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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
DamienKnight
post May 24 2011, 06:25 PM
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QUOTE (Tyro @ May 23 2011, 05:06 PM) *
Connection isn't allowed to exceed 6; this makes most group contacts impossible to enter.

Contacts below a certain cell don't cost anything; the sheet doensn't register Loyalty and Connection entries.


The dropdown only provides 1 through 6. You can type in higher values without any restrictions.

You are right, the cells calculating Contacts did not get extended when the contacts section did. Fixed in q.
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DamienKnight
post May 24 2011, 07:07 PM
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QUOTE (Magusinvictus @ May 24 2011, 06:51 AM) *
Much thanks to all involved for taking the time to produce this character sheet, it’s a really great resource!

My group’s characters consist of a fairly eclectic bunch of PCs, and in writing them to the spreadsheet, a few apparent little errors have come to light so far. Without wading through a large number of posts I don’t know if they’ve already been raised. But anyway;

• According to Runners’ Companion, Sasquatches (and other sapient critters) should receive an automatic magic rating of 1. This doesn’t appear when selecting these races on the spreadsheet.

• When building a Free Spirit, their spirit powers do not appear on the printable character sheet.

• The paranoia negative quality awards -5 BP, not -10 BP, as in the R.C.

• The uneducated negative quality is meant to double the costs of technical, academic knowledge, and professional knowledge skills. However, on the spreadsheet if appears to also effect the cost of interest knowledge and street knowledge skills too.

I hope my query helps a little way in the development of this sheet. Keep up the good work chaps; I’m really looking forward to ever more improvements to this great sheet!

Thanking you (IMG:style_emoticons/default/smile.gif) …
M

Added logic for 'Is_Magic' to check for Sapient Critter species. Also added Is_Sapient_Critter for general forumla use. This seemed to do the trick with a quick centaur test. Needs thorough bug testing.

Added Free Spirit's Spirit Powers to the charsheet general purpose area.

Upped BP reward for Paranoid, and renamed it to 'Paranoia'.

I am not sure how you were having the Uneducated quality double the cost for all of your knowledge skills. As of version p_fixed there is no logic to increase knowledge skill costs based on Uneducated quality.

In version q I added a global variable (named range) called 'Has_Uneducated' (i know it would be Is_Uneducated, but I reserve the 'Is' prefix for race/infection/magic status, and use 'Has' for qualities). Added a lookup against the knowledge table for attribute linked to the skill. Now in version q, if your character has the uneducated quality, all knowledge skills that are linked to LOGIC will cost double.

Thanks for the feedback Magusinvictus, you have helped me improve the sheet!
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DamienKnight
post May 24 2011, 08:12 PM
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QUOTE (Vilda @ Apr 14 2011, 11:21 AM) *
- on Magic list, there is already checked first level of initiation (Adept character)


This was a problem on a previous version. While working on the sheet this time I decided to finally put to bed the issue of outstanding character data in the distrubuted sheet.

So I have added an excel vb macro called 'Clear_User_Data'. This can be executed manually, or when switching from Dev to Production modes you will be prompted.

Currently this clears all character specific data from the Settings and Main_Sheet pages. More to come.
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Tyro
post May 30 2011, 09:16 PM
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Could you tweak the roommate lifestyle option so you can split the cost, please?

[Edit:] Kevlar bone lacing is giving my coyote 0/1 armor instead of 1/0
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DamienKnight
post Jun 1 2011, 02:37 PM
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QUOTE (Tyro @ May 30 2011, 04:16 PM) *
Could you tweak the roommate lifestyle option so you can split the cost, please?

[Edit:] Kevlar bone lacing is giving my coyote 0/1 armor instead of 1/0


The sheet supports roomates. It tallies the total cost. Diying up rent will be up to the individual, as it does not track payments, just total cost.
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Tyro
post Jun 1 2011, 06:24 PM
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QUOTE (DamienKnight @ Jun 1 2011, 07:37 AM) *
The sheet supports roomates. It tallies the total cost. Diying up rent will be up to the individual, as it does not track payments, just total cost.

