My Assistant
![]() ![]() |
Oct 5 2008, 11:09 PM
Post
#1
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
So, generally, uncybered mundanes are quite a bit behind their magical or cybered(or both) bretheren. The latter have more tricks, and generally more of everything. It's been discussed fairly often around here.
But I still wasn't convinced that uncybered mundanes would always be left in the dust. So I set out to make a few samples that, IMO, I think could at the very least not be a detriment to the party, or even hang with their ''better'' mates. I did use the Karmagen. The Karmagen is excellent for these types, giving them that little bit of the edge they need(mainly, uncybered mundanes should indeed have a solid attribute and skill base, since they don't have much else.) This isn't a discussion of ''of course they are better in Karmagen'', but since our table uses it now, and it's excellent for these types(and Technomancers), I wanted to use it. One thing these guys have is that if they leave behind their weapons, they are totally legal. Of course, a mundane non-cyber might have a truckload of illegal demolitions and guns at their house...but if they're locked up, they can travel through that airport gate without a problem. From a chargen standpoint, the money saved on all of the other stuff can be used on plenty of toys, lifestyle, or just spent as karma for more skills and goodies. The three characters are an ork gunbunny/tankish type, an elf close-combat type(with some ranged), and a more detective-type. I utilized things like Positive Qualities heavily; things to give them a natural edge. Speaking of Edge...that's another thing I utilized heavily. It will be a great boon to the combat types in particular; by letting them get extra passes when it looks like they might need them-the combat types biggest weakness is lack of extra passes. Edge is great anyway; it goes doubly for these guys. First up, we have our tanky ork gunbunny. [ Spoiler ] Ok, so Max does pretty damn well for a mundane human. His Initative is strong, and his Edge can buy him another pass. With a set of contacts with a smartlink, he throws 14 dice with his specialities(13 with Shotguns), which ain't bad at all. He's sturdy as hell, his 6 strength gives him a point of recoil(which he can get more of on the guns). He also does a pretty nice job building and fixing them(9 dice.) He's got social skills to see him through and he's not too bad in the Urban Stealth department with 10 dice. He's going to be rather hard to hurt for a mundane; his 7 reaction and Athletics give him a hell of a defense pool, and then there is the 8 Body and any armor to deal with. His Willpower is average, but a stunbolt can take out a heavily cybered sam just as easily. Not bad for a mundane Ork. Now, for some pointy-ears: [ Spoiler ] Well, this guy is pretty painful as well. Unarmed with his hardliners, he hits for 6P damage, and throws 14 dice(15 when he's kicking you) to do it. With his No-Dachi, he throws 17 dice total. +2 Reach, +1 Personalized Grip. Yeah, a mundane guy who can kick you with 15 dice or sword you with 17. He's dangerous. His 5 Body grants him an above-average damage pool and lets him wear good armor; and like our friend Maxwell he can dodge pretty damn well, too. Again, good Edge, can buy more passes, and with his nice Infiltration score[13 dice Urban], he can utilize his Carromeleg bonus and kick them for 17 dice from surprise, and we know how surprises go; Riposte is awesome with his high Blocking skill, as he can turn the attack around; Set Up and Finishing Blow are killers. He's also no slouch socially either, with a 5 Charisma. Finally, we have our older fellow-a human investigator whom I was kind of inspired by Lennie Briscoe of Law and Order for. [ Spoiler ] Well, this guy isn't quite as robust or dangerous toe to toe as the top two, but being a 45 year old mundane human, with a smartlinked pair of glasses he still throws 11 dice to shoot you with his revolver, or 10 with a shotgun, so he's nothing to laugh at. Subdual combat gets him 8 dice if he needs to throw down, so he's not a chump. His place isn't in the front lines, however; it's utilizing his amazing Perception(with audio/visual enhancements, he throws a stupid amount of dice to notice things-to be precise, he throws 17 dice to notice things visually, 15 audio, and 12 for everything else. His Shadowing skill is awesome(12 dice to tail someone), and he's stealthy. He's got enough Data Search and Computer skill that he can utilize a commlink and programs to track people well, and he's got a nice pile of contacts, though they aren't the most connected bunch. If this guy wants to find you, he probably can. He brings plenty to the table in all of those things, as well as his large pool of knowledge skills. So yeah, three uncybered mundane samples. Sure, if they WERE cybered or magical, they would be better. The gunslinger would be even more deadly, the elf would be death on two legs, and the investigator could find the needle in a haystack in about twelve seconds. But as they are, they are still, IMO; very viable, if not rather scary in some ways, characters. I'd also like to encourage others, if they have ideas, to post 'em up here, for those folks who might like this type. Honestly, I am more of a cyber or magic fan. But I still think there is a place for these folks, and they won't be useless to the group. The only guidelines: Must be a mundane/non cybered/non Technomancer. Metavariants are allowed-but nothing with a Magic attribute; so no pixies, vampires or shapeshifters. A mundane, non magical Hobgoblin is fine. [I know, you can technically be a pixie without any Magican qualities, but I'd like to leave this totally mundane.] While I won't forbid Changelings as they can be dead mundane...I think they kind of go against the spirit of this. I like Changelings a lot, I think they are cool, but some of their stuff is sorta doable by cyber(claws, fangs, Kid Stealth legs, venom spit, etc.) Perhaps if we get enough of these we can even donate them to the Sample Character thread. |
|
|
|
Oct 5 2008, 11:19 PM
Post
#2
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
One of the Jackpoint crew is an unaugmented, non-magician, non-technomancer human.
