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> DaisyBox's SR4CharGen (SR4CG), Official Discussion thread
dobbersp
post May 6 2009, 01:27 AM
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QUOTE (10gauge @ May 5 2009, 01:52 PM) *
Cyberware Suites are there. Look at cyberware/Augmentation: Cyberware Suites. Or are there any problems with those additions?

@dobbersp: When I said you should fix dermal plating, I was wrong. In fact, you should fix Bone Laces (those from SR4 core rule book). Bone Laces add dice to damage reduction not to body itself. My fault. (IMG:style_emoticons/default/smile.gif)

Cheers!


Ok, I'll try to look into that this weekend. This week has been very busy.

@Ayeohx
I'll consider some of those ideas for future improvements in the skills section. I cant promise that I'll get to those quickly,
but I'll do what i can. For now I'm trying to improve gear organization and get more of the rules implemented.

Also, be sure to check out the suites as 10gauge mentioned.

I just received a data file from one of the dumpshock users with some qualities and things in it that I need to take a look at. It likely has some of the RC rules in it. If there's anything that you desperately want, you might be able to add it to your custom items (Edit>Manage Custom Items) if it doesnt have some revolutionary rules that require its implementation. If you come up with some good ones, you can feel free to drop me a data file and i might just include it in an update (giving credit where its due of course).

thanks for the help so far, and if you find any bugs let me know about those too.
i'll keep improving this chargen as I'm able.
d:- D
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dobbersp
post May 6 2009, 01:28 AM
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Also, does someone wanna start a thread to figure out some kind of definitive list of languages I can include in the charGen?

d:- D
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10gauge
post May 6 2009, 02:06 AM
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If you want me to start a seperate thread for this, let me know.

Here we go:

