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> Would FPS games be better without superhuman accuracy?, Why do all video game characters shoot better than me?
Critias
post Nov 17 2008, 08:16 AM
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Sorry, I can't download anything with the word "Xtreme" in the first line of its list of virtues.
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Blade
post Nov 17 2008, 11:30 AM
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I haven't played Insurgency, but the Infiltration (don't worry, it's just the name, it's not another sneaking FPS) mod for UT99 was made with realism in mind. The weapons were as close as possible to real life (the main developer was a gun nut and asked the manufacturers when he didn't know something), it had bullet drop (no wind, though), breathing control. It also had something I've yet to see in another realistic FPS: realistic movement physics (Operation Flashpoint had something a bit similar but not as good). I don't really know how to describe it, it had to do with inertia, sprinting, head bobbing... but it felt great.

But you still played a professional soldier: your sights were always aligned correctly when in aiming mode. The only game I can see where it wasn't the case is Trespasser, where you controlled (or rather tried to control) the hand instead of the gun (or whatever was in your hand). Hopefully the dinos were slow and retarded...
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Wounded Ronin
post Nov 18 2008, 02:38 AM
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QUOTE (Blade @ Nov 17 2008, 07:30 AM) *
I haven't played Insurgency, but the Infiltration (don't worry, it's just the name, it's not another sneaking FPS) mod for UT99 was made with realism in mind. The weapons were as close as possible to real life (the main developer was a gun nut and asked the manufacturers when he didn't know something), it had bullet drop (no wind, though), breathing control. It also had something I've yet to see in another realistic FPS: realistic movement physics (Operation Flashpoint had something a bit similar but not as good). I don't really know how to describe it, it had to do with inertia, sprinting, head bobbing... but it felt great.

But you still played a professional soldier: your sights were always aligned correctly when in aiming mode. The only game I can see where it wasn't the case is Trespasser, where you controlled (or rather tried to control) the hand instead of the gun (or whatever was in your hand). Hopefully the dinos were slow and retarded...


You know what, though? I loved Infiltration (sadly by the time I installed it there were no more games being played online, which IMO is ridiculous because it's the best multiplayer FPS ever) but your character was still EXTREMELY accurate compared to me. I remember taking my Infiltration character to the range map and shooting at targets really far away with pistols and hitting dead on. The Infiltration character is a lot more accurate than I am personally with a pistol, and that's with me having recently practiced a bit for the pistols competition I'd mentioned in another thread. In Infiltration as far as accuracy goes you're the absolute cream of the crop.
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Blade
post Nov 18 2008, 12:44 PM
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Las time I played (which was a year or two ago) there were still some German players playing in the German evening time on one or two servers. Great guys, far above what I've witnessed in other online games.

Back on topic, as I said in my post, the only FPS game I can think of where you had to align your sights yourself is Trespasser but it was really hard to control the hand correctly (even harder than mastering the sword in Die by The Sword).
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Spike
post Nov 18 2008, 10:48 PM
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I was actually just thinking, ironically, nearly the opposite thing. Certainly FPS 'characters' do tend to be crazy accurate at short range firefights, but I find that in most cases it is simply impossible to hit anyone, no matter what you do, outside of 50 meters or so, relative, game distance short of a scoped sniper rifle... at which point you finally get to somethign approaching realistic assault rifle ranges.

Obviously this will vary wildly by game....

Still, my expirences with shooting games is that 50m or so is the outside of your normal engagement envelope. And my expirences with guns tells me that its stupidly easy to hit 50m with a rifle of almost any sort, even under stress. Obviously I haven't been pursued by rabid dinosaurs, hordes of zombies or whatever else they're plugging into games these days.

My last bit of anecdotal whatnot is my time playing Rainbow Six, where you could be crouched down with an assault rifle five feet from a standing terrorist in a doorway, miss with an entire clip and be killed by a single shot from the RUNNING badguy.

Superhumanly accurate? The NPC's, certainly. The Characters? Less so.


Also: I only played Counterstrike once, I quit when my opponent (we were LANning it) kept dodging bullets and headshotting me by leaping around corners like a meth addicted bunny rabbit... with a Desert Eagle .50.
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hobgoblin
post Nov 19 2008, 12:05 AM
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be glad you never experienced that with him using that pesky bolt action sniper rifle...

i have long since given up on most kinds of FPS games for this reason, people dont go for tactics, they go for reflexes...

and games end up feeding that, to the point where if you head for cover rather then go hot shots 2, you loose...
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Stahlseele
post Nov 19 2008, 12:20 AM
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only thing worse than that is being knifed while using things like HMG's, Miniguns and other such things . .
i generally don't like the realistic FPS games either. i love things like AvP2. there's a self aiming MG in there!
and most combat against anything else than humans tends to be close combat anyway . .
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mrlost
post Dec 12 2008, 11:32 PM
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Call of Cthullhu: Dark Corners of the Earth had about the most realistic shooting (and thus most annoying) I've seen. Besides the fact that their is no interface, no targeting reticule at all, meant that you actually had to line up shots with your gun, and your characters injuries affected his ability to hit anything unless you had that weird alien lightning gun. Going insane was fun too.

You should check it out. I just rented the game, and found it fun but far harder than anything I've played before or since. Including Halo 3, Halflife2, Fallout 3, and Deadspace.

EDIT I've also heard some good things about the new American Army propaganda game, it has realistic body armor that begins to wear out after the first hit and actual weapon physics. What was it called again...

EDIT2: Duh... its called America's Army.
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