![]() ![]() |
Nov 1 2008, 11:56 PM
Post
#26
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
QUOTE As far as the fluff is concerned, however, keep in mind that being banished is painful to the spirit. Does it actually say that? I mean, you can Banish all day without ending up on the Naughty list; why should Banishing to capture be so much different? |
|
|
|
Nov 2 2008, 05:46 AM
Post
#27
|
|
|
Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Context is everything, the abuse isn't using banishing to capture a spirit, it is summoning spirits for the express purpose of allowing a second Mage banish them.
|
|
|
|
Nov 2 2008, 06:14 AM
Post
#28
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,444 Joined: 18-April 08 Member No.: 15,912 |
Offer the spirit a Karma point or two if you feel the need to appease it.
|
|
|
|
Nov 2 2008, 06:15 AM
Post
#29
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Yeah, but how does the spirit world count intentions? Heck, how does the GM? Unless two players say outright: "I want you to summon a spirit so I can banish it into my stable", how do you judge it as deliberate or not?
I've always had a little issue with the Naughty list. It's extremely subjective, doesn't say if you can work your way off of it, doesn't really say spirits will do to the abuser (other than a -2 penalty) and basically only exists as a sword of Damocles to hold over the character's head. I can see it for someone who, say, keeps using spirits to sustain spells long-term, but even then there should be a graded penalty rather than a on/off switch. |
|
|
|
Nov 2 2008, 06:29 AM
Post
#30
|
|
|
Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
I would think that when two Mages are playing pokemon with each other on a regular (or even semi-regular) basis the intention is fairly clear.
|
|
|
|
Nov 2 2008, 08:48 AM
Post
#31
|
|
|
Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Yeah, but how does the spirit world count intentions? Heck, how does the GM? Unless two players say outright: "I want you to summon a spirit so I can banish it into my stable", how do you judge it as deliberate or not? I've always had a little issue with the Naughty list. It's extremely subjective, doesn't say if you can work your way off of it, doesn't really say spirits will do to the abuser (other than a -2 penalty) and basically only exists as a sword of Damocles to hold over the character's head. I can see it for someone who, say, keeps using spirits to sustain spells long-term, but even then there should be a graded penalty rather than a on/off switch. So long as you are consistent, then a player can make their decisions accordingly. If a player knows that spirits deeply resent being summoned just so they can be banished again, then the player has a clear choice as to whether to engage in such behaviour or not. The issue is your line: "doesn't say if you can work your way off it, doesn't say what spirits will do to the abuser..." etc. Why doesn't it? A player can ask their GM what happens if they keep upsetting the spirits they summon? Is there a way I can redeem myself? And other such questions. And the GM will answer. What is unfair is when a GM conceals or misrepresents information that the player character should rightfully have and where the GM forces a player down a route where they should have a choice. Neither is the case here. Now you and I have had many arguments before so I'll anticipate your response and reply to it. Your usual complaint is that this is subjective and purely in the hands of individual GMs to interpret and thus open to abuse by vindictive GMs. I will make my normal counterpoint that expecting the person who decides on the number and type of opposition to be constrained in their ability to punish PCs by rules clarifications is hopelessly misplaced. The problem of a bad GM is not one that is resolved by throwing more rules on the fire. In fact, going beyond what is in the book on this subject would begin to infringe on different groups' ability to interpret spirits in different ways. Whether, for example, banishing is a painful process that a spirit resents or nothing special is a flavour call that varies from game to game. As the banisher is reducing the spirit's services to its summoner, a better interpretation might be that the spirit appreciates being freed from its bondage. The important things are that the GM is consistent in the game and those characters that ought to know how it works (e.g. magicians), do know how it works. As a corollary on the above, I think a GM should pay attention to the positive aspects of spirit personalities. If a player knows how a spirit thinks, what it resents, etc. then they should also know what it likes. One of my favourite play incidents was when a powerful Beast spirit (I think it was Force 5) was unleashed to attack some security guards on a run (1 service). The spirit enjoyed itself so much that it stuck around after its service and continued rampaging through the compound chasing down terrified guards. In my game, if you task spirits with things that are in accord with their nature, you can expect better results (e.g. they might spend Edge on things they enjoy). The players know this and act accordingly. Playing spirits with personality, motivations and dislikes adds a lot to this aspect of the game. But it is something that by its very nature is subjective. You can't specify what a spirit always will and will not like if spirits are individuals that the GM plays as real characters. My thoughts, K. |
|
|
|
Nov 2 2008, 04:39 PM
Post
#32
|
|
|
Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,572 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
I appreciate your treatment of spirit personality, Knasser. I agree wholeheartedly that if they can be annoyed, they can also be pleased. It must have been fun to watch the 'puppy' play with the guards.