  • Arabic
  • Chinese
  • Danish
  • Filipino
  • Finish
  • French
  • German
  • Hebrew
  • Italian
  • Japanese
  • Korean
  • Latin
  • Norwegian
  • Or'zet
  • Pig Latin
  • Polish
  • Portuguese
  • Russian
  • Salish
  • Sign Language
  • Spanish
  • Sperethiel
  • Swedish
  • Afrikaans
  • Algonkin
  • Amharic
  • Anyi
  • Apache
  • Arapaho
  • Armenian
  • Arowakan
  • Ashanti
  • Assamese
  • Azande
  • Azerbaijani
  • Aztec
  • Bagirmi
  • Bahasa
  • Baluchi
  • Basque
  • Bassa
  • Baule
  • Beja
  • Bemba
  • Bengali
  • Berber
  • Bhili
  • Birom
  • Blackfoot
  • Breton
  • Bulgarian
  • Bulu
  • Burmese
  • Bushman
  • Byelorussian
  • Caddo
  • Cambodian
  • Cantonese
  • Cariban
  • Catalan
  • Catawba
  • Cayuga
  • Cebuano
  • Chehalis
  • Cheremis
  • Cherokee
  • Cheyenne
  • Chickasaw
  • Chipewwyan
  • Choctaw
  • Chukchi
  • Chuvash
  • Comanche
  • Coptic
  • Cree
  • Creek
  • Crow
  • Czech
  • Dakota
  • Dayak
  • Dinka
  • Dutch
  • Efik
  • Egyptian
  • Erie
  • Esperanto
  • Estonian
  • Ewe
  • Fang
  • Fante
  • Farsi
  • Finnish
  • Flemish
  • French Creole
  • Fula
  • Fur
  • Galician
  • Galla
  • Ganda
  • Georgian
  • Gondi
  • Greek
  • Guatemala
  • Gujarti
  • Hadza
  • Hakka
  • Harari
  • Hausa
  • Hawaiian
  • Hidatsa
  • Hindi
  • Hopi
  • Hottentot
  • Huron
  • Ibo
  • Icelandic
  • Igbo
  • Ilocano
  • Interlingua
  • Inuit
  • Irish Gaelic
  • Iroquois
  • Javanese
  • Kanembu
  • Kannada
  • Kanuri
  • Karelian
  • Kashmiri
  • Kazakh
  • Kekchi
  • Kikuyu
  • Kirghiz
  • Kiriwina
  • Kituba
  • Koman
  • Kongo
  • Konkani
  • Kpele
  • Kru
  • Kurdish
  • Kurukh
  • Lao
  • Lapp
  • Latvian
  • Lithuanian
  • Livonian
  • Luba
  • Lunda
  • Luo
  • Maban
  • Macedonian
  • Madurese
  • Magyar
  • Makua
  • Malayadem
  • Malayan
  • Maltese
  • Mam
  • Mandarian
  • Mande
  • Maori
  • Marathi
  • Masai
  • Mbundu
  • Melanesian
  • Mende
  • Micmac
  • Micronesian
  • Min
  • Misima
  • Mixtec
  • Mohawk
  • Mohican
  • Mon
  • Mongolian
  • Mordvin
  • More
  • Mossi
  • Nama
  • Navaho
  • Negrito
  • Neo-Aramai
  • Nepali
  • Ngala
  • Ngbaudi
  • Nuer
  • Nyamwezi-Sukuma
  • Nyanja
  • Ojbwa
  • Okanagon
  • Omaha
  • Onandago
  • Oneida
  • Oriya
  • Osage
  • Ostyak
  • Otomi
  • Paiute
  • Panay-Hiligaynon
  • Papago
  • Papu
  • Pawnee
  • Pima
  • Polynesian
  • Provencal
  • Punjabi
  • Pushtu
  • Quechua
  • Quiche-Tzutujil-Cakchique
  • Rajasthani
  • Rumanian
  • Rundi
  • Rwanda
  • Samar-Leyte
  • Samoan
  • Sandawe
  • Sango
  • Sanskrit
  • Scottish Gaelic
  • Seminole
  • Seneca
  • Serbo-Croatian
  • Shan
  • Shawnee
  • Shilluk
  • Shona
  • Shoshoni
  • Sindi
  • Sinhalese
  • Slovak
  • Slovene
  • Somali
  • Songhai
  • Sotho
  • Sukuma
  • Sundanese
  • Swahili
  • Tagalog
  • Tahitian
  • Taluga
  • Tamil
  • Tatar
  • Telugu
  • Temne
  • Thai
  • Tibetan
  • Tigre
  • Tigrinya
  • Tiv
  • Tlinglit
  • Tsimshian
  • Tswana
  • Tuareg
  • Tulu
  • Tungus
  • Tupi-Guarani
  • Turki
  • Turkish
  • Tuscarora
  • Twi
  • Ukrainian
  • Urdu
  • Ute
  • Uzbek
  • Veps
  • Vietnamese
  • Vogul
  • Votyak
  • Wadai
  • Welsh
  • Wichita
  • Wiyot
  • Wolof
  • Wu
  • Xhosa
  • Yakut
  • Yao
  • Yiddish
  • Yoruba
  • Yucatan
  • Yueh
  • Yurok
  • Zande
  • Zapotec
  • Zulu
  • Zuni
  • Zyrian


From NSRCG. (IMG:style_emoticons/default/wink.gif)

I edited the original data files and I therefore can't tell you which of them are already implemented in SR4CG.

Adding Martial Arts would be cool, as already mentioned. I think you could do that with qualities only (for the moment):

  • Martial Arts quality for 5, 10, 15, 20 BP (I think everyone can remember which style(s) he's purchased)
  • Martial Arts Maneuver quality for 2 BP (I also think that everyone can write down his maneuvers)

That's what I did for myself. It's not pretty, but at least costs for MA would have been included. ^^

Cheers!
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dobbersp
post May 6 2009, 06:24 AM
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no english? lol
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funkymunky
post May 6 2009, 01:15 PM
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The program is working perfectly except for one tiny detail, I believe there is a bug in the programs handling of BP Resources. The total cost for gear, vehicles, and cyberware/bioware tally up under the BP Resource spending limit. However when added up in Excel you come up with an entirely different number that far exceeds the total resources. Its nothing major, just a minor annoyance. However I know your busy so there is no urgent need to fix it.
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nykos
post May 6 2009, 04:19 PM
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That's one long list.

