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> Upgraded Character Generator, Updated Generator Based on work from Autarkis and Blakkie
Dakka Dakka
post Jul 16 2009, 09:07 PM
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QUOTE (DamienKnight @ Jul 16 2009, 10:16 PM) *
'Found on Run' does not apply to the charsheet. It is intended for tracking starting money, but the only way it helps you with money post character creation is to provide a cell for you to track the money your character has yourself.
So the gear pages, and their summaries on CharSheet are not intended to be used after character creation? You mean the value of gear is not substacted from the Nuyen cell. At least to me this would be a really cool feature, especially if you add a Nuyen column to the Karma sheet. Then you probably wouldn't need any other record keeping for a character. I'm thinking about the old excel sheet by Harri Tusa here.
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betterwatchit
post Jul 17 2009, 12:02 AM
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I try to turn the Free Contacts rule off, but it screws up the current BP/Karma box.
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Mr_lynch
post Jul 17 2009, 01:39 PM
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MR KNIGHT

Fantastic work i love playing with the chargen stuff.



can you(anyone) clear something up for me?

i'm inputting stats and the karma tally is going up by x3 for each one, my book however says it 10 points /point for build from scratch(i'm not maxing any stat ). the way i understand it is that its x3 for in game upgrades. am i doing something wrong or have i missed some errata. the knowledge/ language tally doesn't seem to be working i'm being charged for the points even though some should be accounted for (int+logx3).


another thing ive noticed is that the lifestyle sheet doesn't seem to be linked in, so i can make changes but they don't appear anywhere else.


Cheers Lynch
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Dakka Dakka
post Jul 17 2009, 01:59 PM
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By default the karma build system (from runner's companion) is enabled. If you want the character creation with the rules of the BBB you have to set Karma_Build_System to FALSE.

Only the net cost and type of the expanded lifestyle can be seen on the CharSheet above the gear.
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Mr_lynch
post Jul 17 2009, 04:54 PM
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thank you

i had hoped it was something simple that i had missed. although i think i prefered the cheaper version.


Cheers
LYNCH
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DamienKnight
post Jul 17 2009, 10:08 PM
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QUOTE (Mr_lynch @ Jul 17 2009, 08:39 AM) *
another thing ive noticed is that the lifestyle sheet doesn't seem to be linked in, so i can make changes but they don't appear anywhere else.


On the most recent release, the lifestyles page is linked to both your total money on the Main_Page and your lifestyle on your CharSheet.

The Charsheet simply summarizes your lifestyle data by showing your highest quality lifestyle on it, and how many months are remaining.
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Bull
post Jul 18 2009, 02:35 AM
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QUOTE (betterwatchit @ Jul 16 2009, 07:02 PM) *
I try to turn the Free Contacts rule off, but it screws up the current BP/Karma box.


Yeah, I'm trying to use this, it looks fantastic, but under Win XP with Open Office 3.1 (I think, just downloaded the latest version), it crashes every time I try and turn off the Free Contacts option. Haven't really gotten any further than that.

May I suggest that the next version of the game use the core book rules as the "defaults"? No free contacts, standard BP, etc, since that's what most people downloading this are going to use?

*edit* Ok, played around again, and it's crashing every time I use any of the drop boxes.
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Eleazar
post Jul 21 2009, 01:19 AM
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QUOTE (Bull @ Jul 17 2009, 10:35 PM) *
Yeah, I'm trying to use this, it looks fantastic, but under Win XP with Open Office 3.1 (I think, just downloaded the latest version), it crashes every time I try and turn off the Free Contacts option. Haven't really gotten any further than that.

May I suggest that the next version of the game use the core book rules as the "defaults"? No free contacts, standard BP, etc, since that's what most people downloading this are going to use?

*edit* Ok, played around again, and it's crashing every time I use any of the drop boxes.


I am using Open Office 3.1 on Vista 64bit and I am unable to reproduce your problem using version 9P, with java 6 update 13. Could you give us the step by step procedure for reproducing your crash?

Run eventvwr.msc and check the application logs for corresponding errors. I would suggest opening the chargen, reproduce the crash, and then open eventvwr.msc. Let us know if you find anything.
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DamienKnight
post Jul 22 2009, 03:56 PM
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Version 9q is complete.