Peter |
|
|
|
Nov 2 2008, 08:42 PM
Post
#33
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
QUOTE Your usual complaint is that this is subjective and purely in the hands of individual GMs to interpret and thus open to abuse by vindictive GMs. I will make my normal counterpoint that expecting the person who decides on the number and type of opposition to be constrained in their ability to punish PCs by rules clarifications is hopelessly misplaced. The problem of a bad GM is not one that is resolved by throwing more rules on the fire. In fact, going beyond what is in the book on this subject would begin to infringe on different groups' ability to interpret spirits in different ways. Whether, for example, banishing is a painful process that a spirit resents or nothing special is a flavour call that varies from game to game. As the banisher is reducing the spirit's services to its summoner, a better interpretation might be that the spirit appreciates being freed from its bondage. The important things are that the GM is consistent in the game and those characters that ought to know how it works (e.g. magicians), do know how it works. Actually, I'll go the other way on this one, and say that it's difficult for good GM's to know when to apply the penalty, as well as knowing what's fair and balanced. I'm not arguing that the penalty is unfair, I'm arguing that there's no guidance on when to use it. If someone mistreats a spirit once, is that enough to land the character on the Naughty list? What if he seriously mistreats one spirit? There's a difference between a little guidance, and none whatsoever. I do, however, wholeheartedly agree with your suggestion to play up the positive parts of a spirit's personality. Too often, only the negative aspects are focused on. |
|
|
|
Nov 4 2008, 06:13 AM
Post
#34
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
Keep in mind one key fact about spirits, you can ask them what they want and what they think of you(you can even use a service to force them to tell the truth). Now, that hermetic mage might laugh at you for treating a spirit like an equal being with feelings, but you can ask a spirit what they think of doing a task, and if you are in their poor graces, what would make them like you again.
I think the key thing to keep in mind is that every spirit has a personality thats based on spirit types, tradition, and associated spell type. Combat spirits, reguardless of spirit type, will rarely have a problem fighting for the mage as long as they aren't being used as cannon fodder, but they might tire of helping you sneak around and manipulate people, even if they have the powers to do so. On the other hand, a manipulation spirit would prefer it when a magician uses them to avoid direct conflict. Just remember that unless what the character does is extremely bad, they should get a warning before spirits put the player on their black list. They shouldn't just start misinterpreting orders and spending edge to resist the player at the drop of a hat. On the other hand, if the spirit likes the player and the player does things that the spirit specializes in, they can expect better service quality and the spirit using edge on the summoners behalf. |
|
|
|
Nov 4 2008, 10:16 PM
Post
#35
|
|
|
Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Actually, I'll go the other way on this one, and say that it's difficult for good GM's to know when to apply the penalty, as well as knowing what's fair and balanced. I'm not arguing that the penalty is unfair, I'm arguing that there's no guidance on when to use it. If someone mistreats a spirit once, is that enough to land the character on the Naughty list? What if he seriously mistreats one spirit? There's a difference between a little guidance, and none whatsoever. Fair enough. I tend to talk from the viewpoint of an experienced GM who is content to fill in a fair bit of flavour himself. A few more examples would probably not be a bad thing, but ultimately it will come down to how the GM chooses to role-play the spirits. Spirits are intelligent beings and they should show some variety, at least from type to type and tradition to tradition, that's the main thing I emphasise. Balance I try to preserve through presenting a sufficiently rich nature for the spirits so that a magician PC can choose how to exploit that nature for gain or suffer from going against it. So long as players are aware of what their characters would be aware of, and the GM is consistent in application, things should be fine. That's why threads like this are good - they prompt us all to think about these things in advance so we can have that consistency rather than change later on when we realise we want something different. |
|
|
|
Nov 4 2008, 11:03 PM
Post
#36
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
My usual answer after a successful Banishing is to take control of the spirit then ask it about its previous summoner...
|
|
|
|
Nov 4 2008, 11:29 PM
Post
#37
|
|
|
Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Fair enough. I tend to talk from the viewpoint of an experienced GM who is content to fill in a fair bit of flavour himself. A few more examples would probably not be a bad thing, but ultimately it will come down to how the GM chooses to role-play the spirits. Spirits are intelligent beings and they should show some variety, at least from type to type and tradition to tradition, that's the main thing I emphasise. Balance I try to preserve through presenting a sufficiently rich nature for the spirits so that a magician PC can choose how to exploit that nature for gain or suffer from going against it. So long as players are aware of what their characters would be aware of, and the GM is consistent in application, things should be fine. That's why threads like this are good - they prompt us all to think about these things in advance so we can have that consistency rather than change later on when we realise we want something different. True. The thing is, I've recently gamed with a few newbie GM's, who may not know when to use the penalty properly. More guidance from the book would be helpful. I'm also uncertain on how to use it, although I have a fair idea. There are a lot of people here who take a lot of viewpoints. I can't remember who said he'd have a high-force spirit fight the mage no matter how it was treated, but I thought that was excessive. I think every spirit should be treated individually, and based on how the roleplay is going. I like OOB's point about giving the character a warning first. I also think that it should first start with the spirit types that have been most misused, kind of a "spirit bane" penalty. To redeem yourself will require a visit to the spirits native Metaplane, to perform an act of contrition. But this gets away from the question. Is Banishing painful enough to land you on the Naughty list? And what about swapping or stealing spirits? Is that going to be problematical? What happens if the other guy had been mistreating his spirits? There's a lot of maybes here, and I'd like to find some consensus. |
|
|
|
Nov 5 2008, 08:57 PM
Post
#38
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
While I agree with the idea of coming up with a consistent guideline for new GMs, I also really like the idea that spirits be made more individually and less personally (and, when appropriate, reflecting the personalities of the summoner and the area where the summoning took place.) My favorite canon example of this was the Seattle Guide write up on the bar The Rubber Suit, which was set up like a diorama of a city, and had hearth spirits that looked like Godzilla and had flame projection power.
