My Assistant
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Jul 17 2009, 04:10 PM
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#176
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Target ![]() Group: Members Posts: 90 Joined: 20-June 09 Member No.: 17,304 |
Updated, and worked.... thanks (IMG:style_emoticons/default/smile.gif)
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Jul 18 2009, 04:10 AM
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#177
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
@Regiment Glad you got it working. Lemme know if you notice anything thats busted.
@Tenderfoot Thanks for the troubleshooting work....I'm kinda across the country right now and havent been at a comp for a while. d:- D |
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Jul 19 2009, 07:56 AM
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#178
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Target ![]() Group: Members Posts: 6 Joined: 19-July 09 Member No.: 17,405 |
This is great work, dobbersp. Just wanted to say thanks and add a request. Having no knowledge of programming I'm not sure how easy it would be but can you add in another two tabs, similar to the vehicles tab. The first would be Weapons/Armour and the second would be Comlink. The reason being all three of these are typically (in my group at least) heavily modified and the current setup things can occasionally get confusing, particularly in regards to multiple core items and which attachement/modification goes with which item.
Also, and this just occured to me while I was typing, with the Anni edition introducing ratings (and limiting the number of mods) for eyewear and earware perhaps they could get a vehicle like section for them as well, perhaps as an addendum on the Comlink page. Like I said I'm not a programmer and I know you would have to rebuild your gear listings to make this work. Thanks for all the effort you ahve put in so far. Tzurah |
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Jul 19 2009, 08:26 AM
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#179
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Target ![]() Group: Members Posts: 1 Joined: 19-July 09 Member No.: 17,406 |
Any chance that some of the more obscure options from Runner's Companion may be implemented, such as Drakes, AI, and (my favorite) Free Spirits?
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Jul 20 2009, 11:07 PM
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#180
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 10-November 08 Member No.: 16,576 |
Got the following error when I closed and opened a character.
CODE See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: String was not recognized as a valid Boolean. at System.Boolean.Parse(String value) at System.Convert.ToBoolean(String value) at SR4CG.Form1.MakeSkillDropArray(String Filename, Boolean custom) at SR4CG.Form1.Form1_Load(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- SR4CharGen Assembly Version: 0.3.1.4 Win32 Version: 0.3.1.4 CodeBase: file:///F:/DnD/Shadowrun/SR4CharGen/SR4CharGen.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.1 built by: SP CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. It's probably something in my custom data. |
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Jul 20 2009, 11:39 PM
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#181
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Target ![]() Group: Members Posts: 3 Joined: 17-July 09 Member No.: 17,401 |
Got the following error when I closed and opened a character. CODE See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: String was not recognized as a valid Boolean. at System.Boolean.Parse(String value) at System.Convert.ToBoolean(String value) at SR4CG.Form1.MakeSkillDropArray(String Filename, Boolean custom) at SR4CG.Form1.Form1_Load(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- SR4CharGen Assembly Version: 0.3.1.4 Win32 Version: 0.3.1.4 CodeBase: file:///F:/DnD/Shadowrun/SR4CharGen/SR4CharGen.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.1 built by: SP CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. It's probably something in my custom data. Amazingly enough, I just got through fighting the same error message. I had to reboot and re-install the software. That seemed to solve the problem. |
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Jul 20 2009, 11:53 PM
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#182
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 10-November 08 Member No.: 16,576 |
It had something to do with the Gunslinger Adept I was creating. And it was probably the Armorer Active logic skill I added, I hadn't filled out all the fields. I filled everything in and deleted the character and it works fine now.