|
|
|
|
Oct 5 2008, 11:25 PM
Post
#3
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 |
My non-augmented human (barring his flare comp and level damper) has been quite an asset to our group so far. The fact that he suffers from AR Vertigo hasn't affected him at all what with the judicious use of laser sights and the "Aiming is a free action" maneuver I bought for him.
|
|
|
|
Oct 5 2008, 11:35 PM
Post
#4
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
I fully believe that non-augmented characters can be quite powerful. In fact, I invite you to take a look at the second post in http://forums.dumpshock.com/index.php?show...t=0&start=0
Look at the spoilers under Keir Lyle and Tayler. Both are completely non-magic non-augmented characters, and both are amazingly only 200 BP. Now, I admit they aren't going to be impressing any prime runners, but they are each rather good at what they do, which I personally feel is very impressive for my little guys. The other three minions are all 200BP and I think demonstrate well the 'group of specialists beats out generalists' theory. Of course this is about non-augmented non-magic characters. It definitely has my interest and I'll see what I can do with it. Maybe make a few characters and post what I come up with later. |
|
|
|
Oct 6 2008, 12:02 AM
Post
#5
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 |
Aren't unaugmented faces pretty viable?
There are the pherimone enhancers in the base book, and of course all the magical tricks that you can put on an adept. But really, if your not trying to destroy the world, there aren't alot of bonuses you can get to social skills (I think). Good Cha, good skills, and the little emoticon toy/program, and then unless your GM throws a maxed out social adept at you, your going to be pretty much the top of your game. Right? |
|
|
|
Oct 6 2008, 12:25 AM
Post
#6
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Karaden: Nice dudes there. Lower-powered game, but for being that few BP with no extras that ain't bad at all.
Unaugmented faces, IMO, are probably generally considered one of the more viable options. With high Charisma, social skills, and those Emotion toys(hey, they aren't cyber; gear helping is perfectly viable), they can indeed be really good. Hackers, generally, are considered to be the ''best'' when it comes to completely unaugmented builds. Combat folks, though, are usually seen as sort of problematic. I think I proved up there, though, you can make some scary combatants with no augmentations whatsoever. Between the use of Edge to raise Initiative Passes-and if you are really hard-pressed-something like Jazz, you can make some folks damn deadly. (Again, the IPs are what is usually seen as the tough part for them. Getting high dice pools, as you can see, is not a problem.) Granted, if I were to send one of the guys up there against another guy I had played before(an elf sam, pretty heavy cyber), they might be in for some challenge...but it wouldn't be impossible. For example, Sariel up there can do some serious damage with his bare hands...with his Tailing, Infiltration and high Reaction he has a good chance of getting a Surprise attack off and beating the daylights out of someone. Even in face to face, both of those guys roll 12 dice for Initiative, and have a fair shot of going early in a combat. Really, any sort of build is viable, but the unaugmented/unawakened just have to make up for a few things. Oh yeah...and laser sights/aiming is free...hell, about as good as a Smartlink. AH: Which member is it? I sorta remember the team but I don't recall which one is the normal. |
|
|
|
Oct 6 2008, 12:29 AM
Post
#7
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
QUOTE Aren't unaugmented faces pretty viable? Not really. There are so many ways of pumping up your social dice, you won't be too bad; but in comparison to someone who's properly augmented, you won't even be in the running. I mean, emotoys are nice, but they're so cheap that everyone should have them. I believe the new pornomancer has 51 dice for Seduction tests; no one who's unaugmented could hope to come close. Even against more sane opposition, they have access to all the same tricks you do, plus adept powers, Increase Charisma spells, SURGE abilities, and implants and geneware. You'll be hard-pressed to compete. |
|
|
|
Oct 6 2008, 12:56 AM
Post
#8
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Cain brings up a point. I'm guessing we aren't talking any weird metavariants or SURGEd characters. That would somewhat defeat the point of these guys being 'normal' as compared to all the other hopped up types.
