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> Computerizing the Matrix sourcebook (CCOC)
Venndigram
post Apr 19 2004, 07:58 PM
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ccoc 1.4 Released

Now you can see Task Descriptions for Cyberterminal Construction and Programming; The program calculates Tgts and Dice numbers. Really, worth a glance ! :)

Download here
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KeyMasterOfGozer
post Apr 19 2004, 09:52 PM
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Wow, the additional stuff for the Programming you added is great.

I would like to put in a request to extend that capability (I did not see this in the 2DoList.txt). If it the program could let you look at the "Cost to Buy" and also the "Hours to Construct"/"Cost to Construct" for each component, and then have the opportunity to decided which way to go for each component, then in the end we see a "Total Cost" that is a Total of the cost of the components bought, plus the construction cost of the components he constructed, and a total of how many hours it will take him to complete the task.

This is just a pie-in-the-sky request. It would make my day easier. I think you've done a great job in what is already finished. Kudos!
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Venndigram
post Apr 19 2004, 10:02 PM
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I am going now to concentrate on linking up CCOC, Valkyrie Module and NSRCG together, so new features are probably going to get delayed. Thanks for the feedback anyway :)
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Grey
post Apr 19 2004, 10:07 PM
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Any chance you want to link in The Shop 3 if anyone get around to finishing it?
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Venndigram
post Apr 19 2004, 10:22 PM
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I think it'd be better done by The Shop's programmer, it would be easier.
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Venndigram
post May 3 2004, 10:06 PM
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ccoc 1.5 Released

Fixes to the Tasks engine.

http://ccoc.sf.net/
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Eyeless Blond
post May 4 2004, 04:39 PM
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Regarding the (beautiful, btw) Valkyrie Module, how do you get interconnectivity to work? Or does it yet? I haven't been able to figure out how it goes yet.
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Tal
post May 7 2004, 12:03 AM
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I don't think interconnectivity is ready on any of the projects yet, aside from the Valkyrie, but that doesn't really count, considering that the others don't have the capability yet(?).
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Eyeless Blond
post May 7 2004, 01:00 AM
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er, I meant the interconnectivity of different cyberware devices (eg. routers and datajack ports)
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Tal
post May 7 2004, 01:05 AM
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Ah. As I understand it, you just add the router, and there *should* be an option in it that adds connected cyberware to each of the ports. But I might be wrong, since I don't have the VM with me right now...
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Venndigram
post May 7 2004, 08:10 AM
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Regarding InterCon - I can only answer from what I remember, because I don't have VM with me (I'm outta home) and I haven't been working on it for about 1 year now.
So -
Try "dragging" a Router into some other item. Also, you can use the Interconnectivity wizard.

Regarding program interconnectivity (=SIFF) - CCOC already implements an Automation server so other programs can use it; the current (yet unpublished) version of Valkyrie Module can already use CCOC to add cyberdecks. Soon enough Valkyrie Module will itself implement an Automation server, then I'll sling a few lines of code into NSRCG, and we all be happy with three programs that work together.
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Eyeless Blond
post May 7 2004, 08:42 AM
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Drag-and-drop. I didn't even think to do that. *facepalm*
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Venndigram
post May 7 2004, 09:32 AM
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It's my fault if this wasn't clear; should write some kind of FAQ....
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WolfJack
post May 7 2004, 12:46 PM
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QUOTE (Venndigram)
ccoc 1.5 Released

Fixes to the Tasks engine.

Very nice.

Though I don't know how happy I should be since it just showed me that some of my calculations were days and days off. ;)

I love this program.

-Wolf
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Venndigram
post May 17 2004, 09:11 AM
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Would anyone want to write some docs for CCOC and/or Valkyrie Module ? It seems it would be better for me to concentrate on whatever I'm good at (programming) rather than try to do whatever I'm not good at (writing docs).
If anyone's interested, write to sf_yourshadow /at\ bezeqint.net.
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Venndigram
post Jun 9 2004, 03:02 PM
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A new CCOC 1.5 was released, together with a new Valkyrie-Module 2.5. Apart from several bug-fixes and little tweaks, these two programs are now as-much-as-possible-tested to work together (!!!).

So, download both new versions (CCOC 1.5 and Valkyrie Module 2.5) and then read this; this will start you off.
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Venndigram
post Jun 10 2004, 06:11 PM
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CCOC 1.6 Released

Changes :
*From 2do:
61) Add Laser Link
*From bugs:
4) Crash when requesting Tasks on item loaded from file
5) HTML does not show R-Increase and Hardening
6) HTML reports "error on pages" (Karl Kendricks)
7) Setting MPCP to 8, saving, loading then changing to 0, then saving. It doesn't save. (and in other places in CCOC)
*From xslt-2do:
9) Show R.Filter (Metaphor and User) and Masking (SASS)

(which means, it's worth updating :P )

Download here
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WolfJack
post Jun 20 2004, 02:50 PM
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I do so love this thing. Make the world or program so much nicer.

I did notice one thing though. Smart Frames are missing the option to increase their pilot rating (Matrix p90). Also Frame cores can only be coded with Squeeze and Optimization options. You have Sensitive and Optimization listed instead.


Beyond that - Rock on, tin soldier!


-Wolf
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Venndigram
post Jun 24 2004, 05:17 PM
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I'll check it out
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Venndigram
post Jun 24 2004, 06:40 PM
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CCOC v 1.61 Released

Fixing 3 bugs WolfJack has mentioned about options in Frames and Constructs.

http://ccoc.sf.net/
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Venndigram
post Jul 9 2004, 01:58 PM
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Needed: Data entry

I'm currently making Stock Cyberterminals for CCOC; I need somebody to do the data entry, because I'm really out of time on it. So, if somebody could simply create a file (using CCOC) with each stock terminal in Matrix and SR3, it would be really great.

Thanks in advance.
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WolfJack
post Jul 9 2004, 04:01 PM
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Since my day is dead so far I am starting on this now.

-Wolf
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WolfJack
post Jul 9 2004, 04:57 PM
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Done.

http://sr.wolfmoon.org/ccoc/

Funny thing was that nothing really matches up. Cost in the high end decks, partially because I left all the attributes zero-ed, and just the stats for the low-end decks.

If anything is incorrect or needs further editing, let me know. Happy to help out since I love this program.


-Wolf
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Venndigram
post Jul 10 2004, 10:55 AM
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Thanks, you're the man :)

Could you also create a file for Cranial decks ? I don't remember where they are, Matrix or maybe M&M.

Noting a few things :
1) All low-end decks are not valid (i.e. Bod > MPCP)
2) All Stock decks do not specify various BESM ratings.

Why do you think it's this way ?
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WolfJack
post Jul 11 2004, 11:43 AM
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QUOTE
1) All low-end decks are not valid (i.e. Bod > MPCP)

Yea, I noticed that same thing. Only thing I could think of is that they are intentionally broken, and allowed to exceed the norm's, because they only have a couple of ratings.

It's a guess, but it's all I got.


QUOTE
All Stock decks do not specify various BESM ratings.

I'd have to guess and say to be nice to the players. It's not that hard to conceive either, after all I can tweak a Dell PC when I but it online today.

It does seem strange making "stock" cyberdecks and giving them a street index, since they are, by their very nature, illegal. But then I remember it's just a game and the goal is to have fun....and I do. ;)


-Wolf
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