IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Artisan, Because every team needs a bard
Chrysalis
post Nov 7 2008, 02:36 PM
Post #26


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



It does say so ^_^ *yai!*

What about spinning the decks?

Would that also be a specialization? Artisan: DJing?

I was wondering can you use a vocal range enhancer with beatboxing?
Go to the top of the page
 
+Quote Post
Fortune
post Nov 7 2008, 10:20 PM
Post #27


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Yes, DJing would be considered to be under the Artisan skill.
Go to the top of the page
 
+Quote Post
AllTheNothing
post Nov 8 2008, 10:45 PM
Post #28


Moving Target
**

Group: Members
Posts: 997
Joined: 20-October 08
Member No.: 16,537



QUOTE (Rotbart van Dainig @ Oct 7 2008, 11:30 AM) *
Not exactly, see Enthralling performance.

It doesn't cover dancing, as Dancing is a specialization of Gymnastics, nor acting, as Impersonation is a specialization of Con, nor katas, as Martial Arts is a specialization of Unarmed Combat.

Other than that defined for other skills - yeah, it covers pretty much everything. A character of mine got even a specialization on cooking.



Where's coocking in the rules?
Go to the top of the page
 
+Quote Post
Fortune
post Nov 9 2008, 12:59 AM
Post #29


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Performance or otherwise 'artistic' cooking would be covered by the Artisan skill. Normal everyday cooking would be considered a Knowledge skill.
Go to the top of the page
 
+Quote Post
Tachi
post Nov 9 2008, 09:43 AM
Post #30


Moving Target
**

Group: Validating
Posts: 664
Joined: 7-October 08
From: South-western UCAS border...
Member No.: 16,449



What about poetry? I was considering a four armed Indian Character who calls himself Herendra Mukerji (Street name: "Mook" (IMG:style_emoticons/default/biggrin.gif) ) and thinks he's a reincarnation of Rudyard Kipling.
Go to the top of the page
 
+Quote Post
Fortune
post Nov 9 2008, 10:20 AM
Post #31


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



With Poetry (and Music and Acting and the like) Artisan covers the Performance and / or creation aspect of Artistic skills, whereas Knowledge skills would cover the theory.
Go to the top of the page
 
+Quote Post
Tachi
post Nov 9 2008, 12:07 PM
Post #32


Moving Target
**

Group: Validating
Posts: 664
Joined: 7-October 08
From: South-western UCAS border...
Member No.: 16,449



So, it would only apply when he's reading poetry out loud?
Go to the top of the page
 
+Quote Post
Fortune
post Nov 9 2008, 02:05 PM
Post #33


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Or when actually writing a Poem.

Artisan covers creation and performance, as opposed to the appropriate Knowledge skills, which cover the study of poetry, famous poets, etc. etc.
Go to the top of the page
 
+Quote Post
Chrysalis
post Nov 9 2008, 02:08 PM
Post #34


Neophyte Runner
*****

Group: Members
Posts: 2,141
Joined: 26-February 02
From: Neverwhere
Member No.: 2,048



Knowledge and active skill are kind of weird. Does knowing chemistry be a knowledge skill. What about demolitions then? I assume that demolitions is a formal proficiency which involves knowing a lot about chemistry of explosives.

-Chrysalis
Go to the top of the page
 
+Quote Post
Fortune
post Nov 9 2008, 02:35 PM
Post #35


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Chemistry and Demolitions are strange. I believe that Chemistry has rules for its being treated as an Active skill.

But technically it is possible to have an abundant book knowledge of Demolitions without ever having touched an explosive. That would be an example of the Knowledge skill Demolitions Theory (or something of the sort), as opposed to the Active Demolitions skill. Likewise, it is possible (in real life) to have an extensive knowledge of chemicals without ever having visited a lab, let alone successfully mixed two ingredients together. Knowledge and practical use are two separate things, but sometimes the lines are drawn rather arbitrarily in Shadowrun.
Go to the top of the page
 
+Quote Post
Stahlkörper
post Nov 9 2008, 10:01 PM
Post #36


Target
*

Group: Members
Posts: 36
Joined: 6-November 08
Member No.: 16,572



QUOTE (Fortune @ Nov 9 2008, 03:35 PM) *
Chemistry and Demolitions are strange. I believe that Chemistry has rules for its being treated as an Active skill.


Yes, Chemistry got some new rules in Arsenal to use it as an active skill. Chemistry in the core rulesbook doesnt have these rules and is listed as a knowledge skill.

QUOTE
But technically it is possible to have an abundant book knowledge of Demolitions without ever having touched an explosive. That would be an example of the Knowledge skill Demolitions Theory (or something of the sort), as opposed to the Active Demolitions skill. Likewise, it is possible (in real life) to have an extensive knowledge of chemicals without ever having visited a lab, let alone successfully mixed two ingredients together. Knowledge and practical use are two separate things, but sometimes the lines are drawn rather arbitrarily in Shadowrun.


Yes, imo it would be perfectly okay to take Demolitions Theory as a knowledge skill. Its the same as "Explosive weapons Theory" which would have the three defining arguments a knowledge skill should have.
Id allow knowledge skills like "guitar" (Artisan -> Instruments -> Guitar are three defining arguments imo) and "dancing disco-style" (Acrobatics -> Dancing -> Disco-style), too.
Go to the top of the page
 
+Quote Post
Fortune
post Nov 9 2008, 11:44 PM
Post #37


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Guitar and Dance (along with pretty much every other performance art) do indeed have Knowledge skill equivalents. This wouldn't cover the performance aspect, but would be a broad base for theory on the subject.
Go to the top of the page
 
+Quote Post
Stahlkörper
post Nov 10 2008, 12:20 AM
Post #38


Target
*

Group: Members
Posts: 36
Joined: 6-November 08
Member No.: 16,572



QUOTE (Fortune @ Nov 10 2008, 12:44 AM) *
Guitar and Dance (along with pretty much every other performance art) do indeed have Knowledge skill equivalents. This wouldn't cover the performance aspect, but would be a broad base for theory on the subject.


Yes, you can have nearly everything as a theoretical knowledge skill but imo very specialised subcategories of active skills are okay as hobby skills with an active use, too. A "guitar" hobby skill wont help you to play keyboard or to paint and "Guitar 3" is of much less use than "Artisan (Music) 1 (+2)". Imo even "Left-winged Policlub Etiquette" would make a perfect knowledge skill which could be used instead of Etiquette when meeting a member of a left-winged policlub.
Why should a character who paints pictures like a kindergarten child not be good in playing guitar? Actually I never learned to read music but Im quiet good in playing drums because I practiced it a lot. I can tell you nearly everything you need to play drums but thats it.
Most of my SR3 characters had one artsy knowledge skill, like Sax, Beatboxing, Growling or Baking Hash Cookies. I enjoyed linking them to the music aspect of cyberpunk without having to spend as much karma as for any combat skill, because playing sax wont save my characters life.
Artisan has plenty uses and youd have to spend extremely much karma if you try to substitute it completely with single use knowledge skills.
Go to the top of the page
 
+Quote Post
Fortune
post Nov 10 2008, 12:27 AM
Post #39


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I understand what you are saying. In previous editions of Shadowrun, these kinds of skills were considered Knowledge skills.

In my game, I wouldn't really have a problem with removing the Artisan skill entirely for those people who are not intending to get an in-game benefit from the skill, and just using a Knowledge skill (like Guitar) in its place. But if the character was going to actually gain something in the context of the game, either Karma or Nuyen wise, then I would make him pay for the Active Skill.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd November 2025 - 06:09 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.