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Dentris
post Nov 12 2008, 07:00 PM
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A long time ago, i had the project to make a free spirit only game. Characters were made with house rules but the project died some time later. Now, with official rules to help, I want to restart this campaign.

The characters will be free spirits banished from their home metaplanes and forced to live in exile (the reason of their exile is up to you, but need my approval). Use the normal 400 BP creation system, so everyone should have 150 BP after taking into consideration the free spirit racial cost. PM the characters to me and I'll review them. I'm looking for 4-5 players.

Details about the campaign will be added later. Let's just say it will begin minutes after your banishment.
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Mickle5125
post Nov 12 2008, 07:06 PM
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Could be interesting... however, you do realize how underpowered the free spirits will be with the 400 bp game?
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DireRadiant
post Nov 12 2008, 08:30 PM
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That was a lot of fun before Dentris!
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BlackHat
post Nov 12 2008, 08:46 PM
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Yeah, I saw the title and was like "Wasn't that the game where I played the succubi?" (IMG:style_emoticons/default/biggrin.gif)

On the point about free spirits being weak. yeah, they had to balance them against other "normal" characters.
With 150 points to spend, you'll probably have average stats (either 3s across the board, or +3 to phsyical stats if possession) - and only a couple of skills worth having. That, or a team of legally blind and retarded spirits with one or two sweet things they excel at. You'll almost certainly be less "useful" than a normal character in terms of getting things done.

The free spirit rules also disallow a good number of spirit powers we used in that old game. (IMG:style_emoticons/default/smile.gif) I don't think Adsinistrati would convert very easily, but I might try digging through the rules tonight and see how it goes.

So, question 1, is this planned to be a direct extension of that old game - or just the theory of having a team of all spirits?

Will the game be mostly in the real world, or in various astral/metaplanes? (Free spirits pick between materialization and possession, and you might want ot warn against possession, if most of hte game will be off-world)
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crizh
post Nov 12 2008, 09:14 PM
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This piques my interest.

A Possession Free Spirit and a Highland accent and we're playing Highlander II....

edit - might be easier on karmagen.
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Karaden
post Nov 12 2008, 09:17 PM
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Would be crazy on karmagen since the free spirit part would cost 0 points.

Anyway, I'm interested, I'll have to look over the free spirit info a bit more first though.
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BlackHat
post Nov 12 2008, 09:17 PM
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Certainly would. Karmagen lets you ignore metatype costs. (IMG:style_emoticons/default/biggrin.gif)

Edit: Someone beat me to it while I was getting a coke.
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Cthulhudreams
post Nov 12 2008, 10:29 PM
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I'd be keen, but probably not for 150 BP - but if a change is made, awesome.
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Karaden
post Nov 12 2008, 10:46 PM
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QUOTE (BlackHat @ Nov 12 2008, 04:17 PM) *
Certainly would. Karmagen lets you ignore metatype costs. (IMG:style_emoticons/default/biggrin.gif)

Edit: Someone beat me to it while I was getting a coke.


That's what you get for requiring sustenance.

So few questions. For possession spirits, using a corpse for possession, what kind of stats would the corpse get? I mean I'm sure a 3/3/3/3 corpse could be found and used no problem, but what would be the requirements on getting a better one?

Similarly what kind of game would this be? I mean what would we do? We're all free spirits great, but are we like all trying to be runners or are we fighting some kind common magic enemy or what exactly is going on? Very important before getting very far .

Also, this is a bit unclear to me from reading, but free spirits get magician quality for free, do they have a separate magic stat or is magic=force? I think it is magic=force because it is often implied, but the book doesn't come out and say it (that I can see).
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Dentris
post Nov 12 2008, 11:16 PM
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QUOTE (BlackHat @ Nov 12 2008, 03:46 PM) *
Yeah, I saw the title and was like "Wasn't that the game where I played the succubi?" (IMG:style_emoticons/default/biggrin.gif)

On the point about free spirits being weak. yeah, they had to balance them against other "normal" characters.
With 150 points to spend, you'll probably have average stats (either 3s across the board, or +3 to phsyical stats if possession) - and only a couple of skills worth having. That, or a team of legally blind and retarded spirits with one or two sweet things they excel at. You'll almost certainly be less "useful" than a normal character in terms of getting things done.