But, its been a while since i was around here (work sucks). I can also tell you that SR4CharGen works under 64 bit Windows 7 7100, and I assume it also runs under 32 bit. The one thing I have to note is, that the application uses a whopping 374 megabytes of memory, and in my mind this seems slightly unusual.
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dobbersp
post May 6 2009, 05:06 PM
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QUOTE (funkymunky @ May 6 2009, 05:15 AM) *
The program is working perfectly except for one tiny detail, I believe there is a bug in the programs handling of BP Resources. The total cost for gear, vehicles, and cyberware/bioware tally up under the BP Resource spending limit. However when added up in Excel you come up with an entirely different number that far exceeds the total resources. Its nothing major, just a minor annoyance. However I know your busy so there is no urgent need to fix it.


I'm not sure what exactly you mean. Could you give me a specific example of what it's doing wrong, and let me know what it should be doing?
IE: I select 4000 nuyen in the resources drop down and then I select "Metal shoes" in gear, and the total is wrong on the main page in the remaining resources text box. It says 3500, when it should be 3450.

QUOTE (nykos @ May 6 2009, 08:19 AM) *
That's one long list.

But, its been a while since i was around here (work sucks). I can also tell you that SR4CharGen works under 64 bit Windows 7 7100, and I assume it also runs under 32 bit. The one thing I have to note is, that the application uses a whopping 374 megabytes of memory, and in my mind this seems slightly unusual.



Ya its weird. On XP the program only uses about 38 Megs of memory. But for some reason, in vista (and apparently windows 7) it uses around ten times that much. Anyone got any ideas?
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nykos
post May 7 2009, 03:01 PM
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QUOTE (dobbersp @ May 6 2009, 05:06 PM) *
Ya its weird. On XP the program only uses about 38 Megs of memory. But for some reason, in vista (and apparently windows 7) it uses around ten times that much. Anyone got any ideas?



Bad/No VB support? Actually I have no idea... it just seemed slightly... out of place? And now that you say it only takes several megs on XP it makes it all the more unusual. Perhaps it is running the application in some sort of "VB virtual machine", however the only other thing i could think of would be a change to garbage collection in the vb libraries released on vista and 7
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overcannon
post May 7 2009, 08:19 PM
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One thing I just caught is a statline for Orcs and noticed that there is a problem with the intuition cap. The natural maximum is set to 5 when it should be set to 6. Likewise, the augmentet maximum should be 9 instead of 7.

Also, the statline on Ogres has Logic and intuition flip-flopped.
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Ayeohx
post May 8 2009, 02:10 AM
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QUOTE (10gauge @ May 5 2009, 03:52 PM) *
Cyberware Suites are there. Look at cyberware/Augmentation: Cyberware Suites. Or are there any problems with those additions?


Cyberware suites can be customized by the GM. I recommend making a small column in the cyber/bio tab with check boxes for if the implant is part of a suite or not. Shouldn't take much space.
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Skorbin
post May 8 2009, 05:57 PM
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This week i sent to Dobber an updated version of the "qualities" file, which corrected/filled out some qualities from "Unwired" and added the qualities from the "Runners" Compendium". I write this here to avoid somebody else to invest much time in something which is already done. Hopefully i did not make to many misspellings and such.

If i have the time i also might update other data files soon.

Regards, Skorbin

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10gauge
post May 8 2009, 09:29 PM
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QUOTE (Ayeohx @ May 8 2009, 04:10 AM) *
Cyberware suites can be customized by the GM. I recommend making a small column in the cyber/bio tab with check boxes for if the implant is part of a suite or not. Shouldn't take much space.