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Jul 21 2009, 03:28 AM
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#183
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 10-November 08 Member No.: 16,576 |
Hmm, my adept face can't take Assensing
CODE sr4c|400|12|A|6|0|False|0|False|0|False|1|0|0|0|2|1|0|0|{}{17,[None],5|
20,[None],5|74,[None],-5|91,[None],-10|97,[None],-15|}65{109,4/6[False,False,False,False,]}{}{}3/6|3/9|3/6|3/9|3/6|3/9|2/6|2/9|5/6|5/9|3/6|3/9|4/6|4/9|5/6|5/9|5/7|5/7|5/6|5/6|0|0|0|0|0|0|0|0|0|0|0|30|0|40|-30|15|0|0|0|200|255|4/21|0/21|{}{}{1,,0,0,0,0,0,1,0,0|8,4,0,0,0,0,0,1.00,0,0|21,4,0,0,0,0,0,2.0,0,0|28,,0,0 ,0,0,0,0.5,0,0|}4.5|0|0|0|0|0|0|0|Magic|{}0||0|5|False|False|0|0|0|Adept|5||0|{}{ }{}0|0|0|0|{}0|0|0|0|0|0|0|0|0|6|0|0|0|0|0|0|0|0|0|0|0|{}{}{}{}{}{}{}{}0|0|0|0||| 0|0|||||||||0|0|0|0|0|0|{}0|0|!Vehicles[]sr4cg |
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Jul 24 2009, 03:42 AM
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#184
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 10-November 08 Member No.: 16,576 |
This is wierd, no Adept or Mystic Adept can take Assensing or Astral Combat now, but I have a mystic adept that had already taken it so I know that it worked at one point.
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Jul 29 2009, 08:21 PM
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#185
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
So question I really like this generator and was woundering when you might be adding more to it from other books like qualities skills knowledge skills ect ect.?
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Jul 31 2009, 01:45 AM
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#186
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Target ![]() Group: Members Posts: 34 Joined: 17-May 08 From: Germany Member No.: 15,983 |
I get an error when I try to specialize Spellcasting to Manipulation
Oh, and the Shapechange spell is named Shape |
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Aug 3 2009, 05:19 PM
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#187
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 29-July 09 Member No.: 17,444 |
The termination system (self-destruct) is listed at 100 Nuyen but should be 1,000 Nuyen. A simple enough fix but I wanted to inform you. Other than that it's awesome. Thanks ^_^
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Aug 3 2009, 09:24 PM
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#188
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
It had something to do with the Gunslinger Adept I was creating. And it was probably the Armorer Active logic skill I added, I hadn't filled out all the fields. I filled everything in and deleted the character and it works fine now. Ya, not filling in all of the fields could cause errors in custom data.... This is wierd, no Adept or Mystic Adept can take Assensing or Astral Combat now, but I have a mystic adept that had already taken it so I know that it worked at one point. This is due to an error in the Data file. The data file utilizes an operator that isnt implemented yet, and so it doesnt work. To fix this on your own before i release the next update, find the Assensing skill and the Astral Combat skill in the skills.data file The file will be located in <install directory>/data files/skills.data you will find a field that looks like this: SPECIALMagician:or:SPECIALAdept:and:ADEPTPOWERAstral Perception:or:SPECIALMystic Adept:and:ADEPTPOWERAstral Perception just replace it with "None" (note the capitalization) and it will work fine. also, if you want to make it require magician, etc, you can see the documentation for how to edit data files in <install directory>/data files/legend.txt I get an error when I try to specialize Spellcasting to Manipulation Oh, and the Shapechange spell is named Shape Firstly, there are two spells, one named shapechange, and one named shape. Secondly, there isnt a specialization for manipulation spells in spellcasting, so you'd have to add it by editing the data files. for more information on how to do this, read the legend.txt, located in <install directory>/data files/legend.txt Remember to mind your spaces and capitalization. If you still have questions after consulting that document, feel free to post here for more help ^^ good luck! d:- ) The termination system (self-destruct) is listed at 100 Nuyen but should be 1,000 Nuyen. A simple enough fix but I wanted to inform you. Other than that it's awesome. Thanks ^_^ Glad you like it. I'll try to remember that detail in the next update. I'll be moving some of the stuff around though, so there will likely be all sorts of new errors! d:- ) |
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Aug 6 2009, 12:12 PM
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#189
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 29-July 09 Member No.: 17,444 |
I would also appreciate seeing some sort of method of BP and Nuyen "Calibration" allowing you to raise or lower the amount on the sheet, along with a notepad style text section for extra notes. But thanks for the awesome ^_^
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Aug 10 2009, 05:20 PM
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#190
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Is this project still going on? I love this program, but I see some things missing.
