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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
Draco18s
post Jul 8 2011, 01:48 PM
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QUOTE (Korwin @ Jul 8 2011, 06:10 AM) *
You 'broke' the damage overflow on the char sheet screen. (IMG:style_emoticons/default/rotfl.gif)


Eh. *shrugs* I don't use the sheets anyway.
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DamienKnight
post Jul 8 2011, 02:03 PM
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QUOTE (DamienKnight @ Jul 5 2011, 04:15 PM) *
I think I will copy the Hacking page out into its own spreadsheet and copy over relevant data tables so you can have a stand-alone commlink spreadsheet that you can use for tracking additional commlinks.


Here is a standalone commlink tracking spreadsheet.

Feel free to customize with pirated programs, degredation, etc. and redistribute.
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bobbaganoosh
post Jul 8 2011, 09:28 PM
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I was looking at the vehicle mods, and I found two things:
1) There's no Valkyrie Module mod.
2) I thought that Sensors, such as Ultrawideband Radar, took up slots from the Sensor Capacity (SR4A, pg. 334), and not the vehicle mod slots, as it is in the sheet.
Additionally, I can't seem to find the Softweave option for armor, from WAR!

Edit:
Also, I can't find the RIG armor and helmet modification.
High-Powered Chambering and Redundant Process Manufacturing weapon mods seems to be missing as well.
Additionally, the Survival Gear from WAR!, such as the MOSLTOV, Wingsuits, and the like, seem to be missing.
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Makki
post Jul 10 2011, 03:31 PM
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please recheck the powers relating to different Ways of the Adept. I found Kinesics to be wrongly not related to the Artist's Way
And Voice control costs -0.5 points
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Korwin
post Jul 11 2011, 12:29 PM
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QUOTE (Draco18s @ Jul 6 2011, 02:31 PM) *
There was surprisingly little I needed to tweak formula wise (had to add in some parsing/conditioning to a few attribute cells, and then to not count the 15 BP for mage and sensative system), but it was a good exercise.


The Wendingo needs that too...
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DamienKnight
post Jul 11 2011, 01:38 PM
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QUOTE (Korwin @ Jul 11 2011, 07:29 AM) *
The Wendingo needs that too...
Good point. Fixed in version t.

QUOTE (Makki @ Jul 10 2011, 10:31 AM) *
please recheck the powers relating to different Ways of the Adept. I found Kinesics to be wrongly not related to the Artist's Way
And Voice control costs -0.5 points
Took a bit of looking, but apparently Kinesics was misspelled in the Artist's way list. Fixed in version t, as in Voice Controls cost. I wonder how many adepts in my gaming group are going to be very sad when they realize they have overspent their points by a whole magic point! (Two Mystic Adepts and One Adept in our group, we started playing right after Way of the Adept was added to the sheet... they all have commanding voice...)
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DamienKnight
post Jul 11 2011, 02:00 PM
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QUOTE (bobbaganoosh @ Jul 8 2011, 04:28 PM) *
I was looking at the vehicle mods, and I found two things:
1) There's no Valkyrie Module mod.
2) I thought that Sensors, such as Ultrawideband Radar, took up slots from the Sensor Capacity (SR4A, pg. 334), and not the vehicle mod slots, as it is in the sheet.
Additionally, I can't seem to find the Softweave option for armor, from WAR!

Edit:
Also, I can't find the RIG armor and helmet modification.
High-Powered Chambering and Redundant Process Manufacturing weapon mods seems to be missing as well.
Additionally, the Survival Gear from WAR!, such as the MOSLTOV, Wingsuits, and the like, seem to be missing.

Softweave is on the Gear page where you select your armor and armor mods. The last column is titled 'Softweave?'. Mark an x or YES in that column and it will be calculated for softweave costs/encumbrance.

Added Valkyrie model in version t, thanks for pointing that out.

Also, you are right about sensors. Not sure how to implement this. For now I just updated them so they did not take up vehicle mod slots. There really shouldnt be many limitations on sensors anyway... anything from small drone and larger should be able to hold any sensor at all without limiting its capacity to hold other mods, in my opinion.

Edit: Added requested items from WAR, along with Commlink upgrades
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DamienKnight
post Jul 11 2011, 02:35 PM
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QUOTE (DamienKnight @ Jul 7 2011, 08:57 AM) *
Armor strength increase is not constant (you arent going to wear milspec all the time are you?) so it will not be reflected in your final strength on the sheet.

While I personally did not feel the sheet needed it, my personal sense of devotion to the inclusion of all reasonable requests did, so this has been added to version t. Basically if any of your armor on the gear page has strength mods on it, it takes the highest one, then applies it on the charsheet in the third number in brackets.

Strength (modstr) [modstr w/ Armor str bonus]

This is the same bracketed area that Drake strength bonuses go. You cannot wear milspec while in drake form, so if you are a drake, the drake numbers will go in the brackets instead of any armor bonuses.
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Draco18s
post Jul 11 2011, 02:55 PM
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QUOTE (DamienKnight @ Jul 11 2011, 10:35 AM) *
You cannot wear milspec while in drake form, so if you are a drake, the drake numbers will go in the brackets instead of any armor bonuses.