Hackers being one of the best for unaugmented? Are you crazy? Unagumented means no VR, which means no more then 1 IP and losing quite a few bonus dice. Not to mention all the hacking ware out there (Math SPU, Necortical Nanites, and others that I'm sure I'm forgetting) Well, ok, I take back my original statement of 'are you crazy?' It isn't all that much worse then the disadvantage of what others would have. The big thing though, is that a hackers most illegal piece of equipment is his commlink. You aren't going to get stopped at airport security because you have a math SPU. That kinda defeats the purpose of no cyberware, being that you can go in incognito very easily. Anyway, still working out some ideas for how to really kick it up a notch with non-augmented mundanes. |
|
|
|
Oct 6 2008, 01:14 AM
Post
#9
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Mundanes are far, far from optimal, but they are certainly playable. They may not be as good as their awakened or augmented counterparts, but they can still get their dice pools up to the teens, to where they can contribute to a team.
Let's look at a variant of one of Cain's creations, Mr. Lucky. Is a mundane Mr. Lucky playable? He's certainly not as good as the augmented version, but I could still see him surviving - he might have to use that Edge more. (IMG:style_emoticons/default/smile.gif) [ Spoiler ] And let's look at mine, the infamous pornomancer. Bah, seems almost balanced now (IMG:style_emoticons/default/wink.gif) : [ Spoiler ]
|
|
|
|
Oct 6 2008, 01:34 AM
Post
#10
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 |
Hackers being one of the best for unaugmented? Are you crazy? Unagumented means no VR, which means no more then 1 IP and losing quite a few bonus dice. Not to mention all the hacking ware out there (Math SPU, Necortical Nanites, and others that I'm sure I'm forgetting) Are we forgetting about trodes? Hackers are actually more viable than combat characters because hackers can get extra IPs without magic/resonance/ware... |
|
|
|
Oct 6 2008, 02:50 AM
Post
#11
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Are we forgetting about trodes? Hackers are actually more viable than combat characters because hackers can get extra IPs without magic/resonance/ware... Yeah, totally forgot about trodes letting you run cold VR. Anyway, my entry for unmodified combat monster mundane, enjoy. [ Spoiler ] Edit: Before anyone says it I know that boxing likely shouldn't stack with the kick manuver, but I figure it is about knowing weak spots and controlling your body and such as it is directly about throwing a punch. Take it out, lower his DV by 1, and give him something else handy if you/your GM would be hung up on this point. |
|
|
|
Oct 6 2008, 03:00 AM
Post
#12
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Yeah, totally forgot about trodes letting you run cold VR. I run Hot with my trodes. Are unaugmented mundanes viable? Depends on the game. In some cases, yes, they can get away with it, & even be a benefit. In other games, particularly higher-powered ones, they are at minimum severely outclassed. |
|
|
|
Oct 6 2008, 03:01 AM
Post
#13
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 30-July 08 Member No.: 16,176 |
|
|
|
|
Oct 6 2008, 03:02 AM
Post
#14
|
|
|
Target ![]() Group: Members Posts: 57 Joined: 11-July 07 Member No.: 12,213 |
Trodes + SimSense Modul modificated for Hot-Sim gives you also all advantages of Hot VR.
I'm playing an unargumented hacker and it's really nice. Ok, not as good as an argumented hacker, but very close and my GM is happy, as I'm not able to hack every node in the sprawl. Ok, I can only get 14 dices and only 4 Ini Passes and not 16 dices and 5 Ini Passes, but who cares? |
|
|
|
Oct 6 2008, 04:35 AM
Post
#15
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Yeah, you don't need cybergear to go into VR. A mundane rigger would actually be pretty scary. An unagumented rigger wouldn't be nearly as effective. The Control rig is actually pretty powerful. A pure drone rigger might be all right, so long as he never planned on jumping into a drone. You're right that a decker might be all right as an unaugmented mundane, but not a rigger. |
|
|
|
Oct 6 2008, 04:46 AM
Post
#16
|
|
|
Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
I'm surprised there was no decker/rigger types up there. They're probably the most balanced for useful while still remaining mundane.
|
|
|
|
Oct 6 2008, 05:10 AM
Post
#17
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
What about an explosive expert type character? They do not need cyberware, just stuff that goes boom, and skills to handle it. Give them some ranged weapons skills, and Contact Lens Smartlink, and they are good to go.