The free spirit rules also disallow a good number of spirit powers we used in that old game. (IMG:style_emoticons/default/smile.gif) I don't think Adsinistrati would convert very easily, but I might try digging through the rules tonight and see how it goes.

So, question 1, is this planned to be a direct extension of that old game - or just the theory of having a team of all spirits?

Will the game be mostly in the real world, or in various astral/metaplanes? (Free spirits pick between materialization and possession, and you might want ot warn against possession, if most of hte game will be off-world)


I'm happy to see you had fun in my short-lived game.

To answer your question, I'm thinking about a reboot, meaning I reworked the original adventure, but some of the old stuff will be the same. I don't think it will be a problem, though, as the group didn't went that far in the mission.

About the creation system, I think Karma-based creation can be done. All the attributes are bought separatly (except magic which is equal to force) and starts at 2. Maximum for all attributes is equal to Force (unless you take the exceptional attribute quality) and force may not be greater than 6. Remember, you can have only one attribute at maximum value (including Force). In addition, you all have the Magician quality for free, the Sapience, Banishment Resistance, Spirit Pact, Immunity to Normal Weapons, either Materialization or Possession powers and a number of Power points equal to their edges. 800 karma points for everyone. Don't forget to add a description of the spirit and its magical tradition of origin (which influence on spell drain and the type of powers you can have).
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Cthulhudreams
post Nov 12 2008, 11:20 PM
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Okay that is awesome.

Question: Can I play a merge, and if so what would the rules be for that?

Clarification: I am in the 'brainstorm' phase of character creation where I mock up half a dozen or a dozen character creation sketchs exploring the options, so I'm just tossing things down. I do not mind being rejected, and thinking back to runners companion, rejecting is probably a good idea hah.

Question: What are the rules for possession 'hosts' or are you assumed to be 100% disembodied?

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Dentris
post Nov 12 2008, 11:21 PM
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QUOTE (Karaden @ Nov 12 2008, 05:46 PM) *
That's what you get for requiring sustenance.

So few questions. For possession spirits, using a corpse for possession, what kind of stats would the corpse get? I mean I'm sure a 3/3/3/3 corpse could be found and used no problem, but what would be the requirements on getting a better one?

Similarly what kind of game would this be? I mean what would we do? We're all free spirits great, but are we like all trying to be runners or are we fighting some kind common magic enemy or what exactly is going on? Very important before getting very far .

Also, this is a bit unclear to me from reading, but free spirits get magician quality for free, do they have a separate magic stat or is magic=force? I think it is magic=force because it is often implied, but the book doesn't come out and say it (that I can see).


If you choose a possessing-type spirit, I will determine the physical attributes of your vessel. For normal humans in the street 3/3/3/3 is the right answer, but nothing prevents you one day from taking the body of a prime runner. Basically, only story elements will allow you to get better bodies, which are under my control.

The story will be around the free spirits trying to survive in the sixth world as shadowrunners, and getting even with those who banished them. I'm planning a mix between usual runs and epic metaplanar quests.
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Dentris
post Nov 12 2008, 11:22 PM
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QUOTE (Cthulhudreams @ Nov 12 2008, 06:20 PM) *
Okay that is awesome.

Question: Can I play a merge, and if so what would the rules be for that?


What do you mean a merge? A possessing spirit? Yes you can, be warned, though, that a possessing spirit has its own limitation.
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Cthulhudreams
post Nov 12 2008, 11:24 PM
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Nah, I meant a merge, and thinking back to runners companion, I'm asking for a house rule (I'm not at home, so no books infront of me)

Can that idea.

You've answered my possession question (IMG:style_emoticons/default/smile.gif)

Can I actually suggest dropping the karma limit sharply? With free races, 450-600 is more than sufficent to generate strong well rounded characters.
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Mickle5125
post Nov 12 2008, 11:24 PM
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Sounds very interesting. Unfortunately, I think I have more on my plate than I know what to do with, so I'll have to withdrawal as an active player for the time being. Please, if you're willing, add me to the waiting list, however.
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Dentris
post Nov 12 2008, 11:26 PM
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QUOTE (Cthulhudreams @ Nov 12 2008, 06:24 PM) *
Nah, I meant a merge, and thinking back to runners companion, I'm asking for a house rule (I'm not at home, so no books infront of me)

Can that idea.