Now includes an Ally_Spirit sheet!
Fixed various minor errors, including the removal of artifact controls which only appeared in Open Office.

Check it out and let me know what you think.

http://www.mediafire.com/?miemjuqglwo


QUOTE (Eleazar @ Jul 20 2009, 08:19 PM) *
I am using Open Office 3.1 on Vista 64bit and I am unable to reproduce your problem using version 9Pg.

Same here. Java 6.13, Vista, Open office 3.1 -- Made a complete character no crashes.
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Socinus
post Jul 22 2009, 05:58 PM
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Does the generator have weapons like rocket launchers in it? I am unable to find them
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Dakka Dakka
post Jul 22 2009, 06:03 PM
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The cells of the ally sheet are locked.
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DamienKnight
post Jul 22 2009, 06:27 PM
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QUOTE (Dakka Dakka @ Jul 22 2009, 01:03 PM) *
The cells of the ally sheet are locked.

Good catch Dakka. I fixed that and reuploaded the sheet. If you have a version with locked cells, just goto tools->protection->unprotect sheet if you are in excel 2003.

QUOTE (Socinus @ Jul 22 2009, 12:58 PM) *
Does the generator have weapons like rocket launchers in it? I am unable to find them

Nope, seems I left the launch weapons out. I will be sure to add them in the next release. In the mean time, you can add weapons via the Gear_Data sheet. (format->Sheet->Unhide in excel 2003)
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yokyok
post Jul 22 2009, 09:55 PM
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Hi

I just updated the chargen, nice enhancements since 9b, thanks a lot.

I recently noticed that grades in cyberparts accessories could not exceed rate 6 whereas cyberlimb strengh upgrade forr example is limited to rate 7
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Noirfatale
post Jul 23 2009, 12:48 AM
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Good job so far (IMG:style_emoticons/default/smile.gif)

Type-o is gone from the quality list.

Ill type in if I find other bugs!
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DamienKnight
post Jul 23 2009, 06:19 PM
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QUOTE (Noirfatale @ Jul 22 2009, 07:48 PM) *
Type-o is gone from the quality list.

Due to a glitch in the qualities formulas on the Qualities_Data page. Fixed for the next version.

QUOTE (yokyok @ Jul 22 2009, 04:55 PM) *
I recently noticed that grades in cyberparts accessories could not exceed rate 6 whereas cyberlimb strengh upgrade forr example is limited to rate 7

Removed the dropdown data validation for ratings. Enter any number you like. If it highlights in yellow, the sheet thinks you have exceeded the maximum rating for the item.

Also, I have added two more slots for cyberpart enhancements in the next version.
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Noirfatale
post Jul 24 2009, 12:11 AM
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is there a way to create our own skill groups?

in our game we made search into a skill and we added investigation.

then we got perception, Search, Investigation and intimidation into a groupp called Detective skill group. Also because we felt that piloting ground vehicule was too broad (alowing you to drive bike, car, 18 wheel truck, caterpillar and battle tanks) so we made Piloting ground vehicule into a group instead of a simple skill.

the cost for initiation in magic doesn't seem to ad up in the karma build system.

finally I could not find genetic mods and infusions. any chance we will get them in a future revision?

keep up the good work!
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yokyok
post Jul 25 2009, 09:13 PM
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QUOTE (DamienKnight @ Jul 23 2009, 08:19 PM) *
Removed the dropdown data validation for ratings. Enter any number you like. If it highlights in yellow, the sheet thinks you have exceeded the maximum rating for the item.


That's fine with me (I already did that) just thought it would be nice tp have it fixed in a next version. I reckon it's not urgent though.
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DamienKnight
post Jul 26 2009, 02:39 PM
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QUOTE (Noirfatale @ Jul 23 2009, 07:11 PM) *
is there a way to create our own skill groups?
Sure, just type in any skill you want. If it finds the word (Group) in the name, it will treat it as a group.
To add your new skills to the dropdown list, Format->Sheet->Unhide and select the Misc_Data page. You can find the skill list in there. Modify as you wish.