Snipers, as well, since almost everything they need can be built into the scope, or into their gear. |
|
|
|
Oct 6 2008, 05:18 AM
Post
#18
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Here's a combat decker from me. Decent at hacking, and relatively good in combat for a support character. His high Edge will help him with both roles.
[ Spoiler ]
|
|
|
|
Oct 6 2008, 06:45 AM
Post
#19
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
An unagumented rigger wouldn't be nearly as effective. The Control rig is actually pretty powerful. A pure drone rigger might be all right, so long as he never planned on jumping into a drone. You're right that a decker might be all right as an unaugmented mundane, but not a rigger. i'll agree that an unaugmented rigger is not as effective as an augmented rigger, but i'm going to have to disagree that it isn't viable. the +2 to all vehicle tests is nice, but you can still get a very respectable dicepool in hot VR. if nothing else, codeslinger(control device) can make up for the control rig, and let's not forget the most ridiculous vehicle skill specialisation ever, "remote operation" (no joke, you can actually specialise in remote operation for several vehicle types, [edit] and the only reason it isn't all is because of exotic vehicles [/edit] and if using a command program to remote control vehicles doesn't count as remote operation, i can't imagine what does). even if you rig (depending on if your GM interprets the rules for control rigs to mean it just gives a bonus to rigging, or that it actually allows you to rig in the first place and then also gives you a bonus to rigging) you can be a reasonably strong rigger. just not quite as awesome as the fully-augmented rigger, is all. |
|
|
|
Oct 6 2008, 07:49 AM
Post
#20
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
i'll agree that an unaugmented rigger is not as effective as an augmented rigger, but i'm going to have to disagree that it isn't viable. the +2 to all vehicle tests is nice, but you can still get a very respectable dicepool in hot VR. if nothing else, codeslinger(control device) can make up for the control rig, and let's not forget the most ridiculous vehicle skill specialisation ever, "remote operation" (no joke, you can actually specialise in remote operation for several vehicle types, [edit] and the only reason it isn't all is because of exotic vehicles [/edit] and if using a command program to remote control vehicles doesn't count as remote operation, i can't imagine what does). even if you rig (depending on if your GM interprets the rules for control rigs to mean it just gives a bonus to rigging, or that it actually allows you to rig in the first place and then also gives you a bonus to rigging) you can be a reasonably strong rigger. just not quite as awesome as the fully-augmented rigger, is all. "Viable" and "effective" are two different things. Certainly, though, you can create a rigger with a respectable dice pool without augmentation; but that control rig bonus is certainly nice, considering that it would come on top of everything else you mentioned. I'd put the uncybered rigger at reasonably strong as well; but I'd say he's considerably less awesome than the fully-augmented rigger. |
|
|
|
Oct 6 2008, 08:57 AM
Post
#21
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Yeah, totally forgot about trodes letting you run cold VR. Anyway, my entry for unmodified combat monster mundane, enjoy. *snip* Nice looking, and definitely big...but a problem. You are still only allowed to max 1 attribute under karmagen. You've actually...managed to go over his allowed Karma for Attributes(375+80=455.) That's a first time I've seen that happen. (IMG:style_emoticons/default/grinbig.gif) He's got maxes in...a lot of them. On the bright side, knocking Str to 9 won't do anything to his DV(and free up Karma), knocking Reaction to 5(still good), Will to 5(loses one die to roll but no damage track), 1 from Agility(he rolls less for combat, but he can make up for it with his toughness). I might leave the Body on him since his concept seems more tank-like. Special attributes aren't counted toward the ''max-maximum'', so you could still leave Edge at 6(but it is, as far as I know, counted toward the attribute max in Karmagen, as in 1/2 Karma+twice the Racial Cost BP.) You spent 510 Karma on the guy here, so it's 55 extra...but that will be fixed after you drop all the other maxes by 1 except for the one. He will have a bunch of Karma left-which you could use to up his Charisma and his Logic, making his Demolitions a damn sight better. In my house rules, you'd only be allowed to stack 2 of those Martial Arts DVs(I know other folks use that too-while we run a loose and easy game with many rules...for some reason I just wanted to cap this particular thing), BUT this is a forum thing and that rule isn't on the table, so I can let that slide. (IMG:style_emoticons/default/wink.gif) Even under our table's house rules, though, he'd still hit for a