Problem could be that suites have optimized essence costs.
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Ayeohx
post May 9 2009, 08:38 AM
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I want to do this in the character generator.

"Gamemasters are encouraged to develop their own cyberware
suites, as best fits their campaigns. Cyberware suites have Cost and
Essence Cost Multipliers of 0.9 when adding up the integrated individual
cyberware systems. These multipliers are cumulative with
the modifiers offered by higher grade cyberware (see Cyberware
and Bioware Grades, p. 303, SR4)."
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10gauge
post May 9 2009, 10:55 AM
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Means that the whole suite has a multilier of 0.9, not every single implant. Therefore I guess that it would be more complicated to implement that. But I'm not a coder. I could be wrong. (IMG:style_emoticons/default/wink.gif)
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dobbersp
post May 9 2009, 10:59 AM
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QUOTE (10gauge @ May 9 2009, 03:55 AM) *
Means that the whole suite has a multilier of 0.9, not every single implant. Therefore I guess that it would be more complicated to implement that. But I'm not a coder. I could be wrong. (IMG:style_emoticons/default/wink.gif)


Custom suites will have to be added as custom items. and the custom essence cost can be customly customized. lols.

It pays to buy in bulk i guess.

d:- )
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funkymunky
post May 9 2009, 05:23 PM
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QUOTE (dobbersp @ May 6 2009, 12:06 PM) *
I'm not sure what exactly you mean. Could you give me a specific example of what it's doing wrong, and let me know what it should be doing?
IE: I select 4000 nuyen in the resources drop down and then I select "Metal shoes" in gear, and the total is wrong on the main page in the remaining resources text box. It says 3500, when it should be 3450.


Sorry about the ambiguity in the post, let me explain a bit more. My resource totals 120,000. Now I spent 13,000 on cyber/bioware, 23,000 on cyberlimbs, 24,640 on gear, 57,800 on vehicles+mods. Now that adds up on excel to be 118,440. So it fits right under the Resource BP spent. However the program is telling me that I have 36,560 left to spend.

I think I figured out what is going on though. I think the program isn't counting the cost of the vehicle (35,000). Because 36,560-35000 = 1560 (the value left over once everything was added in excel)
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dobbersp
post May 9 2009, 08:11 PM
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QUOTE (funkymunky @ May 9 2009, 09:23 AM) *
Sorry about the ambiguity in the post, let me explain a bit more. My resource totals 120,000. Now I spent 13,000 on cyber/bioware, 23,000 on cyberlimbs, 24,640 on gear, 57,800 on vehicles+mods. Now that adds up on excel to be 118,440. So it fits right under the Resource BP spent. However the program is telling me that I have 36,560 left to spend.

I think I figured out what is going on though. I think the program isn't counting the cost of the vehicle (35,000). Because 36,560-35000 = 1560 (the value left over once everything was added in excel)


At first, I wasn't able to reproduce the bug. I tried with the exact same numbers and everything and it turned out fine (1560 remaining).
Then I saved it and loaded it. BAM. vehicles and Mods: 0 nuyen. That be a bug. A bad Bug. Thanks a lot for finding it! I'll get to fixing it late tonight probably.

big ups to you ^^


d:- D


EDIT: Fixed It. I'll put out an update as soon as i fix that lucky bug (which might take a while because its a complicated bug...) Until then, when you load your character, you can just reselect one of your vehicles and it should update the cost box for you.
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dobbersp
post May 10 2009, 09:16 AM
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v0.3.1.4 out now.
It has most of the bug fixes we've talked about here.

lemme know if i messed anything up..

keep up the great work folks. you're all a pretty darn good QA team.

d:- )
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Ayeohx
post May 10 2009, 09:49 AM
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QUOTE (10gauge @ May 9 2009, 03:55 AM) *
Means that the whole suite has a multilier of 0.9, not every single implant. Therefore I guess that it would be more complicated to implement that. But I'm not a coder. I could be wrong. (IMG:style_emoticons/default/wink.gif)


It would only take a column, a checkbox and a bit of math. You don't need to state which cyberware pieces are part of which suites. Cyberware is either part of a suite (and thus receives the bonuses) or it's not. That seems like a pretty simple addition. Adding suites to the program manually is a huge pain in the ass and negates the reason to use the program. Take a look at how the Chargen Excel spreadsheet handles it; may help.
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NightWatchman
post May 12 2009, 11:47 AM
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I would like to report a crash.When I just add one specialized skill to a character and nothing else then do a print preview. This also happens when I do a print preview without doing any action at all and clicking print preview.

