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> DaisyBox's SR4CharGen (SR4CG), Official Discussion thread
Godzilla1
post Aug 25 2009, 10:22 AM
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changes or inconsistencies I have found thus far

SR4A Changes
Vehicles
- Mitsubishi Nightsky Limosine is 120,000 not 20,000
- there is an added vehicle "Toyota Gopher (heavy duty pickup)
0|5/20|100|1|14|8|1|-|35000
- there is an added vehicle "Morgan Cutlass (patrol boat)
2|15/30|60|3|16|10|3|1|12R|90000
- Ares Dragon Helicopter has a Pilot rating of 3 not 2

Magical Supplies
I can't find the below listed magical supplies under the gear listing
- Sprit Binding Materials
Avail: force x 2| Cost : Force x 500
- Magical Lodge Materials
Avail: Force x 2| Cost : Force x 500
- Biofiber
Avail: Force x 3| Cost : Force x 100/sq. meter

Cyberparts
- Ocular drone has an availability of 6 not 0
- Ocular Drone costs 3000 not 63000
- there is added earware "Ear recoding unit"
essence if used independent of cyber is 0.1
is part of cyberears basic system
availability is 4
cost is 500
- there is added earware "sound link"
essence if used independent of cyber is 0.1
is part of cyberears basic system
availability is -
cost is 250
- cosmetic modification has an availability of 2-12 not 12
- fingertip compartment has a capacity of 1
- grapple gun has a capacity of 5
- internal air tank has a capacity of 3
- muscle replacement has an availability of (rating x 5)R not (rating x 5)
- reaction enhancers has an availability of (rating x 5)R not (rating x 5)
- smuggling compartment has a capacity of 2
- the SR4A does not have a listing for a synthetic skull, but I am pretty sure tht is an error on their part...
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dobbersp
post Aug 27 2009, 07:40 PM
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QUOTE (Godzilla1 @ Aug 25 2009, 02:22 AM) *
changes or inconsistencies I have found thus far

SR4A Changes
Vehicles
- Mitsubishi Nightsky Limosine is 120,000 not 20,000
- there is an added vehicle "Toyota Gopher (heavy duty pickup)
0|5/20|100|1|14|8|1|-|35000
- there is an added vehicle "Morgan Cutlass (patrol boat)
2|15/30|60|3|16|10|3|1|12R|90000
- Ares Dragon Helicopter has a Pilot rating of 3 not 2

Magical Supplies
I can't find the below listed magical supplies under the gear listing
- Sprit Binding Materials
Avail: force x 2| Cost : Force x 500
- Magical Lodge Materials
Avail: Force x 2| Cost : Force x 500
- Biofiber
Avail: Force x 3| Cost : Force x 100/sq. meter

Cyberparts
- Ocular drone has an availability of 6 not 0
- Ocular Drone costs 3000 not 63000
- there is added earware "Ear recoding unit"
essence if used independent of cyber is 0.1
is part of cyberears basic system
availability is 4
cost is 500
- there is added earware "sound link"
essence if used independent of cyber is 0.1
is part of cyberears basic system
availability is -
cost is 250
- cosmetic modification has an availability of 2-12 not 12
- fingertip compartment has a capacity of 1
- grapple gun has a capacity of 5
- internal air tank has a capacity of 3
- muscle replacement has an availability of (rating x 5)R not (rating x 5)
- reaction enhancers has an availability of (rating x 5)R not (rating x 5)
- smuggling compartment has a capacity of 2
- the SR4A does not have a listing for a synthetic skull, but I am pretty sure tht is an error on their part...


You rock man. thanks for this info! Is the SR4A a separate book that they came out with, or is it posted on their website somewhere like the rest of the errata?


