an option for tracking hourly activities over time. For certain tasks, Perhaps it could work so that the player enters in a Task Code, Start Date, Hours required for completion, minimum time spent per day, max time spent per day, max break time. The sheet would then figure out when the job would be completed and flag the calendar for that event, assuming the player spends the Max time per day on the task. The player could then add individual time deviations to a specific calendar day, and the sheet would factor that in for final completion date. This could also add value to wares/powers that allow you to be awake and useful more hours in a day, and help track the real penalty of the Day Job flaw. This would be a big change, so it will take some design and review time and may not go into the sheet for a bit, but its something that I think the sheet could really benefit from. That all sounds very useful, but also very complicated to implement. An in-game calendar can do a lot to improve immersion in the game, IMHO. usually it is just fudged on the go. You definitely get two thumbs-up from me if you manage to implement this. |
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Oct 21 2010, 05:43 PM
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#1739
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
That all sounds very useful, but also very complicated to implement. An in-game calendar can do a lot to improve immersion in the game, IMHO. usually it is just fudged on the go. You definitely get two thumbs-up from me if you manage to implement this. Seconded. This would be incredibly handy, and very impressive if you pulled it off. |
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Oct 21 2010, 09:19 PM
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#1740
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Moving Target ![]() ![]() Group: Members Posts: 161 Joined: 18-May 08 Member No.: 15,985 |
Why does the generator reduce the PP cost of adept powers with an attached geas?
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Oct 21 2010, 10:03 PM
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#1741
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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Oct 21 2010, 10:32 PM
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#1742
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Moving Target ![]() ![]() Group: Members Posts: 161 Joined: 18-May 08 Member No.: 15,985 |
Gotcha. I'll take a look around the SM optional rules.
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Oct 22 2010, 03:09 PM
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#1743
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Target ![]() Group: New Member Probation Posts: 2 Joined: 12-August 10 Member No.: 18,925 |
Hello all.
I have recently started playing SR again and this sheet has been a great help. So thanks to all who contributed. In this spirit, I'll throw my contribution out there. I am currently playing a drone rigger and I noticed a few problems with the Vehicle sheet. * Standard upgrades are not listed - fixed; added standard upgrades to Vehicle_Data * Modification slots maximums; formula not evaluating correctly IMO: extra modification slots are supposed to be added to MAX(BODY, 4) not to BODY, e.g Ferret Drone should have MAX(4, BODY(1)) + 4 = 8 slots not 5 - fixed formula =MAX(4,IF(C119<>"",MAX(4,F121)+IF(OR(C119="Thundercloud Contrail (ar)",C119="Hyundai Shin-Hyung (ar)",C119="Ferret RPD-1X",C119="GMC Bulldog Step-Van"),4,0),0)) * Sensor rules; a general mess, I'm sure you agree. So here is what I did. - removed the 3rd modification column from general usage, changed it to Sensors only; added a count (#) column (e.g. Camera 2 6 = 2 x R6 Cameras) and modified the cost calculation column to reflect this change - added capacity calculation - removed Sensor Calculation and changed it to manual field - unfortunately I did not put in general Sensor calculations, due to houserules in my group and my general unwillingness to implement such stupid RAW rule (also not enough time to play with Excel) Check it out and see if you want to use any of it. "DL Link (Mediafie)" |
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Oct 22 2010, 07:22 PM
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#1744
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,325 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
* Sensor rules; a general mess, I'm sure you agree. So here is what I did. - removed the 3rd modification column from general usage, changed it to Sensors only; added a count (#) column (e.g. Camera 2 6 = 2 x R6 Cameras) and modified the cost calculation column to reflect this change - added capacity calculation - removed Sensor Calculation and changed it to manual field - unfortunately I did not put in general Sensor calculations, due to houserules in my group and my general unwillingness to implement such stupid RAW rule (also not enough time to play with Excel) Was wondering aboutthis myself. According to Arsenal, it is optional to use the average rating of the sensors in the sensor packager (a poor atempt to simplify things). Howerver, as standard--you use the value of the applicable sensor. So perhaps not having it calculate would be best-or base it on the best sensor (and if that sensor doesn't apply all you'll need to do is refer to the highest rating of one that does). Side question-if you remove a standard mod from a vehicle, would you get slots for it? I ask cause if you upgrade armor the old armor rating no longer applies and is assumed to be removed. |
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Oct 22 2010, 07:54 PM
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#1745
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
<snip> Side question-if you remove a standard mod from a vehicle, would you get slots for it? I ask cause if you upgrade armor the old armor rating no longer applies and is assumed to be removed. Normally you don't get slots for removing standard upgrades, but as a GM I've been looking for a reasonable replacement for the armor capacity rules. |
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Oct 25 2010, 02:47 PM
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#1746
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Target ![]() Group: Members Posts: 27 Joined: 23-September 10 From: Austria Member No.: 19,068 |
Quick Question: Is there a way, to add custom traditions and custom mentor spirits?
