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> Pixie Puncher + Pixie Healer, 2 Builds Mostly BBB + Runner Races
dirkformica
post Oct 28 2008, 11:05 AM
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So I've been looking at pure basic book characters, but a couple of concepts seemed better/more fun with Pixies. A stealthy/punch-you-in-the-face-til-you-die and a somewhat stealthy healer/spell-slinger (Punch and Judy if you will.)

Punch

Pixie Physical Adept (40 BP)

Stats: (205)
Bod 3 +4 damage
Agil 5(7)
Rea 6(7)
Str 2(4)
Cha 3
Int 4
Log 3
Will 4
Edge 1
Magic 6(5)

Skills (104 BP)
Unarmed Combat 5 (7)
Martial Arts
Dodge 5 (7)
Ranged
Perception 3 (5)
Visual
Assensing 2
Infiltration 4
Shadowing 4
Pistols 1 (3)
Semi-Automatics

<< Negative Qualities >>
Sensitive System -15
Allergy (Uncommon, Mild) -5
Addiction (Mild) -5
Weak Immune System -5
Incompetent -5

Adept Power Level
Improved Reflexes I
Critical Strike 4
Combat Sense 2
Improved Combat Ability [Unarmed] 2

Bioware: (1 essence, 159,000 Nuyen)
Bone Density Augmentation (4) +4 Damage Resistance, (STR/2)+3P unarmed
Trauma Dampener 1 box physical damage is moved to stun, -1 box stun damage.
Platelet Factories -1 damage taken (min 1 point taken)
Muscle Augmentation 2 +2 strength

Armor: 11300 nuyen
Chameleon Suit Chameleon Suit 6b 4imp Nonconductivity 4 Thermal Dampening 4 Chemical Protection 2

Other Gear: Unsure but up to 14,700

No clue on knowledge skills and contacts.

Judy the healer

Pixie Mystic Adept (45 BP)

Stats:

Bod 3
Agil 4
Rea 4
Str 1
Cha 3
Int 4
Log 6
Will 7
Edge 1
Magic 5

Skills: (142 BP)
FirstAid 5 (7)
Combat Wounds
Spellcasting 5 (7)
Health
Counterspelling 4
Binding 4
Summoning 4
Dodge 3 (5)
Ranged
Perception 3 (5)
Visual
Infiltration 4
Pistols 1 (3)
Semi-Automatics

Adept Power Level Points Notes
Improved Tech. Ability [First Aid] 4 1 +4 dice to techincal skill (First Aid) 1 power point


Spells Drain
Lightning Bolt (Indirect, Elem.) (F/2) + 3
Manaball (Direct) (F/2) + 2
Manabolt (Direct) (F/2)
Stunbolt (Direct) (F/2) - 1
Armor (Physical) (sm) (F ÷ 2) + 4
Antidote (ToxinDV)–2
Cure Disease (DiseaseDV)–2
Heal (DamageValue)–2
Increase Reflexes (F÷2)+2
Stabilize (Overflowdamage)–2

Power Focus Type
2 Power
2 Sustaining

Armor: 11300 nuyen
Chameleon Suit Chameleon Suit 6b 4imp Nonconductivity 4 Thermal Dampening 4 Chemical Protection 2

Other Gear 13,700 nuyen.

Basically I was looking at the framework for a melee character and a healer. I originally went BBB but the Pixie seemed like such a fun alternative. Type O was necesary for the unarmed character. Note: Type O is DEFINITELY considered to work as listed for everyone, even a pixie or a dog or anything with the positive quality with regards to Basic Bioware (but not Cultured Bioware.)

I have no clue about gear, knowledge skills, and contacts. I'd prefer to keep it BBB however.

I like the stealth options for both and it's funny that a tinkerbell can punch people for 9P with 16 dice to hit. Especially since that little faerie has 13/11 to resist damage. Even the healer has a decent resist and dodge and both have pretty good stealth (20 and 17 respectively.)

Any tweaks or opinions?
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Grinder
post Oct 28 2008, 03:17 PM
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Punch is hilarious! Getting beating up by him comes closes to having your face eaten off by a Drop Bear! (IMG:style_emoticons/default/grinbig.gif)
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Neraph
post Oct 28 2008, 04:11 PM
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Punch seems like Tinkerbelle from Hook (the concept at least).