sweet 7S(8 with Hardliners and he could do physical if he wanted), so he'd certainly be no slouch still. I hope you don't think I'm taking the piss out of you because I LIKE the concept alot, just had to point out some number problems with him. But again, on the bright side, you will have close to a hundred Karma freed up for him to make other improvements, making him, really, even better. Next up, Glyph's Ork Combat Decker: That's quite impressive, too. I like to see how we have some Karmagen and some BP natural samples. Good stat spread, nice skill spread, everything is covered, and in combat or the matrix he is no joke. Overall, can't say anything bad about him. With 10(+2 reach) dice with a Mono Whip and 10(12 linked) with Pistols, he's got things covered in the meat world, and with trodes he can run in the wireless world just fine. Mr Lucky I know all about. He certainly works under this concept. A mundane Pornomancer. Yeah, really, even with 25+ dice, they seem balanced compared to the non mundane builds. But it's still impressive to see a mundane able to get that high. (IMG:style_emoticons/default/biggrin.gif) I actually have a Sniper in the making, with the Sniper being mentioned. I'll be back with them in a bit after I type them up. (IMG:style_emoticons/default/smile.gif) |
|
|
|
Oct 6 2008, 09:49 AM
Post
#22
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
the one thing that i cvan see being the big advantage for unaugmented characters is, that they are really the ultimate swiss army tool . . the spent no essence on anything, they spent money only on external stuff that they can switch out on a basis of some hours or days, if they are rounded out skills and attribute-wise, there's nothing aside from magic a mundane can not do . . AND if you wanna you can STILL specialize him in game and get him some internal goodies too . .
|
|
|
|
Oct 6 2008, 11:57 AM
Post
#23
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Ah, well first off it never says under karma gen anything about only being able to max out a single attribute.
As for the edge thing, that was compleatly misreading the 'characters start out with 6 essence' as 'characters start out with 6 edge' which I thought was really weird but I reread it like 6 times and it kept coming up edge (Was very late) Ok, wow, it really was late, I missed the only 1 maxed attribute completely. So yeah, drop everything except body and you free up a ton of karma, drop edge (Because I didn't pay points for it) or raise it with the freed up karma. If your limiting the number of styles that stack, boxing and kickboxing both allow for +2 DV which gives you +4 overall. You'd have to cut out some of his manuvers, but still very doable. Reason I didn't give him the gloves is because he uses the kick manuver most of the time, which wouldn't stack. Could keep them around for when he is just punching though, but the overall idea of this character was that he could go anywhere without risking run-ins with security. You know, beyond him being a troll. |
|
|
|
Oct 6 2008, 12:04 PM
Post
#24
|
|
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
|
|
|
|
Oct 6 2008, 12:33 PM
Post
#25
|
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Yeah, we use steel-shanked boots like that, same price. The elf I made has 'em. (IMG:style_emoticons/default/smile.gif)
Oh, as for style stacking, it's just a personal houserule that you can't stack more than +2 DV. Not really styles that stack; if you want to, say, stack Boxing DV+1 and Karate DV+1 you can; but no more than +2 DV. (I actually got the houserule from here...I forget who suggested it.) I MIGHT even open it up a bit, and try ruling that you CAN stack more than +2...but not at chargen. You'd have to find a master or someone to teach you the little nuances of hit-focusing and knowing where to hit, and then when you pick up another level of a style(say you have kickboxing +2, and you find an old champion boxer that teaches you how to punch better or something, and you pay the karma to get Boxing at level 1. Then you could get an extra DV.) Again, those are just my table rules, but you don't have to follow my houserules for this exercise. By RAW, you can stack DV until you run out of DV to stack, so your guy is perfectly legit. (IMG:style_emoticons/default/biggrin.gif) While no one at our table abused it, something just didn't sit right with me with it, that's all. If you do follow them, though-you could still take that pile of martial arts and all the manuevers; you'd just have to pick different bonuses(say, +2 DV from boxing, +1 Block from Karate, +1 Knockdown from Tae Kwan Do.) I don't limit the amount of styles someone can know(if someone wants to take 35 BP worth of martial arts, they can), just the DV bonus that can stack. But it's a good character, and definitely good for being a heavy-hitter when you need to also be legal. |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th April 2022 - 06:23 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.