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> DaisyBox's SR4CharGen (SR4CG), Official Discussion thread
Regiment
post Jul 17 2009, 04:10 PM
Post #176


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Updated, and worked.... thanks (IMG:style_emoticons/default/smile.gif)
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dobbersp
post Jul 18 2009, 04:10 AM
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@Regiment Glad you got it working. Lemme know if you notice anything thats busted.

@Tenderfoot Thanks for the troubleshooting work....I'm kinda across the country right now and havent been at a comp for a while.

d:- D
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Tzurah
post Jul 19 2009, 07:56 AM
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This is great work, dobbersp. Just wanted to say thanks and add a request. Having no knowledge of programming I'm not sure how easy it would be but can you add in another two tabs, similar to the vehicles tab. The first would be Weapons/Armour and the second would be Comlink. The reason being all three of these are typically (in my group at least) heavily modified and the current setup things can occasionally get confusing, particularly in regards to multiple core items and which attachement/modification goes with which item.

Also, and this just occured to me while I was typing, with the Anni edition introducing ratings (and limiting the number of mods) for eyewear and earware perhaps they could get a vehicle like section for them as well, perhaps as an addendum on the Comlink page.

Like I said I'm not a programmer and I know you would have to rebuild your gear listings to make this work. Thanks for all the effort you ahve put in so far.

Tzurah
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Lodivigo
post Jul 19 2009, 08:26 AM
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Any chance that some of the more obscure options from Runner's Companion may be implemented, such as Drakes, AI, and (my favorite) Free Spirits?
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nylanfs
post Jul 20 2009, 11:07 PM
Post #180


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Got the following error when I closed and opened a character.

CODE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: String was not recognized as a valid Boolean.
at System.Boolean.Parse(String value)
at System.Convert.ToBoolean(String value)
at SR4CG.Form1.MakeSkillDropArray(String Filename, Boolean custom)
at SR4CG.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SR4CharGen
Assembly Version: 0.3.1.4
Win32 Version: 0.3.1.4
CodeBase: file:///F:/DnD/Shadowrun/SR4CharGen/SR4CharGen.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


It's probably something in my custom data.
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Tenderfoot
post Jul 20 2009, 11:39 PM
Post #181


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QUOTE (nylanfs @ Jul 20 2009, 06:07 PM) *
Got the following error when I closed and opened a character.

CODE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: String was not recognized as a valid Boolean.
at System.Boolean.Parse(String value)
at System.Convert.ToBoolean(String value)
at SR4CG.Form1.MakeSkillDropArray(String Filename, Boolean custom)
at SR4CG.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SR4CharGen
Assembly Version: 0.3.1.4
Win32 Version: 0.3.1.4
CodeBase: file:///F:/DnD/Shadowrun/SR4CharGen/SR4CharGen.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


It's probably something in my custom data.



Amazingly enough, I just got through fighting the same error message. I had to reboot and re-install the software. That seemed to solve the problem.
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nylanfs
post Jul 20 2009, 11:53 PM
Post #182


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It had something to do with the Gunslinger Adept I was creating. And it was probably the Armorer Active logic skill I added, I hadn't filled out all the fields. I filled everything in and deleted the character and it works fine now.
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nylanfs
post Jul 21 2009, 03:28 AM
Post #183


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Hmm, my adept face can't take Assensing