You've answered my possession question (IMG:style_emoticons/default/smile.gif)

Can I actually suggest dropping the karma limit sharply? With free races, 450-600 is more than sufficent to generate strong well rounded characters.


Actually, I wanted "really" strong characters from the start, and I think 800 karma will do the trick. I'll see if it's too much after i received the first character sheets.
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crizh
post Nov 12 2008, 11:35 PM
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I'm definitely interested. The Mary Sue campaign I'm working on has thrown up some amazing ideas that would be fun to play.

(I am working on it Mickle5125, I promise. It's massively slow going though, lots of work....)
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Play
post Nov 12 2008, 11:47 PM
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I'd love play. 800 points would be a fun spirit.

It will be interesting to see how a bunch of free spirits operate together....

Oops, I didn't see. Is this game play by post, or sit down and play? I can do play by post, not sit and play.
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Cthulhudreams
post Nov 12 2008, 11:48 PM
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Word of warning, my baseline mockup of a 800 karma character is insane.

Body 5
Agility 5
Reaction 7
Strength 2
Charisma 2
Intuition 7
Logic 2
Willpower 7
Edge 4
Magic 7

For example. Yikes.
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Karaden
post Nov 13 2008, 12:09 AM
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Given the high power you want us to start at, can karma be spent on initiation?

P.S. Cthulu, you can't have a 7 magic at start unless he OKs initiation at startup (Exceptional attribute can't apply to magic/force)

Your also limited to only one maxed attribute. But even so your right, we'll be looking at force 6, one stat at 6, and a bunch of 5s with tons of points left over for skills, spells, eqiupment?, contacts and such.

I'm also guessing we'll need to supply who our pact people are? You know, the pact we have to have in order to gain karma?

Speaking of that pact, would you rule it as being acceptable that the people in the pact can be changed (In a day+ long ritual of some kind. This prevents theoretically losing force from people dying of old age, but can't get out of your pact mates getting killed.)?

Edit: We in Seattle?
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Play
post Nov 13 2008, 12:17 AM
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One roleplaying geek's idea of insane is another roleplaying geek's idea of a good time......(IMG:style_emoticons/default/smile.gif)
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Cthulhudreams
post Nov 13 2008, 12:27 AM
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Sorry, I forgot that free spirits were limited to force 6 without initating. Can I get clarification on initating?


Sample rough cut


Body 5
Agility 5
Reaction 5
Strength 2
Charisma 2
Intuition 6
Logic 2
Willpower 5
Edge 4
Magic 6

Athletics (Group) 4
Influence (Group) 4
Stealth (Group) 4
Assensing 4
Binding 1
Counterspelling 4
Spellcasting 4
Summoning 6

Perception 4
Pilot Ground Craft 1
Automatics 4

125k yens of equipment

Knowledge skills

Contacts

Mentor spirits

740 karma, 60 left up the sleeve.
6 6
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Karaden
post Nov 13 2008, 12:49 AM
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QUOTE (Cthulhudreams @ Nov 12 2008, 07:27 PM) *
Mentor spirits


Lol, can free spirits have mentor spirits? I suppose they can, be similar to a human having a human mentor I suppose, but could it really work out properly?
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Dentris
post Nov 13 2008, 12:59 AM
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No mentor spirits. And don't forget spirits cannot learn summoning.

As a side note, while you have access to Spirit Pact, your status as newly "freed" spirit means you cannot have one at character creation. It will be available through play really soon in the campaign, though.

Initiation is possible (initation is 10 + 3/next rank), but I will limit it a little bit. While you can have an initiation level, you can't raise your force attribute higher than 6 at character creation. Upon initiation, you have access to a metamagic or one power point (as described in Runner's Companion)

And it's a play by post.

EDIT: The game will start in Seattle, but many adventures will occur around the world.
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Cthulhudreams
post Nov 13 2008, 01:09 AM
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QUOTE (Karaden @ Nov 12 2008, 07:49 PM) *
Lol, can free spirits have mentor spirits? I suppose they can, be similar to a human having a human mentor I suppose, but could it really work out properly?


Yeah, as I said I'm not infront of my books, so I'm hust using excel and engineering something - its a human mage transplated, so some stuff will carry over.

Call it 5 points of positive qualities haha

Good call re: summoning. I'll take that out.
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