cheers Phoenix PS: I love this sheet. Its like christmas! |
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Oct 25 2010, 03:58 PM
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#1747
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Moving Target ![]() ![]() Group: Members Posts: 212 Joined: 17-January 10 From: Sweden Member No.: 18,046 |
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Oct 25 2010, 05:28 PM
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#1748
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Quick Question: Is there a way, to add custom traditions and custom mentor spirits? Quoting myself from earlier in this topic: QUOTE Right lick on the tab list at the bottom, click show from the opening menu and then select Magic_data to unhide the magic data tab. Once your in that tab scroll to left until you see the list of available Mentor spirits, then just right lick on one of the mentors listed and select add from the opening menu and then whole line. After that just fill in your own mentor spirit. If that wasn't clear enough, ask a specific question about the proses and I'm sure i or someone else will explain it better. Traditions are in the same tab IIRC. |
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Oct 25 2010, 06:04 PM
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#1749
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Target ![]() Group: Members Posts: 27 Joined: 23-September 10 From: Austria Member No.: 19,068 |
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Oct 26 2010, 05:16 PM
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#1750
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Moving Target ![]() ![]() Group: Members Posts: 943 Joined: 24-January 04 From: MO Member No.: 6,014 |
It's something that's been in the sheet for a while now, and unchanged. As a short term solution you can use the Skill Group Expand BP cell to counter the spent BP from a karma bought quality. I've looked at the code, and after about two hours or so of messing around in more cells than I needed to, I did find a way to make it all work; two separate columns need to have their formulas changed. There's a side effect on the karma build system that you'll be doubling the cost of your positive qualities, but then we all should be keen enough not to hit that box and really mess things up to begin with (before the change, in the karma build system you're tripling your karma cost). In the AY column where the cost of positive qualities is calculated, change the formula in AY35 from =IF(AF46>0,AF46,0) to =IF(AND(AF46>0,AG46=""),AF46,0); copy AY35 down through to AY52. This will negate the BP cost for a positive quality marked as karma earned. In the BH column where the list of qualities is lined up for the CharSheet, change the formula in BH21 from =IF(AG46<>"","",IF(X46="","",IF(ISERROR(FIND("<<",X46)),X46&" "&BI21,""))) to =IF(OR(AG46="",AND(AG46<>"",AF46>0)),IF(X46="","",IF(ISERROR(FIND("<<",X46)),X46&" "&BI21,"")),""); copy BH21 down through to BH38. This will keep the name of the positive quality in the CharSheet regardless if tagged as Earned, but negative qualities will still vanish. The BP cost of your positive qualities just won't show up on the CharSheet if you tag them as karma earned. Doesn't seem to hurt anything after doing some testing on my own. Of course this doesn't change the gray cell and strikeout that still happens on the Main_Sheet. I am just curious, where can I read the rules for purchasing a quality with karma after creating with BP system? I was not aware of these rules when I setup the quality sheet. As far as I understand, qualities can only be purchased during character creation. After character creation, you cannot purchase qualities, but only pay off Negative Qualities with Karma, or replace existing negative qualities with other negative qualities of similar cost in special circumstances, such as if you kill off an extra enemy and dont want to pay karma to remove the negative quality, you have to replace that negative quality with either a new enemy or some other negative quality of equal or greater value. That is what the sheet supports. If you have a negative quality and put an 'x' in the column for Karma, it charges you double the BP cost in Karma and strikes out the negative quality. It was never intended for purchasing new qualities, as I had not viewed that as an option. Edit: The comment seems to mention ' if quality was bought off with karma'. This meant you bought off a negative quality with karma. I can change the verbage to more clearly state that it is in reference to removing negative qualities. If you want to get new qualities after character creation, just add them and put a negative karma entry in the karma log. Your BP does not matter once the character is out of creation mode, and you cannot spend Karma in the BP system until the character has already been put into play. |
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Lo-Fi Version | Time is now: 13th April 2022 - 02:52 PM |
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