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Sep 21 2008, 02:47 PM
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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
I've been considering applying shadowrun rules and setting to a zombie apocalypse style game. Personally, I would use a break-out of self-replicating advanced nanites, Gemini in particular to create overwhelming rage. Also, the nanites would act as RFID's for the others, so that they wouldn't attack each other. Throw in some high pain tolerance and some other qualities and you've got zombies. I've had plenty of other ideas, but I might pop those in once the thread is up and running.
So my question is, how would you run a zombie apocalypse survival horror game? What would be your reasoning behind the proliferation of zombie hordes? What house-rules would you have to implement? Ever done it? |
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Sep 21 2008, 02:50 PM
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Shedim. Shedim are always fun.
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Sep 21 2008, 02:59 PM
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#3
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 |
Ghouls. Up the infection rate, drop the intelligence, and you've got your zombies.
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Sep 21 2008, 03:50 PM
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
I like the nano-based techno-zombies idea better for SR than the traditional ones. Especially if a necro/technomancer learns to command these 'undead' beasties.
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Sep 21 2008, 05:10 PM
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
I like the nano-based techno-zombies idea better for SR than the traditional ones. Especially if a necro/technomancer learns to command these 'undead' beasties. Or maybe he released them in the first place, for some obscure reason.. who knows what a deranged mind thinks of, not only do you get the worlds first "toxic" technomancer, but you also might imagine what happens or have happened if the pure proccessor power of the hivemind overwhelmed the poor sod, releasing an uncontrolled spread, with only a small colony left in our toxic friends care.. the question is, would he strife to control them all (que pokémon theme) or become a missunderstood protagonist searching to undone the evil he let loose.. oh the possibilities (IMG:style_emoticons/default/smile.gif) Edit: before someone else says it "We are borgs! resistance is futile, prepare to be assimilated. Your abilities will be added to our own as a part of the collective. Resistance is futile!" |
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Sep 21 2008, 06:15 PM
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#6
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
"We Are The Web, Resistance is Volt divided by Ampere!"
Zombies are Real even today . . usually found in Windows Based Networks. |
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Sep 21 2008, 06:17 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 142 Joined: 29-March 06 From: Quebec, Canada Member No.: 8,415 |
An idea entertained by my; could a biotech genius/corp (with magic help) could have tempered with the krieger Strain virus or another strain?
Like super ghouls, brainless and more corpses-like, and a more infectious virus? |
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Sep 21 2008, 06:23 PM
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#8
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
House Of The Dead 2, people. That's the way to do SR with zombies.
I feel like to do true zombie survival stuff you would probably need an enhanced hit location system since zombies are all about headshots and crippling dismemberment. |
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Sep 21 2008, 06:30 PM
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#9
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
An idea entertained by my; could a biotech genius/corp (with magic help) could have tempered with the krieger Strain virus or another strain? Like super ghouls, brainless and more corpses-like, and a more infectious virus? read the SR-Novel with something like Terminus in the title. more or less exactly what you described, but with vampires |
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Sep 21 2008, 08:02 PM
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 |
My suggestion: Experimental combat infusion mutates into a transmissable form and gets transmitted into a populated area. For when you want to play with 28 days later "zombies".
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Sep 21 2008, 08:20 PM
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#11
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Target ![]() Group: Members Posts: 49 Joined: 14-August 08 Member No.: 16,236 |
I am doing "Resident Evil" as the basis for the first few runs of my current game. I basically modified the ghoul to fit my interpretation of the RE zombies. Plus they are viral based, not spirit based. So not living in any way in terms of having a soul or spirit. Granted, the virus is living, but virus' do not have soul or spirit. At least not in my opinion. So non living with regards to mana spells.
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Sep 21 2008, 08:45 PM
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 |
QUOTE Plus they are viral based, not spirit based. Hopefully that's some kind of Awakened virus or at least a genetic infusion gone awry - real science doesn't quite cut it in SR where you do have the needed angles to make weird shit happen. |
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Sep 21 2008, 08:58 PM
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#13
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Target ![]() Group: Members Posts: 49 Joined: 14-August 08 Member No.: 16,236 |
Hopefully that's some kind of Awakened virus or at least a genetic infusion gone awry - real science doesn't quite cut it in SR where you do have the needed angles to make weird shit happen. The movie series seems to be based on pure science, even going so far in the last movie to introduce Psionics/Mind Powers. Plus just because magic has returned to the world of SR doesn't mean pure science can't do some incredibly scary things. I think even the world of SR would be complex enough to have such dichotomies. Even more so then our mundane real world, since magic is so crazy. So in a world like SR I think "anything is possible" has more meaning then any other reality. |
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Sep 21 2008, 09:07 PM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 |
Got it, buy stock in caned food, shotguns, and mages who use fire based spells and spirits hehee
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Sep 21 2008, 09:19 PM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
I you want really nasty, you could always steal from the Night's Dawn Trilogy by Peter F Hamilton (I only steal from the very best, you see). Have some occult-loving nutter open himself for possession by a nasty spirit of some sort that in turn maintains a gate back to bowels of whatever nasty metaplane you want to have them come from. Then have the newly possessed driven almost insane by the pathetic keening of their kin so they run around and torture people until they also open themselves up for possession to make the pain stop. Give them a magic rating equal to their Will, give them a "screw electronics in the ass with natural EMP" power that is always on, the ability to regenerate, and the ability to toss stun and lethal lightning bolts around as a natural power with minimal drain.