In other news, in regards to the downloads for the current version of the chargen, ITS OVER 2000!!!!
This just means that I've taken way too long to come out with this update. haha.
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dobbersp
post Aug 27 2009, 07:57 PM
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QUOTE (Nigel @ Aug 24 2009, 09:47 PM) *
Not sure if I've requested this, but will there be a drop-down menu or checkbox or something that will switch between SR4A and SR4 Pre-A versions? I'm in several groups that aren't using SR4A rules yet, and I was wondering if you could maintain compatibility with that.

Thanks, and great program!



I just found the errata for SR4A, and the way i see it, this is not a new edition of SR but rather a balance of the current version.
I'll have to think hard about if i want to treat it as a different version or not.

My main problem is this:
SR4A incorporates all of the previous errata. If I want to treat this as a new version, I have to arbitrarily choose a point at which I exclude an errata and call it pure SR4.
There are basically several versions of this version of SR (SR4). Now, I wont be able to offer the option to choose which errata you would like to use because I don't even have all of the errata, or that sort of patience, ha.

As for the differing gameplay mechanics specifically mentioned in the SR4A book, that will be an issue that each GM will deal with, but the balance of items and skills is the chargen issue.

thoughts?
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Godzilla1
post Aug 27 2009, 08:03 PM
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SR4A is a book for sale currently, which seems to incorporate all the errata that came out since 4th ed showed up. There are some major differences, mostly having to do with karma costs and less to do with character creation.
I will continue looking/checking info from the PDF that I have and the program itself, though I may need to go out and buy the book, just so I can have a better source for reference.
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dobbersp
post Sep 9 2009, 09:56 PM
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So I've got a job for anyone who is interested.
I just finished the data files for all of the weapons (from Core and Arsenal)

I didnt add descriptions for any of the weapons though.
Anyone want to write them? otherwise they'll be blank when the next update lazily rolls around.

Heres how it would work:
1) You express your interest to help in this thread. (feel free to discuss how much of an honor and pleasure the data entry task will be..lol)
2) You PM an email address to me.
3) I email two(2) data files to you; MeleeWeapons.data and RangedWeapons.data. I also include some basic instructions.
4) You write eloquent, concise, and useful descriptions at the end of each line in the data files. (perhaps even including page numbers)
5) You write duplicate descriptions in a blank .txt document, one per line.
6) You reply to my email with attached files; four(4) of them.
7) I review and most likely approve your work, then include them in the update.
(IMG:style_emoticons/default/cool.gif) You gain much praise and esteem.
9) I don't have to write the descriptions.
10)Everyone wins.

Requirements:
-You have the books in some form, so you can use them to formulate the descriptions.
-You do not plagiarize the books, only paraphrase.
-You have adequate English skills for writing clear, unambiguous descriptions.


This is your mission, should you choose to accept it.
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dobbersp
post Sep 10 2009, 08:05 PM
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We've got a taker.
Rail messaged me and I'm sending the data files.
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mecra
post Sep 21 2009, 06:31 AM
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I really like the program, but I was wondering when you might be adding the AI character to it? That's the type I want to play so I'm most interested in when it'll be implemented. (IMG:style_emoticons/default/smile.gif)

Thanks!
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dobbersp
post Sep 21 2009, 09:39 AM
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QUOTE (mecra @ Sep 20 2009, 11:31 PM) *
I really like the program, but I was wondering when you might be adding the AI character to it? That's the type I want to play so I'm most interested in when it'll be implemented. (IMG:style_emoticons/default/smile.gif)

Thanks!


I can't say for sure when I'll implement certain things, but the current tentative plan looks kinda like this:
+Finish weapons tab
+Add a commlink tab
+Add an armor tab

after those are finished, I don't know what I'll implement, but I've been working on arsenal in various capacities, and will probably move on to runners companion next.
Sorry I cant tell you that I'll get right on the AI implementation, but I want to be honest. I have no idea when I'll get to it.
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10gauge
post Sep 23 2009, 01:36 AM
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QUOTE
Comment ID:2185

I'm sorry man

Until the third party support for windows applications catches up, there wont be any SR4CG for non-windows machines. I should have used a portable language when I started writing this thing.

