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Oct 1 2008, 12:50 AM
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#51
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I don't see a reason why not. It may take me a few weeks to prep but things look pretty good so far.
It's likely to be a lot more work than normal and have a very different play style. I'll just have to wing it. Fortunately that's what I do best... |
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Oct 1 2008, 12:53 AM
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#52
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
awesome. In that case, I should have my character complete sometime tomorrow... I've got his free spirit buddy done... just working on some fine tuning for him.
oh! how many PP would it cost to give a spirit the Hidden Life Power? |
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Oct 1 2008, 01:03 AM
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#53
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Looking at the costs of other Powers I'd have to say at least 6. And you would only be able to take one Greater Power.
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Oct 3 2008, 03:17 AM
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#54
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
question! does the spirit pact "Magic Pact" work for adepts? Translation: will an adept with the Magic Pact gain PP equal to half the spirit's magic?
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Oct 3 2008, 07:26 AM
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#55
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I can't see a reason why it wouldn't although I would limit you to taking the same powers every time you got 'powered up' in this fashion.
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Oct 3 2008, 07:39 AM
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#56
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Spells that are Success Tests accumulate one hit per hit rolled in each interval. Resisted Spells accumulate net hits for each interval and are resisted as normal in each interval. Resisted Spells that are targeted against objects accumulate net hits in excess of OR for each interval. I am curious why you added this. In the context of this potential game (& likely any game), I do not really care, because my characters would not use it in combat. However, combat applications (outside of very nich circumstances), the metamagic was crap anyways, & this addition removes even that nich potential. The complaints about it being to powerful where for out-of-combat applications, which this does not affect the vast majority of which. Not to mention the complications with Indirect spells - are you supposed to "lock on" with those, or do you have some other explanation? On another note, would you allow the Astral Form spell I proposed in the teleportation thread? This is not a final version. If yes, what alterations would you suggest, if any? Astral Form [Manipulation] Type: M β? Range: Touch β? Duration: S β? DV: (F/2)+5 This spell allows a character to shift their physical body onto the Astral plane. While sustained, the magician has no physical body, & follows the rules for Astral Forms (p.183, SR4). A character under the effects of this spell may remain astral for a number of Combat Turns equal to Force x Net Hits. If this time is exceeded, the character dies & their astral form dissipates. If cast on an unwilling subject, the spell is resisted with Willpower (+ Counterspelling). Drain: Type +0 β? Mana Spell Range -2 β? Touch Duration +0 β? Sustained Manipulation Spells +2 β? Major Change +5 β? Ad Hoc |
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Oct 3 2008, 08:02 AM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 27-April 08 Member No.: 15,932 |
If I knew how to build a character at 5k karma, and make it immortal I'd go for this...but I don't. Unfrotunately. I do wish the rest of you fun, and I like the builds/metamagics I've seen so far.
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Oct 3 2008, 08:51 AM
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#58
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
I am curious why you added this. Because, taken to it's logical idiocy, resistance would be futile. Counter-spelling only barely keeps up with Spell-casting pool sizes as it is. If I were to allow Spell-casting to be an Extended Test that was only resisted once, mathematically, it would rapidly overwhelm Counter-spelling. Indirect Spells is a good point, I can't really see a good reason for allowing Extended Casting to apply to them at all. I shall give it some thought. No, no Teleporting. |
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Oct 3 2008, 08:57 AM
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#59
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
It's not actually teleporting - just giving me the Free Spirit Astral Form ability at very high Drain values - doesn't even allow a Metaplanar Shortcut.
And Counterspelling can equal or exceed Spellcasting pools. As designed, it is very easy to resist a spell being cast with the Metamagic even without Counterspelling - simply step behind a wall. |
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Oct 3 2008, 09:22 AM
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#60
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Counter-spelling can exceed Spell-casting but it is very unlikely to.
The example I have posted has 105 Dice for Spell-casting and 69 for Counter-spelling. I could drive Counter-spelling up to 105 Dice but it would cost another 198 Karma and would involve using two Foci, which is only barely legal, and would only apply to one 'category' of spell. I had considered trying to shoe-horn in a Combat Counter-spelling Focus but it was just too expensive compared to the Shielding Focus. The 'bang per buck' ratio was very low. Going from point A in the real world to point B in the real world without passing through any of the intervening points in the real world. Is Teleporting. No, sorry. |
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Oct 3 2008, 09:33 AM
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#61
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
No. Teleporting is traveling from point A to point B instantaneously & without any inbetween. What Astral From does is changes the inbetween, & increases speed. It is quite a bit different from teleporting.