CODE
sr4c|400|12|A|6|0|False|0|False|0|False|1|0|0|0|2|1|0|0|{}{17,[None],5|
20,[None],5|74,[None],-5|91,[None],-10|97,[None],-15|}65{109,4/6[False,False,False,False,]}{}{}3/6|3/9|3/6|3/9|3/6|3/9|2/6|2/9|5/6|5/9|3/6|3/9|4/6|4/9|5/6|5/9|5/7|5/7|5/6|5/6|0|0|0|0|0|0|0|0|0|0|0|30|0|40|-30|15|0|0|0|200|255|4/21|0/21|{}{}{1,,0,0,0,0,0,1,0,0|8,4,0,0,0,0,0,1.00,0,0|21,4,0,0,0,0,0,2.0,0,0|28,,0,0
,0,0,0,0.5,0,0|}4.5|0|0|0|0|0|0|0|Magic|{}0||0|5|False|False|0|0|0|Adept|5||0|{}{
}{}0|0|0|0|{}0|0|0|0|0|0|0|0|0|6|0|0|0|0|0|0|0|0|0|0|0|{}{}{}{}{}{}{}{}0|0|0|0|||
0|0|||||||||0|0|0|0|0|0|{}0|0|!Vehicles[]sr4cg
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nylanfs
post Jul 24 2009, 03:42 AM
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This is wierd, no Adept or Mystic Adept can take Assensing or Astral Combat now, but I have a mystic adept that had already taken it so I know that it worked at one point.
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Zolhex
post Jul 29 2009, 08:21 PM
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So question I really like this generator and was woundering when you might be adding more to it from other books like qualities skills knowledge skills ect ect.?
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Xerxos
post Jul 31 2009, 01:45 AM
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I get an error when I try to specialize Spellcasting to Manipulation

Oh, and the Shapechange spell is named Shape
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AndyZ
post Aug 3 2009, 05:19 PM
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The termination system (self-destruct) is listed at 100 Nuyen but should be 1,000 Nuyen. A simple enough fix but I wanted to inform you. Other than that it's awesome. Thanks ^_^
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dobbersp
post Aug 3 2009, 09:24 PM
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QUOTE (nylanfs @ Jul 20 2009, 04:53 PM) *
It had something to do with the Gunslinger Adept I was creating. And it was probably the Armorer Active logic skill I added, I hadn't filled out all the fields. I filled everything in and deleted the character and it works fine now.


Ya, not filling in all of the fields could cause errors in custom data....

QUOTE (nylanfs @ Jul 23 2009, 08:42 PM) *
This is wierd, no Adept or Mystic Adept can take Assensing or Astral Combat now, but I have a mystic adept that had already taken it so I know that it worked at one point.


This is due to an error in the Data file. The data file utilizes an operator that isnt implemented yet, and so it doesnt work.
To fix this on your own before i release the next update, find the Assensing skill and the Astral Combat skill in the skills.data file
The file will be located in <install directory>/data files/skills.data

you will find a field that looks like this:
SPECIALMagician:or:SPECIALAdept:and:ADEPTPOWERAstral Perception:or:SPECIALMystic Adept:and:ADEPTPOWERAstral Perception
just replace it with "None" (note the capitalization) and it will work fine.

also, if you want to make it require magician, etc, you can see the documentation for how to edit data files in
<install directory>/data files/legend.txt

QUOTE (Xerxos @ Jul 30 2009, 06:45 PM) *
I get an error when I try to specialize Spellcasting to Manipulation

Oh, and the Shapechange spell is named Shape


Firstly, there are two spells, one named shapechange, and one named shape.

Secondly, there isnt a specialization for manipulation spells in spellcasting, so you'd have to add it by editing the data files.
for more information on how to do this, read the legend.txt, located in <install directory>/data files/legend.txt
Remember to mind your spaces and capitalization.

If you still have questions after consulting that document, feel free to post here for more help ^^

good luck!
d:- )

QUOTE (AndyZ @ Aug 3 2009, 10:19 AM) *
The termination system (self-destruct) is listed at 100 Nuyen but should be 1,000 Nuyen. A simple enough fix but I wanted to inform you. Other than that it's awesome. Thanks ^_^


Glad you like it. I'll try to remember that detail in the next update. I'll be moving some of the stuff around though, so there will likely be all sorts of new errors!
d:- )
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AndyZ
post Aug 6 2009, 12:12 PM
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I would also appreciate seeing some sort of method of BP and Nuyen "Calibration" allowing you to raise or lower the amount on the sheet, along with a notepad style text section for extra notes. But thanks for the awesome ^_^
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Neraph
post Aug 10 2009, 05:20 PM
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Is this project still going on? I love this program, but I see some things missing.
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dobbersp
post Aug 10 2009, 08:37 PM
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QUOTE (Neraph @ Aug 10 2009, 09:20 AM) *
Is this project still going on? I love this program, but I see some things missing.


