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Moving Target ![]() ![]() Group: Members Posts: 393 Joined: 23-December 05 From: Texarkana, TX Member No.: 8,097 ![]() |
A common complaint about the shadowrun combat rules is that they are terribly inaccurate when it comes to measuring the firing rate of guns. One possible solution to this is to decrease the duration of a combat turn, from 3 secounds to 1. While this still doesn't accurately portray the rate most firearms can be emptied, it brings it a lot closer.
Of course the effects of this are far-reaching. One thing that immediatly springs to mind is that movement rates are all messed up. I would propose for 1 second turns, humans could move 1m per point of agility, +1m per hit on a running test. This gives fairly accurate representation of the average and extreme human running rate by my approximation. Half this rate if just walking. Other points, some action which seemed reasonable during a 3 second turn seem much less so. Especially melee combat, but also manipulation of some items like doors or windows. Which might become complex actions instead of simple ones. Thoughts? |
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Lo-Fi Version | Time is now: 26th July 2025 - 04:49 AM |
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