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> AI Help
awolfromlife
post Oct 29 2008, 03:31 AM
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I am trying to make an AI and I have come across a few issues.

1. Using BBB Do I only use 100bp for mental attributes.

2. Can I place the AI's home node in a commlink and have another character carry it around

3. I relised that Forgery is an Agility based skill so AI's cannot take it. What impact will that have on gameplay?

4. I would like to use Pocket Hacker Agent from Unwired (can't remember page number ), is this feasable.

5. Can the AI ever do any type of rigging if it did not start out as a " rigger " program.
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Ragewind
post Oct 29 2008, 03:45 AM
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QUOTE
1. Using BBB Do I only use 100bp for mental attributes.


The cost to play a AI is not factored into this number, you still can spend up to 200 points on your stats as you started the game with 400.

QUOTE
2. Can I place the AI's home node in a commlink and have another character carry it around


Yes
QUOTE
3. I relised that Forgery is an Agility based skill so AI's cannot take it. What impact will that have on gameplay?


No clue, see if your DM will let you use Logic instead
EDIT: If you are rigging a vehicle (one with a Arm Mod) then you use the Pilot Skill + Handling for the vehicle/drone's agility. This would let you use forgery

QUOTE
4. I would like to use Pocket Hacker Agent from Unwired (can't remember page number ), is this feasable.


I don't know what this is, someone else would know.
QUOTE
5. Can the AI ever do any type of rigging if it did not start out as a " rigger " program.


Not unless you take the Positive Qualitie "Pilot Origins" Honestly why wouldnt you? Autosofts = free skills
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Aaron
post Oct 29 2008, 03:25 PM
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I believe Forgery is used to create physical copies of physical objects.
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hobgoblin
post Oct 29 2008, 10:15 PM
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i think the AI can still remote control a vehicle or drone using the command program (or give the built in pilot of the drone orders, like anyone else). but jumped in rigging is probably only available to a AI with the pilots origin.
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