Man, that would be a rockin' game if run correctly... |
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Sep 21 2008, 09:24 PM
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#16
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
nah, it'd be:"you're all dead, instantly, every time" kind of game
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Sep 21 2008, 09:28 PM
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#17
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 |
How the hell are you supposed to beat those guys? Schampoo? (worked in evolution .. although the most blatantly obvious product placements in a movie ever!)
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Sep 21 2008, 09:35 PM
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
How the hell are you supposed to beat those guys? Schampoo? (worked in evolution .. although the most blatantly obvious product placements in a movie ever!) "Explosives and magic" immediately comes to mind... (IMG:style_emoticons/default/wink.gif) It would obviously be a small-scale bit and the PCs would be more along the lines of tracking and taking the leadership down rather than brawling with the grunts. And I did say, "If it was run right"... |
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Sep 21 2008, 09:37 PM
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#19
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Target ![]() Group: Members Posts: 49 Joined: 14-August 08 Member No.: 16,236 |
nah, it'd be:"you're all dead, instantly, every time" kind of game Not necessarily. A starting group of SRers would end up dead quick, but one thats been around for a while? With body armor giving rating 6 resistance to electricity and shielding on their electrical systems? Doable. |
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Sep 21 2008, 09:45 PM
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
Not necessarily. A starting group of SRers would end up dead quick, but one thats been around for a while? With body armor giving rating 6 resistance to electricity and shielding on their electrical systems? Doable. And add that you could disperse simple electronic interference detection equipment for identification of the baddies and it's not so rough. |
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Sep 21 2008, 11:19 PM
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#21
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 |
You could have nanite activated zombies [a la TORG Tharkold]
You could have viral contamination [a la Resident Evil, World War Z, and others] You could have hive mind infection [a la TORG] You could have the necro-virus from GURPS Technomancer [I think it is] Or better yet, a mix of all of them (IMG:style_emoticons/default/wink.gif) |
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Sep 21 2008, 11:42 PM
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#22
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,447 Joined: 31-December 06 Member No.: 10,502 |
SR has done HMVV outbreaks, Bug City, and drones for zombie survival stuff.
If you want to go with actual undead you could have a horror slip through that starts cranking out the cadavermen. |
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Sep 21 2008, 11:59 PM
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#23
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
SR has done HMVV outbreaks, Bug City, and drones for zombie survival stuff. If you want to go with actual undead you could have a horror slip through that starts cranking out the cadavermen. so far as i can tell from the fluff, cadavermen are pretty much spirit-animated corpses. |
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Sep 22 2008, 12:02 AM
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#24
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Moving Target ![]() ![]() Group: Members Posts: 483 Joined: 16-September 08 From: Madison, WI Member No.: 16,349 |
Depending on the kind of zombies you want, I don't know if there's appropriate rules for them. If you want mindless undead hordes for your players to blast their way through, you might want to use something similar to ghouls, but under-power them a bit. As is, the standard ghouls are probably a bit higher power than the standard shambling zombie. And if you want a standard zombie game, you've got to decide what weakness you want (like a headshot takes them down or something).
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Sep 22 2008, 12:25 AM
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#25
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,447 Joined: 31-December 06 Member No.: 10,502 |
so far as i can tell from the fluff, cadavermen are pretty much spirit-animated corpses. They're probably something like that. I forget the SR rules for those off the top of my head. But Cadavermen are pretty stardard gruntish zombies (who move at a regular pace though, so careful there) some editions also give them a fairly unique "go crazy if they get hurt" ability. Personally I don't have a problem with runners being up against slightly tougher zombies though. In fact I think things like Renraku shutdown and bug city worked to give them harder opponents. The reason being that runners could carve through so so many regular zombies. It'd be brutal on the tabletop. |
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