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#51
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,228 Joined: 24-July 07 From: Canada Member No.: 12,350 ![]() |
My runs are once a month, on average. Runs will happen closer together when the actions gets hot. Also, I should specify, once a (game) month are the "paid job" kind of adventures. If I have a run/adventure that centers around the player acquiring new gear, a new skill, or helping out a contact those will often run in between.
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#52
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
It depends. We play out downtime, so any "fast forward" is announced specially.
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#53
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Moving Target ![]() ![]() Group: Members Posts: 112 Joined: 24-February 06 From: California, USA Member No.: 8,303 ![]() |
In our games, runs occur either when the PC's go looking for work, or when a run would be a useful bang.
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#54
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Moving Target ![]() ![]() Group: Members Posts: 369 Joined: 3-April 07 From: St. Paul, MN Member No.: 11,364 ![]() |
Well, I decided to go out and buy Ghost Cartels. I figured this should keep my players busy for awhile and also provide the campaign/story arc fix they are needing. I will take all your advice to the game, especially about the NPC's and taking notes. Thank you all!
By the way, is anyone currently running with Ghost Cartels yet? If so, how is it so far? |
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#55
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Moving Target ![]() ![]() Group: Members Posts: 393 Joined: 23-December 05 From: Texarkana, TX Member No.: 8,097 ![]() |
When running in campaign mode, how far apart your runs? A few days, one week, 2-3 weeks? Or do you just roll a d6 for how many days before the next fixer calls? I run with modified healing rules, so recovery time is very much a factor in my setting. (You get a body test to recover from lethal wounds once a week with medical care, not every day, under the standard rules recovery is unrealistically fast IMO). Given that I tend to schedule runs about every other week. Or about two a lifestyle increment. Though depending upon the current developments runs may get moved up (giving runners less time to recover) or moved back (especially if they have all taken a beating and need to lay low for a while). But as a general rule I find a run every other week is a good standard to go buy. Its what SR missions uses as well IIRC. If the runners do well it brings enough cred in to keep them aflot (with some left over for advancement) but if things don't go well it keeps them hungry for new jobs. It's also a nice measured pace to advance the plot at (not to fast, not to slow). If you wanted to roll dice for it (not a terrible idea IMO), I would roll 3d6. |
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#56
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,215 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I run with modified healing rules, so recovery time is very much a factor in my setting. (You get a body test to recover from lethal wounds once a week with medical care, not every day, under the standard rules recovery is unrealistically fast IMO). It used to seem pretty fast healing to me, too. Finally I rationalized it by seeing how much medicine has advanced in the last 60 years. Another 60 years at the accelerating pace of advancements, and who knows what kind of quick fixes they will have. A rationalization ,I know, but it works for me. Peter |
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#57
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Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 30-July 08 Member No.: 16,176 ![]() |
It used to seem pretty fast healing to me, too. Finally I rationalized it by seeing how much medicine has advanced in the last 60 years. Another 60 years at the accelerating pace of advancements, and who knows what kind of quick fixes they will have. A rationalization ,I know, but it works for me. Peter Yeah, considering we now live in an age where it's going to be possible to make spray-on skin from the stem cells in your own bone marrow, I'd say it's not entirely out of the realm of possibility that in 2070 we'll only take a couple of weeks to recover from massive trauma. |
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#58
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Street Doc ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 ![]() |
Another time-tested way to develop a campaign is to read some of the published source material that deals with world events and then think about how those events trickle down to your group or setting. Ghost Cartels is a good example of this approach, but you can take any published material and use it the same way. Usually the initial effects of world events are subtle, so your runners might not realize what they are getting into. Then as the over arching plot develops they will start to see a common thread, choosing sides, making enemies, making mistakes... all these loose ends generate more adventures.
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Lo-Fi Version | Time is now: 21st May 2025 - 06:49 PM |
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