Ya, Its still alive and kicking. I'm working on a weapons tab right now, actually...
sorry for taking so long though.


d:- D
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Neraph
post Aug 11 2009, 12:36 AM
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If I were able to contribute in any way, I'd volunteer. Unfortunately, I'm very coding-inept.
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Godzilla1
post Aug 18 2009, 01:14 AM
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I love the program, and would love to help, save the fact that I know nothing of code, nor even of the type of language this is.
That said, what type of programming language is this? and is it easy to learn?
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10gauge
post Aug 19 2009, 06:27 AM
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It's Visual Basic and it's easier to learn than C and the like. But it's still a programming language and no walk in the park.
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dobbersp
post Aug 19 2009, 07:32 AM
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QUOTE (Neraph @ Aug 10 2009, 05:36 PM) *
If I were able to contribute in any way, I'd volunteer. Unfortunately, I'm very coding-inept.



QUOTE (Godzilla1 @ Aug 17 2009, 06:14 PM) *
I love the program, and would love to help, save the fact that I know nothing of code, nor even of the type of language this is.
That said, what type of programming language is this? and is it easy to learn?



Well lucky for you there is work that can be done with no coding experience required!
There are these things called Errata.... and book versions (like this SR4A business!?)

You guys could start compiling lists of things that are out of date, or just flat out wrong,
like cost, availability values, point values, etc for...well the whole program.

If anyone's up for it, I'd be glad to accept your help!

Also, in all seriousness, Is SR4A more like a big errata, or like a new version all together?
and would i be able to just make this chargen be SR4A by just changing values for items, etc?
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tsuyoshikentsu
post Aug 19 2009, 09:56 AM
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It's like a big errata.

Speaking of which: I tried to put in the qualities for Runner's Companion, but a LOT of them would require coding. SURGE needs a bloody page.
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Godzilla1
post Aug 24 2009, 06:16 PM
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I have been going through the program and comparing it the SR4A pdf I have, and I have found some inconsistencies. So far I have been through vehicles, magical supplies, and most of cyberware... is there an email address I can use, or would you like me to post this onto the forum?
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dobbersp
post Aug 24 2009, 08:57 PM
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QUOTE (Godzilla1 @ Aug 24 2009, 10:16 AM) *
I have been going through the program and comparing it the SR4A pdf I have, and I have found some inconsistencies. So far I have been through vehicles, magical supplies, and most of cyberware... is there an email address I can use, or would you like me to post this onto the forum?



Definitely post it to this thread. Thanks a lot man!


d:- D
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Nigel
post Aug 25 2009, 05:47 AM
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Not sure if I've requested this, but will there be a drop-down menu or checkbox or something that will switch between SR4A and SR4 Pre-A versions? I'm in several groups that aren't using SR4A rules yet, and I was wondering if you could maintain compatibility with that.

Thanks, and great program!
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dobbersp
post Aug 25 2009, 05:59 AM
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QUOTE (Nigel @ Aug 24 2009, 10:47 PM) *
Not sure if I've requested this, but will there be a drop-down menu or checkbox or something that will switch between SR4A and SR4 Pre-A versions? I'm in several groups that aren't using SR4A rules yet, and I was wondering if you could maintain compatibility with that.

Thanks, and great program!



Hmm. Well, this certaintly wont be in the next update, but I could possibly have 2 sets of data files that you could switch between, and then an option for version in the options menu.

When you guys submit SR4A info, could oyu put the values that are supposed to be in SR4 Original as well? That way I could make sure they're both right in one go.
I think I'll have separate folders for custom items in each version as well then.

Now to work on that blasted weapons tab....geez. its been forever. i play too much starcraft and do too little programming.


d:- )
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