My only problem so far is Type O with pixies. I do believe it works, but I'd say you need to use the Chrome Critters sidebar from Runner's Companion. It'd make all non-delta-grade second-hand, so you'd look at standard like this: Second-hand Standard 'ware x 0.5 essense.
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ElFenrir
post Oct 28 2008, 04:18 PM
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Punch is rather hilarious. I picture him looking like the world's angriest pixie. Like, he's pissed off that he has the little gossamer wings and everything, and he curses substantially as he's punching the hell out of something. (IMG:style_emoticons/default/grinbig.gif)
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Tarantula
post Oct 28 2008, 04:25 PM
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QUOTE (Neraph @ Oct 28 2008, 10:11 AM) *
Punch seems like Tinkerbelle from Hook (the concept at least).

My only problem so far is Type O with pixies. I do believe it works, but I'd say you need to use the Chrome Critters sidebar from Runner's Companion. It'd make all non-delta-grade second-hand, so you'd look at standard like this: Second-hand Standard 'ware x 0.5 essense.


Type O can't accept second hand.
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Stahlseele
post Oct 28 2008, 06:15 PM
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sounds more like the blue guy from http://www.realmofatland.com/index.php to be honest O.o
i did overlook the type-o quality and wondered how he did that with only delta being available to them . .
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Kurious
post Oct 28 2008, 08:41 PM
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Punch doesn't hit things, he flies straight through them! (IMG:style_emoticons/default/eek.gif) !!

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Stahlseele
post Oct 28 2008, 08:58 PM
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good thing about the size?
imagine fairy flying into dragon or something like that and starting to hit from within ^^
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Ragewind
post Oct 28 2008, 11:33 PM
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Hello

I was inspired by "Punch" and came up with this idea, let me know if you like it.
Disclaimer: All optional rules used below are assumed to apply towards this character, also I created this from memory without the help of books, if something is wrong let me know

400BP

SuperSpeed the Hedgepixie (Mystic Adept)

Stats:
STR 3 (5) [8]
Agi 7
Bod 3
Rea 7 (13)
Int 3
Log 1
Wil 7
Cha 3
Initiative 22
4 Total Initiative Passes
Essence 5
Magic 5 (1 in Mana, 4 in Power)
Edge 5

PQ's:
Restricted Gear (Light Milspec Armor)
Surge II
Martial Arts x2 [+2 DV Unarmed]
Mystic Adept

Metagenic PQ's:
Bone Spikes
Satyr Legs
Elongated Limbs

NQ's:
Uncouth (free)
Combat Monster
Vindictive
Spirit Bane (Shadow)
Addiction (mild)

Metagenic NQ's:
Thorns

Augmentations:
Bone Density Rating 3

Spells:
(All spells have 6 hits gained through Edge)
Chameleon (Foci)
Energy Aura [Electricity] (Foci)
Improved Attribute (Str) (Foci)
Improved Reflexes (Foci)
Combat Sense (Foci)

Adept Powers:
(.25 free)
Critical Strike x5
Improved Attribute (Str) x1
Improved Attribute (Bod) x1
Improved Skill (Unarmed Combat) x1

Critter Powers:

Conceal (Self Only)
Vanish
Enhanced Senses (Astral Perception)

Skills:

Unarmed Combat 7 (Kick) 9
Infiltrate 2 (Stealth) 4
Dodge 4 (Ranged) 6

Knowledge:

Whatever you want


Contacts:

2/6 Technomancer Fixer

Maneuvers: (from Martial arts)
Full Offense
Finishing Move
Setup

Gear: (40,000 total resources) [14/12 Hardened Armor)
Light Milspec Armor
w/ Rating 3 Str Enhance
Mobility Rating 3
Ruthenium Polymer Coating


Milspec Helm w/ Vision Enhancers

Rating 1 Sustaining Foci x5 (already paid for and bound)

Final Stats:
To spot with Perception -19 base w/ Infiltration Net Hits further added
-5 Conceal
-6 Spell
-4 Armor Mod
-4 Mini Target

+DV to Unarmed Attack +21 with AP-Half Impact armor and Electricity Stun per hit
Bone Density +2
Spikes +2
Thorns +1
Crit Strike +5
Martial Arts +2
Energy Aura +4
Str +5