I disagree!
/me transforms to dracoform and attempts to don military armor and only gets himself stuck
Curse my lack of opposable1 thumbs!

(All joking aside, it is technically possible that a drake could get some custom built armor that would function in this manner, however, it's not a RAW item)

1I still haven't figured out why Firefox thinks this is misspelled.
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DamienKnight
post Jul 11 2011, 04:28 PM
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QUOTE (Draco18s @ Jul 11 2011, 09:55 AM) *
I disagree!
/me transforms to dracoform and attempts to don military armor and only gets himself stuck
Curse my lack of opposable1 thumbs!

(All joking aside, it is technically possible that a drake could get some custom built armor that would function in this manner, however, it's not a RAW item)

1I still haven't figured out why Firefox thinks this is misspelled.

Yeah... actually one of my runners played an oriental drake who built a custom milspec armor suit that was disguised to look like a big troll with a long tail. Quite awesome concept, especially with the whole opposable thumb thing the oriental drakes get, plus str mod on armor, stacking with Drake armor. Was quite effective.

I made him rent time in a milspec facility, license out engineer time to help him design the suit (he had some Armory and design skills, but not enough for such an original suit) and a few months time. In the end it only cost him like 50,000 nuyen for a light milspec suit w/ mods. Of course the first time his new TROLL character got shot in the face with a machinegun, people started to suspect something...

Oh, and Firefox has no opposable thumbs, therefor* it gets no Nachos. So the answer is it is jealous and trying to mess with you (IMG:style_emoticons/default/wink.gif)

* Firefox did not think 'therefor' was spelled wrong, interestingly enough
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DamienKnight
post Jul 11 2011, 04:35 PM
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Version t is now available.

http://www.filehosting.org/file/details/24...SR4CG_DK_1t.zip

Added Rush and Mind over Matter adept powers from War!
Added all Spells and Technomancer Echoes from War!
Added missing arrow types from Arsenal
Added aircraft from Unfriendly Skies
Added 'Sensitive System (Awakened) (house)' houseruled negative quality. So awakened characters don’t pimp the system so badly.
Added adept abilities from 'Spy Games', added Book and page references to adept powers
Added 'Other Factors' to lifestyle page, to account for % lifestyle cost change from certain qualities, wares, adept powers
Added Blood Adept Metamagics from Street Magic and Spy Games
Added Gear, Program Ratings, Commlinks, Armor Mods and other Misc from WAR!

Enjoy!
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Draco18s
post Jul 11 2011, 06:26 PM
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QUOTE (DamienKnight @ Jul 11 2011, 12:28 PM) *
Yeah... actually one of my runners played an oriental drake who built a custom milspec armor suit that was disguised to look like a big troll with a long tail. Quite awesome concept, especially with the whole opposable thumb thing the oriental drakes get, plus str mod on armor, stacking with Drake armor. Was quite effective.

I made him rent time in a milspec facility, license out engineer time to help him design the suit (he had some Armory and design skills, but not enough for such an original suit) and a few months time. In the end it only cost him like 50,000 nuyen for a light milspec suit w/ mods. Of course the first time his new TROLL character got shot in the face with a machinegun, people started to suspect something...


My one drake did end up commissioning some armor, but the game fell apart just as I was about to actually GET said armor (I'd had it designed as a armor vest type that transformed with me; it was essentially a custom foci). Think I paid the equivalent of a F2 power foci for it.

QUOTE
Oh, and Firefox has no opposable thumbs, therefor* it gets no Nachos. So the answer is it is jealous and trying to mess with you (IMG:style_emoticons/default/wink.gif)

* Firefox did not think 'therefor' was spelled wrong, interestingly enough


Google thinks its spelled wrong, but it does show up in the dictionary ("should" be "therefore" with an e on the end). So I suspect it's a legitimate alternate spelling.
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Dakka Dakka
post Jul 11 2011, 06:39 PM
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Why do you use a filehosting service that forces us to reveal our email addresses?

I found another issue with version s: the underbarrel weapon mod should take up 3 slots on the main weapon but halve the ammunition capacity of the underbarrel weapon. As it is, both adjustments are applied to the same weapon. I think the easiest way to do this is to make two mods one which specifies that the main weapon has an underbarrel weapon (and costs 3 slots) and another that makes a specific weapon into an underbarrel weapon (halves capacity and restricts RC).
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DamienKnight
post Jul 12 2011, 01:53 PM
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QUOTE (Dakka Dakka @ Jul 11 2011, 01:39 PM) *
Why do you use a filehosting service that forces us to reveal our email addresses?

I found another issue with version s: the underbarrel weapon mod should take up 3 slots on the main weapon but halve the ammunition capacity of the underbarrel weapon. As it is, both adjustments are applied to the same weapon. I think the easiest way to do this is to make two mods one which specifies that the main weapon has an underbarrel weapon (and costs 3 slots) and another that makes a specific weapon into an underbarrel weapon (halves capacity and restricts RC).

Sounds like a good fix, I will look into it.