I havent tried Wine or Mono lately, but last timeI checked they didnt work quite right for installing the chargen. I'll try then again sometime this week on my ubuntu install.

d:- |


Well, I just tried and it didn't work on my Ubuntu machine. I installed .NET Framework 2.0 and it works with Wine. Is there a way to make SR4CG compatible with .NET Framework 2.0?

Cheers!


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Khyron
post Sep 23 2009, 03:07 AM
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There doesn't seem to be a setting for second-hand cyberwear?
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dobbersp
post Sep 26 2009, 10:06 PM
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QUOTE (Khyron @ Sep 22 2009, 07:07 PM) *
There doesn't seem to be a setting for second-hand cyberwear?


That is correct. There isn't one yet.
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dobbersp
post Sep 26 2009, 10:06 PM
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next version is almost ready to ship.
you should see it in the next couple of days.
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dobbersp
post Sep 29 2009, 04:05 AM
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0.4.0.0 now available.
::EDIT::
[Yay!, now I'm a moving target!!]

please report any bugs you find.

Changelog entry:
0.4.0.0(Beta)
Released 09/28/2009
+Updated qualities list. (Kudos Skorbin)
+Updated the about menu layout.
+Added weapons tab.
+Added WeaponMods.data
+Added WeaponAccessories.data
+Added MeleeWeapons.data
+Added RangedWeapons.data
+Added WeaponAmmo.data
+Added an error catch for users with no installed printers. (Thanks NightWatchman)
+Added Resources offset field, to make custom nuyen adjustments.
+Added Notes Tab for various character notes.
+Added Arsenal's optional chemistry skill. (Thanks Traul)
+Added Unwired Lifestyle Full Immersion.
+Added option for max resource bp.
+Added option for resource bp multiplier.
+Added option for default weapon mod slots.
+Added Menu shortcut keys.
+Removed the free armor of 3 for cyberparts. (Thanks Leoric)
+Removed the limit of only one copy of each skill(active,knowlede,language).
You will still be warned if the skill is a part of a group, or already selected.
+Fixed Cyberspace Design's Dragonfly cost 25000 -> 2500 (Thanks Kris)
+Fixed a bunch of Gear Availabilities. (Thanks Erock)
+Fixed assensing and astral combat prereqs. disabled them anyway..
+Fixed Options loading. Each character is now saved with the options used to create it. and loads them. (Thanks deek)
+Fixed Engine Customization Speed and Handling (Thanks wylie)
+Fixed up the menu with the Silk Icon set, by Mark James (http://www.famfamfam.com/lab/icons/silk/)
+Fixed a load error for vehicles where any mods with a rating crash the program.
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Nigel
post Sep 29 2009, 05:48 AM
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I don't know if the programming language allows it, but would it be possible to make a Linux port? I'd rather not have to boot up a VM every time I want to use it, especially considering how cantankerous VMWare is recently. If it isn't possible/too much effort, though, that's fine.
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dobbersp
post Sep 29 2009, 06:53 AM
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QUOTE (Nigel @ Sep 28 2009, 10:48 PM) *
I don't know if the programming language allows it, but would it be possible to make a Linux port? I'd rather not have to boot up a VM every time I want to use it, especially considering how cantankerous VMWare is recently. If it isn't possible/too much effort, though, that's fine.



So, I wasnt too smart in choosing VB.net as the language to write this in. I should have gone with java, but its too late now, haha.
VB.net isnt very portable at all(yet), though there are methods of making it portable in development right now.

The main thing I'm waiting for is MonoDevelop, which is still buggy and wont load my project, but if it ever gets to the point where i can load the project and successfully compile it, I'll be able to port it to Linux/Mac. Mono looks to be a good bet in the future for being able to create portable VB.net projects, but it just isnt ready yet.

Wine only works with .net 2.0 and I'm using 3.5, so it wont work with that either. I don't know what the differences between 2.0 and 3.5 are, only that the CharGen requires 3.5, and I dont know if there are specific method calls that I could eliminate and take away the dependence on .net 3.5. If anyone is pro at VB.net and knows how to slim an app down from 3.5 to 2.0, then shoot me a PM or post here or something and we can discuss how to port this thing.

