My Assistant
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Dec 15 2009, 03:57 PM
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#276
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
Where do you find the dropbox database for magic and technomancer... I want to add AI for the Rating Attribute...
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Dec 15 2009, 06:00 PM
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#277
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
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Dec 15 2009, 07:05 PM
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#278
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Target ![]() Group: Members Posts: 3 Joined: 14-December 09 Member No.: 17,965 |
This program is absolutely fantastic. Its one of the most complete and easy to use Character Generators I've seen for any system I've played.
Is there any chance you'll be adding in the templates like Ghoul or Changeling as a separate option, or just adding them into the race section like Dwarf:Ghoul, or Elf:Changeling? For now I've added a few in myself, but that can be somewhat time consuming and if you were planning on adding them as a selection option that would save alot of time. Also, I couldn't find Materials for Magical Lodges anywhere so I added that manually myself. |
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Dec 15 2009, 07:48 PM
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#279
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
We should add the code for each addition we do...
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Dec 16 2009, 01:09 AM
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#280
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
If you guys want to start some sort of standards list for things that should be included in the data files, feel free!
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Dec 18 2009, 06:55 AM
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#281
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Target ![]() Group: Members Posts: 51 Joined: 27-February 08 From: Sochi, Russia Member No.: 15,714 |
QUOTE unfortunately, yes it is. Its an issue with the .NET framework on the vista 64. There's nothing I can do about it (that I'm aware of). Is this problem exists in Win7 x64? |
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Dec 18 2009, 11:47 AM
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#282
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
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Dec 22 2009, 10:39 PM
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#283
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
Any chance you'll be adding the Initiative attribute to the calculations?
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Dec 28 2009, 07:42 AM
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#284
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Moving Target ![]() ![]() Group: Members Posts: 144 Joined: 27-November 09 From: Los Angeles, PCC Member No.: 17,905 |
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Dec 28 2009, 02:27 PM
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#285
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
Hi Dobbersp,
I would like to give you a review of missing features. 1: Races : Infected and Changeling. (Infected should be in a mod tab beside the race) 2: The changeling should open a tab when you take a surge quality. 3: The AI and Free Spirit should also open a Tab. (Inherant programs for the AI and Spirit power for the Free Spirit) 4: The Technomancer should be able to choose a Paragon when the Paragon Quality is taken. 5: Same for the mage but with mentor spirit. It's about that I think it miss. But I'm sure I'll find other stuff (IMG:style_emoticons/default/wink.gif) (Make it opensource on google code) |
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Dec 30 2009, 03:31 AM
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#286
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Target ![]() Group: Members Posts: 66 Joined: 15-January 09 Member No.: 16,768 |
Posting some feedback that cropped up in the Troll Melee Adept thread.
-When a magic character takes 'ware, their essence drops like it should, and you can't have more adept power points than the new Magic value. However, if you have a melee character with a Magic of 6 and 2 points of ware, the generator still allows you give them a [for example] Critical Strike of 6. I assume this is because that value is calculated from the Magic Attribute before Essence loss is taken into account. |
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Jan 3 2010, 12:31 AM
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#287
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
The Chargen is too much Hardcoded. I can't make conversion of old character with it.
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Jan 3 2010, 03:47 PM
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#288
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Target ![]() Group: Members Posts: 51 Joined: 27-February 08 From: Sochi, Russia Member No.: 15,714 |
Upgraded to win7 x64. It runs but still uses ungodly amount of ram.
Also, to those of us who plays online output to plain text would be nice. |
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Jan 3 2010, 08:05 PM
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#289
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
Use a print to file procedure.
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Jan 10 2010, 08:43 AM
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#290
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Target ![]() Group: Members Posts: 1 Joined: 10-January 10 Member No.: 18,027 |
Was just trying out this app and a couple spreadsheets for a new Shadowrun campaign. Looks pretty good so far!
I've found two minor errors while entering my first character. The Weapon mods data file has what's probably a cut-and-paste error for Gas Vent 3 - it was only giving 2 recoil compensation (same as Gas Vent 2). When I add a specialization for a starting Knowledge skill, it charges me a character point for it rather than taking it off my remaining unspent 'free' points. I also noticed a couple features it'd be nice to have... I couldn't figure out how to link armor mods to a specific item of armor? The mods are on the gear list, at least, but ideally you'd do custom armor just like the custom weapons. I couldn't find any ability to have a cyberware item provide a bonus to a specific skill? That'd be for Reflex Recorders, or the Dodge bonus granted by Move-by-wire. I found some of the qualities from Augmentation not implemented - Biocompatibility, anyway, and probably others. But I don't think the program currently has any way to have a quality do an essence multiplier, so it's not just a matter of manually adding the quality to the data file. Still, I think this app is the one I'm going to use for now, at least until I start to run out of essence... Nice work! |
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Jan 10 2010, 05:03 PM
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#291
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Moving Target ![]() ![]() Group: Members Posts: 628 Joined: 13-December 09 From: Montreal, Quebec Member No.: 17,963 |
If only I could have the source I could work on some part. Like AI, Cahngeling and Infected.