To Hit w/ Unarmed +20 or +40 w/ Setup
+2 Full Offense
+7 Agi
+9 Skill
+1 Large Target (most things vs Pixie)
+1 Reach

Extra Notes: If you can get better grade Bone Density its another +1, Buy one more Martial Arts quality for +1, Buy another martial arts quality for kicking +1(and +1 reach), Initiate for another +1* from Critical Strike. For a total extra +4 DV. So with some extra Karma you get +25 DV Base and +21 to hit (42 w/ Setup)
*= +1 per Extra level beyond 5.
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Ragewind
post Oct 29 2008, 03:47 AM
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(IMG:style_emoticons/default/vegm.gif)
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ElFenrir
post Oct 29 2008, 11:39 AM
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You need Type O system to get any Bioware on a Pixie. So that's 30 points of qualities you need to get rid of.

Also; pixies are...almost a meter tall? Would a Pixie with Elongated Limbs even get a +1 reach? This guy would look like Rubberband Man flying around. But if the rules say he does, then he does.

Also, you can only max 1 stat at the start; Body and Strength both can't be a 3 to start, since that is considered max, and you can't have any other stats maxed, which I don't think you do otherwise.

The Type O system is the biggie. You have to ditch the Bone Density or ditch a bunch of other qualities.

His Unarmed DV would be a base 4+5(Critical Strike), +4 Energy Aura. However, all the other things would have to be adjusted, as you'd have to give up stuff for type O. But since that's 30, the most Surge you could take is +5. If you did it the other way(Surge 3 for 30 points), you wouldn't have the Satyr Legs or anything else on the list(but you could still be a Mystic Adept with 2 levels of Martial Arts.) If all bioware goes, though, you can get away with it. Unless, of course, you have 600,000 nuyen at the start to buy Bone Density Delta. (IMG:style_emoticons/default/wink.gif)

Now, if you just ditch the Bone Density, you just lose +3 Damage Soak and +2 DV, but can keep the other stuff as far as I can tell.

His Logic starts at 2. As for his Foci, he is indeed allowed to cast the spells at up to twice his Magic in Force-BUT, the hits(not net hits-just hits) of the spell are limited by the Force. Now, you used Edge dice, so I'm not sure how that would go. I know in-game you can do it(boost a low force spell via Edge to get more hits)but in this case, I'm not sure; it sort of takes away the point of higher-force Sustaining Foci(though force 1 foci are extremely easy to dispel.)

IMO, 6 hits would require each Sustaining Foci purchased at rating 6, AND Bound at rating 6 each, which is 12 karma/BP each, and not 4; and it would cost a lot more nuyen(60k each.) Thing is, it's hard to say, because if you DON'T limit that, any character can buy a bunch of Force 1 sustaining foci, said they use Edge to cast into them, and have a bunch of hits. There might be some errata here somewhere, or it's a table by table thing; I for once require the Foci at the very least to be the level of the spell into it; but if the RAW says that you can jam a force 1 spell using Edge to get more hits into a rating 1 sustaining focus, then I guess you can.

I'm actually unsure how the Energy Aura stacks-if it's a flat-out stack like that or if there is another ''catch'' to it. We haven't used it in our games yet.

I MIGHT, as a GM, require that armor even cost more than that; armor made for a Pixie with Elongated Limbs, Bone Spikes and Thorns is a one-of-a-kind piece; especially if it's designed to have said spikes and thorns come OUT of the armor to be able to be utilized in combat. But that's just me. Btw; with his Body of 3, even if you allowed the 3x Body rule and had Mobility Rating 3, he would be at -2 to all of his stuff(and he's at a negative at Physical Tests as it is due to Thorns.) Now, if the body is supposed to read 3(4) from the Adept Power(which means Strength couldn't be higher than 2 base), he could get away with it, but only if 3xBody rule is used. If the GM isn't using that one, he's at a pretty hefty minus to use the armor, but he'll be well-protected at least.


Don't mean to take it too much apart, but I did find a few mistakes. But, you did say you did it from memory, so it's cool.
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BullZeye
post Oct 29 2008, 12:59 PM
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QUOTE (ElFenrir @ Oct 29 2008, 01:39 PM) *
Also; pixies are...almost a meter tall? Would a Pixie with Elongated Limbs even get a +1 reach? This guy would look like Rubberband Man flying around. But if the rules say he does, then he does.