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Aug 10 2009, 08:37 PM
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#191
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
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Aug 11 2009, 12:36 AM
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#192
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
If I were able to contribute in any way, I'd volunteer. Unfortunately, I'm very coding-inept.
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Aug 18 2009, 01:14 AM
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#193
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Target ![]() Group: Members Posts: 10 Joined: 15-December 08 Member No.: 16,683 |
I love the program, and would love to help, save the fact that I know nothing of code, nor even of the type of language this is.
That said, what type of programming language is this? and is it easy to learn? |
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Aug 19 2009, 06:27 AM
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#194
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Moving Target ![]() ![]() Group: Members Posts: 121 Joined: 5-August 07 Member No.: 12,510 |
It's Visual Basic and it's easier to learn than C and the like. But it's still a programming language and no walk in the park.
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Aug 19 2009, 07:32 AM
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#195
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
If I were able to contribute in any way, I'd volunteer. Unfortunately, I'm very coding-inept. I love the program, and would love to help, save the fact that I know nothing of code, nor even of the type of language this is. That said, what type of programming language is this? and is it easy to learn? Well lucky for you there is work that can be done with no coding experience required! There are these things called Errata.... and book versions (like this SR4A business!?) You guys could start compiling lists of things that are out of date, or just flat out wrong, like cost, availability values, point values, etc for...well the whole program. If anyone's up for it, I'd be glad to accept your help! Also, in all seriousness, Is SR4A more like a big errata, or like a new version all together? and would i be able to just make this chargen be SR4A by just changing values for items, etc? |
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Aug 19 2009, 09:56 AM
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#196
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
It's like a big errata.
Speaking of which: I tried to put in the qualities for Runner's Companion, but a LOT of them would require coding. SURGE needs a bloody page. |
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Aug 24 2009, 06:16 PM
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#197
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Target ![]() Group: Members Posts: 10 Joined: 15-December 08 Member No.: 16,683 |
I have been going through the program and comparing it the SR4A pdf I have, and I have found some inconsistencies. So far I have been through vehicles, magical supplies, and most of cyberware... is there an email address I can use, or would you like me to post this onto the forum?
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Aug 24 2009, 08:57 PM
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#198
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
I have been going through the program and comparing it the SR4A pdf I have, and I have found some inconsistencies. So far I have been through vehicles, magical supplies, and most of cyberware... is there an email address I can use, or would you like me to post this onto the forum? Definitely post it to this thread. Thanks a lot man! d:- D |
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Aug 25 2009, 05:47 AM
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#199
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 27-April 08 Member No.: 15,932 |
Not sure if I've requested this, but will there be a drop-down menu or checkbox or something that will switch between SR4A and SR4 Pre-A versions? I'm in several groups that aren't using SR4A rules yet, and I was wondering if you could maintain compatibility with that.
Thanks, and great program! |
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Aug 25 2009, 05:59 AM
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#200
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
Not sure if I've requested this, but will there be a drop-down menu or checkbox or something that will switch between SR4A and SR4 Pre-A versions? I'm in several groups that aren't using SR4A rules yet, and I was wondering if you could maintain compatibility with that. Thanks, and great program! Hmm. Well, this certaintly wont be in the next update, but I could possibly have 2 sets of data files that you could switch between, and then an option for version in the options menu. When you guys submit SR4A info, could oyu put the values that are supposed to be in SR4 Original as well? That way I could make sure they're both right in one go. I think I'll have separate folders for custom items in each version as well then. Now to work on that blasted weapons tab....geez. its been forever. i play too much starcraft and do too little programming. d:- ) |
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Lo-Fi Version | Time is now: 13th April 2022 - 02:13 PM |
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