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Jan 15 2010, 02:48 PM
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#292
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
Yes, opensource would be definitely great... and a whole community to work on it. (IMG:style_emoticons/default/wink.gif)
We know were its coming from, so credit wouldnt be a prob! |
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Jan 17 2010, 05:48 AM
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#293
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Target ![]() Group: Members Posts: 78 Joined: 31-May 09 From: Fairfax, VA Member No.: 17,228 |
One thing I have noticed (it's probably been posted on here, but I didn't have the time to skim the 12 pages) the Suprathyroid Gland in the chargen system doesn't correctly add to the listed attributes.
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Jan 20 2010, 01:20 AM
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#294
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Project Terminus: Soul Hunters ![]() ![]() ![]() Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
A quick repost I made on your website just so it is sure to get to you.
I was playin around today came across 2 things: 1} If I add Tough as Nails 3 to my Physical Adept his magic rateing goes up by 3 and a 9 magic is not doable in chargen. 2} The quality In Debt is listed as levels 1 to 5 there are 6 levels to it 5, 10 , 15, 20, 25, and 30 so a starting character could have as much as 30,000 In Debt. I'd also like to add that I'd like to see surge and surge qualities added in. Lastly Great program my home group and myself all have it and I tell people about it all the time. |
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Jan 21 2010, 11:15 PM
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#295
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Target ![]() Group: Members Posts: 19 Joined: 20-December 09 Member No.: 17,980 |
Is there an option to toggle 'ware as used?
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Jan 26 2010, 07:38 AM
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#296
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Moving Target ![]() ![]() Group: Members Posts: 121 Joined: 5-August 07 Member No.: 12,510 |
I finally re-installed Windows via Virtualbox. Now I can use SR4CG again. (IMG:style_emoticons/default/smile.gif) I like the new weapons tab. Still waiting for categories for gear but the search is a great first step!
GO! (IMG:style_emoticons/default/biggrin.gif) |
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Jan 29 2010, 04:29 PM
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#297
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Target ![]() Group: Members Posts: 7 Joined: 30-October 09 Member No.: 17,822 |
Is there any downloadable update for this program? The last update I see was listed on the dobberism site as 9/29/2009 date. I've seen lots of comments about updates.
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Jan 29 2010, 05:31 PM
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#298
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 22-December 09 Member No.: 17,988 |
Have three more. The first is that Wired Reflexes III only add 2 to your Reaction and IP's instead of 3 to each.
The second is that specialization of a knowledge skill uses a BP and not a Knowledge Skill point as listed here: QUOTE (SR4A @ pg. 85) Specializing in a Knowledge Skill costs 1 Knowledge Skill Point (or 2BP). No more than one specialization can be taken per Knowledge skill. The last is that the Poor Self Control (Vindictive) is listed in RC as a -10 and the program has it as a -5. |
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Feb 2 2010, 09:13 AM
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#299
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 19-October 08 From: Turlock, CA Member No.: 16,534 |
Is there any downloadable update for this program? The last update I see was listed on the dobberism site as 9/29/2009 date. I've seen lots of comments about updates. unfortunately my life is a little hectic right now. I do want to produce updates in the future, but I can't guarantee when I'll release them. The September release is the latest version. sorry guys :'( |
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Feb 6 2010, 04:25 AM
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#300
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Target ![]() Group: Members Posts: 24 Joined: 6-February 10 From: Rio de Janeiro Member No.: 18,117 |
unfortunately my life is a little hectic right now. I do want to produce updates in the future, but I can't guarantee when I'll release them. The September release is the latest version. sorry guys :'( And is there anyway we can help? BTW, there are two things that are wrong (probably some typo) on Vehicle mods Interior Cameras has a 0 slot cost (it's being listed as 1) Enhanced Image Screens doesn't have a rating, it's fixed (on the chargen, it lets you go up to rating 6). This post has been edited by endou_kenji: Feb 6 2010, 04:46 AM |
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Lo-Fi Version | Time is now: 13th April 2022 - 02:16 PM |
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