Half a meter, actually. So that +1 reach would mean... arms twice the length of his body. Riiight... There's just something so wrong in my books with a pixie that can punch that hard. Magic, ok. Bone density or such? No way. One needs some type of mass in order to make a punch. Can a pixie while flying push objects 100x times weight? Or even twice their weight?

Milspec armor on a pixie? Sure they make those, with the wingholes and all.
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Tarantula
post Oct 29 2008, 01:25 PM
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Thats a very interesting catch with the sustaining foci with an edge enhanced lower force spell in it. I'm gonna do some reading today on that and see what I come up with.


Edit: After doing a bunch of reading in SR4 and SM, I don't see anything against this. Great sneakhole to use for those important to have lots of success on spells (invis/phys mask) while keeping them easy to manage in a focus.
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ElFenrir
post Oct 29 2008, 03:02 PM
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QUOTE (Tarantula @ Oct 29 2008, 08:25 AM) *
Thats a very interesting catch with the sustaining foci with an edge enhanced lower force spell in it. I'm gonna do some reading today on that and see what I come up with.


Edit: After doing a bunch of reading in SR4 and SM, I don't see anything against this. Great sneakhole to use for those important to have lots of success on spells (invis/phys mask) while keeping them easy to manage in a focus.



I would allow this as well. BUT, I'd have my own catch.

The way we play at the table, if you want to sustain a spell at the start of the game, after you buy and bind the focus at the proper Force, I allow you to bind it without a roll at max Force. SO, if you want your Reflexes at max level, you buy your force 6 Focus(60k), bind it for 12 BP, and you got your spell.

However, if you wanted to do the Edge roll/force 1 foci combo, I'd make you roll for it. This would prevent outright abuse, but still allow the person the shot to get that high-level spell into a low level Focus. I also think it fits the ''spirit of Edge'' in the sense that Edge is luck, in a sense. So, are you lucky enough to manage to do it? That's what the test is for. But I figure someone that drops 60k(12 BP), plus 12 more BP to bind, plus the cost of the spell deserves to get their spell bound. (Also, remember higher level Foci add more to the max rating of Foci you can bind for addiction, so activating several high Force foci at once has that little problem as well.)
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Neraph
post Oct 29 2008, 03:10 PM
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QUOTE (ElFenrir @ Oct 29 2008, 06:39 AM) *
You need Type O system to get any Bioware on a Pixie. So that's 30 points of qualities you need to get rid of.


He doesn't have Type O, he's using the Chrome Critters optional rule.

QUOTE
Also, you can only max 1 stat at the start; Body and Strength both can't be a 3 to start, since that is considered max, and you can't have any other stats maxed, which I don't think you do otherwise.


He paid for Strength and Body to get to 2s, then used Improved Attribute (from Adept ability) to get to 3.

QUOTE
The Type O system is the biggie. You have to ditch the Bone Density or ditch a bunch of other qualities.


See above; he's using Chrome Critters, not Type O.

QUOTE
His Unarmed DV would be a base 4+5(Critical Strike), +4 Energy Aura. However, all the other things would have to be adjusted, as you'd have to give up stuff for type O. But since that's 30, the most Surge you could take is +5. If you did it the other way(Surge 3 for 30 points), you wouldn't have the Satyr Legs or anything else on the list(but you could still be a Mystic Adept with 2 levels of Martial Arts.) If all bioware goes, though, you can get away with it. Unless, of course, you have 600,000 nuyen at the start to buy Bone Density Delta. (IMG:style_emoticons/default/wink.gif)


Again, Chrome Critters (non-delta-grade is second-hand).

QUOTE
His Logic starts at 2. As for his Foci, he is indeed allowed to cast the spells at up to twice his Magic in Force-BUT, the hits(not net hits-just hits) of the spell are limited by the Force. Now, you used Edge dice, so I'm not sure how that would go. I know in-game you can do it(boost a low force spell via Edge to get more hits)but in this case, I'm not sure; it sort of takes away the point of higher-force Sustaining Foci(though force 1 foci are extremely easy to dispel.)