My personal opinion would be that the banishing trick by itself wouldn't be sufficient cause for addition to the Naughty List, but that individual cases could vary based on circumstances. Under no circumstances would I penalize the player for just one offense, and the player would get plenty of in-game warning signs before any action was taken.
[EDIT] If you were looking for a single mechanic to take the ad libbing out, maybe you could base it on a die roll to identify the flavor of the spirit. Roll a single die. Subtract 1 from result if
Result 1: Spirit is sullen and resentful. While the spirit doesn't hate the character personally, it does hate to be compelled. Spirit will occasionally interpret commands in a way that undermines the character's desires, but will not go to the lengths of actually expending Edge to resist anything. Result 2: Spirit is impatient but not hostile. Spirit will fulfill the caster's commands in the quickest possible way involving the least expenditure of effort or risk to itself. (e.g. Instructed to 'Guard me', the spirit uses the spirit power Guard and then retires to the astral plane. The spirit won't stay near by to guard the summoner physically unless specifically commanded, and may consider it another service.) Result 3: Spirit is professional, and impersonal. Spirit interprets instructions in a reasonable manner for it's force rating. Spirit doesn't use edge to either help or resist caster. Result 4: Spirit is professional, and impersonal. Spirit interprets instructions in a reasonable manner for it's force rating. Spirit doesn't use edge to either help or resist caster. Result 5: Spirit is generally friendly, and courteous. Spirit will use appropriate tactics, but won't use edge for the character's sake. Result 6: Spirit is friendly, views the trip to the material plane as an adventure, or for some reason feels it 'owes' the summoner. Spirit will use the best tactics available, based on it's knowledge and intelligence. Spirit will occasionally use edge on actions to aid the character. |
|
|
|
Nov 6 2008, 09:09 PM
Post
#39
|
|
|
Target ![]() Group: Members Posts: 36 Joined: 6-November 08 Member No.: 16,572 |
Result 1: Spirit is sullen and resentful. While the spirit doesn't hate the character personally, it does hate to be compelled. Spirit will occasionally interpret commands in a way that undermines the character's desires, but will not go to the lengths of actually expending Edge to resist anything. Result 2: Spirit is impatient but not hostile. Spirit will fulfill the caster's commands in the quickest possible way involving the least expenditure of effort or risk to itself. (e.g. Instructed to 'Guard me', the spirit uses the spirit power Guard and then retires to the astral plane. The spirit won't stay near by to guard the summoner physically unless specifically commanded, and may consider it another service.) Result 3: Spirit is professional, and impersonal. Spirit interprets instructions in a reasonable manner for it's force rating. Spirit doesn't use edge to either help or resist caster. Result 4: Spirit is professional, and impersonal. Spirit interprets instructions in a reasonable manner for it's force rating. Spirit doesn't use edge to either help or resist caster. Result 5: Spirit is generally friendly, and courteous. Spirit will use appropriate tactics, but won't use edge for the character's sake. Result 6: Spirit is friendly, views the trip to the material plane as an adventure, or for some reason feels it 'owes' the summoner. Spirit will use the best tactics available, based on it's knowledge and intelligence. Spirit will occasionally use edge on actions to aid the character. Nice... but I dislike the idea of any mechanical restrictions for "spirit swapping". I dont see much function in Banishing if you dont use it for swapping and playing pokemon. |
|
|
|
Nov 7 2008, 01:23 AM
Post
#40
|
|
|
Target ![]() Group: Members Posts: 46 Joined: 8-March 03 From: Inside the house Member No.: 4,220 |
There is actually a use for Banishing - hit the spirit (with or without a weapon), and you use Banishing + Willpower to do (Charisma)P damage to it. Of course, it's still easier to just to use manabolt on it, but this way you won't be leaving an astral signature behind.
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 6th June 2026 - 09:57 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.