But it deducts total cost from my cash, which is annoying when it charges double or more what I'm actually paying. I generally just unprotect and manually enter :-/
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DamienKnight
post Jun 2 2011, 04:49 PM
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QUOTE (Tyro @ Jun 1 2011, 01:24 PM) *
But it deducts total cost from my cash, which is annoying when it charges double or more what I'm actually paying. I generally just unprotect and manually enter :-/

You have contributed alot to this sheet, so its the least I can do.

Added switch on Lifestyles to allow paying the price divided by total residents.
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Tyro
post Jun 2 2011, 06:56 PM
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QUOTE (DamienKnight @ Jun 2 2011, 09:49 AM) *
You have contributed alot to this sheet, so its the least I can do.

Added switch on Lifestyles to allow paying the price divided by total residents.

That means a lot to me, DK. I didn't realize I'd made such an impression. I don't even go hunting for bugs; I just use the sheet so much that I come across things.

I've been building characters for various systems as a hobby since I was about 10; a good character generator is gold to me.
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Xenefungus
post Jun 2 2011, 09:31 PM
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Any chance we will see "Way of the Adept"-pdf included as to reduce costs for path-specific powers? (IMG:style_emoticons/default/smile.gif)
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Socinus
post Jun 2 2011, 09:33 PM
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When can we expect Wa of the Adept information t be added? I bought a copy of it and I'd be willing to transcribe if that would help.
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Xenefungus
post Jun 3 2011, 04:00 PM
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Ninja'ed (IMG:style_emoticons/default/wink.gif)
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Tyro
post Jun 5 2011, 08:20 PM
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Containment manacles & other restraints are page 335, not 326 at cited in the gear section.
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Cloud
post Jun 6 2011, 12:00 AM
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Wow, it's been so long since I've played but suddenly I've gotten the itch to create a new character!
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Tyro
post Jun 6 2011, 12:05 AM
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QUOTE (Cloud @ Jun 5 2011, 05:00 PM) *
Wow, it's been so long since I've played but suddenly I've gotten the itch to create a new character!

Caught the bug, eh?
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Draco18s
post Jun 6 2011, 12:07 AM
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Damien, you appear to be doing Knowledge specializations wrong. The book says they cost 1 knowledge point or 2 BP. Right now the sheet is calculating it as 1 build point.
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Tyro
post Jun 6 2011, 02:46 AM
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I took cybereyes on a character in the new sheet, and instead of charging me for parts it just has a dash ("-") under nuyen cost. It charges normally for the eyes themselves.

[Edit:] Just out of curiosity, why is the skullcap so expensive? A bike racing helmet is 150 less, gives 1 more impact armor, and comes with a sound system, image link, and flare compensation.
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Cloud
post Jun 6 2011, 04:22 AM
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QUOTE (Tyro @ Jun 5 2011, 07:05 PM) *
Caught the bug, eh?

I did. And as DK can tell you, I tend to go a little overboard when I catch it. I was notorious in our group for continuously creating more and more new character to try out different ideas. We even had to create a rule to limit how many living PCs each person could have in a campaign. Apparently, six or seven is too many (IMG:style_emoticons/default/nyahnyah.gif)
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DamienKnight
post Jun 6 2011, 01:54 PM
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QUOTE (Socinus @ Jun 2 2011, 04:33 PM) *
When can we expect Wa of the Adept information t be added? I bought a copy of it and I'd be willing to transcribe if that would help.
As soon as I get the book. Did not realize a new PDF came out.


QUOTE (Tyro @ Jun 5 2011, 03:20 PM) *
Containment manacles & other restraints are page 335, not 326 at cited in the gear section.
The page listings are all outdated... they are for SR4, not SR4a.