I am using:
  • Windows Vista [Business] 32bit
  • .NET Framework 3.5 SP1
  • SR4CharGen 0.3.1.4


I receive the following error;

CODE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Drawing.Printing.InvalidPrinterException: No printers are installed.
at System.Windows.Forms.PrintPreviewDialog.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Form.ShowDialog(IWin32Window owner)
at System.Windows.Forms.Form.ShowDialog()
at SR4CG.Form1.PrintPreviewToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SR4CharGen
Assembly Version: 0.3.1.4
Win32 Version: 0.3.1.4
CodeBase: file:///C:/Program%20Files/SR4CharGen/SR4CharGen.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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Neraph
post May 12 2009, 04:39 PM
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I just checked out the program, and instantly I've fallen in like with it (in my vocab, love is reserved for situations where 1 Corinth. 13 is applicable, otherwise it would have been used here).

My only problem with it so far is the exclusion of some of the templated races from Runner's Companion, such as the Infected and Drakes. Unfortunately, the only thing I've ever coded was rearranging someone else's code for a Morrowind Mod, so I can be of no use here.
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dobbersp
post May 12 2009, 07:31 PM
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QUOTE (Neraph @ May 12 2009, 08:39 AM) *
I just checked out the program, and instantly I've fallen in like with it (in my vocab, love is reserved for situations where 1 Corinth. 13 is applicable, otherwise it would have been used here).

My only problem with it so far is the exclusion of some of the templated races from Runner's Companion, such as the Infected and Drakes. Unfortunately, the only thing I've ever coded was rearranging someone else's code for a Morrowind Mod, so I can be of no use here.


lol, so you arent patient and kind with the chargen? (IMG:style_emoticons/default/wink.gif)
anyhow, i havent gotten to the infected or drakes that everyone has been talking about. I havent even read that part yet..
i know im a bad shadowrunner...heh. I'll try to add them when i get time. does anyone wanna gimme a quick overview of the rules for them?

@Nightwatchman

ruh-roh. It looks like it crashed because you dont have any printers installed....thats bad defensive coding on my part. I didnt even know that could happen.
I'll look into it when i have a chance. In the mean time, you might want to refrain from using the print options until you have a printer installed.

If you do have a printer installed, then let me know and I'll look into it further. I gots to go to class now (im late). best of luck!


d:- D
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dobbersp
post May 13 2009, 11:50 PM
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QUOTE (Skorbin @ May 8 2009, 10:57 AM) *
This week i sent to Dobber an updated version of the "qualities" file, which corrected/filled out some qualities from "Unwired" and added the qualities from the "Runners" Compendium". I write this here to avoid somebody else to invest much time in something which is already done. Hopefully i did not make to many misspellings and such.

If i have the time i also might update other data files soon.

Regards, Skorbin


I just got this file, and they look good as far as i can tell.
I'll make sure they load with the program and dont crash when selected
then i'll include them in the next update for everyone's review.
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10gauge
post May 14 2009, 12:01 AM
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It would be nice if you could also add all spell categories to the spellcasting/counterspelling specializations. My chinese pacifist mage wants to specialize in health spells. (IMG:style_emoticons/default/smile.gif)
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Nigel
post May 15 2009, 01:44 AM
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I just checked, and the program IS compatible with "virtual printers" such as the Adobe PDF Printer or Microsoft XPS Document Writer - it exports the results to a file rather than printing physically.
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