QUOTE (Noirfatale @ Jul 23 2009, 07:11 PM) *
the cost for initiation in magic doesn't seem to ad up in the karma build system.
Indeed, it does add up in the Karma system. After you select metamagics etc. you must click an 'x' in the column to denote you have purchased it, which also reveals then next level of initiation.

QUOTE (Noirfatale @ Jul 23 2009, 07:11 PM) *
finally I could not find genetic mods and infusions. any chance we will get them in a future revision?
It could happen!
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Regiment
post Jul 26 2009, 10:40 PM
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vision magnification isn't on the cybereyes drop-down menu in cyberparts.

You can type it in though and it works just fine that way.
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thelovedr
post Jul 27 2009, 04:56 AM
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Great job on this sheet! I love it. It makes my life so much easier.
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Marduc
post Jul 27 2009, 10:12 AM
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Could you add an option for money tracking earned + start money vs resources?
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DamienKnight
post Jul 27 2009, 07:31 PM
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Version 9r is now available.

Features:
- Added 2 more slots for cyberlimb upgrades
- Rewrote description of cyberlimb parts in CharSheet to be more efficient
- Rewrote karma attributes cost for characters that are infected after character creation
- Now assumes all karma raises were done prior to infection
- Calculates correctly. May need to manually modify karma via karma_log if character has an attribute reduced to 1. Just test with before/after karma costs
- Does not charge karma for infection. GM may deduct karma to pay off infection as they see fit.
- Added Transgenetic Treatments and other geneware

Check it out and let me know what you think!
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Bull
post Jul 28 2009, 12:03 AM
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QUOTE (Eleazar @ Jul 20 2009, 09:19 PM) *
I am using Open Office 3.1 on Vista 64bit and I am unable to reproduce your problem using version 9P, with java 6 update 13. Could you give us the step by step procedure for reproducing your crash?

Run eventvwr.msc and check the application logs for corresponding errors. I would suggest opening the chargen, reproduce the crash, and then open eventvwr.msc. Let us know if you find anything.


Just tried the newest sheet, same thing. And checking in eventvwr.msc, I didn't see any errors that related back to it (Either by type or by timestamp). Like I said, I'm on Windows XP with Service Pack 3, same Java. <shurg> Got no clue whats going on with it.

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DamienKnight
post Jul 28 2009, 01:33 PM
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QUOTE (Bull @ Jul 27 2009, 07:03 PM) *
Just tried the newest sheet, same thing. And checking in eventvwr.msc, I didn't see any errors that related back to it (Either by type or by timestamp). Like I said, I'm on Windows XP with Service Pack 3, same Java. <shurg> Got no clue whats going on with it.

If anyone has any suggestions on changes I could make that might make the spreadsheet more stable in Open Office on windows XP, I am open to suggestions.

Bull, if you open the sheet, then immediately save it as an Open Office Document, does that help at all?


EDIT:

I have have two experiments for you to try Bull. Download each and see if they crash. If they do, reopen and change them to OO spreadsheets and see if that helps. Let me know how it works.

SR4Chargen_Upgraded_Beta9r-OOtest1.zip
(has all validation removed)

SR4Chargen_Upgraded_Beta9r-OOtest2.zip
(has all images removed)
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Bull
post Jul 28 2009, 07:53 PM
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QUOTE (DamienKnight @ Jul 28 2009, 09:33 AM) *
If anyone has any suggestions on changes I could make that might make the spreadsheet more stable in Open Office on windows XP, I am open to suggestions.

Bull, if you open the sheet, then immediately save it as an Open Office Document, does that help at all?


EDIT:

I have have two experiments for you to try Bull. Download each and see if they crash. If they do, reopen and change them to OO spreadsheets and see if that helps. Let me know how it works.

SR4Chargen_Upgraded_Beta9r-OOtest1.zip
(has all validation removed)

SR4Chargen_Upgraded_Beta9r-OOtest2.zip
(has all images removed)


I'm playing with it now. But just saving it as an Open Office spreadsheet file (.sxc file) seems to have done the trick. I'll check out the other two zip files in a couple.
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