Spending edge on the spelllcasting test removes the "hits limited by force" rule for normal casting. Therefore, Edging a spellcasting test at F1 has a great propensity for awsome effects, and it's easily sustainable in a F1 Sustaining Focus. Also, you can Stack F1 Sustaining Foci into 1 focus for no additional cost/availability. You just pay for all of them normally.

QUOTE
IMO, 6 hits would require each Sustaining Foci purchased at rating 6, AND Bound at rating 6 each, which is 12 karma/BP each, and not 4; and it would cost a lot more nuyen(60k each.) Thing is, it's hard to say, because if you DON'T limit that, any character can buy a bunch of Force 1 sustaining foci, said they use Edge to cast into them, and have a bunch of hits. There might be some errata here somewhere, or it's a table by table thing; I for once require the Foci at the very least to be the level of the spell into it; but if the RAW says that you can jam a force 1 spell using Edge to get more hits into a rating 1 sustaining focus, then I guess you can.


You pay the force of the focus in BP to bind at chargen. And see above comment about F1 spells in F1 sustaning foci.

QUOTE
I'm actually unsure how the Energy Aura stacks-if it's a flat-out stack like that or if there is another ''catch'' to it. We haven't used it in our games yet.


It's wierd how Energy Aura works... It adds a +4 DV and all your DV is considered the element of the attack.

QUOTE
I MIGHT, as a GM, require that armor even cost more than that; armor made for a Pixie with Elongated Limbs, Bone Spikes and Thorns is a one-of-a-kind piece; especially if it's designed to have said spikes and thorns come OUT of the armor to be able to be utilized in combat. But that's just me. Btw; with his Body of 3, even if you allowed the 3x Body rule and had Mobility Rating 3, he would be at -2 to all of his stuff(and he's at a negative at Physical Tests as it is due to Thorns.) Now, if the body is supposed to read 3(4) from the Adept Power(which means Strength couldn't be higher than 2 base), he could get away with it, but only if 3xBody rule is used. If the GM isn't using that one, he's at a pretty hefty minus to use the armor, but he'll be well-protected at least.


The original poster is at work, but he called me and told me he paid 150% (50% more) for the armor.

QUOTE
Don't mean to take it too much apart, but I did find a few mistakes. But, you did say you did it from memory, so it's cool.


Super-cool. But way too short for me to play. I just have a thing about playing short characters: I can't do it.

EDIT: I'm the one who found out about the F1 Sustaining Foci: I'm proud of it.
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ElFenrir
post Oct 29 2008, 03:24 PM
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I'm also kind of in the boat of Bullzeye on the mass thing. Damage from pure magic is indeed one thing; but I admit if i were running Pixies in my game(no one wants to play them in our group that i know of) benefits from things that require more mass to hit would be halved. I mean, this wouldn't stop a Pixie with Critical Strike 6 and Martial Arts DV +3 from hitting for a base 10P at a 2 Strength, but it would also be a little easier to swallow. Hell, the Energy Thing would be cool too; again, it's considered more ''magic'' than ''mass''. But I'd cut down the Bone Density things for half damage, round down, and things like Thorns(way too small to really do any significant damage unless he was hitting them with his entire body), same thing with Bone Spikes.

Again, those would be more houserules just to make it more in the believable range, so they aren't RAW...but I don't think that I'd be considered too overboard for ruling that, either. A Pixie's limbs are the size of tiny things, and I don't see the Thorns, nor Bone Spikes adding that much DV to them-unless, again, maybe if said Pixie were specialized in Wrestling and attacked by flinging their entire body at someone, hitting them all at once. (IMG:style_emoticons/default/wink.gif)

Oh, but if his body is indeed 3, he'd get a -2 dice on all of the Agility/Reaction based stuff, even using the custom Body x3 armor(9 Body, 14 Ballistic armor, -3 Mobility to 11, so it's still 2 over.)
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Neraph
post Oct 29 2008, 05:22 PM
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The game doesn't check for mass.
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Neraph
post Oct 29 2008, 05:25 PM
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Mobility Enhancement goes -1 agi/rea penalty per rating. You get 1 agi/rea penalty per 2 points of armor over your body x2(3 in this case). So his armor can be worn safely at Bod 3. If he had Bod 2, he'd only have -1 rea/agi.