QUOTE (Draco18s @ Jun 5 2011, 07:07 PM) *
Damien, you appear to be doing Knowledge specializations wrong. The book says they cost 1 knowledge point or 2 BP. Right now the sheet is calculating it as 1 build point.
Thanks for pointing this out. Fixed in version q.


QUOTE (Tyro @ Jun 5 2011, 09:46 PM) *
I took cybereyes on a character in the new sheet, and instead of charging me for parts it just has a dash ("-") under nuyen cost. It charges normally for the eyes themselves.

[Edit:] Just out of curiosity, why is the skullcap so expensive? A bike racing helmet is 150 less, gives 1 more impact armor, and comes with a sound system, image link, and flare compensation.
I added cybereyes and added mods and was charged for all of it. Could you be more specific-- You are putting cybereyes on the Cyberparts page? What grade? What mods are you adding?

Reduced skullcap to 250. It has to cost alot more than a standard helmet because it is custom made forged steel... it has to fit flush to the wearers head.
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DamienKnight
post Jun 6 2011, 01:59 PM
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QUOTE (Cloud @ Jun 5 2011, 07:00 PM) *
Wow, it's been so long since I've played but suddenly I've gotten the itch to create a new character!
w00t! Is it time to play some SR again! I am in like sin. Dont start making characters until you get the latest in development copy of the spreadsheet from me.
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Cloud
post Jun 6 2011, 03:19 PM
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QUOTE (DamienKnight @ Jun 6 2011, 08:59 AM) *
w00t! Is it time to play some SR again! I am in like sin. Dont start making characters until you get the latest in development copy of the spreadsheet from me.


Now we just have to convince the rest of those degenerates!

[Edit: Hmmm.....Shapechanging Animal Mage or Cyber Gnome Ninja? I pick BOTH!)
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Tyro
post Jun 6 2011, 08:48 PM
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QUOTE (DamienKnight @ Jun 6 2011, 06:54 AM) *
As soon as I get the book. Did not realize a new PDF came out.


The page listings are all outdated... they are for SR4, not SR4a.


Thanks for pointing this out. Fixed in version q.


I added cybereyes and added mods and was charged for all of it. Could you be more specific-- You are putting cybereyes on the Cyberparts page? What grade? What mods are you adding?

Reduced skullcap to 250. It has to cost alot more than a standard helmet because it is custom made forged steel... it has to fit flush to the wearers head.

Standard R2 cybereyes on the cyberparts page; eye light system, low-light vision, thermo, vision mag.

If you need someone to look up the page references for all the gear and crap, I volunteer. Page references are teh shit (IMG:style_emoticons/default/biggrin.gif)
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Cloud
post Jun 7 2011, 03:51 PM
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QUOTE (Socinus @ Jun 2 2011, 03:33 PM) *
When can we expect Wa of the Adept information t be added? I bought a copy of it and I'd be willing to transcribe if that would help.


Was anyone else supremely disappointed with it? Perhaps I had my hopes to high but there were not enough new/unique adepts abilities and such for me.
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Tyro
post Jun 7 2011, 05:25 PM
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My issue is with the "pick 3" bullshit. Originally it was anything from the list, period, but some playtesters thought it was overpowered. As it stands, warriors get a lot more out of it than, say, speakers.
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DamienKnight
post Jun 7 2011, 08:38 PM
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QUOTE (Tyro @ Jun 7 2011, 12:25 PM) *
My issue is with the "pick 3" bullshit. Originally it was anything from the list, period, but some playtesters thought it was overpowered. As it stands, warriors get a lot more out of it than, say, speakers.


Cloud skimmed the PDF and gave me the run down.

[img]http://images.cheezburger.com/completestore/2011/6/7/97f08e38-a357-4dd0-a327-4b2d44e526be.jpg[/img]
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Tyro
post Jun 7 2011, 09:01 PM
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Trauma dampers are cultured bioware, not basic.
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