Edit: You also have 105 dice for Counterspelling, before taking into account Resistance Attribute. Might want to go re-read Aid Sorcery. |
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Oct 3 2008, 10:07 AM
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#62
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
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Oct 3 2008, 09:01 PM
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#63
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Ally Spirits are to powerful in my opinion.
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Oct 4 2008, 03:10 AM
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#64
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Target ![]() Group: Members Posts: 81 Joined: 9-October 05 Member No.: 7,829 |
Oh why the heck not. Making a force 20 spirit. stats are nearly done. He can't even near keep up with the 100+ spellcasting dice, but on the other hand, he has numerous spirit and mortal servants, and a Personal Domain that would have been a rating 2 Mana Ebb during the Fifth World, allowing him and spirits swearing allegiance to him to survive easily. Also, lots and lots of skills, quite well-rounded (IMG:style_emoticons/default/smile.gif)
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Oct 4 2008, 03:06 PM
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#65
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Target ![]() Group: Members Posts: 81 Joined: 9-October 05 Member No.: 7,829 |
EARLY DRAFT:
Urartu, the Great Spirit of Mount Ararat, The Other Ark, The Singing Mountain Spirit that survived on Mount Ararat by making a personal domain, making the -12 mana ebb into a -2 mana ebb, which is easily survivable. Slightly inspired by Tim Powers' Declare. Breakdown (4782 karma spent) [ Spoiler ] Stats [ Spoiler ]
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Oct 4 2008, 05:25 PM
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#66
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
question: what sort of boosts does the adept power Improved senses provide? I understand thermographic, low light, and the listed ones. I was wondering more: vision enhancement? Vision Magnification? any of the audio enhancements?
and for vision enhancement, would it be one purchase for all three levels, or would you require another .25 pp per level? |
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Oct 4 2008, 08:32 PM
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#67
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Vision Magnification no problem, Eagle Shapeshifters have that.
Enhancement, not sure, I'm at work so can't look it up. Have a look at Eagle Shapeshifter, they might have it at level II in which case that's your answer... |
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Oct 4 2008, 09:00 PM
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#68
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
and audio enhancements? IE: spatial recognizer, select sound filters?
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Oct 4 2008, 09:16 PM
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#69
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
If Vision Enhancement is available RAW at 0.25 per level then so are all the others.
I was only concerned with Enhancement because it overlaps with Enhanced Perception. |
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Oct 4 2008, 09:52 PM
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#70
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
QUOTE (SR4 p.188) Any sense provided by cyberware can also be provided by this power (see Street Gear, p.298, for more information), unless an improvement involves radio or similar technological phenomena. QUOTE (FAQ) When an adept buys an improved sense on a power that has multiple levels (e.g., vision enhancement or sound filter) are they purchased as levels or does the adept gain the max value for just .25 points?
They receive it at the maximum level. |
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Oct 4 2008, 09:56 PM
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#71
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
wow! thanks! ^__^
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Oct 5 2008, 04:40 PM
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#72
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Target ![]() Group: Members Posts: 81 Joined: 9-October 05 Member No.: 7,829 |
How would you price the Endowment, Storm and Wealth powers? At the moment i've also taken Astral Gateway as a 3p power, which might be a bit low, i don't know, and possession as an initiate power (Allowing me to both possess and materialize) Anyway, my concept is changing a bit, not sure how it is gonna turn out. First off, i don't live on Ararat, since Aden lairs there. The problem with all the servants and personal domain is that it creates a very settled character, not the type to go adventuring except in the most extreme circumstances. |
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Oct 5 2008, 11:15 PM
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#73
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 |
Astral Gateway seems fine.
Endowment is not available to free spirits. The Greater Free Spirit Powers I would allow one at a cost of six. |
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Oct 5 2008, 11:23 PM
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#74
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
Would you require use of the Hidden Life power to be in the form of a spirit pact, or just included in the backstory?
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Oct 5 2008, 11:43 PM
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#75
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Target ![]() Group: Members Posts: 81 Joined: 9-October 05 Member No.: 7,829 |
We could also, perhaps, make an arrangement to tie our characters together, mickle (IMG:style_emoticons/default/wink.gif) . Of course, then you wouldn't control your spirit buddy.
I mean, i could take hidden life for your character, perhaps, if we can make stories fit together. |
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