Bod 3 (9 for this armor) - 14 = 5.
Mobility Enhance 3 = ignore 6 armor for encumbrance.

He can actually fit a Vitals Protector on there (except Milspec says no other armor).
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Ragewind
post Oct 29 2008, 05:30 PM
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QUOTE
even using the custom Body x3 armor


This is not a "Rule" for the Milspec armor its just a property of the armor.

Yes mass means nothing, IRL sure it would matter, However the game doesn't care. Also no matter how small the character is a Pixie has a reach of 0, same as a Human. Giving it extra points of reach adds to that 0, (I.E> 1+0 = 1), incidentally since there are no rules for downsizing weapons and armor gives the same bonus regardless you could give a combat axe to a pixie and it would have +2 reach. That is neither here nor there.

If it bothers you so much then just use a troll or something, you can do the exact same setup with any race, you just lose some -perception for +DV and you would get better Milspec armor.

I love the Idea of the Hedgepixe jumping on things and spinning in the air killing stuff like a Great Dragon in a single shot. Now if only I had room for Striking Skin Pigmentation "Blue Fur"....

Its actually ,IIRC, +50% cost for Bone Spikes and +50% Cost for thorns meaning the Armor would cost double whatever it normally costs but with 40k nyuen it shouldnt be a problem.
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Ragewind
post Oct 29 2008, 05:38 PM
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QUOTE
The way we play at the table, if you want to sustain a spell at the start of the game, after you buy and bind the focus at the proper Force, I allow you to bind it without a roll at max Force. SO, if you want your Reflexes at max level, you buy your force 6 Focus(60k), bind it for 12 BP, and you got your spell.


That's against the rules as written but it wont matter either way, within 5 seconds of the game start I could have all those spells at Force 6+. I took a average of 6 so I was being nice, if I was to actually cast the spell I could get tons more hits especially with re-rollable 6's. Its actually "safer" to start the game with a average roll number than letting the player do it himself, then you might have like 14+ hits with good rolling.

EDIT: Also elongated limbs does not incur extra armor cost, neither does Satyr legs. Only Bone Spikes and Thorns.
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Fortune
post Oct 29 2008, 07:46 PM
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QUOTE (Tarantula @ Oct 30 2008, 12:25 AM) *
Thats a very interesting catch with the sustaining foci with an edge enhanced lower force spell in it. I'm gonna do some reading today on that and see what I come up with.


This has come up before, both in my game and here on Dumpshock. I don't allow it personally (and I know I'm not the only one), and limit usable 'hits' to the Force of the Sustaining Focus in question.
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Ragewind
post Oct 30 2008, 02:41 AM
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QUOTE (Fortune @ Oct 29 2008, 02:46 PM) *
This has come up before, both in my game and here on Dumpshock. I don't allow it personally (and I know I'm not the only one), and limit usable 'hits' to the Force of the Sustaining Focus in question.


That's interesting, although I can't say anything about it really I supposes its all preference. I typically allow all optional rules in my game and have not had a problem yet. I remember once I put some doses of "improved" narcojet in my game (15s)..yea...never again. Hehe other than that its not actually that bad I have yet to find any game balance issues with any of them.

Incidentally I managed to secure one of my books from my players and took a look at Energy Aura, it gives rules for the different elements but never actually says you have to have a "Separate" Energy Aura spell for each element. SO from what I can tell whenever you cast it you choose whatever element. Which is, of course, very neat!
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Tarantula
post Oct 30 2008, 01:22 PM
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Its listed as [Element] Aura. And does say that you need to pick a separate spell. SM, 173, "This spell creates a rippling aura of elemental energies around a subject’s body. Each element requires a different spell (Flame Aura, Electrical Aura, Cold Aura, etc.)."
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Ragewind
post Oct 30 2008, 06:06 PM
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QUOTE (Tarantula @ Oct 30 2008, 08:22 AM) *
Its listed as [Element] Aura. And does say that you need to pick a separate spell. SM, 173, "This spell creates a rippling aura of elemental energies around a subject’s body. Each element requires a different spell (Flame Aura, Electrical Aura, Cold Aura, etc.)."


No matter Elec is still my fav.
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Tarantula
post Oct 30 2008, 06:26 PM
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Thats nice, but stun damage is the suck.
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