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> Making life harder
Hammer
post Oct 29 2008, 11:58 PM
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Have you ever had a straight forward run planned out that the players insist on making harder for themselves? For instance I put together a difficult but straight forward multi-part run. The characters were to retrieve some data, plant different data in 2 different politicos commlinks, whack a politicos secretary, and plant "evidence" that she was a metahuman poser.

Most of this was ok by them but one guy (the nominal group leader and face) has a problem with "needless" wetwork. He figured that the secretary was an innocent so there was no need to kill her. So he want out of his way to avoid killing her. He was playing a female character at the time but by using magic and technological disguise techniques he got close enough to her to get into her apartment. Before things got too compromising he drugged her and stole some hair for DNA. He then arranged to have a clone made of her. This, of course cost WAY more than the runners could afford so he put together a bank robbery (the only way he could think of making a few hundred K really quick) to fund it.

So the characters manage to break into and steal a great deal of valuables from the safety deposit boxes at the bank and fence them for just over what they needed. Then then had the clone made, "kidnapped" the secretary, shot the clone with a pistol they stole from the politico they were framing, firebombed the apartment with thermite so that the clone was a mess of burnt flesh.

They then called one of the PCs police contacts and told them where the gun was dumped and bribed him to say he "found" it. They then had a new ID fabricated for the secretary and relocated her to NY.

By doing so they made a difficult run that was on a tight time frame even tighter, but they managed to pull it off. The politicos were implicated in the murder, they were "discovered" to be former Humanis members, and they were pilloried by the public. The secretary survived (earning them more karma), and the politicos opponent won the election. What the PC later found out was that the guy that won was affiliated with Alamos 20,000. They should have done there homework a bit better/ (IMG:style_emoticons/default/grinbig.gif)
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Stahlseele
post Oct 30 2008, 12:14 AM
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a simple: go there, steal x, do a certain ammount of damage lead to several weekends being spent on that run, as we more or less made up our very own fake corp and fake gang and had one attack the other to get the real target to believe us, then we infiltrated the compound and scouted out and placed several things inside their systems that would allow us sneaky style going in and taking what we wanted and planting . . yes, you guessed it, a frigging HUGE bomb . . when we were done, the GM pointed us at several heavy weapons that we could have used to simply go there, blow up shit, steal stuff, blow up rest of the shit and blow up everyone/everything trying to get us on the retreat . . he had planned for that to take no longer than 4 hours . . we made it into 4 weeks . .
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Tiger Eyes
post Oct 30 2008, 12:21 AM
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Personally I think your group came up with a great way to complete the "spirit" of the run without violating their morals. And if they had fun... who cares how complicated they made it? (IMG:style_emoticons/default/biggrin.gif) (although why they took the job if they had issues with wetwork is another question all together...)
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tete
post Oct 30 2008, 03:58 PM
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QUOTE (Tiger Eyes @ Oct 30 2008, 01:21 AM) *
Personally I think your group came up with a great way to complete the "spirit" of the run without violating their morals. And if they had fun... who cares how complicated they made it? (IMG:style_emoticons/default/biggrin.gif) (although why they took the job if they had issues with wetwork is another question all together...)



I agree, if your not willing to do it you should walk away.
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Hammer
post Oct 30 2008, 05:00 PM
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Only one member had problems with the wetwork. Peer pressure from the other members (and badly needed cred) forced his hand.
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Pendaric
post Oct 30 2008, 08:43 PM
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I love the fact they could of just done the bank job instead... (IMG:style_emoticons/default/rollin.gif)
Great play.
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Wesley Street
post Oct 30 2008, 08:48 PM
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Props to the face PC for coming up with a solution that didn't compromise his morals. He earned that extra karma.
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Malachi
post Oct 30 2008, 10:43 PM
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That group definitely deserves a bunch of extra Karma for that. Could character play by the face.
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