Otherwise its pretty much just a waiting game.

d:- D
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Tachi
post Sep 30 2009, 11:43 PM
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On 4.0.0 "Tough as Nails" qualities (all three) add their rating to the magical attribute, should be added to the # of condition monitor boxes. That's to only malfunction, on what there is of the Chargen, that I've noticed so far.
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Godzilla1
post Oct 1 2009, 01:39 AM
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a bug I found having to do with the weapons page:

In program you can switch back and forth between weapons with no problem, however, when you print the character sheet, it uses the all the modifiers (cost/damage/RC/etc... ) of whatever weapon is currently selected in the program.
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dobbersp
post Oct 1 2009, 02:55 AM
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QUOTE (Tachi @ Sep 30 2009, 03:43 PM) *
On 4.0.0 "Tough as Nails" qualities (all three) add their rating to the magical attribute, should be added to the # of condition monitor boxes. That's to only malfunction, on what there is of the Chargen, that I've noticed so far.


I'll have to fix that...

QUOTE (Godzilla1 @ Sep 30 2009, 05:39 PM) *
a bug I found having to do with the weapons page:

In program you can switch back and forth between weapons with no problem, however, when you print the character sheet, it uses the all the modifiers (cost/damage/RC/etc... ) of whatever weapon is currently selected in the program.


that...is bad. I don't know exactly how to reproduce it yet, but I get wonky results every now and again, so I'll have to fix that too. sorry.

d:- (
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Leoric
post Oct 1 2009, 05:18 AM
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I noticed that Attention Coprocessor had incorrect cost (3000 instead of level*3000).
Nevertheless, it looks like a great update!
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GrimWulf
post Oct 1 2009, 07:02 AM
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Maybe I've read it wrong, but in Augmentation are the modular cyberlimbs not components of a cyberlimb itself? In the generator I can choose either a full arm, or a modular lower/hand. Oh and noticed the qualities from Augmentation weren't listed either.
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Godzilla1
post Oct 1 2009, 05:32 PM
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As a clarification for the weapons page bug: if you only have one type of weapon (melee/ranged) then there is no issue, as it separates all the data into its own group.. however, if you have two types of weapons (ie, a shock glove and an Ingram X) then it will display all the stats for both weapons as the same, depending on which you had selected recently... by which I mean, if you have the glove and the gun, and you select the glove, it will display glove stats for all weapons... and vice versa...
It will only do this when you print, otherwise in the program itself, it looks fine.
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Traul
post Oct 5 2009, 12:23 PM
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QUOTE (GrimWulf @ Oct 1 2009, 09:02 AM) *
Maybe I've read it wrong, but in Augmentation are the modular cyberlimbs not components of a cyberlimb itself? In the generator I can choose either a full arm, or a modular lower/hand.


This is normal. The modular limb costs Essence, so it is not a cyberlimb accessory. The package is made of the socket and a default, basic limb. Then you can buy any modules you want. These modules are listed as components in the application.
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Stahlseele
post Oct 6 2009, 01:33 PM
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Any plans on working a bit on the Window Size / spacing between the different categorys?
All those scroll bars are a bit silly to me.
% instead of fixed numbers is good for bigger screens ^^
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dobbersp
post Oct 6 2009, 11:42 PM
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QUOTE (Stahlseele @ Oct 6 2009, 05:33 AM) *
Any plans on working a bit on the Window Size / spacing between the different categorys?
All those scroll bars are a bit silly to me.
% instead of fixed numbers is good for bigger screens ^^


I don't have plans to improve the gui in the near future, but i know it isnt as pretty as it could be.
perhaps after i get all of the functionality im looking for i'll move on to aesthetics.
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Stahlseele
post Oct 7 2009, 01:08 AM
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okay ^^
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