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> A Retro One-Shot Adventure, Which would you run?
Malachi
post Nov 28 2008, 11:07 PM
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I have an interesting situation: I have a small group of veteran SR players that don't want to commit to a whole new SR4 campaign but would be willing to run a one-shot adventure. I was thinking it would be neat to go back and dig up one of the old classic SR2 or SR1 adventures, convert it, and run that for them. So, those of you who've been around SR for that long, what are some of your favorite old adventures that you would recommend? Queen Euphoria? Mercurial?
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Fortune
post Nov 28 2008, 11:17 PM
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Ivy and Chrome!
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imperialus
post Nov 28 2008, 11:42 PM
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Dark Angel
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crash2029
post Nov 29 2008, 12:26 AM
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I have to admit, my favorite module is Dreamchipper.
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Ryu
post Nov 29 2008, 01:25 AM
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The "assault on the mountain fortress" part of Harlequin (WeĀ“ll start playing Harlequin adopted for SR4 a few hours from now, and I get to play. Call me biased.).
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fistandantilus4....
post Nov 29 2008, 05:50 AM
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EyeWitness is a good one that hits a lot of the SR high points, as long as you can avoid the canned text. But that's kind of universal.
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MaxMahem
post Nov 29 2008, 06:57 AM
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I second Fortunes recommendation for Ivy and Chrome. I have also enjoyed umm... Fallen Idol? I think? Queen Euphoria is pretty good as well.
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Cain
post Nov 29 2008, 07:17 AM
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QUOTE (MaxMahem @ Nov 28 2008, 10:57 PM) *
I second Fortunes recommendation for Ivy and Chrome. I have also enjoyed umm... Fallen Idol? I think? Queen Euphoria is pretty good as well.

I think you mean Bottled Demon. The one with the uber-spirit, right?
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Fortune
post Nov 29 2008, 07:22 AM
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Dragon Hunt would also be a good one-shot.
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Larsine
post Nov 29 2008, 08:54 AM
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My favoirute SR adventure is Missing Blood from Universal Brotherhood, which I have used to introduce players to all editions of ShadowRun incl. 4th edition.

If I was going to play something else from the earlier days of SR it would be Harlequin.

Lars
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Critias
post Nov 29 2008, 08:55 AM
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I've always been a fan of Dragon Hunt.
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Adarael
post Nov 29 2008, 10:51 AM
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Double Exposure.

In fact, I *do* run this as a retro one-shot every now and again, when there are players new to the game world.
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Wesley Street
post Nov 29 2008, 07:36 PM
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Elven Fire!
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Malachi
post Nov 29 2008, 08:51 PM
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Hmmm... lots of suggestions, that's good. So, to help me make a decision, could you all give a short summary as to why you liked the adventure so much?
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Ryu
post Nov 29 2008, 09:28 PM
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"Assault on the Mountain Fortress" (canĀ“t read that book right now, we did Sylvan Information System this afternoon): The beautiful scenery, the effects of weather and terrain, a strong mythical aspect, VERY variable in believable "table ratings", can be run as mostly social or mostly combat adventure.
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crash2029
post Nov 29 2008, 11:13 PM
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Dreamchipper: Personafix run amok. A couple of great fights. A barfight with automatic weaponry. Infiltrating a high society shindig. The possibility for some cool contacts. You get to see what Governor-emeritus Strouthers used to do for a living. The piece-de-resistance... you get to stop Jack the Ripper!
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Wesley Street
post Nov 30 2008, 04:23 PM
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Elven Fire combines detective work, the Yakuza, a Tir Taringirie government conspiracy, and massive gang violence into one nifty little package. Plus, if the runners fail in their job the streets of Seattle are flooded with Metroplex guardsmen. Try doing a courier job when you've got tanks and armed soldiers parked on every corner.
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Method
post Nov 30 2008, 05:29 PM
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Man, I had forgotten how fun some of these old adventures were.

What edition to you plan on using? What year are you setting the adventure in?

Interestingly, if you plan on updating them to SR4 you might find that the current rule set supports them better than the edition they were printed under. For example, when Bottled Demon came out there weren't any rules for addiction, much less focus addiction. And Eye Witness features a tomb spirit, which was an anomaly at the time, but is pretty strait forward now-a-days (I'd stat him as a free spirit of man, but YMMV). Either of those adventures would be good choices. DNA-DOA might also be really fun with all the new bioware and geneware rules available.

If you are updating the run to 2070 you might want to avoid certain runs that are heavily dependent on the SR timeline (unless of coarse your group disregards the canon timeline all together).
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Malachi
post Dec 1 2008, 04:05 AM
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It's highly unlikely this will be any more than a one-off adventure so I'm concerned about timeline issues at all. I'll either take the run and drop its events into 2070 or just take all the rules, equipment, etc from SR4 and drop them into whatever time the run sits in.
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fistandantilus4....
post Dec 1 2008, 04:17 AM
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QUOTE (Critias @ Nov 29 2008, 03:55 AM) *
I've always been a fan of Dragon Hunt.


Why do you two elves always bandy together? (IMG:style_emoticons/default/biggrin.gif)

Dragon Hunt was no good. You do all this work only to find out the dragon's cut his own deal. Talk about a tail chaser. It's great as long as you're not a hapless PC wondering what the hell he just wasted his time doing.
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Critias
post Dec 1 2008, 08:14 AM
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QUOTE (fistandantilus4.0 @ Nov 30 2008, 11:17 PM) *
Why do you two elves always bandy together? (IMG:style_emoticons/default/biggrin.gif)

Dragon Hunt was no good. You do all this work only to find out the dragon's cut his own deal. Talk about a tail chaser. It's great as long as you're not a hapless PC wondering what the hell he just wasted his time doing.

That's part of why I'm a fan of it. Sometimes life just ain't fair in the Shadows. (IMG:style_emoticons/default/grinbig.gif)
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fistandantilus4....
post Dec 2 2008, 12:40 AM
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Figures
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thepatriot
post Dec 2 2008, 01:01 AM
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I was always a fan of the Simsense adventures, ezpecially 2XS. They never go out of style... and especially with the recent advances in Matrix technology... well... let's just say it could get real interesting real quick when people can jack into someone else's BTL fix.
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The Jake
post Dec 2 2008, 10:08 PM
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I am a big fan of Missing Blood for a one off adventure although I do have fond memories of Double Exposure, Dreamchipper and Elven Fire.

Everything else requires multiple sessions.

Damn I wish they'd pump out more adventure books. (IMG:style_emoticons/default/frown.gif)
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Wesley Street
post Dec 3 2008, 02:41 PM
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QUOTE (The Jake @ Dec 2 2008, 05:08 PM) *
Damn I wish they'd pump out more adventure books. (IMG:style_emoticons/default/frown.gif)

Ditto. If they sold new canned adventures as $10-12 eBooks, Catalyst would probably turn a profit by cutting out the middle man and print costs. I know they're eventually going to sell the New York Missions modules as $5 downloads but those things are too short; good for maybe 8 hours of play a piece, though you can certainly string them together. At any rate, I got 20+ hours out of Elven Fire.
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