I usually package these files and upload them from work. For some reason, Mediafire stopped uploading properly... always died. File dropper worked a few weeks ago, and then suddenly failed on all uploads. The site I choose was arbitrary... it simply worked, and that was good enough.

If someone wants to create a free account on MediaFire and host version t, send me a link and I will change all the version t links to point to your hosted file.
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Chymos
post Jul 12 2011, 06:15 PM
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just noticed a typo on the gear page, not sure how I missed it before...

weapon accessories - 'quick draw holster' is listed as 'quick draw holser' (the 't' is missing)

also, on the weapons page, in custom ranged weapons....all of the advanced safety modifications, you have them spelled 'adv. saftey'

Aaaaaand.....the final thing I've noticed so far in transferring my character to revision t is that the text boxes on the background page still don't word wrap
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Makki
post Jul 12 2011, 09:15 PM
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the traditions from digital grimoire are missing.

in the magic sheet. the field where I choose the Adept's Way needs an option to buy it with karma after chargen. Like all qualities.
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DamienKnight
post Jul 14 2011, 03:01 PM
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QUOTE (Chymos @ Jul 12 2011, 01:15 PM) *
just noticed a typo on the gear page, not sure how I missed it before...

weapon accessories - 'quick draw holster' is listed as 'quick draw holser' (the 't' is missing)

also, on the weapons page, in custom ranged weapons....all of the advanced safety modifications, you have them spelled 'adv. saftey'

Aaaaaand.....the final thing I've noticed so far in transferring my character to revision t is that the text boxes on the background page still don't word wrap

QUOTE (Makki @ Jul 12 2011, 04:15 PM) *
the traditions from digital grimoire are missing.

in the magic sheet. the field where I choose the Adept's Way needs an option to buy it with karma after chargen. Like all qualities.

All of these issues fixed in version U. Thanks for the help guys.
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Aku
post Jul 16 2011, 01:00 AM
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I dont feel like trudging through the thread, again: how do you export multiple pages of the character sheet to pdf? as in, is there a way to have the main CS, and the vehicle page?
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Draco18s
post Jul 18 2011, 04:41 AM
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So, I was unable to locate MAD Scanners and millimeter wave scanners in the gear section (MAD scanners, at least, should be under Sensors and weren't).

(What? I wanted to try and see inside a steel box we weren't allowed to open)
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DamienKnight
post Jul 18 2011, 01:46 PM
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QUOTE (Draco18s @ Jul 17 2011, 11:41 PM) *
So, I was unable to locate MAD Scanners and millimeter wave scanners in the gear section (MAD scanners, at least, should be under Sensors and weren't).

(What? I wanted to try and see inside a steel box we weren't allowed to open)

Check under 'Sensor - Functions' for a MAD scanner. It is in 'Sensor Functions' because that is how the SR4a book does it.

Where are Millimeter wave scanners in the books?
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Draco18s
post Jul 18 2011, 11:26 PM
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QUOTE (DamienKnight @ Jul 18 2011, 09:46 AM) *
Where are Millimeter wave scanners in the books?


I found a reference to their existence in the rules for how MAD scanners work in SR4 core.
Ah, looking more closely it's the Cyberware Scanner. I had been trying to find them in the gear list while at the same time playing the game.
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bobbaganoosh
post Jul 19 2011, 01:48 AM
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In the gear section, the prices for Software - Suites and Software - Simsense are either wrong (costing 0 nuyen) or missing (#VALUE!)
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DamienKnight
post Jul 19 2011, 02:23 PM
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QUOTE (bobbaganoosh @ Jul 18 2011, 08:48 PM) *
In the gear section, the prices for Software - Suites and Software - Simsense are either wrong (costing 0 nuyen) or missing (#VALUE!)

Fixed in version u. Also added an option to Spoof one of your lifestyles if your SPOOF and commlink are good enough.
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Traul
post Jul 20 2011, 11:29 AM
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A typo in custom ranged weapons: all Adv. safety options are written "Adv. saftey".

I didn't find the weapon modifications form War!: Hi-power chambering and redundant manufacturing, War!, p. 156.
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DamienKnight
post Jul 20 2011, 01:32 PM
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QUOTE (Traul @ Jul 20 2011, 06:29 AM) *
A typo in custom ranged weapons: all Adv. safety options are written "Adv. saftey".

I didn't find the weapon modifications form War!: Hi-power chambering and redundant manufacturing, War!, p. 156.
Chymos beat you to the punch and I have already fixed it:

QUOTE (Chymos @ Jul 12 2011, 01:15 PM) *
just noticed a typo on the gear page, not sure how I missed it before...

weapon accessories - 'quick draw holster' is listed as 'quick draw holser' (the 't' is missing)

also, on the weapons page, in custom ranged weapons....all of the advanced safety modifications, you have them spelled 'adv. saftey'

Aaaaaand.....the final thing I've noticed so far in transferring my character to revision t is that the text boxes on the background page still don't word wrap


QUOTE (DamienKnight @ Jul 14 2011, 10:01 AM) *
All of these issues fixed in version U. Thanks for the help guys.



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